{"id":95814,"date":"2026-06-05T14:45:53","date_gmt":"2026-06-05T11:45:53","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/lotusbbr\/"},"modified":"2026-06-05T14:45:53","modified_gmt":"2026-06-05T11:45:53","slug":"lotusbbr","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/lotusbbr\/","title":{"rendered":"LotusBBR"},"content":{"rendered":"<p>![LBBR](https:\/\/i.imgur.com\/cv0bhtT.png)<br \/>\n![overview](https:\/\/cdn.modrinth.com\/data\/cached_images\/ba84240919a22735a3bb6e352525a7ca954ff4a8.png)<\/p>\n<p>  **LotusBBR** is a shared block-breaking event plugin where players contribute to a global goal.<\/p>\n<p>  Each block tracks total progress and individual contributions. When the goal is reached, the top contributor wins the reward. The block then enters a cooldown and automatically resets, creating a repeating server-wide event.<\/p>\n<p>  Fully configurable with support for multiple blocks, rewards, and optional holograms.<\/p>\n<p>  ![features](https:\/\/cdn.modrinth.com\/data\/cached_images\/6f3659398ed4004be6ead4d1b06b18ac04a66745.png)<\/p>\n<p>  ## Core Mechanics<br \/>\n  &#8211; Global break counter shared across all players<br \/>\n  &#8211; Configurable break target per block<br \/>\n  &#8211; Top contributor receives the reward<br \/>\n  &#8211; Console commands with `%player%` support<br \/>\n  &#8211; Block is replaced with Bedrock during cooldown<br \/>\n  &#8211; Automatic restore after cooldown<\/p>\n<p>  ## Multiple Blocks<br \/>\n  &#8211; Define multiple blocks in `blocks.yml`<br \/>\n  &#8211; Each block has its own settings (location, target, cooldown, rewards, etc.)<br \/>\n  &#8211; Optional hologram toggle per block<\/p>\n<p>  ## Holograms<br \/>\n  &#8211; Requires DecentHolograms to display holograms<br \/>\n  &#8211; Displays progress, cooldown, and top players<br \/>\n  &#8211; Fully configurable<br \/>\n  &#8211; Optimized updates to reduce performance impact<\/p>\n<p>  ## Inactivity System<br \/>\n  &#8211; Resets individual progress after inactivity<br \/>\n  &#8211; Configurable timeout or can be disabled<\/p>\n<p>  ## Database Support<br \/>\n  &#8211; YAML, JSON, SQLite, MySQL<\/p>\n<p>  ## Performance<br \/>\n  &#8211; Fast block lookup for break events<br \/>\n  &#8211; Cached progress and leaderboards<br \/>\n  &#8211; Async handling for heavy tasks<\/p>\n<p> ![preview](https:\/\/cdn.modrinth.com\/data\/cached_images\/e986ebd03160ef69c5c6601aef9be6ab8bd3bc1c.png)<\/p>\n<p>  ![previewgif](https:\/\/i.imgur.com\/n9XkHIF.gif)<\/p>\n<p>![cmd](https:\/\/cdn.modrinth.com\/data\/cached_images\/6f0a49d88739c190c80bd5adae30108b13abf2fd.png)<\/p>\n<p>  | Command | Permission | Description |<br \/>\n  |&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;|<br \/>\n  | \/lbbr reload | lbbr.reload | Reload plugin configuration |<br \/>\n  | \/lbbr list | lbbr.list | View block list and progress |<br \/>\n  | \/lbbr tp `<id>` | lbbr.tp | Teleport to a block |<br \/>\n  | \/lbbr reset `<id>` | lbbr.reset | Reset block progress and cooldown |<br \/>\n  | \/lbbr set `<id>` | lbbr.set | Move\/set a block in-game |<br \/>\n  | \/lbbr cleanholo | lbbr.cleanholo | Rebuild all holograms |<br \/>\n  | \/lbbr status | lbbr.admin | View plugin status |<br \/>\n  | \/lbbr debug | lbbr.debug | Toggle debug mode |<br \/>\n  | &#8211; | lbbr.