

Ashe vs Katarina Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the ADC lane: Ashe the marksman/support hybrid, Katarina the assassin/mage hybrid. The sample behind this page is 341 games from patch 16.13.1, and Ashe wins 40.5% of them. That is 9.5 points under even, which is why Katarina is listed among the champions Ashe struggles into.
Because Ashe is physical-based and Katarina magic-based, the counter-item is obvious but different for each. Before items it is 610 HP, 26 armour, 30 MR for Ashe; 672, 32, 32 for Katarina. The 6-armour edge belongs to Katarina. By level 18 that becomes 2327 health and 104 armour for Ashe against 2508 and 112 for Katarina. There is a movement gap too: 325 for Ashe, 335 for Katarina.
A missed Enchanted Crystal Arrow from Ashe hands Katarina the window to land Preparation. Whoever spends Enchanted Crystal Arrow or Death Lotus first hands the other a window. Note the resource bars too: Mana versus None.
The 600-versus-125 attack range gap means Ashe can contest the wave from outside Katarina’s reach. Katarina wins only by collapsing the distance, which usually means a cooldown or a gank.
Katarina is the more demanding of the two to pilot (8/10 versus 4/10), which quietly shapes the win rate. 341 games sit behind that figure, and it moves whenever Ashe or Katarina gets tuned.
FAQ
No — current data marks this as a counter matchup: Katarina has the statistical edge. Ashe wins 40.5% of the recorded games.
40.5% from Ashe's perspective, measured on patch 16.13.1.
341 ranked games at Emerald rank and above, across all regions.
The current Ashe build — items, runes and skill order from the same data set — is on the Ashe build page.