

Samira vs Syndra Counter Pick
Matchup Summary
What the Data Means
A figure of 39.1% over 174 games on patch 16.13.1 is severe, and it comes from a champion who never has to enter the distance Samira wants.
Syndra fires from 550 against 500, and her stun does not travel as a single readable object. Scatter the Weak knocks back enemies and Dark Spheres alike, stunning anyone the spheres touch, so the threat originates from objects already resting on the ground rather than from a bolt Blade Whirl could destroy in flight. Force of Will can throw a minion instead of a sphere, and Transcendent upgrades her abilities as she collects Splinters of Wrath from levels and from damaging enemies.
The defensive picture is uncomfortable. Syndra deals magic damage into 30 base magic resist, while Samira‘s physical output runs into 93 armour at level 18, the softest figure Syndra owns and the one she is least likely to be attacked through if the stun connects first. Health strongly favours Samira, 630 to 2,466 against 583 to 2,283, and she moves at 335 to Syndra’s 330. Unleashed Power bombards one champion with every sphere held, which is the burst that removes a marksman before Inferno Trigger is ever pressed. Transcendent also lets her hold an extra Dark Sphere charge, so the ground she fights over is rarely empty. Difficulty runs 8 to 6.
FAQ
No — current data marks this as a counter matchup: Syndra has the statistical edge. Samira wins 39.1% of the recorded games.
39.1% from Samira's perspective, measured on patch 16.13.1.
174 ranked games at Emerald rank and above, across all regions.
The current Samira build — items, runes and skill order from the same data set — is on the Samira build page.