

Varus vs Nasus Counter Pick
Matchup Summary
What the Data Means
At 109 games on patch 16.13.1 this is a thin record, and the 56.0% attached to Varus deserves to be read with that in mind. The mechanism behind the number is solid enough: Nasus needs basic attacks from 125 range to grow Siphoning Strike, and a marksman firing from 575 denies exactly that.
His counterplay is one button. Wither decelerates both movement speed and attack speed over its duration, and against a champion with 330 base movement speed — Nasus himself moves at 350 — it removes the escape entirely. The rest of the exchange favours the arrows: Hail of Arrows reduces self healing on desecrated ground, which fights the lifesteal granted by Soul Eater, while Spirit Fire reduces the Armor of anyone standing in it, unpleasant for a champion holding 24 Armor at level 1 and 92 at level 18. Nasus climbs from 650 health and 34 Armor to 2,418 and 113.9, deals mixed damage, and gains attack range of his own while Fury of the Sands is running, so a late fight in a small space still belongs to him. Difficulty ratings of 6 against 2 place the harder execution on the losing side, and Chain of Corruption gives Varus a way to keep a slowed opponent in place long enough for teammates to arrive. Full kits: Varus and Nasus.
FAQ
Yes — Varus holds the statistical advantage in this matchup. Varus wins 56.0% of the recorded games.
56.0% from Varus's perspective, measured on patch 16.13.1.
109 ranked games at Emerald rank and above, across all regions.
The current Varus build — items, runes and skill order from the same data set — is on the Varus build page.