QT DIG beat FENNEL after an Ascent comeback and overtime

Five QT DIG Valorant players pose in white team jerseys
Five QT DIG Valorant players pose in white team jerseys.

QT DIG defeated FENNEL 2-0 in the Challengers Japan Season Finals. QT DIG recovered from an Ascent deficit and won in overtime. Haven ended with a much wider margin.

FENNEL lead at halftime on the map Ascent

FENNEL opened Ascent with eight rounds during its defensive half. QT DIG reached four before the teams exchanged their starting positions.

The early advantage came from repeated control of the central approaches. FENNEL also limited the space available for late QT DIG attacks.

QT DIG did not allow the map to end after the side change. Its defence produced eight rounds and brought the score level.

FENNEL added four attacking rounds but lost its earlier cushion. The regulation score finished level and sent Ascent into overtime.

Neither team had controlled both halves of the opening map. QT DIG then won both overtime rounds after recovering from the halftime deficit.

QT DIG won both overtime rounds and closed Ascent fourteen to twelve. That narrow finish changed a difficult start into a map win. The result also moved FENNEL onto its own map choice while trailing the series.

Margaret supplies the main attacking threat

Margaret led QT DIG throughout the long opening map. His pressure gave the team another route when planned attacks slowed.

Kippei supported the comeback with regular assists and patient trades. Pkm also remained productive during the extended Ascent contest.

Three reliable scorers stopped FENNEL from focusing on one player. Hals led FENNEL during its close defeat on the opening map.

GangPin and Aace also won important duels around the middle area. The map stayed balanced because both teams had several active players.

Five FENNEL Valorant players pose in black team jerseys
Five FENNEL Valorant players pose in black team jerseys.

QT DIG gained the final edge during the overtime rounds. Margaret remained involved when the match reached its most tense point.

His positioning allowed QT DIG to trade the first contact quickly. That steady influence continued when the series moved to Haven.

QT DIG control the second map on Haven

The second map did not repeat Ascent’s long exchange. QT DIG secured eight rounds during the opening half on Haven.

FENNEL reached four and still had a possible route back. That route disappeared quickly after the teams changed sides.

QT DIG won five of the next six rounds. Haven ended thirteen to five and completed the two-map victory.

Margaret again led the server, this time with twenty kills. He died only seven times during the shorter second map.

Kippei produced sixteen kills and added eighteen assists. His support helped QT DIG finish several rounds with players still alive.

SeriesQT DIG 2-0 FENNEL
AscentQT DIG 14-12 after overtime
HavenQT DIG 13-5
Top scorermargaret, 48 kills

FENNEL received fourteen kills from CLZ and eleven from Hals. Those totals were not enough to recreate the pressure seen on Ascent.

Extra rounds on Ascent give QT DIG the opening map

Ascent lasted more than one hour before overtime produced a winner. Haven required little more than half that amount of playing time.

The difference reflected QT DIG’s stronger control after the opening map. FENNEL entered Haven after losing a contest it had previously led.

QT DIG arrived with the confidence of an eight-round defensive recovery. That contrast appeared immediately during Haven’s opening half.

QT DIG won twenty-seven rounds across the two maps. FENNEL finished with seventeen after its difficult second map.

The overall margin came almost entirely from the Haven result. Ascent had shown very little difference between the teams.

Official event image shows QT DIG and FENNEL players before the semifinal
Official event image shows QT DIG and FENNEL players before the semifinal.

QT DIG created separation only after surviving the close opening map. QT DIG then won Haven by eight rounds.

Several QT DIG players contribute on both maps

Margaret remained the leading attacker across the complete semifinal. Kippei added frequent assists and supported the first contact.

Pkm gave the team another direct threat on both maps. Misaya and yuran handled many of the longer tactical rounds.

FENNEL had several players close together in overall production. Hals provided its most consistent pressure during both defeats.

The losing side lacked a similar finish when Ascent reached overtime. QT DIG also carried more surviving players through the Haven rounds.

That difference allowed quick trades after each attack. The team did not depend on Margaret during every winning round.

His presence still created space for the supporting players. QT DIG ended the semifinal without giving FENNEL a third map.

FENNEL came closest on Ascent after building its lead before halftime. QT DIG’s defence erased that gap before the two overtime rounds. Haven then gave the winners clearer routes into both target areas.

QT DIG use a different agent lineup on Haven

Margaret played Cypher on Ascent before moving to Chamber on Haven. Kippei changed from Omen to Astra for the second map.

Pkm used Jett during the overtime win and Neon on Haven. Yuran moved from Yoru to Phoenix between the two maps.

Misaya completed both lineups with Sova and then Fade. FENNEL kept Hals on a fast duelist for the whole series.

He played Jett on Ascent before changing to Neon on Haven. FENNEL came closest on Ascent, where overtime decided the map.

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