Frostpunk Review – Free Download on Steam
Welcome to the VPEsports website and today we have reviewed the game Frostpunk. Our website has made an article about the gameplay, so if you want to see the gameplay, then go to our telegram Shared Steam Accounts VP and download the game, as well as others from free on steam.
So, the game is a city-building simulator. You must help residents survive by building various structures, researching new technologies, assigning people to work and sometimes making difficult decisions that arise from situations that arise on the map. Just a couple of billion years ago, our planet found itself entirely encased in a thick layer of ice. Well, almost entirely—there was a narrow strip of cold ocean lingering near the equator, a faint remnant of warmth in a frozen world. Since then, Earth has thawed and refrozen countless times, experiencing cycles of warmth and chill, yet it has never faced a calamity quite like this one. Frostpunk confronts us with a chilling reality: our world is once again completely blanketed in snow. There is no glimmer of hope, no sign of a warming trend; the biosphere and our civilization are teetering on the brink of extinction. We are plunged into a harsh environment where survival seems nearly impossible. As players, we are tasked with orchestrating the somber prelude to the funeral of organic life, navigating through despair while trying to salvage what remains of humanity.
The main feature of the project, as it seems to me, is the story. That is, each scenario is its own specific story, into which a strategic component is embedded. By completing the scenario, you learn something new about the world in which this cataclysm occurred and this is where the game begins to have problems. Since the scenario is “stretched” to the strategy, then, accordingly, there is no point in talking about any replayability.
Table of Contents
One thousand eight hundred frozen to death by Winter
In the late 19th century, Victorian Britain was basking in the glory of steampunk improvement: everything imaginable was powered by steam power – automated robots, complex prosthetics, and lots of good machines. Too bad that at this historical moment, a series of violent volcanic eruptions darkened the sky with thick clouds of ash, and even the Sun itself seemed to shed its power and aggression.
The apocalypse fell upon the chaos of the world with alarming speed. Ice and snow covered Europe, Asia, America, and every other land mass, eventually engulfing the oceans in a chilling embrace. The first failed attempts to flee south were disastrous and almost always fatal, prompting change. The next wave of refugees, driven from the crumbling cities of the empire, turned their sights north, seeking refuge in the rich coal deposits that promised warmth and survival. When the world turned into an inhospitable desert, the struggle for survival became a priority.
This is where Frostpunk begins, no matter which of the three scenarios you decide to choose. The survivors of the expedition laboriously build a colossal thermal generator, which becomes the very heart of your new settlement. Here, you are tasked with building not just a city, but a true refuge for humanity in the harshest conditions. Your duties include collecting coal for the generator, finding food for the inhabitants, and collecting wood and steel for various structures. You will conduct important research to unlock new structures and improve the ones you already have. It is essential to create a basic social structure that is centered around health, as the environment poses a serious challenge. In the early stages, nature greets you with a light frost of -20 degrees, while extreme temperatures push the boundaries of what is possible to survive on Earth. If I were to reveal the absolute lower limit, it would undoubtedly spoil your emotions.
In this game, you’re not in Tropico or SimCity. Currency has lost its significance, and coal miners toil away for mere scraps, struggling to make ends meet. Leisure activities are limited to drinking, engaging in brutal arena brawls, and the rare, desperate wrench duel. Frostpunk definitely lacks the industrial richness and variety that other city-builders offer, making it feel stark and unforgiving.
This situation is understandable: much like the earlier title by 11 bit studios, This War of Mine, you’re merely staving off the inevitable collapse, fighting to survive under increasingly dire circumstances. The format here is distinct, though—not a gritty role-playing game, but rather a city management simulation reminiscent of the sadly forgotten Banished. You’re tasked with making tough decisions that weigh heavily on the community, and every choice can lead to profound consequences. The atmosphere is bleak, yet it compels you to reflect on the human experience amidst adversity.
For the sake of the name of life on Earth
Frostpunk doesn’t require making a profit or a desire to take the next step to greatness. All that’s required of an expedition captain is to keep his charges alive and healthy. In the second scenario, “Arks”, there is a pressing need to protect a vault of vital flora samples, which remains impossible without a dedicated support staff to manage logistics.
