{"id":97941,"date":"2026-06-05T17:55:42","date_gmt":"2026-06-05T14:55:42","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/man-hunt-latest\/"},"modified":"2026-06-05T17:55:42","modified_gmt":"2026-06-05T14:55:42","slug":"man-hunt-latest","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/man-hunt-latest\/","title":{"rendered":"Man Hunt latest"},"content":{"rendered":"<p># \ud83c\udfc3 Minecraft Manhunt Latest &#8211; Project Summary<\/p>\n<p>![Modrinth Downloads](https:\/\/modrinth.com\/plugin\/man-hunt-latest)<br \/>\n![GitHub Release](https:\/\/github.com\/0x48lab\/minecraft_manhunt\/releases)<br \/>\n![Minecraft Version](https:\/\/www.minecraft.net\/)<br \/>\n![Platform](https:\/\/papermc.io\/)<\/p>\n<p>A comprehensive multiplayer Manhunt plugin for Minecraft servers featuring advanced tracking systems, economy integration, and full internationalization support.<\/p>\n<p>## \u2728 Features<\/p>\n<p>### \ud83c\udfaf Core Manhunt Gameplay<br \/>\n&#8211; **Dynamic Role System**: Players can be Hunters, Runners, or Spectators<br \/>\n&#8211; **Advanced Compass Tracking**: Virtual compass-based tracking with target switching<br \/>\n&#8211; **Proximity Warning System**: Tiered warning system for Runners when Hunters approach<br \/>\n&#8211; **Automatic Game Management**: Smart game state handling with reconnection support<\/p>\n<p>### \u23f1\ufe0f Game Modes<br \/>\n&#8211; **Time Limit Mode** (default 40 minutes)<br \/>\n  &#8211; Game ends when time expires<br \/>\n  &#8211; Winner determined by proximity\/escape time ratio<br \/>\n  &#8211; Kill bonus adds 5 minutes to killer&#8217;s team time<br \/>\n  &#8211; Real-time dominance percentage display<br \/>\n  &#8211; Instant runner respawn in this mode<br \/>\n&#8211; **Endless Mode** (time-limit: 0)<br \/>\n  &#8211; Traditional Manhunt gameplay<br \/>\n  &#8211; Game continues until victory conditions are met<br \/>\n  &#8211; Runner respawn with 300-second wait time<br \/>\n  &#8211; No time pressure, strategic gameplay focus<\/p>\n<p>### \ud83d\udcb0 Economy &#038; Shop System<br \/>\n&#8211; **In-Game Currency**: Earn coins through gameplay actions<br \/>\n&#8211; **Comprehensive Shop**: 40+ items across 6 categories (Weapons, Armor, Tools, Consumables, Food, Special)<br \/>\n&#8211; **Role-Based Rewards**: Different earning methods for Hunters and Runners<br \/>\n&#8211; **Purchase Restrictions**: Item limits, cooldowns, and role-specific restrictions<br \/>\n&#8211; **Movement Bonus**: Sprint movement rewards when enemies are within 3 chunks<\/p>\n<p>### \ud83c\udf0d Full Internationalization<br \/>\n&#8211; **Multi-Language Support**: Complete English and Japanese localization<br \/>\n&#8211; **Player-Specific Languages**: Individual language preferences<br \/>\n&#8211; **Localized Shop Items**: All items and descriptions fully translated<br \/>\n&#8211; **Dynamic UI**: All interfaces adapt to player language settings<\/p>\n<p>### \ud83d\udcca Advanced Statistics &#038; Results<br \/>\n&#8211; **Detailed Player Statistics**: Track performance, earnings, and achievements<br \/>\n&#8211; **MVP System**: Automatic recognition of top performers<br \/>\n&#8211; **Comprehensive Game Results**: Multi-stage result presentation with visual effects<br \/>\n&#8211; **Team Rankings**: Performance-based team and individual rankings<\/p>\n<p>### \ud83c\udfae