
Over the years of its existence, the Call of Duty series has managed to try on many images. Here you have Soviet T-34s, and giant ships in outer space, and the harsh truth of war, and demons from the underworld, and time jumps. The plots became branched, and then disappeared altogether – the series was constantly changing. Black Ops Cold War – already the seventeenth part of the main line – is unlikely to be included in the list of the best, but it may well turn out to be one of the key ones in the history of the franchise. Against the backdrop of the transition of the entire industry to a new generation of technology, Call of Duty is also taking a step forward. The game feels like it’s trying to update: fresh ideas, an experimental approach to structure, an emphasis on diverse gameplay and content – all of this is here.
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Call of Duty: Black Ops Cold War Free Steam Account
In recent years, Call of Duty has been nostalgic for itself, returning again and again to the themes and eras from which it all began. First, there was WWII, which tried to awaken players’ interest in the events of World War II. Then came the reboot of Modern Warfare. And now Cold War, which seems to be a continuation of the first Black Ops, but in fact rather reboots the entire series, and in some moments even works like a remake. The events unfold in 1981 – almost two decades after the original BO1. But the creators – and these are several studios at once, led by Raven Software and Treyarch – do not miss the opportunity to return to iconic moments of the past. We are waiting for flashbacks to Vietnam, forays into Cuba, the snowy peaks of Yamantau, helicopter battles, interrogations with partiality, gloomy Russian villains, sinister brainwashing experiments and the final race to intercept the Doomsday signal.
At the same time, the familiar heroes from the first Black Ops fade into the background in Cold War. Old mysteries are simply ignored. A new team comes to the fore: an international reconnaissance squad assembled by a charismatic and ruthless CIA officer named Russell Adler. And at the other end of the barricades is a mysterious Soviet spy known only by the code name “Perseus”. Cold War also develops the idea of intermission dialogues, first tested in WWII – now you can talk to team members and learn a little more about each of them, adding depth to what is happening.
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Nostalgia vs. Novelty: What Surprises and Disappoints in Cold War
Call of Duty: Cold War tries to be new and fresh, but still doesn’t forget about its old tropes — sometimes even too literally. Series veterans constantly catch themselves thinking: “I’ve seen this somewhere before.” Here’s an enemy shooting blindly from behind a door — just like in the first Modern Warfare. Here are snipers hanging picturesquely from the trees after firing — hello, World at War. A walk in an exoskeleton — as if cut from the finale of Modern Warfare 3, and at the same time seasoned with a reference to the infamous mission “Not a word in Russian”. Even a stealth sortie to the sinister factory of the villains looks painfully familiar — the color scheme and style seem to have migrated straight from Ghosts. Well, where would we be without the classic slow-motion “assault in slow-mo” — an old technique that has long been asking to be retired. Just look at what moments the developers carefully (or not so carefully) stole from previous games in the series:
- The enemy shoots blindly from behind cover — just like in Modern Warfare (2007).
- Snipers hanging from trees — a scene that looks like it was taken from World at War.
- Exoskeletons and an epic walk in them — hello from Modern Warfare 3.
- The mission with stealth and a factory — visually almost a copy of a similar scene in Ghosts.
- Slow-mo assaults — a signature “feature” that it’s time to take a break from.
Partially, all this can be explained by the so-called “Easter eggs”. Sometimes the developers really do play out self-repetitions with a fair amount of self-irony. For example, at the training ground, Soviet soldiers practice a scene that almost exactly repeats the invasion of the USA from Modern Warfare 2, right down to the storming of that very burger joint. And the Vietnamese episodes, which are very reminiscent of old missions from Black Ops, have their reasons… but it’s better not to spoil it.
Technically, the game was sharpened for the new generation of consoles, and it feels like that. If you’re playing on old hardware, get ready: long loading times, texture bugs, strange reflections and other artifacts are guaranteed.
