

Wukong vs Malphite Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the jungle: Wukong the fighter/tank hybrid, Malphite the tank/mage hybrid. 251 tracked games on 16.13.1 put Wukong at a 59.8% win rate into Malphite. Being 9.8 points clear of the 50% line makes Malphite a favourable draw for Wukong.
This is a melee mirror in terms of reach — 175 versus 125 — so spacing matters less than ability timing.
Shared damage type here — physical for Wukong as well as Malphite. Starting health splits 665 to 610 in Malphite’s favour, with armour at 31 against 40. Malphite starts 9 armour ahead, which is felt before either buys anything. By level 18 that becomes 2293 health and 111 armour for Wukong against 2433 and 124 for Malphite. On autos alone the numbers read 66 AD for Wukong and 62 for Malphite. There is a movement gap too: 340 for Wukong, 335 for Malphite.
A missed Cyclone from Wukong hands Malphite the window to land Thunderclap. Level six shifts things: Cyclone on one side, Unstoppable Force on the other.
Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
Yes — Wukong holds the statistical advantage in this matchup. Wukong wins 59.8% of the recorded games.
59.8% from Wukong's perspective, measured on patch 16.13.1.
251 ranked games at Emerald rank and above, across all regions.
The current Wukong build — items, runes and skill order from the same data set — is on the Wukong build page.