

Warwick vs Teemo Counter Pick
Matchup Summary
What the Data Means
Warwick’s tracking tools assume the target can be found and reached. Guerrilla Warfare turns Teemo invisible when he stands still, and Move Quick keeps passive move speed running until a champion or turret strikes him, two abilities aimed at a champion whose Blood Hunt exists to chase wounded enemies. The result is 45.1% over 339 games on patch 16.13.1, a sample large enough to be meaningful.
Blinding Dart is the harder counter. Warwick’s Eternal Hunger healing is attached to basic attacks, so a blind does not merely stop his damage, it stops his recovery in the same instant, and it lands from 500 range against his 125. Toxic Shot then poisons on every hit for four seconds, and mixed damage means armor alone never solves it.
What Warwick keeps is a hard commitment. Infinite Duress ignores blind, invisibility and move speed alike once the collision registers. Primal Howl gives 2.5 seconds of damage reduction and can be released early to make nearby enemies flee, useful for breaking off a bad trade near Noxious Trap coverage. Warwick also wins the durability columns, 620 health and 33 armor at level 1 against 615 and 24, and 107.8 armor at 18 against 100.5, which is precisely what a ranged poison specialist is built to ignore. Trap and poison details: Teemo.
FAQ
No — current data marks this as a counter matchup: Teemo has the statistical edge. Warwick wins 45.1% of the recorded games.
45.1% from Warwick's perspective, measured on patch 16.13.1.
339 ranked games at Emerald rank and above, across all regions.
The current Warwick build — items, runes and skill order from the same data set — is on the Warwick build page.