

Vladimir vs Azir Counter Pick
Matchup Summary
What the Data Means
Untargetability is the deciding mechanic. Sanguine Pool removes Vladimir as a target for two full seconds while slowing anything standing on the blood, and Azir’s most punishing tools, Emperor’s Divide and a Shifting Sands engage, both need him to be a valid target at the instant they land. Patch 16.13.1 records a 58.6% Vladimir win rate across 362 games.
The frames explain much of the rest. Azir starts at 575 health and 25 armor, the lighter opening against 600 and 24, and Vladimir deals magic damage while Azir deals mixed, so magic resist alone will not cover him. Vladimir attacks from 450 units against 525, close enough that Transfusion reaches without a long approach, and Crimson Rush turns a full resource bar into a heavily increased Transfusion in both damage and healing.
Azir’s counterplay is spacing through Arise! Sand Soldiers replace his basic attack against targets inside their range, letting him deal damage from a distance Tides of Blood cannot cover, and Conquering Sands slows for a second to set up an engage. He closes the stat gap by level 18, reaching 110 armor against 100.5 while still trailing on health at 2,411 to 2,470. Difficulty ratings favour Vladimir on effort, 7 against 9, and Hemoplague amplifies everything that follows it. Kits: Vladimir, Azir.
FAQ
Yes — Vladimir holds the statistical advantage in this matchup. Vladimir wins 58.6% of the recorded games.
58.6% from Vladimir's perspective, measured on patch 16.13.1.
362 ranked games at Emerald rank and above, across all regions.
The current Vladimir build — items, runes and skill order from the same data set — is on the Vladimir build page.