However, Frostpunk is anything but static: problems will increase in complexity and urgency. In the first days, your settlers lazily collect resources from scattered piles, sleeping in the open, sheltered by a generator.
By day ten, the situation has become negative. In the process, sawmills will need to be set up and begin processing the frozen wood, urgently replacing tents with sturdy barracks. The temperature is about to drop a staggering 30 degrees, and to top it all off, there is another group of tired refugees at the door, seeking shelter and safety.
On day fifteen, you send scouts across the region to search for steam cores, as the hunting lodges have stopped producing enough game. It has become necessary to begin building greenhouses to ensure a supply of food. By day twenty, the nearby forest has been depleted, prompting you to build a massive drill to bore through the thick ice wall to extract the rare wood deposits hidden within.
As day twenty-five arrives, you notice that your generator is devouring coal at an alarming rate. The resources from two coal mines and two gatherers are no longer enough, leading to a crisis. To make matters worse, the limited space in the cramped “well” among the ice has led to overcrowding, straining your shelter. The heat map becomes your most important tool in this situation: with just one click, you can efficiently turn on and off the building’s internal heaters and external heat towers, managing heat and resources in your desperate attempt to survive.
Then the terrified survivors appear, shaking in fear, warning of a storm approaching from the north. As if the bone-chilling -80 degree cold wasn’t already a storm! Frostpunk feels like the player is trapped in a room with walls that are slowly closing in: on one side, the inexorable drop in temperature; on the other, desperate refugees seeking shelter; and on the third, the dire need for resources that seems to increase with each passing minute. If you figure out how to deal with these suffocating “walls” early on, the difficulty of the game can be significantly reduced, although it will still remain quite challenging.
One wrong sequence can lead to catastrophic consequences – by midnight your generator may run out of coal, and within hours the medical stations will be overflowing with patients. Soon after, the first amputations due to frostbite will begin, and by dawn, when the work shift begins, there may be no one left to work. Without a solid understanding of Frostpunk’s resource forks, such horrors will quickly become a grim part of your daily existence. The struggle to survive and maintain your humanity in the face of overwhelming odds makes every decision feel monumental. You’re not just managing resources; you’re clinging to hope in a world that feels like it could easily be snuffed out.
The game’s problem is its tendency to lead you down the wrong path, whether intentionally or by pure accident. On your first morning in your new colony, a bright house icon flashes at the bottom of the screen—your people have nowhere to sleep. But is that really true? Unless it’s -40 degrees below zero, they can rest right by the generator, especially if you turn up the heat. Running out of food? Your settlers can survive a couple of days without food.
The game conveniently overlooks the fact that scientific progress is perhaps your most important lifeline. You’ll need at least three workshops filled with engineers hard at work on new technologies. However, the game gives no hint that one workshop will be woefully inadequate. If your coal consumption skyrockets due to a generator upgrade, and you don’t have the blueprints for steam mines or other technological wonders, disaster is inevitable.
Frostpunk is deeply dependent on progress, and this aspect is truly remarkable— the game consistently motivates players to optimize their space, workforce, and resources. Many advanced structures and techniques demand a high level of adaptability. For instance, the coal furnace transforms wood into fuel— if you prioritize the use of furnaces, the forestry industry will effectively become an extension of coal production. While there are only a handful of such branching paths in the game, this limited number still offers ample opportunities for strategic maneuvering. Players must carefully consider their choices to navigate the complex web of resource management and urban development, making every decision impactful in the harsh world of Frostpunk.
Escobars Moral Dilemmas
The glare of your industry and the gravity of the situation can be summed up in a law book that is full of crossroads. Every life question presents two potential paths: one practical but ruthless, the other popular but fraught with danger. While the balance may shift occasionally, the strong contradiction remains constant.
There are many children in this settlement who spend their days aimlessly spitting at the ceiling. Should we put them to work? Perhaps only for easy tasks? After all, what harm can a little chef do? Trust me, active for trouble is significant. In addition to public discontent, child labor carries the risk of accidents. And what happens if you go further and allow children to work in places like sawmills? By doing so, we not only expose them to physical dangers, but also rob them of their childhood, leaving indelible scars. It is imperative to consider the long-term consequences of such decisions. The laws we make must place humanity above mere practicality, ensuring the complete security and well-being of our future generations.
