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How to Utilize Gekko’s Wingman for Planting and Defusing the Spike in Valorant

Valorant
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2 years ago vpesports

Valorant’s 22nd agent, Gekko, is not just a dynamic initiator with a bunch of useful skills. His set of abilities is good in different situations, but it was Wingman who became a real sensation. This mechanic has added freshness to the game: now the little assistant can set or clear the spike himself, freeing up the players’ hands.

Before the advent of Gekko, everything was the same: if you want to set or unlock a spike, risk yourself. It’s different with Wingman. Now teams get a serious advantage when entering films, retakes and in clutch moments. And yes, this ability has literally turned the Valorant community upside down. Let’s figure out how to make the most of it.

How to properly set a spike using Wingman: a detailed guide

The first rule is simple: you must have a spike. Without this, Wingman, alas, is not a magician. Cooperate with the team, come in together and choose the moment to activate the ability. To start the process, take out the Wingman and press alt-fire. A distinctive Gekko silhouette will appear on the film — this is a sign that everything is working.

There is a caveat: a small courier does not always take the shortest route. Sometimes he chooses unexpected routes, so be prepared for surprises.

On one of Tarik “Tarik” Celik’s streams, he tried to make a daring installation — from the Kitchen to the top of the Icebox B-film. But Wingman decided in his own way and ran through Mid and Tube. This is a good example of how a player needs to adjust quickly. Commentator Tom “Tombizz” Bissmire showed another trick: the Wingman calmly bypasses the Sage wall or Cypher tripwires if the order is given clearly.

An additional bonus is the ability to place a spike directly in the smokies. But remember: Wingman has only 100 HP, and he is very vulnerable. While he’s carrying the charge, the team should cover him. If the enemies still kill the tiny courier, spike falls to the ground, and you will have to quickly pick him up yourself.

In general, the proper use of Wingman during installation is a balance of position, protection and the ability to adjust to non—standard routes. With practice and good coordination, it turns into a real team game weapon.

Clearing a spike with Wingman: a guide for those who want to win clutches

Clearing a spike with Wingman is no more difficult than betting. Everything works according to the same scheme: activate the ability via alt-fire, and the kid will run to spike. While he’s busy, the team can focus on the enemies and clearing the territory.

There is an interesting point: if Wingman managed to disarm half of them, but he was killed, progress is saved. All that remains is to finish what you started. And if Wingman completely defuses the charge, this is not only the victory of the round, but also a free point for the Gekko ulta.

Of course, the opponents won’t just watch. Astra can drag Wingman away with a gravity wave, and postplant molotovs, grenades, and other damage will quickly knock him out. Therefore, always assess the situation: what abilities the enemies have, what angles may be at risk, and how to cover Wingman during defuse.

Communication and attentiveness are the key to success. Adjust to the opponent’s setup, keep your eyes open and shield the courier from unnecessary damage. Then Wingman will become a reliable ally and will help you pull out the most difficult rounds.

Now do you understand how to use Wingman Gekko to plant and disarm a spike in Valorant?

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