Enhanced User Experience<br \/>\n&#8211; **Role Selection GUI**: Intuitive graphical role selection menu<br \/>\n&#8211; **Spectator Menu**: Easy teleportation system for spectators<br \/>\n&#8211; **Team Communication**: Private team chat and coordinate sharing<br \/>\n&#8211; **Buddy System**: Partner up with a teammate for enhanced coordination<br \/>\n&#8211; **Real-time UI**: Dynamic scoreboard, action bar, and boss bar displays<br \/>\n&#8211; **Warp System**: Teleport to teammates with cost and delay<br \/>\n&#8211; **Automatic Night Skip**: Skip to dawn when night falls<br \/>\n&#8211; **Achievement Reset**: Fresh start for each game<\/p>\n<p>## \ud83c\udfaf Game Objectives<\/p>\n<p>&#8211; **\ud83c\udfc3 Runners**: Defeat the Ender Dragon to achieve victory<br \/>\n&#8211; **\ud83d\udde1 Hunters**: Eliminate all Runners before they complete their objective<br \/>\n&#8211; **\ud83d\udc41 Spectators**: Observe the game with full mobility and teleportation options<\/p>\n<p>## \ud83d\udccb Requirements<\/p>\n<p>&#8211; **Minecraft Version**: 1.21.4<br \/>\n&#8211; **Server Software**: Spigot or Paper<br \/>\n&#8211; **Java Version**: 21 or higher<br \/>\n&#8211; **Minimum Players**: 2 (configurable)<\/p>\n<p>## \ud83c\udfae Quick Start<\/p>\n<p>1. Join the server and run `\/manhunt roles`<br \/>\n2. Select your role using menu (GUI menu)<br \/>\n3. Wait for minimum players and automatic game start<br \/>\n4. Use `\/manhunt help` for all available commands<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>The plugin is highly configurable through `config.yml`:<\/p>\n<p>&#8220;`yaml<br \/>\n# Language Settings<br \/>\nlanguage:<br \/>\n  default: &#8220;en&#8221;                    # Default language (ja\/en)<br \/>\n  per-player: true                 # Per-player language settings<\/p>\n<p># Game Settings<br \/>\ngame:<br \/>\n  min-players: 2                   # Minimum players to start<br \/>\n  start-countdown: 10              # Countdown before game start<br \/>\n  reset-advancements: true         # Reset achievements on game start<br \/>\n  time-limit: 40                   # Game time limit in minutes (0 for endless)<\/p>\n<p>  # Time Mode Settings (only active when time-limit > 0)<br \/>\n  time-mode:<br \/>\n    kill-bonus: 5                  # Minutes added for each kill<br \/>\n    proximity-distance: 3          # Chunks for proximity calculation<br \/>\n    runner-instant-respawn: true   # Instant respawn for runners<br \/>\n    runner-respawn-time: 30        # Respawn wait time in seconds<\/p>\n<p># Economy Settings<br \/>\neconomy:<br \/>\n  starting-balance: 0              # Starting money (0G)<br \/>\n  currency-unit: &#8220;G&#8221;               # Currency symbol<br \/>\n  earn-multiplier: 2.0             # Earning rate multiplier<br \/>\n  hunter:<br \/>\n    damage-reward: 5               # Reward per damage point<br \/>\n    kill-reward: 150               # Reward per kill<br \/>\n    tracking-reward: 30            # Continuous tracking bonus<br \/>\n  runner:<br \/>\n    survival-bonus: 0.05           # Survival bonus per second<br \/>\n    nether-reward: 200             # Nether entry reward<br \/>\n    end-reward: 500                # End entry reward<br \/>\n&#8220;`<\/p>\n<p>## \ud83c\udfaf Commands<\/p>\n<p>### Player Commands<br \/>\n&#8211; `\/manhunt role <runner|hunter|spectator>` &#8211; Change role (waiting only)<br \/>\n&#8211; `\/manhunt roles` &#8211; Open role selection GUI<br \/>\n&#8211; `\/manhunt status` &#8211; Check game status<br \/>\n&#8211; `\/manhunt compass` &#8211; Get tracking compass (Hunters only)<br \/>\n&#8211; `\/manhunt spectate` &#8211; Open spectator menu (Spectators only)<br \/>\n&#8211; `\/r <message>` &#8211; Team chat<br \/>\n&#8211; `\/pos` &#8211; Share coordinates with team<br \/>\n&#8211; `\/shop` &#8211; Open shop menu<br \/>\n&#8211; `\/shop balance` &#8211; Check balance<br \/>\n&#8211; `\/buddy <subcommand>` &#8211; Buddy system commands (during game only)<br \/>\n&#8211; `\/warp <player>` &#8211; Teleport to teammate (costs 100G, 5s delay)<\/p>\n<p>### Admin Commands<br \/>\n&#8211; `\/manhunt start` &#8211; Force start game<br \/>\n&#8211; `\/manhunt stop` or `\/manhunt end` &#8211; Force stop game<br \/>\n&#8211; `\/manhunt sethunter <player>` &#8211; Assign hunter role<br \/>\n&#8211; `\/manhunt setrunner <player>` &#8211; Assign runner role<br \/>\n&#8211; `\/manhunt setspectator <player>` &#8211; Assign spectator role<br \/>\n&#8211; `\/manhunt minplayers <number>` &#8211; Set minimum players<br \/>\n&#8211; `\/manhunt reload [config|shop|all]` &#8211; Reload configurations<br \/>\n&#8211; `\/manhunt ui <toggle|status>` &#8211; Control UI displays<br \/>\n&#8211; `\/manhunt respawntime <player> <seconds>` &#8211; Set custom respawn time<br \/>\n&#8211; `\/manhunt reset` &#8211; Force reset game (after game ended only)<br \/>\n&#8211; `\/manhunt give <player> <amount>` &#8211; Give money to player<br \/>\n&#8211; `\/manhunt validate-messages` &#8211; Check message file integrity<br \/>\n&#8211; `\/manhunt diagnose` &#8211; Output diagnostic information<\/p>\n<p>## \ud83c\udfc6 Economy System<\/p>\n<p>### Earning Methods<\/p>\n<p>**\ud83d\udde1 Hunters:**<br \/>\n&#8211; 5G per damage point dealt to Runners<br \/>\n&#8211; 150G per Runner elimination<br \/>\n&#8211; 30G for tracking a Runner continuously for 30 seconds (within 100m)<br \/>\n&#8211; 1.5G every 30 seconds (time bonus)<\/p>\n<p>**\ud83c\udfc3 Runners:**<br \/>\n&#8211; 1.5G every 30 seconds (survival bonus)<br \/>\n&#8211; 200G for reaching the Nether<br \/>\n&#8211; 300G for finding a fortress<br \/>\n&#8211; 500G for reaching the End<br \/>\n&#8211; 25G per diamond collected<br \/>\n&#8211; 20G for successful escapes (100m+ distance)<br \/>\n&#8211; Movement bonus when sprinting with enemies nearby<\/p>\n<p>### Shop Categories<br \/>\n&#8211; **\u2694\ufe0f Weapons**: Swords, axes, tridents<br \/>\n&#8211; **\ud83d\udee1\ufe0f Armor**: Full armor sets in various materials<br \/>\n&#8211; **\ud83d\udd27 Tools**: Pickaxes, shovels, buckets<br \/>\n&#8211; **\ud83e\uddea Consumables**: Potions, golden apples<br \/>\n&#8211; **\ud83c\udf56 Food**: Various food items<br \/>\n&#8211; **\u2728 Special**: Elytra, ender pearls, emeralds<\/p>\n<p>## \ud83c\udf1f Advanced Features<\/p>\n<p>### Spawn Placement System<br \/>\n&#8211; **Dynamic Placement Range**: Automatically adjusts based on total players<br \/>\n  &#8211; 2 players: Max 500m<br \/>\n  &#8211; 20 players: Max 2000m<br \/>\n  &#8211; 20+ players: Additional 500m per 20 players<br \/>\n&#8211; **Enemy Distance**: Minimum distance between enemy teams (default: 500m)<br \/>\n&#8211; **Team Ratio Adjustments**:<br \/>\n  &#8211; Minority team: Placed close together<br \/>\n  &#8211; Majority team: Spread apart based on team ratio<br \/>\n&#8211; **Safe Placement**: Avoids dangerous locations, places on ground<\/p>\n<p>### Proximity Warning System<br \/>\n&#8211; **Red Alert**: Hunter within 1 chunk<br \/>\n&#8211; **Orange Alert**: Hunter within 2 chunks<br \/>\n&#8211; **Yellow Alert**: Hunter within 3 chunks<br \/>\n&#8211; **Frequency Control**: Warnings limited to prevent spam<\/p>\n<p>### Virtual Compass Tracking System<br \/>\n&#8211; Physical compass item or empty hand right-click<br \/>\n&#8211; Target switching with right-click (cycles through runners)<br \/>\n&#8211; Distance and direction indicators with particles<br \/>\n&#8211; Same-world tracking only<br \/>\n&#8211; Death state awareness (dead runners not tracked)<br \/>\n&#8211; 1-second cooldown between uses<\/p>\n<p>### Team Coordination<br \/>\n&#8211; Private team chat with `\/r <message>`<br \/>\n&#8211; Coordinate sharing with `\/pos`<br \/>\n&#8211; Real-time teammate positions in Tab list<br \/>\n&#8211; Buddy system for enhanced teamwork<\/p>\n<p>### Buddy System<br \/>\n&#8211; Partner with one teammate for closer coordination<br \/>\n&#8211; Real-time buddy location display in scoreboard<br \/>\n&#8211; Orange color highlighting in player list<br \/>\n&#8211; Commands: `\/buddy invite`, `accept`, `decline`, `remove`, `status`<br \/>\n&#8211; Mutual consent required for buddy relationships<br \/>\n&#8211; Automatic cleanup on game end or player disconnect<\/p>\n<p>### Respawn System<br \/>\n&#8211; **Hunters**: Instant respawn (1 tick delay)<br \/>\n&#8211; **Runners**:<br \/>\n  &#8211; Endless mode: 300-second wait in spectator mode<br \/>\n  &#8211; Time mode: Instant respawn<br \/>\n  &#8211; Real-time countdown display<br \/>\n  &#8211; Full spectator capabilities during wait<\/p>\n<p>### Encounter Notifications<br \/>\n&#8211; Automatic notification when hunter finds runner<br \/>\n&#8211; Configurable cooldown between notifications<br \/>\n&#8211; Sound and title effects<br \/>\n&#8211; Prevents duplicate notifications for continuous proximity<\/p>\n<p>## \ud83d\udd27 Technical Details<\/p>\n<p>&#8211; **Language**: Kotlin 1.9.24<br \/>\n&#8211; **Build Tool**: Gradle 8.8<br \/>\n&#8211; **Target JVM**: Java 21<br \/>\n&#8211; **API**: Spigot\/Paper 1.21.5(Tested)<br \/>\n&#8211; **Architecture**: Event-driven with comprehensive manager classes<\/p>\n<p>### Core Components<br \/>\n&#8211; `Main.kt` &#8211; Plugin main class<br \/>\n&#8211; `GameManager.kt` &#8211; Game state and player management<br \/>\n&#8211; `VirtualCompass.kt` &#8211; Virtual compass tracking system<br \/>\n&#8211; `EventListener.kt` &#8211; Event handling<br \/>\n&#8211; `UIManager.kt` &#8211; User interface management<br \/>\n&#8211; `EconomyManager.kt` &#8211; Currency system<br \/>\n&#8211; `MessageManager.kt` &#8211; Internationalization<br \/>\n&#8211; `ProximityTimeTracker.kt` &#8211; Time mode tracking<\/p>\n<p>### Building<\/p>\n<p>1. Clone the repository<br \/>\n2. Run `.\/gradlew build`<br \/>\n3. The plugin JAR will be in `build\/libs\/`<\/p>\n<p>### Message Key Validation<\/p>\n<p>The build process automatically checks that all message keys used in the code are defined in both `ja.yml` and `en.yml` files. <\/p>\n<p>To manually check message keys:<br \/>\n&#8220;`bash<br \/>\n.