{"id":98123,"date":"2026-06-05T18:09:44","date_gmt":"2026-06-05T15:09:44","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/manhuntos\/"},"modified":"2026-06-05T18:09:44","modified_gmt":"2026-06-05T15:09:44","slug":"manhuntos","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/manhuntos\/","title":{"rendered":"Manhunt"},"content":{"rendered":"<p># ManHunt<\/p>\n<p>**Turn Minecraft Manhunt into a fully automated server minigame.**<\/p>\n<p>ManHunt brings the classic **Speedrunner vs. Hunter** experience to modern Paper servers with matchmaking, arena worlds, safe spawning, parties, airdrops, animated scoreboards, and automatic cleanup.<\/p>\n<p>No manual setup. No messy resets. No staff babysitting every round. Players queue, spawn, hunt, survive, and jump straight into the next match.<\/p>\n<p>&#8212;<\/p>\n<p>## Overview<\/p>\n<p>ManHunt is built for server owners who want a polished Manhunt experience that feels ready to play from the moment players join.<\/p>\n<p>Instead of manually creating worlds, teleporting players, assigning teams, giving tracking items, and resetting arenas, ManHunt handles the full match lifecycle automatically.<\/p>\n<p>Players can join your server, open the ManHunt menu, queue for a game, and start playing with almost no staff involvement.<\/p>\n<p>&#8212;<\/p>\n<p>## Features<\/p>\n<p>### Queue<\/p>\n<p>Players receive a custom **Create ManHunt** item when they join the server. This opens a modern menu where they can create or join games.<\/p>\n<p>ManHunt supports:<\/p>\n<p>&#8211; Public solo queue<br \/>\n&#8211; Party-based games<br \/>\n&#8211; Clean lobby flow<br \/>\n&#8211; MiniMessage styling<br \/>\n&#8211; Custom player heads<br \/>\n&#8211; Simple player onboarding<\/p>\n<p>This makes ManHunt easy to use for both private friend groups and public servers.<\/p>\n<p>&#8212;<\/p>\n<p>### Arenas<\/p>\n<p>ManHunt integrates with **My_Worlds** to manage arena worlds automatically.<\/p>\n<p>The plugin can:<\/p>\n<p>&#8211; Generate arena worlds<br \/>\n&#8211; Load game worlds<br \/>\n&#8211; Prepare fresh arenas<br \/>\n&#8211; Clean up old match worlds<br \/>\n&#8211; Delete unused worlds after games<\/p>\n<p>This keeps your server clean and prevents old Manhunt worlds from filling up storage.<\/p>\n<p>&#8212;<\/p>\n<p>### Spawns<\/p>\n<p>ManHunt uses an intelligent spawning system designed to avoid unfair or broken starts.<\/p>\n<p>The plugin searches for safe ground before placing players into the arena, helping prevent spawns in oceans, lava, trees, caves, or suffocation spots.<\/p>\n<p>&#8212;<\/p>\n<p>### Start<\/p>\n<p>Every match begins with a dramatic Hunter setup.<\/p>\n<p>The Speedrunner spawns safely in the arena while Hunters are placed in a calculated circle around them. Hunters are frozen in place until the Speedrunner punches one of them to begin the hunt.<\/p>\n<p>This creates a fair, cinematic, and exciting start to every game.<\/p>\n<p>&#8212;<\/p>\n<p>### Events<\/p>\n<p>ManHunt keeps matches intense with automatic mid-game events.<\/p>\n<p>**Airdrops** bring supply crates into the match, marked by visual lightning, sounds, and holograms.<\/p>\n<p>**Catch-up boosts** help Hunters stay dangerous if they fall too far behind.<\/p>\n<p>**Reveal fireworks** prevent endless hiding by periodically exposing the Speedrunner\u2019s position.<\/p>\n<p>These systems keep games moving and make every round feel unpredictable.<\/p>\n<p>&#8212;<\/p>\n<p>### Interface<\/p>\n<p>ManHunt includes a clean animated scoreboard that changes depending on the game state.