The Discord communication platform summed up its own results of the year in the latest Discord 2025 review, known as Discord Checkpoint. The organization traditionally compares user activity on servers and looks at which games attract the strongest audience around them. And here, without surprises: League of Legends was once again ahead of everyone.
To be honest, many in the community were aware of this scenario. But when the latest statistics confirm that MOBA from Riot Games remains the most discussed and sought—after project of the year, it still evokes a slight respect. After all, the game was released in 2009, and it feels like it’s still on a par with new releases, without losing its status as the most popular game for millions.
According to data from the official Discord blog, the top three games category for 2025 includes three projects at once. However, it was league of legends that took the top spot — and, most significantly, it has been holding the online high for the sixteenth year. Its active user base remains impressively stable, with over twenty million people returning to the servers every month. And you know what? Such consistency is not found in every moba title, even among those who are considered the segment leader.
Another interesting point is that as part of the year in review, Discord itself emphasizes that interest in Free-to-Play projects has grown again in 2025. Against the background of this trend, MOBA from Riot feels especially confident, because the free-to-play model has long been in its DNA.
By the way, Discord did not limit itself to general summaries. The review also mentions the changes that League of Legends plans to bring out in 2026 — some of them, as analysts have already noted, may affect esports. But that’s a different story, and it’s worth delving into later.
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Rematch and R.E.P.O. — projects that suddenly became the discovery of the year
Against the backdrop of recognized giants, Discord 2025 review suddenly featured a name that only fans of small studios knew back in the spring. We are talking about Rematch, a game that seemed to pop out of nowhere and instantly appeared on the list of the most discussed new products. Discord himself called it not just a success, but a real rematch breakout hit, and this definitely feels like an interesting shift within the football genre.
The developers from Slocap released the project on June 19, without trying to repeat the scale of Rocket League or compete with EA SPORTS FC. And this, a curious moment, played into their hands. Rematch has a simple design, straightforward rules and an unusual approach to management. The player controls everything alone — this single player format is rare in football games. Perhaps it was due to this simplicity that the project got its unique positioning: people were tired of overloaded systems and just wanted a “fast game without unnecessary buttons.”
As a result, Rematch turned out to be the novelty that is being talked about a little more often than expected. And you know, it looks like the studio didn’t even plan for such a resounding success — its growth seems too natural.
On the third position in the leaderboard is R.E.P.O., the most notable indie title of 2025. It’s nice to see how Discord pays attention not only to major releases, but also to small experimental projects. The indie game development community has been asking for more such collections for a long time – and now, finally, they have been heard.
R.E.P.O. gained popularity slowly but steadily. According to the observations of the platform’s analysts, it turned out to be a rare case when an independent game gathers an audience around itself that does not disintegrate after the first wave of HYPE. This has been happening infrequently lately, and therefore this position in the ranking looks well deserved.
The most active Discord gaming communities are Marvel Rivals, Minecraft and Genshin Impact
In addition to the overall rating of games, Discord traditionally looks at which communities keep the maximum engagement. Sometimes the results coincide with global trends, sometimes they throw up surprises. In 2025, the picture turned out to be pretty smooth, although there were a couple of interesting nuances.
Marvel Rivals, a relatively fresh PvP shooter, has emerged as the leader and has managed to gather a very sharp, resonant audience around it. The attendance of his channels is growing faster than most other titles of a similar scale. However, it’s not surprising: many players note that the project provides that rare flexibility for shooters when you can quickly enter “a couple of skating rinks” and also quickly exit. No unnecessary barriers, and now activity is on the rise.
Minecraft and Genshin Impact are next. These two games are regular participants in all such collections, and it seems that their communities have long turned into separate ecosystems. In Discord analytics, they are even sometimes combined into the “minecraft genshin” metric, hinting at a similar type of fan behavior: people return regularly, spend a lot of time in channels and form stable social groups.
Interestingly, both titles practically do not lose their audience in the long term. Even when the wave of updates subsides, their servers remain on the community top list, especially among young people. And this is a rarity, especially in a year when major releases followed each other almost monthly.
As for Marvel Rivals, the picture here is a little less clear. According to Discord, the NetEase Games project shows a slight decrease in player count compared to 2024. However, the platform itself notes that the audience has remained remarkably stable in recent months. This pattern is a good sign: if people continue to return even during a lull, it means that the core audience is confident.
And you know, it seems that many people log into Marvel Rivals channels not only for the sake of matches. The community actively discusses patches, shares clips and organizes small events — all this keeps life alive inside the servers, creating the effect of consistent months of high activity.
In the final summary, Discord also mentioned statistics on the most visited sites within the platform. In particular, he highlighted several most used servers focused solely on the exchange of guides and fast gaming sessions. Such spaces often become a point of attraction for beginners — it is there that they receive their first tips, get to know other players and stay for a long time.
Discord Checkpoint: personal cards, activity statistics, and access conditions
This year, Discord took a particularly thorough approach to the results. In honor of the decade, the platform introduced an expanded version of the Discord Checkpoint personal function, a kind of analogue of musical “annual summaries”, only with a focus on everyday online activity. It turned out almost like a mini-archive, which unexpectedly reminds you how much time was spent in chats and on which servers the evenings were held.
The platform notes that the new recap feature format has become noticeably more informative. The system collects key data insights and turns them into a clear visual compilation: how many messages were sent, how many hours were spent on voice chat, which friends were on the list of the most frequent interlocutors, and which servers spent the most time on. Sometimes such figures look quite funny — especially when it suddenly turns out that a short “five minutes” turned into dozens of hours of time spent in a month.
For comprehensive access to the report, you only need to fulfill a couple of conditions. First, update the application to the latest version, otherwise the section may simply not appear. Secondly, in the settings, activate the parameter that allows the collected data to be used in order to personalize the experience. For most users, this is nothing new: the option existed before, but now it has become mandatory for the formation of the final card.
After generating the report, everyone is given one of ten checkpoint cards. They differ in design and small decorative elements, which allows them to maintain the feeling of their “own” version of the results. These cards are easy to send to friends or post in profiles, which many are already actively using.
Interestingly, the platform has limited the access period: you can view your Discord Checkpoint only until January 15, 2026. According to the representatives of the service, this is done so that the report remains linked to a specific period — after all, we are talking about a year in review, not static statistics.
The first user responses show that the innovation is to your liking. People note that such a format helps to see their own digital habit from the outside — sometimes it causes a smile, sometimes a slight surprise, but it definitely adds a zest of personal participation in the life of the platform.
Forecast for 2026: Will LoL remain number one on Discord?
League of Legends is now presentable as a strong “veteran” with a huge active user base, but 2026 is preparing several tests. Firstly, new esports projects and fresh moba games are already looming on the horizon, which may well grab some of the attention – especially if they offer a more aggressive free to play and rapid progression. Secondly, Discord is increasingly testing activities around VR and embedded AI tools: mini-games in voice channels, smart bots, and personal data insights.
If these functions “fire”, some of the traffic may go to games that are better integrated into this format, for example, to new cooperative titles. But, to be honest, league of legends has a serious trump card: a huge core audience and an esports scene. As long as Riot continues to regularly roll out patches, update meta, and support the most popular game in tournaments, the chances of maintaining leadership in Discord remain very high.
