ZETA DIVISION beat RRQ 2-0 on Haven and Breeze

A ZETA DIVISION player competes at a Valorant tournament computer
A ZETA DIVISION player competes at a Valorant tournament computer.

ZETA DIVISION defeated Rex Regum Qeon 2-0 in VCT Pacific Stage 2. They closed Haven 13-9 and Breeze 13-5.

eKo led the winning side across both maps. ZETA improved after each side change.

Haven begins with a balanced first half

RRQ selected Haven as the opening map. The choice produced a close start with both teams trading early rounds.

ZETA reached five rounds during their opening defensive half. RRQ held a narrow advantage when the sides changed.

The Japanese team improved after moving onto attack. Their attacks created safer positions for planting the Spike on Haven.

RRQ still reached nine rounds and kept the score competitive. ZETA then completed the final sequence without losing control.

The map ended 13-9 after fifty-six minutes. ZETA had taken the opponent’s choice and gained immediate series control.

eKo supplied important opening pressure during the recovery. SugarZ3ro supported the later rounds with steady midfield control.

Breeze turns into a shorter contest

ZETA had selected Breeze before the match began. The wider map gave their players more room for planned engagements.

They collected eight rounds during the first half. RRQ reached only four before the teams changed sides.

ZETA then won five of the next six rounds. That run ended the map before RRQ could build a comeback.

The final 13-5 score reflected a much clearer second map. Breeze lasted roughly forty-four minutes.

Absol delivered his strongest attacking numbers on Breeze. eKo remained productive while changing his agent role.

RRQ found several individual kills but fewer complete rounds. ZETA converted their advantages into finished defuses and plants.

eKo produces the highest overall impact

eKo recorded the highest kill total and finished both maps with a positive difference.

An RRQ Valorant player walks through the tournament venue
An RRQ Valorant player walks through the tournament venue.

Absol applied direct pressure during the first attacks. SugarZ3ro supported the later rounds.

SyouTa used sentinel and controller agents across the match.

Xdll completed the lineup and added assists during ZETA’s stronger rounds.

Monyet led RRQ, while Crazyguy provided the next highest total.

Four ZETA players ended the match with more kills than deaths.

eKo played Yoru on Haven before changing to KAY/O on Breeze.

SyouTa moved from Cypher to Viper between the two maps.

Xdll changed from Skye to Sova for ZETA’s Breeze selection.

Absol used Neon on both maps and attacked the first defensive positions.

The veto gives each team one selected map

RRQ selected Haven, while ZETA chose Breeze during the veto.

RRQ banned Split and ZETA removed Summit during the opening phase.

SeriesZETA DIVISION 2-0 Rex Regum Qeon
Haven13-9
Breeze13-5
Leading playereKo

The losing side came closest on its own selection. The larger defeat arrived on ZETA’s preferred map.

ZETA won Haven after improving on attack during the second half.

ZETA then built a much larger lead on Breeze.

The two victories came through different attacking patterns.

The group stage continues after the 2-0 win

The match formed part of VCT Pacific Stage 2 and counted toward the group standings.

ZETA gained a full series win and improved their group record. RRQ collected fourteen rounds across the two maps.

The schedule gives both teams further group matches. This result therefore changes position without ending either campaign.

ZETA protected early advantages more consistently, especially after the side change on Breeze.

Across Haven and Breeze, ZETA won twenty-six rounds while RRQ collected fourteen.

ZETA DIVISION won the two played maps. Haven and Breeze produced the 2-0 result.

An RRQ player and staff member stand in the tournament venue
An RRQ player and staff member stand in the tournament venue.

ZETA improve after both side changes

RRQ reached the interval ahead on Haven after selecting the opening map.

ZETA answered by creating safer openings during their attacking half.

ZETA quickly answered early deaths and stopped RRQ from completing defensive rounds.

The final Haven rounds gave ZETA confidence before their own map choice.

Breeze began with the Japanese side controlling more of the open sightlines.

ZETA entered the second half four rounds ahead and increased the pressure.

RRQ won only one round after the teams exchanged attacking and defensive sides.

ZETA then won five of the next six rounds to complete Breeze.

ZETA won one close map and one map with a clear second-half run.

The 2-0 win improves ZETA’s map and round difference in the Pacific group.

The round totals show two different victories

Haven remained close until ZETA found a stronger attacking rhythm.

RRQ reached nine rounds and stayed within one short run of the lead.

ZETA closed the map before the opponent could force a level score.

Breeze followed with a much wider gap during the opening half.

The Japanese side won thirteen rounds while allowing only five.

Four ZETA players reached strong kill totals across the completed match.

RRQ’s best resistance came on the map they had selected.

ZETA finished the day with twenty-six round wins across two maps.

Their next group match begins with a stronger map and round record.

Breeze creates the final separation

ZETA carried an eight-round first half into their defensive side.

RRQ added only one round before the map reached its final score.

The five closing rounds completed a confident selection for ZETA.

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