\/gradlew checkMessageKeys<br \/>\n&#8220;`<\/p>\n<p>If any keys are missing, the build will fail and provide suggestions for the missing keys.<\/p>\n<p>## \ud83d\udcdd Latest Updates (2025-07-22)<\/p>\n<p>### New Features<br \/>\n&#8211; **Achievement Reset**: Automatically resets all player achievements when game starts<br \/>\n&#8211; **Night Skip**: Automatically advances to dawn when night falls (configurable)<br \/>\n&#8211; **Warp Command**: Teleport to teammates with 100G cost and 5-second delay<br \/>\n&#8211; **Tracking Persistence Bonus**: Hunters earn 30G for continuously tracking runners<\/p>\n<p>### Bug Fixes<br \/>\n&#8211; Fixed runner respawn visibility bug where dead runners appeared in survival mode instead of spectator mode<br \/>\n&#8211; Fixed compass tracking continuing for dead runners during respawn wait time<br \/>\n&#8211; Fixed distance display showing actual distance for dead runners (now shows 0m)<br \/>\n&#8211; Fixed economy bonus payouts for dead runners<br \/>\n&#8211; Prevented duplicate encounter notifications<br \/>\n&#8211; Fixed role selector GUI not working after game reset<br \/>\n&#8211; Fixed various hardcoded language strings throughout the codebase<br \/>\n&#8211; Removed unnecessary game reset countdown for instant reset after results display<\/p>\n<p>## \ud83e\udd1d Contributing<\/p>\n<p>We welcome contributions! Please feel free to:<br \/>\n&#8211; Report bugs through GitHub Issues<br \/>\n&#8211; Suggest new features<br \/>\n&#8211; Submit pull requests<br \/>\n&#8211; Help with translations<\/p>\n<p>## \ud83d\udcc4 License<\/p>\n<p>This project is licensed under the MIT License &#8211; see the [LICENSE](LICENSE) file for details.<\/p>\n<p>## \ud83d\udd17 Links<\/p>\n<p>&#8211; Official Guide<br \/>\n&#8211; Modrinth Page<br \/>\n&#8211; GitHub Repository<br \/>\n&#8211; Issue Tracker<\/p>\n<p>&#8212;<\/p>\n<p>**\ud83c\udfae Ready to start your Manhunt adventure? Download now and experience the ultimate chase!**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Minecraft Manhunt is a competitive game plugin in which multiple players are divided into hunters and runners.<\/p>\n","protected":false},"featured_media":97942,"template":"","meta":{"_minecraft_slug":"man-hunt-latest","_minecraft_project_id":"DxnFiYdM","_minecraft_author":"yokmama","_minecraft_license":"MIT","_minecraft_downloads":317,"_minecraft_follows":1,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"man-hunt-latest.zip","_minecraft_size_bytes":5685183,"_minecraft_version_count":7,"_minecraft_updated_at":"2026-05-16T11:38:14.684268Z","_minecraft_date_created":"2025-07-08T18:14:39.808555Z","_minecraft_date_modified":"2025-09-05T23:22:05.439341Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/man-hunt-latest","_minecraft_icon_attachment_id":97942,"_minecraft_imported_at":"2026-06-05T14:55:43+00:00","_minecraft_import_hash":"e1017425c7631fed9632e4f6a6484560","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[866,127,129],"mod_loader":[132,134],"minecraft_version":[38],"class_list":["post-97941","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-minigame","mod_category-paper","mod_category-spigot","mod_loader-paper","mod_loader-spigot","minecraft_version-1-21-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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