* | Full access to all commands |<\/p>\n<p>![config](https:\/\/cdn.modrinth.com\/data\/cached_images\/ecbfb0265601edb385e561ed7d7fdac81ee68e34.png)<\/p>\n<details>\n<summary><strong>config.yml<\/strong><\/summary>\n<p>&#8220;`yaml<br \/>\n# ============================================================<br \/>\n#   LotusBBR v1.0.0  |  Configuration File<br \/>\n#   Author: JaoXu   |  Discord: jaoxu_<br \/>\n# ============================================================<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# DATABASE<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nDatabase:<br \/>\n  type: &#8220;SQLITE&#8221;          # YAML | JSON | SQLITE | MYSQL<\/p>\n<p>  mysql:<br \/>\n    host: &#8220;localhost&#8221;<br \/>\n    port: 3306<br \/>\n    database: &#8220;minecraft&#8221;<br \/>\n    username: &#8220;root&#8221;<br \/>\n    password: &#8220;password&#8221;<br \/>\n    useSSL: false<br \/>\n    autoReconnect: true<br \/>\n    maximumPoolSize: 10<br \/>\n    minimumIdle: 2<br \/>\n    connectionTimeout: 30000<br \/>\n    idleTimeout: 600000<br \/>\n    maxLifetime: 1800000<\/p>\n<p>  sqlite:<br \/>\n    filename: &#8220;lbbr_data.db&#8221;<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# OPTIMIZATION<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nOptimization:<br \/>\n  tasks:<br \/>\n    hologramUpdateInterval: 5     # Cooldown check &#038; hologram refresh interval (seconds)<br \/>\n    inactivityCheckInterval: 60   # How often inactive players are checked (seconds)<br \/>\n    autoSaveInterval: 300         # How often data is saved automatically (seconds)<br \/>\n    progressMessageInterval: 5    # How often progress messages are sent to players (seconds)<\/p>\n<p>  performance:<br \/>\n    maxConcurrentUpdates: 5       # Max holograms updating at the same time<br \/>\n    asyncOperations: true         # Use async DB saves (recommended: true)<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# SOUND<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nSound:<br \/>\n  enabled: true<br \/>\n  name: &#8220;FIREWORK&#8221;<br \/>\n  volume: 1.0<br \/>\n  pitch: 1.0<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# HOLOGRAMS<br \/>\n# Requires DecentHolograms (optional).<br \/>\n# The plugin works normally without it \u2014 holograms are simply<br \/>\n# skipped if DecentHolograms is not installed.<br \/>\n#<br \/>\n# Variables: %name_block% %timereset% %block_break% %blocks%<br \/>\n#            %top1% %top1b% %top2% %top2b% %top3% %top3b%<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nHolograms:<br \/>\n  height: 4.5<br \/>\n  updateOnlyWhenChanged: true<br \/>\n  hologram:<br \/>\n   &#8211; &#8220;%name_block%&#8221;<br \/>\n    &#8211; &#8220;&#038;6Reset time: &#038;e%timereset%&#8221;<br \/>\n    &#8211; &#8220;&#038;6Blocks mined: &#038;e%block_break%&#038;7\/&#038;e%blocks%&#8221;<br \/>\n    &#8211; &#8220;&#038;f&#8221;<br \/>\n    &#8211; &#8220;&#038;e\u00bb &#038;6&#038;lTOP MINERS &#038;e\u00ab&#8221;<br \/>\n    &#8211; &#8220;&#038;e1. &#038;a%top1% &#038;7(&#038;e%top1b%&#038;7)&#8221;<br \/>\n    &#8211; &#8220;&#038;e2. &#038;a%top2% &#038;7(&#038;e%top2b%&#038;7)&#8221;<br \/>\n    &#8211; &#8220;&#038;e3. &#038;a%top3% &#038;7(&#038;e%top3b%&#038;7)&#8221;<br \/>\n    &#8211; &#8220;&#038;7&#038;o(Progress is reset after 10 minutes of inactivity)&#8221;<br \/>\n    &#8211; &#8220;&#038;f&#8221;<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# GENERAL<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\nGeneral:<br \/>\n # Seconds of inactivity before a player&#8217;s progress is reset.