Call of Duty: WWII Review – Free Download on Steam
Call of Duty: WW2 returns to the iconic World War II setting, delivering a fresh yet familiar experience for fans of the franchise. With a gripping campaign that follows Private “Red” Daniels through pivotal moments like D-Day and the liberation of Paris, players are treated to both intense action and a compelling narrative. The game also introduces engaging multiplayer modes and a darker take on the beloved Zombies co-op, though minor flaws prevent it from reaching legendary status. Let’s dive deeper into what makes this installment noteworthy.
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Call of Duty: WW2 Review by VpeSports
Call of Duty’s return to World War II is an unexpectedly dynamic take on a classic era, offering a fun campaign, a fun new multiplayer mode, and a darker, more action-packed take on the Nazi Zombies mode. Despite these positives, however, every major part of Call of Duty: WW2 is marred by minor flaws and inconsistencies that keep it from being a landmark entry in the series. Still, it’s a solid game, and I’ve thoroughly enjoyed the many hours I’ve spent with it so far.
While I usually prefer to skip the campaign and dive straight into multiplayer, I was excited to kick off Call of Duty: WW2 this year with this personal yet quintessential war story. Following the story of Private “Red” Daniels through key moments like D-Day and the liberation of Paris, the campaign serves as a great introduction to what’s to come. It shows how well Call of Duty’s combat mechanics adapt to a historical setting for the first time since 2008, and more importantly, it tells a compelling story with some spectacular action.
Over the course of the short (or average for the series) five- to six-hour campaign, I gradually began to empathize with Daniels and his crew. The story is mostly driven by well-animated cutscenes and post-mission narration, which is standard Call of Duty fare. I liked that while Daniels and his comrades are fighting an obvious enemy – the Nazis – the tension between the characters also builds as they get deeper into the war, which adds drama. The team isn’t trying to overthrow their most formidable foe; they’re simply trying to survive and make a difference as things get worse. It’s a more human take on events than we’ve seen in years.
Teamwork as an alternative to technology
Set in 1944 Europe, it makes for an interesting Call of Duty experience. Moving away from a long line of action-packed shooters, including last year’s Infinite Warfare, the new game loses some of the verticality and speed of its predecessors, but that doesn’t mean combat is slow. There’s more patience required to spot targets, aim accurately without the aid of high-tech sights, and there’s a campaign-exclusive health bar for Daniels to keep an eye on. Still, enemies go down quickly, and I found myself constantly having to move to stay alive.
It’s refreshing to feel more grounded and vulnerable, and to see a less intrusive interface. However, WW2 doesn’t leave you without support in terms of gear and capabilities. Instead of relying on exoskeletons and drones to turn you into a lone hero, you’re dependent on your team to act like an army. Daniels’ comrades all have their own unique abilities – ammo, grenades, enemy summons, artillery strikes, and health packs that activate as you take out enemies. They really helped me out in combat when I needed a resupply. This, of course, puts a limit on my mobility, as I need to stay close to them to take advantage of their benefits. Overall, teamwork is a great substitute for technology.
I was pleasantly surprised while playing that Daniels isn’t the only star of the campaign. While he’s a competent soldier, he lacks the skills to spy, drive a tank, or pilot a fighter jet. Instead, WW2 gives me other interesting characters to play as in exciting missions that I won’t spoil. These varied objectives were a welcome change from Daniels’ routine of capturing territory and taking out artillery. That’s not to say the game’s gunplay isn’t top-notch – as usual for Call of Duty, it’s solid. However, Daniels’ role in the war is somewhat limited in terms of objectives and gameplay. Despite their brief appearances, I enjoyed the diverse cast of characters that highlighted the work of soldiers and resistance groups other than white Americans in WWII.
WW2 Weapons: Effective but Familiar
Call of Duty: WW2 features a similar set of tools, and by the time the campaign was over, the M1A1 Carbine had become my best friend. Even without fancy scopes, rifles are generally good for medium to high intensity combat. However, the game’s weapons are generally effective but familiar – it doesn’t try to rewrite history, and it’s mostly the same weapons we’ve seen in plenty of other games set in the era. The only weapon I was eager to get rid of was the standard pistol, especially when I found rare rifles with grenade launchers or shotguns with incendiary rounds. Those finds were simply amazing.
