Twisted Fate
Azir
VS

Twisted Fate vs Azir Counter Pick

Mid 58.7% Win Rate (Twisted Fate) 445 games Patch 16.13.1 Easy for Twisted Fate

Matchup Summary

Perspective
Twisted Fate
Opponent
Azir
Role
Mid
Type
Twisted Fate is favored
Win Rate
58.7% for Twisted Fate
Sample Size
445 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Two 525-range champions, both rated 9 for difficulty, both listed as mixed damage: on paper the matchup is symmetrical. The results are not. Twisted Fate takes 58.7% of 445 games on patch 16.13.1.

Azir’s threat runs entirely through Arise!, whose Sand Soldiers replace his basic attack and project damage far past his own 525 units. That reach only exists where a soldier stands, so respecting soldier placement and stepping around Conquering Sands removes most of the pressure. Shifting Sands is the follow-up dash and Emperor’s Divide the disengage, and both need a soldier already positioned. Azir also opens with 56 attack damage to 52 and 25 armor to 24, so the early trades are not free, and Shurima’s Legacy lets him raise the Disc of the Sun from the ruins of a fallen turret once the game reaches that stage.

Twisted Fate’s plan depends on none of that. Wild Cards throws three projectiles through the wave, Pick a Card selects a card from the deck to attach a bonus effect to his next attack, and Destiny plus Gate turns a pushed wave into a play on the other side of the map while Loaded Dice quietly adds one to six gold per kill. Azir ends with more armor, 110 to 98 at level 18, while Twisted Fate carries slightly more health, 2,440 to 2,411. Neither wins a long fight cleanly, which is why tempo settles it.

FAQ

Yes — Twisted Fate holds the statistical advantage in this matchup. Twisted Fate wins 58.7% of the recorded games.