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JD Gaming beat EDward Gaming 2-0; the player GALA recorded sixteen kills

Aug 7, 2026 4 min read
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JD Gaming beat EDward Gaming 2-0; the player GALA recorded sixteen kills

JD Gaming beat EDward Gaming 2-0 in Group Ascend of the LPL third split. Junjia played Vi and GALA played Xayah during the first victory. JDG then finished game two with a stronger final attack.

The JD Gaming player GALA recorded sixteen kills and only two deaths across the series. Junjia recorded nine kills, one death and nineteen assists while playing Vi and Trundle.

Junjia recorded four kills and eight assists in game one

EDward Gaming selected Jarvan IV for Jiejie and Ryze for BuLLDoG. JD Gaming answered with Vi for Junjia and Akali for HongQ. The first game remained even during its opening minutes. JDG then fought better near the river and began taking dragons and towers. Junjia repeatedly reached EDG’s back line with Vi. His direct engage gave GALA time to attack from a safer position on Xayah.

HongQ added six kills with Akali. His movement forced EDG to protect several angles near dragons and towers. JDG finished the game with twenty kills and nine towers. EDG collected seven kills and three towers before the nexus fell. The first map lasted just under thirty-one minutes. Junjia received the player award after finishing with four kills and eight assists.

The JD Gaming player GALA recorded only two deaths

The JD Gaming player GALA ended the opening game with seven kills on Xayah. He died once and assisted ten more eliminations. Vampire’s Rakan helped create that space. The support joined eighteen of JDG’s twenty kills despite finishing without an elimination. Xiaoxu used Gnar and added reliable control from the top lane. He survived most fights while helping Junjia start the important engagements.

Zdz recorded five kills with Ambessa, the highest total on EDG. The top laner supplied most of his team’s early pressure. Leave could not find the same freedom on Lucian. JDG reached him quickly, and he ended the game with one kill and six deaths. The difference was visible in team positioning. JDG entered fights together, while EDG often arrived from separate directions.

The second game used different champions

Fearless rules removed the champions used in the opening game. JDG moved Junjia to Trundle and gave GALA Corki. EDG selected Naafiri for Jiejie, Sylas for BuLLDoG and Ezreal for Leave. Zdz played K’Sante in the top lane. EDG took the first dragon and kept the early gold close. JDG responded through stronger lane pressure and better control around towers.

Junjia did not die during the second game. His Trundle finished with five kills and eleven assists while interrupting EDG’s front line. The JD Gaming player GALA added nine kills on Corki and died only once. His survival kept JDG’s main damage source active during the decisive fights. HongQ used Viktor instead of Akali. The new pick gave JDG steady damage during longer fights and helped protect the centre of the formation.

A second thirty-minute win completed the 2-0 series

JDG won the final game in less than thirty minutes. The team destroyed nine towers and ended with a clear gold advantage. EDG found nine kills, two more than in the opener. That improvement did not produce enough control around the map. Leave recorded two kills while playing Ezreal. BuLLDoG added three with Sylas, while Jiejie recorded one kill and five assists.

JDG used its lead to enter EDG’s base through more than one lane. The defending team could not hold every structure at once. Across the series, JDG won the kill count by thirty-seven to sixteen. The two games lasted a combined total slightly above one hour. The 2-0 result came with different champion selections and the same stable core. Junjia created the openings, while GALA converted them into damage.

EDward Gaming players stand together on an esports stage
EDward Gaming’s League of Legends lineup on stage.

The 2-0 win moves JDG higher in the LPL table

A 2-0 win gives JDG a full series victory without losing a game. That matters in a group where map records can separate close teams. EDG rarely controlled dragons, towers or Baron Nashor as a group. Their strongest individual moments did not change the result. JDG received strong play from its League of Legends bottom lane. The player GALA remained productive on two different champions and avoided unnecessary deaths.

Junjia also showed two forms of jungle influence. Vi supplied direct access to targets, while Trundle controlled space during longer exchanges. The series did not require a deciding game. JDG completed both wins at a similar pace and maintained control after taking the lead.

The players GALA and Junjia led the final statistics

The JD Gaming player GALA participated in twenty-nine of the team’s thirty-seven kills. His two deaths came across more than sixty minutes of play. Junjia joined twenty-eight eliminations and died only once. Those totals show that JDG’s jungle and bottom lane were active in the same successful fights. Vampire recorded twenty-eight assists without taking many resources. His Rakan created openings in game one, while Nautilus offered direct control in game two.

EDG received thirteen combined kills from Zdz and BuLLDoG. The remaining three players produced only three kills across the series. JDG also took eighteen towers over two games. Constant structure pressure prevented EDG from waiting safely for a late recovery.

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