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Best Clash Royale deck for arena 6

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2 years ago vpesports

As you progress in Clash Royale, you quickly realize that you can’t last long with the same deck. If you want to win, you’ll have to change. And when you reach the Bridgehead of P.E.K.K.A., you definitely can’t do without a restructuring of the strategy. It is important to collect a working combination of rare and epic cards, otherwise your opponents will blow you to smithereens.

The good news is that by this stage, players already have a decent supply of cards, and you can collect something really strong. The bad news is that there’s too much choice, and you can’t do without a head. You need to think about synergy, how one card helps another, and be sure to take into account the meta, which changes more often than the weather in spring.

If you’re still stuck in Arena 5, it doesn’t matter — we have a separate guide just for her. It will help you close the gaps, understand the mechanics, and prepare for what awaits next. In Clash Royale, victory consists not only of a good deck, but also of your reaction, the ability to tap the right card in time and anticipate your opponent. Therefore, practice, try new combinations, make mistakes and try again — this is the only way you will become a really dangerous opponent.

Top decks for Arena 6

Clash Royale is a real deck builder: there are a lot of decks, and each one has its own style. To choose a deck for Arena 6, pay attention to two points. First of all, the simpler the strategy, the easier it will go. Secondly, a fast elixir cycle is your best friend: cards return faster, which means more flexibility and unexpected counterattacks.

I’ve picked up some really working options. They are tested by the players and give excellent results. But remember anyway: someone else’s deck is just a base. The real magic begins when you adjust it to yourself.

One of the popular options is the Hog Cycle. It’s simple: Hog Rider rushes to the tower, and he is covered by cards like Musketeer, Ice Spirit, Skeletons, Cannon, Fireball, Log and Archers. The trick is that the deck spins very fast — you put pressure on your opponent over and over again until he breaks.

If you want something more solid, pay attention to the Giant + Balloon bundle. The giant takes the damage on itself, while the ball demolishes the tower with a single volley. Mega Minion, Tombstone, Fireball, Zap, Musketeer and Skeleton Army are coming to the rescue. For fans of aggression, the PEKKA Bridge Spam deck is suitable: here P.E.K.K.A. works like a wall, and Bandit, Electro Wizard and Battle Ram demolish all living things. They complement the bundle of Poison, Zap, Minions and Bats.

And then again, everything rests in your hands. Even a perfect deck will lose if played thoughtlessly. Learn to feel the timing, read the opponent’s moves and combine the cards so that they open to the maximum.

Deck with Hog Rider and Witch

  • Hog Rider
  • Skeleton Army
  • Zap
  • Minions
  • Fireball
  • Valkyrie
  • Baby Dragon
  • Witch

With the advent of the Witch in Arena 6, the game is changing. It goes well with Hog Rider. The boar breaks into the tower, and the Witch covers it with a horde of skeletons. These little guys distract the enemy and give Hog a chance to run. But, of course, the opponent may have a Skeleton Army. In this case, take out the Zap and demolish the skeletons with one touch.

The Fireball in this deck is a real magic wand. It is convenient for them to break the Tesla or Inferno Tower, which interfere with your Hog. And Baby Dragon adds versatility: it cleans up the air and scatters massive damage, helping the entire team. To play this combination like a pro, you will have to practice and learn how to react instantly to the counter.

Giant + Hog Rider Deck + Wizard

  • Bomber
  • Wizard
  • Baby Dragon
  • Mega Minion
  • Fireball
  • Zap
  • Hog Rider
  • Giant

This deck is a real trio punch. Giant takes all the damage, Hog Rider rushes forward and hammers towers, and Wizard covers the back, spreading crowds of enemies. The opponent has to be torn: who should be stopped first?

Zap is your insurance plan: with one click, you can remove the Skeleton Army or shoot down an attack by a dangerous unit. And the Wizard is good because he hits both the ground and the air, making the deck flexible and unpredictable.

Yes, it will take time to get a feel for this combination, but when you understand its rhythm, the victories will come one after another. You will collect trophies, unlock new maps and step by step rise to the top of Clash Royale.

Which deck do you like best?

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