<br \/>\n  # Set to -1 to disable inactivity resets entirely.<br \/>\n  # Examples: 300 = 5 min | 600 = 10 min | 3600 = 1h | -1 = disabled<br \/>\n  inactive-reset: 600<\/p>\n<p>  debug: false              # Set to true to print detailed debug logs to console<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>blocks.yml<\/strong><\/summary>\n<p>&#8220;`yaml<br \/>\n# ============================================================<br \/>\n#   LotusBBR v1.0.0  |  Block Definitions  (blocks.yml)<br \/>\n#   Author: JaoXu   |  Discord: jaoxu_<br \/>\n# ============================================================<br \/>\n#<br \/>\n# Each entry in &#8220;BlockRewards&#8221; is a reward block.<br \/>\n# The key (e.g. &#8220;epic_diamond&#8221;) is the internal ID used in<br \/>\n# commands like \/lbbr tp <id> or \/lbbr reset <id>.<br \/>\n#<br \/>\n# \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500<br \/>\n#  Name       \u2192 Display name shown in holograms &#038; messages.<br \/>\n#               Supports color codes (&#038;6, &#038;l, &#038;c\u2026)<br \/>\n#  Cooldown   \u2192 Seconds before the block resets. During<br \/>\n#               cooldown it becomes BEDROCK (unbreakable).<br \/>\n#               900 = 15min | 3600 = 1h | 86400 = 24h<br \/>\n#  Block      \u2192 Minecraft material name.<br \/>\n#               e.g. DIAMOND_BLOCK, EMERALD_BLOCK, GOLD_BLOCK<br \/>\n#  Blockbreak \u2192 Total breaks needed across ALL players to<br \/>\n#               complete the block.<br \/>\n#  Hologram   \u2192 true\/false \u2014 requires DecentHolograms.<br \/>\n#  Coords     \u2192 [x, y, z] \u2014 use \/lbbr set <id> in-game<br \/>\n#               instead of editing this field manually.<br \/>\n#  World      \u2192 Exact world name (case-sensitive).<br \/>\n#               e.g. world, world_nether, world_the_end<br \/>\n#  Commands   \u2192 Console commands on completion. The player<br \/>\n#               with the most breaks wins.<br \/>\n#               Available variable: %player%<br \/>\n#<br \/>\n# Command examples:<br \/>\n#   &#8211; &#8220;give %player% diamond 10&#8221;<br \/>\n#   &#8211; &#8220;eco give %player% 5000&#8221;<br \/>\n#   &#8211; &#8220;broadcast &#038;6%player% &#038;awon the challenge!&#8221;<br \/>\n# ============================================================<\/p>\n<p>BlockRewards:<br \/>\n  epic_diamond:<br \/>\n    Name: &#8220;&#038;6&#038;lEpic Diamond&#8221;<br \/>\n    Cooldown: 3600<br \/>\n    Block: DIAMOND_BLOCK<br \/>\n    Blockbreak: 1000<br \/>\n    Hologram: true<br \/>\n    Coords: [0, 64, 0]<br \/>\n    World: &#8220;world&#8221;<br \/>\n    Commands:<br \/>\n     &#8211; &#8220;give %player% diamond_sword 1&#8221;<br \/>\n      &#8211; &#8220;broadcast &#038;6%player% &#038;acompleted the &#038;6&#038;lEpic Diamond &#038;achallenge!