In addition to taking out Nazis with a variety of weapons, Daniels also operates specialized weapons like rocket launchers and sniper rifles. Rockets are rarer, but it’s always satisfying to destroy everything in your path. Sniping, on the other hand, has become more of a chore than a pleasure. The weapons are fine, but the cover missions were sometimes boring. At first, it was fun to clear out waves of enemies, but when they kept spawning and I wasn’t allowed to leave my position to change the course of events, it started to get tiresome. It started to feel more like work, and I couldn’t help but wonder why someone else wasn’t providing cover so I could do more interesting things like destroy mortars or fight Nazis face-to-face. The stealth missions were also somewhat frustrating. While they’re rare and usually optional, the moments where I had to sneak up and stab with a knife often ended in failure.
I could eliminate multiple enemies without them noticing me, but whenever I tried to kill one who wasn’t looking the other way, my character would use the buttstock instead of the knife when I pressed the melee button. The lack of a guaranteed instant kill triggered an alarm. I didn’t find it too hard to get into a shootout, but the overly strict positioning requirements for stabbing were annoying. And since this isn’t really a stealth game, there’s no way to move enemies around by distracting them with sounds.
- M1A1 Carbine becomes essential ally in combat.
- Weapons are effective but familiar from past games.
- Rare rifles with grenade launchers are exciting finds.
- Sniping feels more like a chore than fun.
- Stealth missions often end in frustrating failures.
- Action-packed scenes clash with the campaign’s tone.
- Beautiful visuals enhance the immersive experience.
- Multiplayer maintains classic fast-paced gameplay.
The biggest problem with the campaign is that some of the action-packed moments in the first half of the game sometimes clash with what WW2 is trying to convey in terms of mood. At one point, I felt like Indiana Jones should show up and join Daniels in his desperate escape. While the scene wasn’t exactly fun, the constant ringing of a church bell as I followed you through a collapsing structure was pretty comical. It hardly seemed appropriate after a scene that was meant to evoke the horror and personal loss of war. However, the campaign’s calmer moments do make the brutality of World War II feel real. Carrying out mundane tasks in a depressing environment, like delivering a can of food to another soldier before an important mission, adds a lot to the story.
And of course, the setting itself plays a big part. The campaign is visually impressive, even in the most chaotic of locations. I passed a cute bakery in Paris that looked cozy even with bullets whizzing past its windows. The forest missions were especially fun – the variety of trees and vegetation created a beautiful atmosphere, and some missions had great weather effects. The only noticeable graphical quirk was a little hitch when loading new areas, such as when I was transitioning from one battle to another. But I didn’t notice it often, and it was always during quiet moments when there was no combat. “Wow, man, you die so fast!” one player said to me over voice chat as he went down yet again. Call of Duty: WW2’s multiplayer takes place in an era without high-tech weaponry, but it’s still classic Call of Duty multiplayer: die fast, respawn fast, and kill fast. That loop remains as satisfying as ever – especially when you’re killing more than you’re dying. The World War II setting offers interesting new character classes (called Divisions) and a new mode that definitely needs more maps.
Wow, dude, you die so fast!
On the second day after release, logging into games was relatively easy, although the developers at Sledgehammer Games made the new social space, Headquarters, a temporary solo experience. Unfortunately, the models and textures of various items in the menus, such as weapons and modifications, load with a noticeable delay. This seems odd for a game of this caliber. Sometimes matches take a while to load, and after finishing a game, you have to wait a little longer to get to the results screen. All these little things add up to a delayed and slightly annoying experience that I didn’t expect to see in Call of Duty. Luckily, once you start playing, everything is very good, especially after getting a few ranks.
