Grid Review – Free Download on Steam
The Grid series has undergone notable changes since its inception as a TOCA spin-off over a decade ago. In its latest iteration, simply titled Grid, Codemasters has chosen to return to the series’ roots, capturing the essence of its beginnings while infusing it with modern gameplay elements. Often referred to as Grid Junior, this new chapter combines the exhilarating thrills of arcade racing with just the right amount of challenge, delivering dramatic racing experiences in a contemporary format. Codemasters is well-known for its intense racing simulations like the F1 series and Dirt Rally, but Grid takes a different approach.
With adjustable settings, it can pose a significant challenge for players who underestimate their throttle control in tight corners. While the optional rewind feature is available, it’s essential to recognize that Grid is not a strict simulation like iRacing. Instead, it offers a responsive, engaging racing experience that leans toward fun, staying true to what made its predecessors so enjoyable. The handling model is designed to be accessible, yet it varies across Grid’s diverse vehicle lineup. For instance, GT cars provide a stable feel, while stock cars may be more prone to oversteer. The game effectively captures the unique characteristics of iconic vehicles, from the turbo lag of a Ford Sierra Cosworth to the downforce of specialized World Time Attack cars. Though there are tuning options, I primarily used them to gain an edge on oval tracks.
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Grid Review
The Grid series has seen its fair share of moderate transformations since it first emerged from the TOCA spin-off franchise over ten years ago. In its latest iteration—simply named Grid—Codemasters has opted for a fresh start, returning to the essence of the series that began in 2008. This new chapter, often referred to as Grid Junior, embodies the spirit of its predecessor while balancing the exhilarating fun of arcade racing with a touch of challenge, providing thrilling and dramatic racing experiences wrapped in a contemporary package.
Codemasters has gained significant praise for its intense racing simulations like the F1 series and Dirt Rally, but Grid offers a different flavor altogether. With a few adjustments in the settings, it can certainly become a formidable challenge, enough to catch out players who misjudge their throttle control in tight corners. And while players can choose to avoid the optional rewind feature, it’s important to note that this is not a simulation like iRacing. At its core, Grid is a gripping, responsive racer that leans towards the arcade side of the spectrum, and it stays true to the essence of what made its predecessor so enjoyable. Driving it is simply a blast.
“Accessible” aptly describes the handling model, but it’s not a one-size-fits-all approach; there are distinct differences across Grid’s diverse array of vehicles. For instance, the GT cars feel solid and anchored, while the stock cars are a bit more prone to oversteer. The game captures the unique traits of some iconic vehicles, too—like the lag in a Ford Sierra Cosworth if the turbo isn’t kept in check, or the incredible downforce of specialized World Time Attack cars that land gracefully after catching air. While there are some tuning sliders available, I mostly adjusted them to squeeze out extra speed on oval tracks.
The car lineup has some gaps, but it offers a good variety of racing machinery. It would be great to see some new entries join the classic touring car roster, which is enjoyable but largely unchanged since Grid Autosport. Nevertheless, it’s exciting to see the return of brands like Ferrari, Porsche, and Holden after their long absences. One of my favorite aspects is how the cars appear rugged and battle-worn even as they line up for a race, showcasing scuffs, bits of rubber, and marks from previous events. They resemble race cars that have just come off a truck, not preserved relics in a museum, and I really appreciate that authentic feel. The sound design is decent, with subtle audio distinctions across different racing perspectives, but it can feel a bit muted at times.
Grid Rebirth: New Roads and Memories of the Past
Grid boasts 12 exciting racing locales, blending real-world and imaginative circuits, each with multiple configurations. Some tracks harken back to the original Grid, like the iconic San Francisco and Okutama, while others are brand new. Among the highlights are stunning street circuits set in Shanghai and Havana, along with China’s Zhejiang Circuit, which was still a construction site when Grid: Autosport launched in 2014. Notably, Australia’s Sydney Motorsport Park makes its long-awaited return to a Codemasters title, having been absent since 2006’s TOCA Race Driver 3/V8 Supercars 3.
- 12 unique locations with real and fictional tracks.
- The return of classic tracks such as San Francisco and Okutama.
- New exciting street races in Shanghai and Havana.
- Limited number of tracks compared to Grid Autosport.
- Impressive visuals and dynamic lighting.
However, the selection of tracks feels a bit sparse compared to its competitors. In fact, there are significantly fewer courses here than in Grid Autosport. The varied time-of-day lighting and impressive wet-weather effects help to alleviate this somewhat, and more locations are promised as free DLC in the future. Still, the limited number of tracks means you’ll be driving the same routes quite a bit during your career.
Visually, the tracks are stunning, especially at night when fireworks light up the sky. They are vibrant and full of life, shedding the muted tones that characterized earlier entries in the series. The street circuits, in particular, capture a lively atmosphere, complete with animated spectators who don their ponchos and pop up umbrellas when the rain starts, flinching at the slightest chance of a car veering their way. Grid structures its progression across various racing categories, each featuring different car classes. Players earn cash, purchase vehicles, and gain experience from a range of on-track accomplishments—nothing out of the ordinary.
Unlike Grid Senior, there’s no complex sponsorship management; your team dynamics are limited to hiring a single teammate from a growing pool of candidates as you advance in the main career mode. Fans of the series will appreciate the return of familiar names, adding a nice touch of nostalgia. Leveling up unlocks new teammates and some pre-made livery designs for your cars, although the lack of a custom livery editor feels a bit outdated compared to what many other racing games offer today. There’s also been buzz about F1 champion Fernando Alonso’s participation in Grid. However, the special events featuring him mostly mirror challenges you’ve likely encountered before, with Alonso appearing as one of the AI competitors. While it’s enjoyable, it doesn’t leave a lasting impression; it’s more of a neat addition than a standout feature.
One of the good racing game out there.