Nongshim RedForce lose Ascent, then beat Global Esports 2-1

Nongshim RedForce players stand together on the Valorant stage
Nongshim RedForce players stand together on the Valorant stage.

Nongshim RedForce defeated Global Esports 2-1 in VCT Pacific Stage 2. Global won Ascent before Nongshim answered on Sunset and Breeze.

Global Esports win the map Ascent

Global Esports entered the series with a confident attack on Ascent. The team collected nine rounds before the sides changed positions.

Nongshim RedForce reached three rounds during the same opening half. Global kept enough control after the break to protect that advantage.

The final Ascent score was thirteen to six for Global Esports. Autumn led the winning side with twenty kills on the map.

PatMen added eighteen kills and survived several important late exchanges. UdoTan also finished with a positive record during Global’s strongest map.

Nongshim found resistance through Francis, who produced sixteen kills. Xross added fifteen, but their team could not close the round gap.

Global limited Rb to six kills during a difficult opening map. That result placed Nongshim under pressure before its Sunset pick.

Nongshim make a faster start on the map Sunset

Nongshim changed the match by taking early control of Sunset. Its first half produced nine rounds and reversed the earlier pattern.

Global Esports secured three rounds before the teams changed sides. The second half was even, which protected Nongshim’s existing lead.

Nongshim completed Sunset with a thirteen to seven victory. Rb recovered immediately and led the map with twenty-two kills.

Dambi supported him with eighteen kills and a positive final record. Xross contributed through assists while keeping his deaths under control.

Global relied heavily on Autumn during its attempt to recover. He collected twenty kills, matching Rb across many direct exchanges.

A Nongshim RedForce player competes at a tournament computer
A Nongshim RedForce player competes at a tournament computer.

The remaining Global players could not create the same steady pressure. Sunset levelled the series and moved the decision to Breeze.

Nongshim win ten early rounds on the map Breeze

Nongshim produced its best opening half on the deciding map. The team won ten rounds before Global could change its defensive position.

Global reached only two rounds during that decisive part of Breeze. The large margin left little room for another complete recovery.

Global improved after the break and won five of eight rounds. Nongshim still found the three rounds required to finish the series.

Breeze ended thirteen to seven, matching the score from Sunset. Rb again led Nongshim and finished the map with twenty-one kills.

SeriesNongshim RedForce 2-1 Global Esports
AscentGlobal Esports 13-6
SunsetNongshim RedForce 13-7
BreezeNongshim RedForce 13-7

Francis recorded nineteen kills and supplied seventeen assists. Dambi added eighteen kills as three Nongshim players stayed productive.

Autumn remained Global’s leading scorer with nineteen kills on Breeze. Nongshim’s wider contribution decided the final map despite that effort.

Nongshim used Harbor, Sova, Phoenix, Viper and Neon on Breeze. Global answered with Veto, Sova, Viper, Jett and Omen.

Rb moved from Jett on Ascent to Yoru on Sunset. He then played Harbor during Nongshim’s strong start on Breeze.

Francis changed from Omen to Sova for the deciding map. Those verified agent changes accompanied Nongshim’s improvement after Ascent.

Rb leads Nongshim’s comeback

Rb produced Nongshim’s clearest response after the opening defeat. His early attacks created space for teammates on Sunset and Breeze.

Nongshim RedForce players applaud on the Valorant stage
Nongshim RedForce players applaud on the Valorant stage.

Dambi followed those attacks and traded several early eliminations. Xross and Francis supported the recovery from deeper positions.

Every Nongshim player improved after the difficult Ascent map. Autumn remained Global Esports’ main threat throughout the match.

He kept finding first eliminations even during the losing maps. Global won Ascent through coordinated pressure and well-timed attacks.

Nongshim answered with stronger opening halves on the next two maps. Those early leads reduced the effect of Global’s later adjustments.

Sunset required a steady defence after Nongshim moved ahead. Breeze was decided by a much sharper start from the Korean side. Rb connected both victories without carrying every round alone.

Nongshim make the series score 1-1 on the map Sunset

Global Esports selected Ascent and controlled it from the opening half. Nongshim chose Breeze but first needed an answer on Sunset.

The Korean team found that answer with quicker attacks and cleaner trades. Global never created the same early separation on the second map.

Nongshim protected its lead after the sides changed positions. Breeze then moved sharply toward Nongshim during the opening half.

Global improved after the break but had too much ground to recover. Most of Global’s strongest play remained inside the first map.

Nongshim spread its best period across the remaining two maps. The teams used different agent groups as the series changed direction.

Nongshim finished the comeback after controlling Breeze from the start. The result came from two strong openings rather than one late escape. Sunset was the point where confidence moved from Global to Nongshim.

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