<\/p>\n<p>In the lobby, players can see useful information such as:<\/p>\n<p>&#8211; Online players<br \/>\n&#8211; Ping<br \/>\n&#8211; Server TPS<br \/>\n&#8211; Queue status<\/p>\n<p>During matches, the scoreboard switches to game information such as:<\/p>\n<p>&#8211; Alive Hunters<br \/>\n&#8211; Alive Speedrunners<br \/>\n&#8211; Ping<br \/>\n&#8211; Server TPS<br \/>\n&#8211; Match state<\/p>\n<p>The interface is designed to look modern without cluttering the screen.<\/p>\n<p>&#8212;<\/p>\n<p>### Deaths<\/p>\n<p>ManHunt replaces standard vanilla death messages during matches with configurable custom messages.<\/p>\n<p>When a Speedrunner kills a Hunter, the server can broadcast funny modern roast messages that make the moment feel more memorable.<\/p>\n<p>This gives every match more personality and makes big plays stand out in chat.<\/p>\n<p>&#8212;<\/p>\n<p>## Benefits<\/p>\n<p>ManHunt saves server owners time and gives players a smoother experience.<\/p>\n<p>Without ManHunt, hosting Manhunt usually means manually preparing worlds, assigning roles, teleporting players, giving items, resetting arenas, and cleaning files after every game.<\/p>\n<p>ManHunt automates that entire process.<\/p>\n<p>It is made for servers that want a plug-and-play Manhunt minigame with a premium feel, strong replay value, and enough polish to keep players coming back for one more round.<\/p>\n<p>&#8212;<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; **Java:** Java 25 or newer<br \/>\n&#8211; **Minecraft:** 1.26.x or newer<br \/>\n&#8211; **Server:** Paper 1.26.x or compatible forks<br \/>\n&#8211; **Required:** My_Worlds<\/p>\n<p>ManHunt is compiled for **Java 25** using class file version **69.0**.<\/p>\n<p>It will not run on Java 21, Java 17, or older versions.<\/p>\n<p>&#8212;<\/p>\n<p>## Dependencies<\/p>\n<p>Required:<\/p>\n<p>&#8211; **My_Worlds**<br \/>\n  Used for arena world generation, loading, management, and cleanup.<\/p>\n<p>Recommended:<\/p>\n<p>&#8211; **WorldGuard**<br \/>\n  Useful for protected regions and server control.<\/p>\n<p>&#8211; **WorldEdit**<br \/>\n  Useful for advanced world and region management.<\/p>\n<p>&#8211; **Parties**<br \/>\n  Used for Party Mode support.<\/p>\n<p>&#8212;<\/p>\n<p>## Version<\/p>\n<p>### 1.0.0<\/p>\n<p>Initial public release.<\/p>\n<p>Includes:<\/p>\n<p>&#8211; Automated Manhunt game flow<br \/>\n&#8211; Lobby GUI<br \/>\n&#8211; Solo queue<br \/>\n&#8211; Party mode support<br \/>\n&#8211; My_Worlds arena integration<br \/>\n&#8211; Safe spawning system<br \/>\n&#8211; Hunter circle spawning<br \/>\n&#8211; Frozen Hunter start mechanic<br \/>\n&#8211; Airdrops<br \/>\n&#8211; Catch-up boosts<br \/>\n&#8211; Reveal fireworks<br \/>\n&#8211; Animated scoreboard<br \/>\n&#8211; Custom death messages<br \/>\n&#8211; Automatic world cleanup<\/p>\n<p>&#8212;<\/p>\n<p>## Screenshots<\/p>\n<p>Recommended screenshots:<\/p>\n<p>&#8211; Lobby menu<br \/>\n&#8211; Create ManHunt menu<br \/>\n&#8211; In-game scoreboard<br \/>\n&#8211; Airdrop event<br \/>\n&#8211; Hunter start circle<br \/>\n&#8211; Victory screen<\/p>\n<p>&#8212;<\/p>\n<p>## Support<\/p>\n<p>Found a bug or have a feature request?<\/p>\n<p>Please report it on the project page or through the listed support channels.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fully automated Minecraft Manhunt minigame for Paper 1.26+ with matchmaking, parties, safe spawning, arena worlds, airdrops, catch-up events, animated scoreboard, and automatic 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