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G2 Esports win two long games against SK Gaming

Aug 5, 2026 4 min read
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G2 Esports win two long games against SK Gaming

G2 Esports beat SK Gaming 2-0 in LEC Summer, but both games required long finishes. G2 needed forty-one minutes for the opener and forty-three for the second game.

SK remained close through several late team fights. G2 won by protecting its main damage dealers and converting the final fights into base pressure.

Hans Sama carried the first game’s damage

G2 selected Olaf, Skarner, Viktor, Sivir and Shen. SK answered with Jayce, Lee Sin, Anivia, Ziggs and Nautilus. SK secured early neutral monsters and stayed level through the opening lanes. SlowQ’s Anivia offered strong control around narrow paths. G2 relied on Sivir for sustained damage during longer fights. Hans Sama finished the game with seven kills and only one death. SkewMond and Labrov created the space around him. SkewMond recorded eleven assists from Skarner, while Labrov added thirteen on Shen. Caps helped control the centre with Viktor. BrokenBlade’s Olaf attacked the SK back line whenever the teams grouped. The game remained close until the final stage. G2 then won the important fight and used the open lanes to finish.

G2 ended the opener with nineteen kills against eleven. The larger difference appeared in structures. Eleven SK towers were destroyed during the game. G2 lost only three and kept safer routes across the map. SK still collected several dragons and created pressure before the final fights. Those gains did not lead to an attack on G2’s base. Wunder provided four kills from Jayce, but he also died eight times. G2 repeatedly targeted the top side when SK spread across the map. Mikyx joined nine SK kills from Nautilus. His direct engages created opportunities but also placed him close to G2’s damage. G2 completed the first win with a clear gold lead after forty-one minutes. The match had stayed competitive for much longer than the tower count suggested.

SK pushed the second game even further

G2 changed to Vayne, Naafiri, Cassiopeia, Corki and Leona. SK used Gnar, Wukong, Locke, Syndra and Rell. The second game produced fifty-one kills. SK scored twenty-four of them and repeatedly challenged G2 in full team fights. SlowQ led SK with eight kills on Locke. Wunder added six from Gnar and found several strong openings.

G2 answered through Hans Sama’s Corki and SkewMond’s Naafiri. Hans Sama collected nine kills, while SkewMond finished with eight. Neither team could end the game after the first successful fight. Surviving defenders delayed pushes and allowed the losing side to rebuild. G2 eventually gained control of the lanes near SK’s base. That pressure limited the positions available for the next contest.

G2 finished a demanding 2-0 series

Game two remained close in gold until the end. G2 destroyed nine towers, while SK took six. That gap mattered more than the kill total. G2 could approach the final fight with better access to the SK base. Labrov recorded seventeen assists despite a difficult nine deaths. His Leona still provided the first control needed for G2’s damage dealers.

SK produced a much stronger attack than in the opener. The final lost engagement left its base exposed. G2 completed two victories without a short game. Each result required careful positioning after the forty-minute mark. Hans Sama finished the series with sixteen kills and three deaths. His consistency gave G2 a stable threat throughout both wins.

G2 kept its carries alive after forty minutes

SK remained dangerous long after the lane phase. SlowQ’s control and Wunder’s side pressure repeatedly delayed G2’s final attack. G2 responded by protecting Hans Sama during extended fights. SkewMond and Labrov created space while Caps controlled the central route. BrokenBlade attacked the back line whenever SK grouped too closely. That threat reduced the pressure reaching G2’s main damage dealer.

SK Gaming League of Legends players stand on stage
SK Gaming players stand together on the LEC stage.

Neither game ended after the first late victory. Surviving defenders cleared the lanes and forced another contest. G2 finally reached the base with enough players alive to continue the push. The same patience decided both long games. This was not a quick sweep built from early lane leads. G2 had to solve two difficult closing phases.

SK created more fights in the second game

The second game produced a much higher kill count. SK attacked more often and kept the score close through several full team fights. Hans Sama changed from Sivir to Corki and remained G2’s most stable damage source. SkewMond added direct pressure with Naafiri. SlowQ and Wunder supplied SK’s strongest attacks. Their work kept G2 from closing immediately after the first successful fight.

G2 shared the remaining work across all five roles. That balance reduced the effect of one missed objective or one lost duel. The final engagement left SK without enough defenders near the base. G2 completed the sweep after another game beyond forty minutes.

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