{"id":3419,"date":"2026-06-09T21:22:17","date_gmt":"2026-06-09T18:22:17","guid":{"rendered":"https:\/\/vpesports.com\/valorant\/?p=3419"},"modified":"2026-06-10T15:57:19","modified_gmt":"2026-06-10T12:57:19","slug":"valorant-patch-12-11-launches-my-valorant-card-and-updates-premier-playoffs","status":"publish","type":"post","link":"https:\/\/vpesports.com\/valorant\/valorant-patch-12-11-launches-my-valorant-card-and-updates-premier-playoffs\/","title":{"rendered":"VALORANT Patch 12.11 Launches My VALORANT Card and Updates Premier Playoffs"},"content":{"rendered":"<p>VALORANT Patch 12.11 is a compact update, but it introduces a notable new social feature and several practical fixes before the end of Act 3. Riot Games has launched My VALORANT Card, adjusted the Premier playoff schedule, corrected a range of agent and map issues, and brought a previous Judge balance change to console.<\/p>\n<p>The patch does not attempt to reshape the competitive meta. Instead, it focuses on stability, clearer interactions, and tools that help players present their identity and find new teammates. Riot has also confirmed that Act 4 begins in two weeks, making Patch 12.11 the final update of the current act.<\/p>\n<h2>My VALORANT Card Goes Live<\/h2>\n<p>The headline addition in Patch 12.11 is My VALORANT Card, a browser-based feature that allows players to create and share a personalized profile. The card is designed to combine competitive information with personal preferences, helping users show what kind of player they are and what they want from a squad.<\/p>\n<p>Players can build a card around factors such as rank, preferred roles, available positions, and general playstyle. The finished profile can then be shared on social platforms or used to connect with players who may be a suitable fit for a regular stack.<\/p>\n<ul>\n<li>Create a personalized VALORANT player profile<\/li>\n<li>Highlight rank, role preferences, and squad needs<\/li>\n<li>Share the finished card on social media<\/li>\n<li>Use player information to search for compatible teammates<\/li>\n<li>Present competitive goals without relying on a short in-game status<\/li>\n<\/ul>\n<p>The feature is separate from the game client and can be accessed through Riot&#8217;s dedicated My VALORANT Card website. Its arrival gives the community a more structured alternative to informal recruitment posts in Discord servers, forums, and social feeds.<\/p>\n<figure class=\"article-inline-image\" style=\"margin: 24px 0; text-align: center;\"><img decoding=\"async\" style=\"display: block; width: 100%; height: auto;\" src=\"https:\/\/vpesports.com\/valorant\/wp-content\/uploads\/2026\/06\/valorant-patch-12-11.png\" alt=\"Tactical shooter players preparing for Patch 12.11\" \/><figcaption style=\"margin-top: 8px; font-size: 0.9em;\">Patch 12.11 focuses on social tools, practical fixes, and the final weeks of Act 3.<\/figcaption><\/figure>\n<h2>Agent Bugs Addressed Across Multiple Situations<\/h2>\n<p>Most of the gameplay work in Patch 12.11 is focused on bug fixes. Several problems affected ability feedback, visual effects, healing behavior, and interactions with maps or destructible utility.<\/p>\n<h3>HUD, Audio, and Ability Corrections<\/h3>\n<p>Riot fixed a left-handed mode issue that could shift the HUD visual effects for Skye, Neon, and Fade toward the center of the screen. Clove&#8217;s Not Dead Yet ability also received an audio correction so that its first-person and third-person sound effects play when the ability becomes available and when its activation window expires.<\/p>\n<p>Miks received two fixes. The agent should no longer gain assists for using M-Pulse on allies who have not taken damage, while M-Pulse can now be toggled correctly after a rapid swap between abilities. Sage&#8217;s Healing Orb is once again usable during the buy phase, removing another inconsistent interaction.<\/p>\n<h3>Utility and Map Interactions<\/h3>\n<p>Viper&#8217;s Pit could previously fail to expand from several specific positions; Patch 12.11 corrects those cases. Raze&#8217;s Blast Pack now damages destructible enemy abilities as intended, and Gekko&#8217;s reclaimable globules should no longer disappear after Thrash is used.<\/p>\n<p>The update also resolves an unusual voice-line issue on Fracture that caused agents to repeat the spike pickup line after the spike was dropped on a zipline.