As with previous Call of Duty games, it is important to accumulate XP from the beginning in order to unlock certain skills and get on par with other players. Unless you have exceptional shooting skills, the first few ranks can be tough to maintain a positive KDR (kill to death ratio) due to the lack of equipment you encounter early on until you reach rank five or six. At this point, you will have some decent weapons, and if you use them enough to level up, you will have access to upgrades.
Progressing through the ranks is easy, and with the introduction of the new Bounties and Contracts in WW2, it has become even easier. Accepting and completing these additional objectives in matches, such as eliminating a certain number of enemies in Team Deathmatch in 10 or 20 minutes, will earn you rewards such as XP or Supply Packs (aka Loot Cases). I have found that Bounties and Contracts make it possible to earn Supply Packs quite quickly, even at higher ranks. While the rewards from the supply packs are mostly cosmetic, I was able to unlock a few rare versions of the weapons with nice skins and a 10-15% XP bonus for soldiers per kill.
Rank Progression: Simple and Convenient
Progressing through the ranks in Call of Duty: WW2 is easy, especially with the new Orders and Contracts. In my experience, the rewards from the Supply Packs don’t have a huge impact on the game (unless you’re into collecting cosmetics). The rare weapons I got from the packs were the most valuable rewards. Rare weapon skins can also be unlocked by completing special cosmetic packs. Each piece of the pack can be purchased with in-game currency, which can be earned in a variety of ways. It’s a bit of a hassle, but at least it’s a guaranteed way to get special skins. All transactions happen in the Headquarters. The Headquarters acts as a game hub, similar to the Tower from Destiny 2, albeit smaller. Here you can take on Contracts and Bounties, open Supply Packs for everyone to see, watch professional Call of Duty tournaments in the theater, practice with different weapons at the shooting range, and play classic games like Pitfall II and Fishing Derby for a small in-game fee (not real money). It’s a nice addition. Having a space to test new weapons and relax between matches is great. I would have liked to see special areas for different Divisions, like Destiny 2 has for factions.
- Progression through the ranks is simple thanks to Orders and Contracts.
- Rewards from supply sets do not have much impact on the game.
- Rare weapon skins can be unlocked through cosmetic sets.
- All transactions take place in the Headquarters, which serves as the game’s hub.
- Divisions offer unique perks for different weapon classes.
- Avatar customization allows you to choose a “Face” instead of a gender.
- Multiplayer includes nine regular maps and unique maps for War mode.
- The maps are generally balanced, but many are too similar.
I was a little nervous about the Divisions at first, because they add a new leveling system on top of individual character and weapon levels, but it ended up being a nice addition. The five Divisions — Infantry, Airborne, Armor, Mountain, and Expeditionary Force — each offer unique perks for specific weapon classes. For example, the Expeditionary Force Division gives your shotgun incendiary ammo at level one and allows you to resupply it from enemy kills at level four. Choosing a Division that suits your playstyle is important, though all Divisions can be unlocked eventually. With the Pick 10 system and Rigs gone from Infinite Warfare, Divisions offer a handy set of perks in addition to the base perks you choose. Leveling up your Division is as simple as having it loaded during battles. The early levels go by quickly, but getting to level four (to be able to prestige and improve your perks, as with other levels) takes time.
Avatar customization is also top-notch. Yes, women can participate in WW2 multiplayer. Anyone who doubts “realism” should think twice about that after completing Nazi Zombies, not to mention the many other things that didn’t happen in 1944. It’s nice to see people of all races and at least two genders in HQ, and I’m sure it would have helped me feel more comfortable in multiplayer when I was younger. In WW2, you can choose a “Face” instead of a preset gender, which is a nice, inclusive move. WW2’s multiplayer includes nine regular maps, one exclusive to Season Pass owners, and three War Mode maps. However, many of the maps feel too similar in design. They’re small, long, mostly have three corridors, and generally favor assault rifles and SMGs over pistols and shotguns. (I’ve seen players who are proficient with sniper rifles, though.) Unfortunately, there’s also a lot of jumping and throwing from players who succeed this way. It’s annoying, and it suggests that the transition between standing and prone is too quick.