&#8221;<\/p>\n<p>  legendary_emerald:<br \/>\n    Name: &#8220;&#038;2&#038;lLegendary Emerald&#8221;<br \/>\n    Cooldown: 7200<br \/>\n    Block: EMERALD_BLOCK<br \/>\n    Blockbreak: 2500<br \/>\n    Hologram: true<br \/>\n    Coords: [100, 70, 100]<br \/>\n    World: &#8220;world&#8221;<br \/>\n    Commands:<br \/>\n     &#8211; &#8220;give %player% emerald 64&#8221;<br \/>\n      &#8211; &#8220;give %player% elytra 1&#8221;<\/p>\n<p>  golden_rush:<br \/>\n    Name: &#8220;&#038;e&#038;lGolden Rush&#8221;<br \/>\n    Cooldown: 1800<br \/>\n    Block: GOLD_BLOCK<br \/>\n    Blockbreak: 500<br \/>\n    Hologram: true<br \/>\n    Coords: [-50, 65, -50]<br \/>\n    World: &#8220;world&#8221;<br \/>\n    Commands:<br \/>\n     &#8211; &#8220;give %player% golden_apple 5&#8221;<br \/>\n      &#8211; &#8220;give %player% gold_ingot 32&#8221;<\/p>\n<p>  iron_fortress:<br \/>\n    Name: &#8220;&#038;7&#038;lIron Fortress&#8221;<br \/>\n    Cooldown: 900<br \/>\n    Block: IRON_BLOCK<br \/>\n    Blockbreak: 250<br \/>\n    Hologram: true<br \/>\n    Coords: [25, 63, 25]<br \/>\n    World: &#8220;world&#8221;<br \/>\n    Commands:<br \/>\n     &#8211; &#8220;give %player% iron_sword 1&#8221;<br \/>\n      &#8211; &#8220;give %player% iron_pickaxe 1&#8221;<br \/>\n      &#8211; &#8220;give %player% iron_ingot 16&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>![srv](https:\/\/cdn.modrinth.com\/data\/cached_images\/c4b16ab58a34f95ebf308f06035c287873562446.png)<\/p>\n<p>No servers are currently listed.<br \/>\nRunning LotusBBR on your server? Message me on Discord and I\u2019ll add you here.<\/p>\n<p>![support](https:\/\/cdn.modrinth.com\/data\/cached_images\/5b3f40dccb4369e04e10274493645efc2ad442be.png)<\/p>\n<p>If you need support for the plugin, want to report bugs, suggest features, or access a test server, contact me on Discord.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shared block-breaking challenges with rewards<\/p>\n","protected":false},"featured_media":95815,"template":"","meta":{"_minecraft_slug":"lotusbbr","_minecraft_project_id":"vZkxTfHd","_minecraft_author":"zLobix","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":3,"_minecraft_follows":1,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"lotusbbr.zip","_minecraft_size_bytes":270894,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T12:21:57.241488Z","_minecraft_date_created":"2026-05-03T04:26:30.671203Z","_minecraft_date_modified":"2026-04-25T04:57:48.443338Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/lotusbbr","_minecraft_icon_attachment_id":95815,"_minecraft_imported_at":"2026-06-05T11:45:54+00:00","_minecraft_import_hash":"3ac7f06971dc44f3b84e352c087c3a95","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,89,866,127,129],"mod_loader":[130,132,134],"minecraft_version":[339,357,379,438,110,115,118,49,51,54,59,62,22,860],"class_list":["post-95814","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-game-mechanics","mod_category-minigame","mod_category-paper","mod_category-spigot","mod_loader-bukkit","mod_loader-paper","mod_loader-spigot","minecraft_version-1-10","minecraft_version-1-11","minecraft_version-1-12","minecraft_version-1-13","minecraft_version-1-14","minecraft_version-1-15","minecraft_version-1-16","minecraft_version-1-17","minecraft_version-1-18","minecraft_version-1-19","minecraft_version-1-20","minecraft_version-1-21","minecraft_version-1-8","minecraft_version-1-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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