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Deep Cross Gaming sweep DetonatioN FocusMe in two games

Aug 1, 2026 4 min read
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Deep Cross Gaming sweep DetonatioN FocusMe in two games

Deep Cross Gaming defeated DetonatioN FocusMe 2-0 in a one-sided series. Feng led the first game with ten kills. Pop9 then completed the second map without dying.

DetonatioN FocusMe found twelve kills in the opener and stayed involved early. Feng and HongSuo gradually created a stronger lead. The second game became much more difficult for the Japanese team.

Deep Cross allowed only two kills during the final map. ShiauC supported almost every successful attack and finished with eighteen assists. Ten removed towers left DFM without a defensive route.

Feng became the main threat in game one

The opening game began with both teams contesting lane pressure. DFM found several early attacks and kept the kill score close. Deep Cross protected Feng while his damage increased.

Feng finished with ten kills, one death and eight assists. He rarely entered a fight before the front line engaged. That timing allowed him to attack without becoming the first target.

HongSuo added eight kills and thirteen assists from another damage role. His contribution stopped DFM from focusing only on Feng. Deep Cross always had a second source of damage.

The team reached twenty-four kills by the end. DFM finished with twelve after losing control of later fights. Deep Cross’s growing item lead overwhelmed the opening resistance.

DFM lost space after the middle phase

DetonatioN FocusMe remained competitive before the map opened. Its players moved together and punished several isolated opponents. Those successes delayed Deep Cross’s first major push.

The balance changed when Deep Cross controlled the central river. DFM had fewer safe paths between lanes after that point. Its defenders often reached towers without enough vision.

Feng and HongSuo used the extra space to attack from separate angles. DFM faced pressure from both approaches at once. Every lost fight then exposed another structure.

Deep Cross stayed patient rather than forcing an early finish. The team cleared nearby threats and moved its lanes forward. That preparation reduced the chance of a sudden reversal.

Pop9 dominated the second map

Deep Cross entered game two with stronger early control. Pop9 received several clean opportunities and converted each one. He finished with eight kills and no deaths.

DFM’s twelve-kill pressure from the opener disappeared in game two. During the second game, DFM recorded only two kills. Failed attacks left more lanes exposed to Deep Cross.

Pop9 remained close enough to join fights without standing in front. His teammates created the first contact and absorbed the response. He then reached the vulnerable targets behind them.

The second game ended with twenty kills for Deep Cross. That tenfold difference showed the scale of control. DFM never found a long period to rebuild its position.

ShiauC connected every successful attack

ShiauC recorded eighteen assists during the final game. The support participated in almost every Deep Cross kill. His movement linked the lanes before the decisive fights began.

DetonatioN FocusMe players hold a blue team flag
DetonatioN FocusMe players hold their team flag at an international event.

He also helped establish safe vision around the next tower. DFM had to enter those areas without complete information. Deep Cross repeatedly attacked the first player who stepped forward.

Support statistics do not explain every decision, but this number showed constant involvement. ShiauC stayed close to the teammate dealing damage and protected the escape route. Pop9 benefited directly from that work.

The team removed ten towers during the game. Attacks on opposite sides stretched DFM’s defence. Deep Cross reached the base through several prepared waves.

Deep Cross used ShiauC’s movement to begin fights from several angles. His eighteen assists showed repeated involvement rather than one decisive combination. DFM’s attempts never isolated him before his teammates arrived. That support work helped Pop9 finish the second map with eight kills and no deaths.

Feng and Pop9 led one victory each

The series featured a different leading scorer on each map. Feng controlled the longer and more competitive opener. Pop9 led the much faster second victory.

HongSuo’s first-game contribution prevented a narrow attack. ShiauC then supplied the connection during game two. Deep Cross won through several coordinated roles rather than one player alone.

DFM showed more resistance in the first game than the final score suggests. The team created twelve kills and several early openings. Its second map never reached the same competitive state.

Feng led the first map with ten kills. Pop9 answered with eight kills and no deaths in game two. ShiauC added eighteen assists as Deep Cross completed the sweep.

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