But what’s more annoying is not the borrowings, but the general feeling that in terms of gameplay, Call of Duty has been marking time for a long time. Destructibility is still almost zero, and the death of enemies often causes laughter rather than drama. The allies are more of a hindrance than a help – instead of adequate interaction, all they do is shout: “Faster! Forward!” The opponents, although they look different, behave equally stupidly – they throw themselves under the bullets with equal eagerness. The casual audience, of course, likes this: the pace is high, there is no time to get bored. But this is also the main problem – because of the frantic pace, the campaign ends faster than you want. And it seems that the developers themselves are already tired of the framework in which they have driven the series. Cold War in places seems to be trying to be something else – more about stealth, gadgets, investigations. As if Call of Duty wants to shed its armor and suddenly turn into a spy thriller … maybe even about James Bond.
Cold War Multiplayer: Between Nostalgia and Stagnation
While the developers can still afford a little creativity in the story campaign, things are different with the multiplayer — it seems like no one is in a hurry to get involved there. And it’s not that it’s technically impossible. It’s just that the classic parts of Modern Warfare are still in demand. So Cold War has to recreate the hits of past years over and over again — though taking into account the unexpected success of Call of Duty: Warzone.
By the way, Warzone had a strong impact on the balance of power: the “battle royale” quickly became independent, attracted all fans of large-scale battles and open spaces. As a result, Cold War is left with mostly small, cramped maps in the spirit of Killhouse and Nuketown. It’s no joke — the release version of the game has only eight main maps, two of which are cluttered warehouses, and another is another hangar. There is little room for maneuver: there is almost no verticality, even in urban locations, buildings are rarely higher than two floors. Although, it would seem, the presence of cables for fast movement could hint at a fight for heights and unusual routes.
Armada is perhaps the most non-standard of the available maps in a large team mode with transport. Only the scale has noticeably decreased compared to Modern Warfare: instead of 64 players, there are now a maximum of 24. Despite the interesting idea – two warships storm a tanker in the middle of the ocean – in practice, the map seems quite compact. It only manages to really open up in the “Bodyguard” mode, where one player must get to the evacuation point under the cover of the team, and the opponents are trying to eliminate him. A funny nuance: you can only get out by water, so the participants are involuntarily exposed to snipers and enemy boats.
The main multiplayer is designed for familiar 6×6 battles – which means that most of the maps are small and not very original. Although the visual style sometimes leaves much to be desired, the dynamics are enough: already 5-10 seconds after respawning, you are almost guaranteed to encounter an enemy. And, let’s be honest, in short doses such a frantic meat grinder causes excitement. Fast, bright, sometimes fun. But after a couple of days you start to feel the monotony: the same locations, painfully familiar mechanics, a repetitive arsenal. If you have been familiar with Call of Duty for a long time, you are unlikely to be surprised by turrets, controlled drones and mini-tanks with explosives – we saw all this back in the 2000s.
Moral questions traditionally remained behind the scenes. A mode where players literally contaminate the territory with toxic substances? Yes, please! Nevertheless, among the innovations there are also pleasant moments. For example, the “Fireteams: Dirty Bomb” mode is a kind of attempt to combine the classic 6×6 with the scale of Warzone. Here, up to 40 players are divided into squads of four, collect uranium plates and activate bombs, after which the location is covered with toxic fog. The atmosphere becomes tense: you need to quickly change positions, look for new targets and take cover from the consequences of the explosion.
Key features of the “Dirty Bomb” mode:
- Team format: 10 squads of 4 players
- The ability to resurrect allies right in battle
- Large maps with high variability of actions
- Constantly changing battle zone due to radioactive fog
- A unique mix of PvP and PvE drive, similar to Warzone
And here the game really encourages teamwork. You can raise fallen comrades, use them as respawn points and act in a coordinated manner – which is a pleasant surprise compared to other modes. Plus, the maps themselves in this format please with their scale and variety of situations.
As a result, the developers of Cold War, to put it mildly, are not to be envied. The success of the multiplayer now directly depends on how quickly they can release updates with new maps, modes and heroes. The first addition will be the updated Nuketown – it will be released on November 24. And on December 10, the first full season based on the Modern Warfare model will start. Without this fresh content, most players will most likely return to the previous part – especially since the setting there is similar.
