I dont see you!
Stops mobs out of the player's field of view. Optimizing mobs' TPS
Quick challenge
How far can you run before the mobs catch you?
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I dont see you!
When mobs are not in view (QuickPro) mobs do not tick, as soon as mobs come into view, they are instantly normal.
The mod also has a configuration so that enemy mobs can move behind you, otherwise creepers will be useless... Just like all other hostile mobs. This is what the configuration looks like, and the mobs are written inside it: