
Paper Rex defeated KIWOOM DRX in two maps during VCT Pacific Stage 2. The winners dominated Summit and stayed in control on Breeze. Something and d4v41 led a fast, balanced team performance.
DRX improved after the opening map but never levelled the series. Paper Rex held the lead at both side changes. The final result reflected stronger openings and cleaner trades.
Summit gives Paper Rex an immediate lead
Paper Rex began Summit with control of the opening half. The team won eleven attacking rounds before the side change. DRX answered once and faced an almost impossible recovery.
The side change did not alter the direction of the map. Paper Rex won the next two rounds and closed the score at 13-1. The complete game lasted a little more than forty-four minutes. DRX could not build an economy strong enough for a long defensive run.
Something led the attacking pressure and finished the series with a large positive difference. D4v41 was just as effective while dying only eleven times across two maps. Their early advantages reduced the burden on the rest of the team. Paper Rex rarely needed a late individual rescue.
Paper Rex had selected Summit during the map draft. The team converted its own choice without a difficult closing phase. DRX then moved to Breeze, its selected map.
DRX compete longer on Breeze
Breeze opened with a more balanced contest. DRX collected four rounds during the first half. Paper Rex still reached the break with an 8-4 advantage. The leaders had enough room to absorb a short response.
DRX added two more rounds after the side change. Paper Rex answered with five and ended the map 13-6. The second game lasted under thirty-eight minutes.

D4v41 carried his strong opening map into Breeze. Something also remained productive as Paper Rex attacked the larger spaces. F0rsakeN added reliable damage without taking unnecessary early fights. The team kept several routes available during the first half.
DRX had better individual rounds on Breeze. Free1ng and HYUNMIN found more openings than on Summit. The team still lost too many consecutive rounds around the half-time break. Paper Rex converted that sequence into a safe closing margin.
Paper Rex share the attacking pressure
Something created repeated openings without forcing low-value duels. D4v41 followed those moves and stayed alive for the later trades. Their timing gave Paper Rex more players in the decisive site fights.
Invy supported the entries and protected the space behind them. F0rsakeN changed positions often and kept DRX uncertain. Jinggg added pressure even when he was not the first player forward.
| Result | Paper Rex 2-0 KIWOOM DRX |
|---|---|
| Maps | Summit 13-1, Breeze 13-6 |
| Leading players | something and d4v41 |
| Event | VCT Pacific Stage 2 |
DRX received better individual rounds from Free1ng and HYUNMIN on Breeze. Those wins produced a more competitive map than Summit. They did not create enough consecutive rounds to change the series.
Paper Rex kept several attack routes available throughout the match. That variety prevented DRX from stacking one site early. The winners usually reached the final fights with enough utility remaining.
Control stays with Paper Rex
Summit gave Paper Rex complete control from the opening half. DRX then selected stronger fights on Breeze. Paper Rex still protected its lead and closed the important rounds.
The winners managed their economy after every isolated loss. They avoided weak purchases and returned with complete equipment. DRX rarely received two easy rounds from the same advantage.
Breeze showed that DRX could compete when its first fights succeeded. The team found more space and kept several rounds close. Paper Rex answered before that resistance became a sustained comeback.

The result came from shared pressure rather than one late rescue. Paper Rex led both maps and used different players to finish rounds. That balance produced a deserved Pacific victory.
Different map rhythms bring the same winner
Paper Rex shared the opening work across the whole lineup. Something supplied the largest number of kills in the series. D4v41 remained close behind and supported the quick entries. DRX rarely found an isolated player to punish.
Summit ended before DRX could establish a stable defensive pattern. Paper Rex changed the first contact from round to round. That variety kept the defenders moving between the sites. The single round won by DRX did not alter the pace.
Breeze gave DRX more room to trade early eliminations. The team reached several playable situations after the opening duel. Paper Rex answered with cleaner late-round spacing. That difference stopped the second map from becoming a close finish.
The winning side never needed a third map to settle the series. Paper Rex combined a fast first map with a calmer second. DRX showed more resistance on Breeze but remained behind. The final score reflected two different kinds of control.
Paper Rex changed the pace of its attacks throughout Breeze. Some rounds began quickly, while others developed after a patient opening. DRX could not use one defensive timing against both approaches. That variation helped Paper Rex keep control after the closer first half.
DRX’s Breeze defence produced several useful reads near the middle of the map. Paper Rex responded by delaying contact and moving pressure toward the edges. That adjustment removed the easiest defensive rotations. The later rounds again belonged to the Pacific leaders.