On the one hand, we could create shelters where children would gather during their parents’ work shifts. It seems extravagant! The survival of our entire species is at stake, and these children are just looking out the window at the falling snow! However, later you could direct their energy to assisting scientists and doctors. As the harshest days of winter approach, when you will have about five hundred people under your supervision, these young students could contribute to research or medical care.
The most important aspect of public repentance involves self-flagellation – or perhaps just flagellation in general. The crowd, again, is delighted. Every decision is made in relation to your project. If you plan to establish a factory, you can choose radical treatment and perform operations, knowing that you will ultimately be providing prosthetics. This combination of urgency and necessity underscores the reality we face: we must act with confidence, even if it means accepting discomfort today for a better tomorrow. No factory? Then you will need a highly developed healthcare system to ensure that hopelessly ill individuals do not overwhelm it with their needs. Should we bury the dead or store them in snowbanks, saving them for the darkest of days ahead? What about adding wood shavings to food rations for some texture, or perhaps replacing those rations entirely with thin, watery gruel? Each of these options carries hidden advantages and terrifying implications that can affect both practical outcomes and the overall atmosphere of our society. You’ll find it increasingly difficult to sow fields in Anno without a heavy heart, remembering how in Frostpunk the greenhouse beds were fertilized with the bodies of those who had fallen. This grim reality serves as a haunting reminder of the sacrifices made in desperate times.
Exploring the Dark Side of Humanity: I Am a Monster
The game, like This War of Mine, is not afraid to touch on the unpleasant aspects of human nature. It does not shy away from exposing the dark sides of our existence, forcing players to wrestle with uncomfortable truths. By the end, survivors are left wondering if the sacrifices they made were truly worth it, wondering if they have crossed an irreversible line that changes their image of an entity. In Frostpunk, the settlers are stripped of many personality traits, prejudices, and ambitions, reducing their individuality to simple survival instincts. Their collective thinking is articulated through two main scales that govern the entire colony: Discontent and Hope. Discontent embodies the frustration and anger that stems from their grim reality, an unpleasant emotion that can quickly flare up.
Sometimes these fluctuations are understandable, but other times they are downright annoying, like when the villagers are about to issue an ultimatum about introducing 14-hour work shifts. Seriously? Didn’t people work even harder in 19th century Britain?
The game itself has a way of making things unpleasant. For example, time stops when messages appear, throwing you off your rhythm. And then there is the hassle of managing workstations, especially when there are hundreds of them to juggle.
As for the regional map, frozen locations in the north are lost forever. If scouts, outpost groups, or other survivors fail to leave in time, they will die. Sooner or later, the villagers will start to grumble and lose hope. That’s when we open one of two new pages in our book of laws: faith or order. Both are aimed at restoring hope and calming discontent, acting on the principle of the Overton Window, where changing perceptions can lead to the adoption of new ideas.
You organize morning assemblies to uplift the spirits of the citizens. You establish patrols to ensure order. Flyers are distributed, explaining the new directives. Loudspeakers are set up throughout the area, where a harsh announcer blares out the start and end of shifts. The first prison is established to detain those who sow discord and incite panic. At the steelworks, informants keep a watchful eye on activities.
As you observe your colony, adorned with red and black banners, the sound of marching stormtroopers echoes through the streets. They brutally punish anyone who dares to show even a hint of disrespect—are these the same guards who once accepted a plush dog as a token of goodwill?
Night falls, and it becomes a time for decisive action against all opposition to the regime. The “Hope” meter is drenched in gray, transforming into an unyielding “Submission.” At the base of the generator, a gallows rises, where enemies of the state face a grim fate, subjected to boiling steam as a warning to others.
Do you really believe that faith is the ultimate choice? Well, let’s take a closer look! It all starts in those houses of worship where, as dusk falls, the pastor tries to heal the souls of the weary with passionate sermons. You begin to build sanctuaries of healing, places where the sick find not only recovery but a renewed sense of faith. Pretty soon you’ll notice zealous defenders of the faith patrolling the streets, knocking on doors to assess the piety of the inhabitants. If someone fails the test? They are clumsily dragged out, forced to publicly repent, often subjected to brutal lashes.
