All Gamers defeated JDG Esports 2-0 in the upper semifinal of the VCT China Stage 2 play-ins. Both maps remained undecided until the final rounds.
Summit ended 13-11 before All Gamers took Sunset 14-12 in overtime. All Gamers secured both map endings and advanced with a 2-0 victory.
The first map on Summit remained close
JDG selected Summit and expected to build the series around its prepared attack. All Gamers answered with patient retakes and limited early risks. Neither team created a long uninterrupted run before the sides changed. Small economy advantages disappeared when the opponent won the next full purchase. All Gamers reached the final section with a narrow lead. JDG still had enough credits and ultimate abilities to force another close defensive round. The closing duel went to All Gamers, who secured the map 13-11. A difference of two rounds reflected how little separated the teams.
All Gamers chose Sunset for the second map. Their opening attacks used slower control before committing to either plant area late in the round. JDG found several early eliminations but did not convert every advantage. All Gamers recovered through coordinated return eliminations after entering the plant area. The teams reached twelve rounds each, so regulation could not decide the map. One additional round on each side was required for victory. Overtime rewarded the team that handled the first contact more calmly. All Gamers won both required rounds and completed the 14-12 result.
f4ngeer recorded the highest kill total in the team
f4ngeer recorded forty eliminations across the two maps. His impact remained steady rather than depending on one unusually large half. Shr1mp finished close behind with thirty-eight eliminations. The two players gave All Gamers enough firepower during difficult low-credit rounds. Bai added thirty-four eliminations and supported the late retakes. His value was especially clear when JDG gained the first advantage on Sunset. The combined work prevented JDG from isolating one main threat. All Gamers could change the final player in an attack without losing its finishing power.

crownfisher led JDG with forty eliminations. He repeatedly created the first opening and helped the team recover after weaker economy rounds. His total matched the best number on All Gamers. The final result still depended on how each team handled the players left after those early fights. JDG lost several rounds after gaining a numerical lead. All Gamers stayed close enough for return eliminations and avoided offering separate duels near the planted spike. That difference became important on Sunset. One converted advantage could have ended regulation before overtime, but JDG could not secure it.
The final rounds decided the series
All Gamers won twenty-seven rounds across the match, while JDG collected twenty-three. The four-round gap came entirely from two close endings. There was no one-sided map to distort the total. Every half required careful economy management and clear decisions during the last thirty seconds. All Gamers did not need a perfect start to either map. The team instead protected its structure when the number of rounds reached the most pressured stage. JDG remained competitive on both selections. The loss came from four decisive rounds rather than a broad failure across the complete series.
All Gamers won twenty-seven rounds across Summit and Sunset. JDG collected twenty-three, leaving only four rounds between the teams across the match. Summit ended with a two-round margin. Sunset produced the same margin after the teams reached 12-12 in regulation. f4ngeer and crownfisher each recorded forty eliminations. Their matching totals underline how closely the two lineups competed before the final rounds. All Gamers converted both map endings. Those finishes produced the 2-0 result despite the narrow round difference.

The Sunset map reached 12-12 before overtime
Sunset reached 12-12 after twenty-four regulation rounds. The map then moved directly into overtime with the series still undecided. All Gamers won the next attacking and defensive rounds. That two-round sequence completed Sunset at 14-12.
JDG had already collected eleven rounds on Summit and twelve on Sunset. The team remained competitive on both selections. The final match record contains two narrow All Gamers victories. Summit finished 13-11, while Sunset finished 14-12.
The winners took one attacking and one defensive overtime round
The first overtime round did not end Sunset by itself. All Gamers still needed the following round on the opposite side. The team converted both chances without allowing another 13-13 tie. JDG therefore had no opportunity to extend the overtime sequence.
Shr1mp finished the series with thirty-eight eliminations. Bai added thirty-four and remained involved in the late retakes. Those contributions supported f4ngeer’s leading total. All Gamers closed the match through several players rather than one isolated performance.