Despite these issues, the maps are generally balanced on both sides. My favorite map is called Gustav Cannon, one of the few large, open maps. It reminds me of the Derail map from Call of Duty: Modern Warfare 2; the fields on either side of the huge train create interesting obstacles, and the short buildings around the map provide tense spots for firefights. Other maps like Point du Hoc and Flak Tower make great use of the WW2 setting; Point du Hoc has trenches that make for an interesting battlefield, and Flak Tower shakes with the sound of gunfire, creating a slightly more challenging atmosphere. War Mode, new to WW2 multiplayer, offers unique maps. I didn’t like War Mode at first. It puts one team on the attack and the other on the defense in one of three operations. Each operation includes three or four usually exciting objectives and ends when the attacking team completes all of their objectives or when the defenders stop them. After the first of two rounds is complete, the teams switch roles. This ensures that you play both sides, but it also means that you’ll be stuck with your team and the enemy for almost two matches.
Revisiting D-Day: A Strange Feeling in Multiplayer
When I revisited the D-Day scene in multiplayer, it was a bit of a strange experience. It’s a simplified version of the mission. As expected, the Allied team is trying to storm the beach and capture two bunkers while the Axis team has to stop them. NPCs join the Allies briefly, but they’re mostly just a distraction to start the assault. The Axis team is well prepared, with several stationary machine guns ready to stop our advance. When I was playing with a more experienced team, capturing the beach was a real challenge, but it was fair. However, when my team was clearly outskilled or lacked a good sniper, we were constantly getting beaten in our spawn. Losing to more experienced opponents on equal terms is one thing, but when they’re also holding the high ground, it’s a whole other story. It would have been nice if the NPCs would stick around longer when the teams are struggling to get out of the water. Plus, the map for this mission isn’t that interesting.
Luckily, the other Operations are much more fun, mostly because they have more interesting objectives (like building a bridge in a dangerous area or escorting a tank like in Overwatch’s Envoy mode). Their maps are more open, allowing for more flexibility in how you complete objectives or defend objectives. Operation Neptune doesn’t have the same excitement. I’d like to see more maps made for War mode, and I hope a future update adds a map with more players on each team. The 12-player max works, but more players would make the game truly epic.
- Returning to the D-Day scene in multiplayer is a strange feeling.
- The mission is simplified: the allies storm the beach and capture the bunkers.
- NPCs serve as a distraction, but quickly disappear.
- Taking the beach is difficult against an experienced team from above.
- Other operations offer more interesting objectives and maps.
- Hardpoint mode is not suitable for WW2 due to the small maps.
- Zombies co-op mode returns to a darker atmosphere.
- Teamwork is important to complete quests and survive.
Also worth mentioning is Hardpoint, which became a classic with Call of Duty: Black Ops II, but didn’t fit so well in WW2. Usually, smaller maps create problems with respawns and new Hardpoints. The matches I played often became unbalanced, and I constantly spawned next to enemies, instantly dying – no one wants that, except maybe the person sitting in my spawn. In other modes, I didn’t notice a lot of respawn killing. The beloved Zombies co-op version returns to a darker tone, ditching the theme park madness of Zombies in Spaceland in Infinite Warfare. Like its predecessors, Nazi Zombies is a dense puzzle game that’s fun to solve with friends while fighting off hordes of zombies. While the game is a bit more intense, with a plethora of upgrade systems, surviving in the world of Nazi Zombies is easier. Despite the many improvements, this version still needs to find a way to make online play between teams of strangers more enjoyable.
The game’s plot is fairly simple: the four main characters must recover stolen artificial goods from the Axis forces (and save the brother of one of them) while fighting off an army of zombies. Each of them is well acted, with David Tennant’s character being my favorite because, well, he is David Tennant (aka the Tenth Doctor). Each character’s dialogue fits their personality well, though they seem more terrified of their surroundings than I am. As one of the more impressionable ones in the IGN office, I was a little disappointed that Nazi Zombies only scared me once, but didn’t leave me in awe. The game does have some light jump scares and tense music to create an ominous atmosphere, but it wasn’t too much of a challenge for me.