<\/p>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"8\">\n<tbody>\n<tr>\n<th>Area<\/th>\n<th>Main Fix<\/th>\n<th>Expected Impact<\/th>\n<\/tr>\n<tr>\n<td>Agent HUD<\/td>\n<td>Corrected shifted effects in left-handed mode<\/td>\n<td>Cleaner and more consistent visual information<\/td>\n<\/tr>\n<tr>\n<td>Healing<\/td>\n<td>Fixed Sage and Miks interactions<\/td>\n<td>More reliable support ability behavior<\/td>\n<\/tr>\n<tr>\n<td>Utility<\/td>\n<td>Corrected Raze, Gekko, Viper, and Clove issues<\/td>\n<td>Fewer unexpected ability failures<\/td>\n<\/tr>\n<tr>\n<td>Maps<\/td>\n<td>Fixed visibility checks around Breeze A Main boxes<\/td>\n<td>Abilities should respect line of sight more accurately<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<figure class=\"article-inline-image\" style=\"margin: 24px 0; text-align: center;\"><img decoding=\"async\" style=\"display: block; width: 100%; height: auto;\" src=\"https:\/\/vpesports.com\/valorant\/wp-content\/uploads\/2026\/06\/valorant-player-card.png\" alt=\"Esports players reviewing a personalized player card\" \/><figcaption style=\"margin-top: 8px; font-size: 0.9em;\">My VALORANT Card helps players present their roles, rank, and team preferences.<\/figcaption><\/figure>\n<h2>Breeze and Store Fixes<\/h2>\n<p>On Breeze, certain abilities could lock onto opponents who were hidden behind the large boxes near A Main. That line-of-sight problem has now been corrected. The store also received a localization fix for Arabic, removing an overlap between purchase button prompts while previewing bundles.<\/p>\n<h2>Premier Playoffs Move to a Two-Day Format<\/h2>\n<p>Premier teams in the V26A3 Contender and Invite divisions should pay close attention to the revised playoff schedule. The opening playoff round will take place on June 20. Teams that advance will return on June 21 for their next matchup.<\/p>\n<p>Round start times still depend on each team&#8217;s zone, so participants should verify the schedule inside the client rather than relying only on the general dates.<\/p>\n<ul>\n<li>First playoff round: June 20<\/li>\n<li>Next matchup for advancing teams: June 21<\/li>\n<li>Exact starting times remain zone-specific<\/li>\n<\/ul>\n<p>Premier also received two interface fixes. Team tags should now appear correctly in the buy menu during the pre-round phase, while the Create Team flow provides clearer feedback when a chosen name and tag are already in use.<\/p>\n<h2>Console Judge Spread Change<\/h2>\n<p>Console players receive a Judge adjustment that was previously introduced on PC in Patch 12.09. The weapon&#8217;s minimum spread increases from 2.25 to 2.5. This slightly reduces consistency and brings the console version in line with the balance direction already established on PC.<\/p>\n<figure class=\"article-inline-image\" style=\"margin: 24px 0; text-align: center;\"><img decoding=\"async\" style=\"display: block; width: 100%; height: auto;\" src=\"https:\/\/vpesports.com\/valorant\/wp-content\/uploads\/2026\/06\/valorant-premier-playoffs.png\" alt=\"Esports team reviewing a two-day playoff bracket\" \/><figcaption style=\"margin-top: 8px; font-size: 0.9em;\">Premier teams should check their zone schedule for the revised playoff format.<\/figcaption><\/figure>\n<h2>Known Issues Remain on Ascent and Lotus<\/h2>\n<p>Riot is tracking two unresolved problems. Waylay can still place Refract on a roof on Ascent, and the doors on Lotus may occasionally fail to open. These issues are listed as known rather than fixed, so players may continue to encounter them until a later update.<\/p>\n<h2>What Patch 12.11 Means for Players<\/h2>\n<p>Patch 12.11 is primarily a maintenance release, but its social feature may have a longer-lasting effect than the size of the update suggests. My VALORANT Card gives players a clearer way to communicate their role, experience, and expectations before joining a group.<\/p>\n<p>Competitive players should note the Premier schedule change, while console users will need to adjust to the wider minimum spread of the Judge. With Act 4 arriving in two weeks, the update closes Act 3 by improving reliability rather than forcing a major strategic reset.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>VALORANT Patch 12.11 is a compact update, but it introduces a notable new social feature and several practical fixes before the end of Act 3. Riot Games has launched My VALORANT Card, adjusted the Premier playoff schedule, corrected a range of agent and map issues, and brought a previous Judge balance change to console. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3427,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-3419","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>VALORANT Patch 12.11: My VALORANT Card and Premier Changes<\/title>\n<meta name=\"description\" content=\"VALORANT Patch 12.11 launches My VALORANT Card, fixes agent and map bugs, changes the Premier playoff schedule, and adjusts the Judge on console.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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