RS Config - Challenge Advancements

Only trigger RS advancements once for each type of new structure, change the display frame of them to 'challenge' and initially hide them. A Repurposed Structures config datapack.

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Quick challenge

How far can you run before the mobs catch you?

RS Config - Challenge Advancements

Visiting a structure type once (a new monument, stronghold, igloo, and so on) now only triggers an advancement a single time respectively, merely suggesting that there are more structures, instead of working on a todo list (default RS advancements) of visiting each structure variation, which might be impossible to achieve in a single casual playthrough.

Showcasing the change from simple advancement to hidden challenge advancement, looking similar to the vanilla advancement named "Return to Sender", achieved by destroying a ghast with a fireball

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