Teamwork is crucial in Nazi Zombies, not only for survival, but also for completing story quests that open up new areas, puzzles, and lead to the final boss. We often had to coordinate with our team to simultaneously pull levers around the map under time constraints, or defend specific areas in smaller teams. The journal feature was helpful for keeping track of objectives and finding new targets when we were a little lost. It’s a handy interface that shows you completed tasks and highlights important objects near you. After completing the main quest and watching the tense final cutscene, there’s still plenty to do. There are plenty of Easter eggs and a hardcore version of the quest that requires exploration beyond the main objectives. There are also several unlockable characters. This creates a nice balance for dedicated zombie fans who enjoy finding details on maps and for those who just want to quickly jump in and have a good time.
System Requirements for Call of Duty: WWII
Before diving into the immersive world of Call of Duty: WWII, it’s essential to ensure your gaming rig meets the necessary system requirements. This will not only guarantee a smooth gameplay experience but also allow you to enjoy the stunning graphics and intense action the game has to offer.
To run the game at a basic level, your system should have at least a 64-bit operating system, specifically Windows 7 or later. You’ll need an Intel Core i3 3225 processor or an AMD Ryzen 5 1400. In terms of memory, a minimum of 8 GB of RAM is required. For graphics, a NVIDIA GeForce GTX 660 with 2 GB or a GTX 1050 is sufficient, along with an ATI Radeon HD 7850 or AMD RX 550. DirectX 11 is necessary, and you should have at least 90 GB of free storage space.
Requirement | Minimum | Recommended |
---|---|---|
OS | Windows 7 64-bit or later | Windows 10 64-bit or later |
Processor | Intel Core™ i3 3225 3.3 GHz or AMD Ryzen™ 5 1400 | Intel Core™ i5-2500K or AMD Ryzen™ 5 1600X |
Memory | 8 GB RAM | 12 GB RAM |
Graphics | NVIDIA GeForce® GTX 660 (2 GB) / GTX 1050 or ATI Radeon™ HD 7850 (2 GB) / AMD RX 550 | NVIDIA GeForce® GTX 970 (4 GB) / GTX 1060 / ATI Radeon™ R9 390 (8 GB) |
DirectX | Version 11 | Version 11 |
Network | Broadband Internet connection | Broadband Internet connection |
Storage | 90 GB available space | 90 GB available space |
Sound | DirectX Compatible | DirectX Compatible |
For an optimal experience, the recommended specifications raise the bar. A 64-bit operating system like Windows 10 is advised, along with a more powerful Intel Core i5-2500K or AMD Ryzen 5 1600X processor. Memory should be upgraded to 12 GB of RAM for better performance. On the graphics side, a NVIDIA GeForce GTX 970 or an AMD Radeon R9 390 with 4 GB is recommended to fully appreciate the game’s visuals.
By ensuring your system meets these requirements, you’ll be well-equipped to experience the gripping narratives and intense multiplayer battles that Call of Duty: WWII has to offer, all while enjoying the rich historical context of World War II.
How to Play Call of Duty: WWII for Free on Steam with VpeSports
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One of my favorite Campaign In the Call of Duty Series 10/10
yeah this game will be so lit with me playing
i like this game and i want this thank you
Excelent. Great game the war. Thank you
Call of Duty: WWII is a remarkable return to the series’ roots, offering an intense and immersive World War II experience. The campaign is gripping, with well-crafted characters and emotional storytelling that draws you into the chaos of war. The graphics and sound design are exceptional, creating a truly atmospheric and realistic battlefield. Multiplayer offers a great variety of modes, and the new War mode is a fantastic addition that encourages teamwork and strategy. Overall, Call of Duty: WWII strikes the perfect balance between classic action and modern gameplay, making it a standout entry in the franchise.
My favorite COD version sir.
I never played any COD Games I really want to Play this one
Its a very good game, played so many year ago. I want to play this again.