Detroit: Become Human

Detroit Become Human

Detroit: Become Human is not the kind of game you want to shout about from the rooftops. Or, to be completely honest, it’s not really a game in the traditional sense — rather, it’s an interactive film with varying success in terms of narrative and emotional impact.

On the one hand, the project can be considered a logical development of the ideas of Heavy Rain, a kind of final chord in the work of Quantic Dream. In its own way, this is an important and noticeable work for the industry. But by the end, I caught myself thinking that I could no longer stand director David Cage, nor the world he created, nor the characters who were trying so hard to convince me of their significance. Because Detroit is not only Cage’s largest project, but also the most narcissistic, pretentious and naive of all. Even Beyond: Two Souls with its strange symbiosis of Ellen Page and paranormal tricks seemed more sincere.

To be honest, you want to approach this game in a sterile environment, having previously turned off your senses. But, with all that said, I still recommend you check out Detroit: Become Human. Even if you’ve been ignoring similar projects before and haven’t heard of Cage, there’s something about this experience that’s worth seeing for yourself.

 Detroit: Become Human Free Steam Account

I’ve played through Detroit: Become Human twice. And when the final credits rolled on the screen the second time, I wasn’t seething anymore — I’d evaporated. Along with my patience, hope, and faith in the best. All that was left was fatigue and some kind of sticky irritation. I just wanted to find David Cage, sit down opposite him, look him in the eye, and honestly, without malice, ask: “Why again?..”

To put it bluntly, Detroit is not a game, but the quintessence of everything Quantic Dream has done over the past years. Inspiring in places, painfully familiar in others. It’s a direct descendant of Fahrenheit, Heavy Rain, and Beyond: Two Souls, bringing together everything: both successful techniques and those I’d like to forget. The entire project feels like something typical for the studio, only now in maximum concentration. It all started with a short tech demo back in 2012, and the result was a recognizable cocktail: there are references, repetitions, and a sense of déjà vu that doesn’t let go until the very end.

detroit become human gameplay

Playing as Connor, you will regularly collect evidence, recreate crime scenes, and rewind events in search of the necessary detail. All of this has already happened — but it is presented beautifully, in the spirit of a modern detective movie. And here’s the paradox: if you haven’t spent the last ten years in complete isolation from the gaming industry, then you have already played Detroit: Become Human. Just in parts, in different wrappers. All the signature elements are in place — a polyphonic narrative, a cut from episodes, a ton of hackneyed cliches, QTE instead of gameplay, and, of course, the ability to effectively send an annoying character under a truck. Everything we love. Or as we are used to.

However, we must give credit where it’s due: the French know how to make a beautiful picture. This time the studio clearly tried hard – both with the direction and with the presentation. Detroit looks and sounds like a full-fledged blockbuster. Expensive, stylish, tasteful. Light, composition, camera work – everything is verified. It is especially cool when the game switches to “manual” shooting – with imitation of optical errors, as if in front of you is not CG, but a film with live actors. The ability to switch between angles adds volume – a nice little thing, but it catches.

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The acting and motion capture are top notch. You can see how much work was put into each frame. The scenes were filmed for two years, and you can feel it – in facial expressions, in plasticity, in dialogues. Maybe I’m impressionable, but “live” all this looks much more alive than in the trailers. And most importantly – the visuals do not go into the creepy “uncanny valley”. They freeze on the edge, at the point where realism still works, and does not repel. When you look at what the characters go through, how many scenes, forks and details there are in the game, you begin to understand how much titanic work is in all of this. Dialogues, stunts, fights, development of props… Detroit: Become Human is one of the most “cinematic” games that have ever been released. And, perhaps, the closest to erasing the border between a game and a film.

Detroit: Become Human and the Art of Variable Narrative

In terms of interactivity and the consequences of decisions, Detroit: Become Human doesn’t just follow in the footsteps of Heavy Rain — it confidently raises the bar. There are noticeably more situations where something really depends on the player, and on the contrary, there are fewer everyday routines like fussing with a shower or cleaning. Interaction with the world is concentrated where it matters. And this is certainly the right decision.

