Rebalancing of keepInventory

This data pack adds an experience penalty for keepInventory.

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Quick challenge

How far can you run before the mobs catch you?

Rebalancing of keepInventory

Do you, like me, think that the death penalty in Minecraft is too harsh? On the other hand, enabling keepInventory completely removes any penalty. This is very unreasonable. Why not seek a balance between dropping everything upon death and dropping nothing at all? There's no need to be all or nothing, right?

If you think the same way, then the datapack I tried to create will be your perfect choice.

ADS