Remember, the darkest hour is just before the dawn. The coldest chill often precedes the warming sun. Welcome to the world of fanaticism. Every steeple is adorned with a stylized steampunk cross, and somewhere in the distance, a mournful procession howls. The bells ring ominously, revealing the dark reality of a faith that wants with all its heart to dominate rather than uplift.
Frostpunk draws you in with its haunting allure, only to make you pause and question: was it worth it? Why do the noble protectors turn against those they vowed to save? How does the belief in humanity’s better qualities, which keeps the despairing from taking their own lives and dissuades thieves from stealing, transform into a relentless force that crushes our very essence?
This is no new phenomenon. Throughout history, humanity has witnessed such dark turns, often chronicled in the annals of time. The Inquisition has left its indelible mark on civilization, and totalitarian regimes have inflicted bruises and scars that tell a grim story. Yet, video games seldom explore the evolution of these societal constructs in depth, often skimming the surface rather than delving into the profound complexities that shape our reality.
11 bit studios has not only succeeded in depicting the grotesque offspring of the mind, but also in re-engaging the player by transforming them into an unwitting accomplice to a humanitarian crime. This crime is, of course, committed in the name of survival. What a conveniently tidy excuse for such dark actions!
Verdict on the pros and cons
The game has been awarded a score of 8.0 by VPEsports. Beyond the familiar mechanics typical of city-building simulators, the developers have masterfully infused a vibrant atmosphere and the intense struggles of moral dilemmas—resulting in an experience that is truly extraordinary! It’s unfortunate, however, that Frostpunk feels somewhat limited at this stage, as it currently features only three scenarios that explore different conflicts. Each scenario is, to be fair, well-crafted and engaging, providing depth and immersion. Nevertheless, 11 bit studios, riding high on the wave of strong sales, has promised a plethora of free expansions that will undoubtedly enrich the game. Players can look forward to new content that will expand their experience and keep the community engaged.
Advantages | Disadvantages |
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How players played
- What: the game is provided by the publisher.
- On what: PC
- How much: 20 hours
Localization
- Gamers spent most of the game in the pre-release version in English on Steam. The voice acting is only original.
Frostpunk system requirements
To successfully launch Frostpunk, you’ll need at least 4 GB of RAM and a minimum of 8 GB of free disk space on your hard drive. The game will run with a GeForce GTX 660 as the minimum graphics card, but for a significantly better gaming experience, the developers strongly recommend upgrading to a Radeon RX 580. When it comes to the processor, the absolute minimum requirement is a Pentium Extreme Edition 955. However, if you want to enjoy the game with improved settings and a noticeably smoother gameplay experience, it’s wise to select a processor like the A6-5400K or even better. Meeting these specifications will help you immerse yourself in the challenging world of Frostpunk without any frustrating lag or performance issues.
Requirement | Minimum | Recommended |
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Graphics Card | GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM | GeForce 970, Radeon RX 580 or equivalent with 4GB of video RAM |
Processor | 3.2 GHz Dual Core Processor | 3.2 GHz Quad Core Processor |
RAM | 4 GB RAM | 8 GB RAM |
Storage | 8 GB available space | 8 GB available space |
Operating System | Windows 7/8/10 64-bit | Windows 7/8/10 64-bit |
DirectX | Version 11 | Version 11 |
How to Play Frostpunk for Free on Steam via VpeSports
Feel the logical connections of Frostpunk without spending a dime? You’re in luck! There are easy ways to access this exciting game for free through our platform. We provide shared Steam accounts that come with Frostpunk pre-installed through our Shared Steam service. To embark on your journey through post-apocalyptic Moscow, simply visit VpeSports and create your account. Once logged in, head to the Shared Steam section where you’ll find a variety of shared accounts. Find Frostpunk and click on its review page. You’ll find a download button that will take you through detailed instructions on how to access the game.
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Great Game I would like to be able to play it soon, thanks friends
Yeah, my favorite strategy game
i really wanna play this game dcan you guys helppp me out
The game masterfully blends strategy, resource management, and tough moral choices, forcing players to make difficult decisions to ensure their people’s survival. Every choice matters—do you enforce strict laws to maintain order, or foster hope