The game immediately takes a course on semantic saturation: everything begins not with long introductions and backstories, but with a powerful scene where an android negotiator tries to save a child. This episode was actively used in trailers, and for good reason — it catches you. There is no time to warm up: you are faced with a dilemma, the clock is ticking behind you, and your actions really matter.

detroit become human review

Each scene develops according to a visual scheme — a kind of “decision map” that can be opened at any time. In fact, it’s a stroke of genius: not only does this system make it easier to navigate the non-linear narrative, but it also motivates you to replay episodes to discover other paths. This map allows you to:

  • see how many alternative paths you didn’t take;
  • evaluate key forks and their consequences;
  • understand which actions open unique scenes;
  • track your own progress and approach to decision making.

To be honest, at first I was afraid that the very opening episode was just a bait, specially made to impress the press. A strong moment, and then a decline. Fortunately, this did not happen. Yes, the prologue is still one of the most striking scenes (by the way, available in the free demo version), but the rest of the game is also at a decent level. The quality is almost not sagging. What really fueled interest was a burning curiosity. After such a tense beginning, I wanted to immediately know: what will happen next? What other troubles will the heroes get into? How can they get out? How will it all end? The game is in no hurry to reveal all the cards. Sometimes the necessary information eludes, but attentive players will be rewarded with additional dialogues, unique scenes and rare options for the development of events. And what is especially nice is that even with a second playthrough, you can stumble upon something new.

The segments with Connor are especially memorable. His cold intellect, coupled with his constant readiness to pull out a gun, makes every scene with him tense. Sometimes he is a savior, sometimes a threat, and sometimes both at the same time. It is important to understand: not every decision you make will have global consequences. Some choices will not play any role – at least not right away. But when something serious is at stake, the consequences will make themselves known. And most often – at the most unexpected moment. The plots of the three main characters are intertwined in such a way that even an insignificant action at first glance can change the outcome of the entire scene in the future. Someone you saved can come to the rescue. And someone, on the contrary, will disappear from the radar forever.

It is curious that even after two full playthroughs, there remains a feeling: I have not seen everything. Some plot lines open only with certain combinations of decisions. This does not just affect the ending – it changes the story itself, its atmosphere and intonation. Achieving high replayability in a story-driven game is no easy task. Usually, the second playthrough loses some of the emotional power. But Detroit: Become Human manages to keep things fresh, even if you’re playing through the game for the third or fourth time.

Detroit: Become Human Character Breakdown

Let’s say you decided not to bother and gave up on what exactly David Cage wanted to convey to the world. Oh well – you can just relax and watch the fates of the main characters unfold, right? I thought so too. I tried to abstract myself from all this social drama and just enjoy the story. But it turned out… somehow off. Completely ignoring the ideological subtext, you begin to feel that the characters become cardboard. They don’t grab you. They don’t touch you. And it’s not just about the subtext – even at a basic level, the script fails to show these characters as alive.

And if you ever found QTEs inconvenient – hold on: in Detroit: Become Human they are not just inconvenient, they are sophisticatedly inconvenient. There is a gyroscope, and a touchpad, and the entire gamepad as well. Sometimes you need to use all of this at the same time. Sounds like torture, not like game design. To get through just one scene, you might need:

 Detroit Become Human Free Steam Account

  • yank the controller in the right direction (yes, the gyroscope works);
  • slide your finger across the touchpad as if you were a conductor in a cyber opera;
  • press several buttons at once in a strictly specified sequence;
  • and all this in a limited time, under pressure, with no room for error.