Is Black Ops Cold War Worth Playing in 2025?
To blame Call of Duty: Black Ops Cold War for a lack of content is at the very least unfair. Yes, the main campaign can be completed in just 5-6 hours, but the game is not limited to a linear plot. There are plenty of additional dialogues, hidden objectives, clues, alternative endings with unique final levels – all this can seriously extend the gameplay, if you do not rush headlong.
With multiplayer, things are not so clear-cut either. The competitive mode can get boring over the weekend, but the co-op with zombies still pleases with atmosphere, surprises and a lot of mysteries. After Black Ops 4 effectively ended the long zombie saga that began in World at War, Cold War starts a new story in 1983. The Soviet group “Omega”, investigating paranormal phenomena, opens an old Nazi bunker – and, of course, releases crowds of the dead. The CIA agents have to clean up the aftermath, not only dealing with the undead, but also plugging the interdimensional breach.
In fact, this is the plot of the first zombie level of Die Maschine. Players travel between realities, solve puzzles and look for ways to stop the apocalypse. The map is a multi-level puzzle – in spirit and complexity, it is quite at the level of the previous parts. Many will simply enjoy the action and will not delve into the plot, but for those who want to dig deeper, the game will offer a lot of interesting things. Without spoilers, we will say: not all zombies here are enemies.
Unlike the usual enemies in the campaign, the undead in zombie mode pleases with variety. The main “star” is Megaton: a big guy who infects everything around with radiation, and after death, divides into two dangerous entities. And for the first time since 2015, Dead Ops Arcade is back. It’s a top-down co-op mode, designed in the spirit of a crazy retro shooter. Four players work together to clear arena after arena, collect bonuses, treasures, and have a blast. Despite the arcade style, teamwork is also important here – you need to activate traps in time, share bonus lives, and stay vigilant.
Here’s what’s especially worth praising about the zombie mode in Cold War:
- Complex, multi-level maps with puzzles;
- Transitions between dimensions and unique plot events;
- Various enemies with non-standard behavior;
- The ability to immerse yourself in the lore or just have fun and mindless shooting;
- The returned Dead Ops Arcade with crazy co-op and competitive elements.
Add to this dozens of Easter eggs and hidden modes, and it turns out that Cold War hides more than two dozen unique game scenarios. It feels like you’ve found that same old cartridge with 99 games in one, which seemed endless in childhood. By the way, in the campaign itself you can stumble upon excellent retro surprises: from the cult Pitfall to the text quest Enchanter. All this makes the game a real treat for fans of the 80s aesthetics.
I don’t want to criticize Black Ops Cold War. It’s obvious that talented developers worked on it, who managed to preserve the spirit of the series and bring something new. If you missed the latest Call of Duty games, Cold War is a great chance to go back and remember why this franchise was so loved.
But at the same time, we can’t help but admit that the golden era of the series is already behind us. And to stay afloat, Call of Duty needs to rethink the basic mechanics, abandon outdated formats and move towards a more free design. The level with penetration into the KGB headquarters shows that the developers can surprise – if there is a desire. Otherwise, the series risks simply looping and stalling in its own routine.
Call of Duty: Black Ops Cold War System Requirements
How to play Call of Duty: Black Ops Cold War for free on Steam via VpeSports
Do you dream of breaking into the hot battles of Call of Duty: Black Ops Cold War, feeling the spirit of the Cold War, but don’t want to spend money on the game? There is a way out — and it’s easier than it might seem. We’ve found a way to start playing for free by gaining access to shared accounts, and now you too can immerse yourself in the world of dynamic shootouts, special operations, and behind-the-scenes intrigues without spending a penny.
All you need to do is go to the VpeSports website. After a quick registration, go to the section with free steam account — and Black Ops Cold War is already waiting for you there. There is a download button right on the game page — click it, follow the instructions, and in a couple of minutes you’re already in action. No dancing with a tambourine, everything is intuitive: a few simple steps — and you’re already in the game, ready to fight.
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