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Team Liquid Alienware beat the Sentinels roster 2-0 in LCS Summer

Aug 3, 2026 4 min read
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Team Liquid Alienware beat the Sentinels roster 2-0 in LCS Summer

Team Liquid Alienware defeated the Sentinels roster 2-0 during LCS Summer week two. The first game ended in twenty-three minutes before the second required a longer finish.

Quid received the leading award in the opener. Bot laner Yeon received the award after Team Liquid won game two in thirty-two minutes.

Quid and Yeon controlled a short first game

Team Liquid finished the opener with fifteen kills. The Sentinels players managed only two and did not destroy a tower.

Quid played Sylas and completed the game with five kills and no deaths. His movement gave Team Liquid a reliable advantage around the centre lane.

Yeon added seven kills on Ezreal. He stayed outside the first Sentinels attack and continued dealing damage during every longer exchange.

CoreJJ used Leona and joined nine kills without dying. His control helped Josedeodo enter fights after the main target had been fixed.

Team Liquid destroyed nine towers and secured the first Baron. One early neutral monster for the Sentinels players did not slow the wider map loss.

The final gold difference was already large when Team Liquid reached the base. The opening game ended before the Sentinels players completed another item cycle.

The Sentinels roster made game two more competitive

The second game produced a different score. The Sentinels players collected twelve kills and secured the first three neutral monsters.

Team Liquid remained within reach rather than forcing an early contest. The team waited until its carries had enough damage for longer fights.

Yeon became the main finisher during that phase. His position allowed Team Liquid to answer attacks from the Sentinels players after the first spells were used.

The winners finished with seventeen kills. Three more kills alone did not explain the result, because river timing decided the final pressure.

Team Liquid took the later dragons and then secured Baron. That sequence turned a close map into control over all three lanes.

The Sentinels players defended longer than in game one. Team Liquid used Baron to enter the base and stopped every counterattack.

Quid’s first-game Sylas created direct pressure through the middle. He found safe entries after CoreJJ began the engagement.

Yeon then carried a larger share of the second game’s damage. Team Liquid protected him while the Sentinels lineup used its early tools.

Morgan and Josedeodo also changed roles between games. Team Liquid used a tougher group in front of Yeon during game two.

That variation reduced the value of the Sentinels draft changes. One improved early phase did not force Team Liquid into the same response.

CoreJJ remained central to the organisation of both games. He used Leona to control game one, while the later setup focused more on protection.

Different players earned the two awards. Team Liquid used mid pressure first and bottom-lane damage second.

Team Liquid won through two different game plans

A short opener tested whether Team Liquid would close a large advantage cleanly. The team destroyed nine towers and ended before twenty-five minutes.

The second game tested patience after the Sentinels players secured early neutral monsters. Team Liquid stayed organised until the map became more favourable.

The Sentinels players increased their kill count from two to twelve. They also created real pressure around the first dragons and Rift Herald.

Team Liquid answered with a stable formation. Later river fights and Yeon’s damage produced the final change.

Sentinels players walk together at the venue
Sentinels players walk together before an official match.

The combined score was thirty-two kills for Team Liquid and fourteen for the Sentinels roster. Both maps ended before thirty-three minutes.

Team Liquid left with a completed 2-0 result. Quid and Yeon supplied the strongest individual moments across the two wins.

Team Liquid created an early advantage and kept the Sentinels players away from safe farm. Quid converted that pressure into movement across the map.

The first base fell after twenty-three minutes. The Sentinels roster had little time to slow the game or contest later neutral monsters.

Game two lasted nine minutes longer. The Sentinels players defended more areas and forced Team Liquid to prepare its final attacks carefully.

Yeon became the main damage source during that longer map. His positioning kept Team Liquid’s attacks active after the first exchange.

The two individual awards reflected different games. Quid controlled the twenty-three-minute opener, while Yeon led Team Liquid in the longer second game.

Team Liquid also avoided giving the Sentinels roster a third game. Closing the series immediately protected the value of its strong opening performance.

The Sentinels roster showed more resistance without changing the result. The team remained behind during the decisive river fights.

The sweep added a completed week-two victory to Team Liquid’s summer record. Both maps ended after Team Liquid converted its larger map advantage.

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