Nongshim RedForce beat BNK FearX after a sharp third game

Nongshim RedForce defeated BNK FearX 2-1 after three very different games. Nongshim controlled the opener before FearX answered with a dominant second map. Scout then led the deciding victory.
The first game ended with Nongshim holding a clear kill advantage. Scout and Diable each recorded seven kills. FearX replied in game two with thirty-two kills and a much faster attack.
Nongshim recovered during the final game and protected Scout in every major fight. He finished with nine kills and no deaths. Two Baron kills helped the team close the series.
Nongshim opened with stronger team fights
The first game remained competitive during the early lane phase. Nongshim then grouped more effectively around the river. FearX often arrived after the important positions were already occupied.
Scout and Diable became the main damage sources during those fights. Each player finished with seven kills. Their combined pressure forced FearX to split its defensive attention.
Nongshim reached twenty-one kills while allowing fourteen. The difference developed through several medium-sized engagements. No single early mistake decided the entire map.
The winner also protected damaged players after successful attacks. That movement reduced unnecessary return kills. Nongshim entered the final push with enough surviving members to finish safely.
FearX transformed the second game
FearX returned with much greater speed after the break. Its lanes moved first and supported repeated attacks. That movement removed Nongshim’s earlier river control.
The kill total rose quickly as FearX pressed every advantage. The team finished with thirty-two kills against eleven. That gap reflected a complete change from the opening game.
Kellin played a central role from support and recorded twenty-one assists. He reached fights early and helped connect the first target. His movement allowed the damage dealers to follow safely.
Nongshim attempted several responses but lacked the required numbers. FearX punished those entries and kept moving forward. The series reached a deciding game with clear momentum behind FearX.
Scout reset the series in the decider
Nongshim changed its approach for game three after losing game two. The team returned to controlled lanes and protected central vision. Scout received enough room to build his advantage.
He finished the deciding game with nine kills and six assists. Scout did not die during the map. His positioning remained secure even when FearX reached the back line.
The performance mattered because FearX still found fifteen kills. This was not a quiet game without resistance. Nongshim needed accurate responses during several close engagements.
Diable and the front line repeatedly created space before Scout attacked. That order reduced the pressure around Scout. He survived every major attempt to reach him.
Scout’s unbeaten final score followed a difficult second game for the whole team. Nongshim reduced scattered fights and placed more players around him. FearX’s earlier thirty-two-kill pace disappeared. The decider returned to longer setups and grouped attacks before Baron or dragon contests.

Two Barons created the final route
Nongshim secured two Baron kills during the third game. Each buff strengthened a separate push and removed more towers. FearX lost safe areas around both sides of its base.
The team also collected four dragons across the map. Those wins followed control of nearby entrances and lanes. Nongshim rarely started the fight without preparing the surrounding space.
FearX searched for isolated opponents before the second Baron push. Nongshim stayed grouped and avoided isolated movements. The defending team therefore lacked an opening for another comeback.
The final push arrived with stronger minions and several lanes under pressure. Scout remained behind the front line and continued attacking safely. Nongshim ended the series during that attack.
Nongshim earned a second consecutive victory
The result gave Nongshim its second straight series win in round three. It also showed a useful response after a heavy game-two defeat. The team did not repeat the same failed movements.
FearX demonstrated its threat through the thirty-two-kill second game. Kellin and the wider team found repeated entries during that map. The team failed to maintain that control in the decider.
Nongshim’s two wins used different leading figures around the same structure. Scout and Diable shared the opener. Scout then became the protected centre of the final game.
Nongshim shared the scoring in the opener before FearX answered strongly. Scout finished the decider with nine kills and no deaths. Two Baron kills then completed Nongshim’s victory.