The plot is presented in chunks: you constantly jump from one character to another. It feels like the game is trying its best to give all three equal attention, but there is simply not enough time. After all, you still need to somehow weave them into the overall story of the android uprising – and that is a completely different opera. As a result, each character gets a little bit and does not reveal itself properly. As if they do not have real story arcs that would show how they change, grow, fight. The problem is that they simply have nothing to reveal. These androids have almost no character – only its rudiments. They are like blank canvases to which you yourself are supposed to apply paint through elections. The protagonists are not even united by some common idea or conflict – they are connected only by belonging to the “oppressed class”. The same Kara, for example, frankly does not care about the revolution – her life and concerns are much more mundane. All three stories exist as if in different universes, and the intersections between them feel formal, unnatural.

According to the developers, you are the creator of these heroes, and it is your choice that should bring them to life. But in reality, it doesn’t work. My sympathy for them disappeared almost immediately after meeting them, and this feeling of emptiness did not go away until the final credits.

Why Detroit: Become Human Wasn’t a Masterpiece

It seems that David Cage didn’t just want to make a good game – he dreamed of creating something great. It lacked beauty, high-quality production and convincing voice acting. No. It had to be a Creation with a capital letter, a symbol designed to prove that interactive cinema is also art. Otherwise, it’s as if no one would take it seriously, would not put it next to recognized “adult” works.

Detroit Become Human and the Art of Variable Narrative

But it is precisely in this lofty ambition that the main problem of Detroit: Become Human lies. It strives too fiercely to be a revelation, although in fact – it cannot become one. This is a game with important questions, presented with such pathos that at some point the pathos begins to interfere with the content itself. Everything that so much effort has been invested in suddenly begins to look like an absurd performance. Comparing the centuries-old struggle of African Americans for freedom with the situation of factory androids, half of whom do not even have self-awareness – this is no longer a drama, it is a screenwriter’s cry for help. It looks, to put it mildly, ridiculous.

As a result, Detroit: Become Human does not cause catharsis or delight, but a persistent feeling of disappointment – like a film that promised a lot, but did not cope with the burden of its own promises.

 Detroit: Become Human System Requirements

Minimum Specs Optimal Specs
Operating System: 64-bit Windows 10 Operating System: Windows 10, 64-bit edition
CPU: AMD FX-8350 or Intel Core i7-3770 CPU: Ryzen 5 1600 / Core i5-8400
RAM: 8 GB memory RAM: 12 GB system memory
Video Card: GeForce GTX 780 / Radeon HD 7950 Video Card: GTX 1060 / RX 580 from AMD
DirectX Support: Version 11 DirectX: 11-compatible
Disk Space: 55 GB of free space Storage Type: SSD with 55 GB available

How to play Detroit: Become Human for free on Steam via VpeSports

When was the last time a game gave you goosebumps from a choice that felt too real? Detroit: Become Human is more than just an interactive movie, it’s an emotional ride where every step you take can change everything. And you know what? You don’t have to pay to find yourself in this future, where the line between man and machine is erased before your eyes.

On the VpeSports website, you can access Detroit: Become Human absolutely free of charge — through special shared Steam accounts. All you need to do is register, go to the desired section free steam account. The page already has a download button and clear instructions: no complicated machinations, no tricky tricks. Just follow the steps and start your own story — maybe for Connor, or maybe for Kara or Marcus. Who knows who you will become this time?

After the game, be sure to check out the reviews page. Share your emotions, tell us which choice was the most difficult, and which was unexpectedly easy. Your response can become a guiding star for those who are just about to go this way. And even if your comment does not appear right away, do not worry. Moderation is just a spam filter. Sometimes it is enough to correct a couple of lines, and you will get access to the account by mail.

How to play Detroit Become Human for free on Steam via VpeSports

In order not to miss new opportunities, instructions or just chat with other players – subscribe to our Telegram channel. There you can always find help, support and live conversation. And if you want to understand in more detail how to launch the game or what to do if something went wrong – there is already a detailed guide on the site. We tried to make sure that everyone could touch this digital masterpiece – without costs, but with full immersion.

FAQ
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Is it worth playing if you are not familiar with Quantic Dream's previous projects?
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