{"id":95251,"date":"2026-06-05T13:54:52","date_gmt":"2026-06-05T10:54:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/logiccraft\/"},"modified":"2026-06-05T13:54:52","modified_gmt":"2026-06-05T10:54:52","slug":"logiccraft","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/logiccraft\/","title":{"rendered":"LogicCraft"},"content":{"rendered":"<p>![Logo](https:\/\/res.cloudinary.com\/dhgdy73up\/image\/upload\/v1774164949\/ChatGPT_Image_22_mar_2026_01_35_19_a.m._e7yod4.png)<\/p>\n<p># LogicCraft (Vanilla+ QoL &#038; Immersion)<\/p>\n<p>LogicCraft is a modular \u201cvanilla+\u201d plugin that enhances immersion and QoL without changing the base gameplay: **dynamic lighting without shaders**, smarter physics for sand\/gravel (if three blocks fall on you, you don\u2019t suffocate), XP orb fusion to reduce lag, biome titles, oxygen bottles (an empty glass bottle can give you air underwater), cave quakes, ambient drips, quick campfire cooking (throw the item and it cooks), door synchronization (double doors now open with one click), hoe replanting (right\/left click replants if you have seeds), and **Wet Boots** (wet footsteps + dripping).<\/p>\n<p>\u2705 **Everything is configurable** per module and per world.<br \/>\n\u26a1 Focused on being lightweight: tasks with `tick_period`, cooldowns, radii, and limits.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features (by module)<\/p>\n<p>### \ud83c\udf0d `biome_title`<\/p>\n<p>Shows a **Title** when changing biome, with:<\/p>\n<p>* Cooldown to avoid spam<br \/>\n* Configurable fade in\/out<br \/>\n* Colors per biome<br \/>\n* Disabled worlds list  <\/p>\n<p>### \ud83d\udd25 `dynamic_light`<\/p>\n<p>Dynamic lighting when carrying items like torch\/lantern\/etc.<\/p>\n<p>* Configurable light level<br \/>\n* Place light at **FEET** or **HEAD**<br \/>\n* Respects torch particles (if enabled)<br \/>\n* Water attenuation + extinguish in water  <\/p>\n<p>### \ud83e\uddf1 `block_physics`<\/p>\n<p>Improved physics for sand\/gravel:<\/p>\n<p>* **smart_suffocation**: prevents unfair deaths (breaks and drops if the column is small)<br \/>\n* **compaction**: compacts large stacks (gravel\u2192cobble, sand\u2192sandstone)<br \/>\n* **chain_collapse**: chain collapse with delay, max height, optional same material only  <\/p>\n<p>### \u2b50 `xp_fusion`<\/p>\n<p>Fuses nearby XP orbs:<\/p>\n<p>* Reduces lag from orb \u201cspam\u201d<br \/>\n* Glow threshold<br \/>\n* Optional particles on fusion  <\/p>\n<p>### \u26a1 `fast_flow`<\/p>\n<p>Inventory QoL:<\/p>\n<p>* **siphon**: quickly \u201cpulls\u201d items using shulker\/ender chest item<br \/>\n* **quick_deposit**: right click to deposit quickly (optional: only items already in container)  <\/p>\n<p>### \ud83e\udee7 `oxygen_bottles`<\/p>\n<p>Oxygen bottles:<\/p>\n<p>* Converts a glass bottle into \u201cair bubbles\u201d<br \/>\n* Cooldown, fill delay, requires eyes underwater, consumes bottle  <\/p>\n<p>### \ud83e\udea8 `cave_quake`<\/p>\n<p>Underground tremors:<\/p>\n<p>* Gating by minimum height and cave size<br \/>\n* 2 phases: warning \u2192 impact<br \/>\n* Falling dripstone + optional gravel\/sand fall<br \/>\n* Configurable camera shake<br \/>\n* Configurable audio  <\/p>\n<p>### \ud83d\udca7 `water_drip`<\/p>\n<p>Cave ambience: dripping when underground<\/p>\n<p>* Upward check, radius, max_y, cooldown, volume  <\/p>\n<p>### \ud83d\udd25 `campfire_cook`<\/p>\n<p>Quick cooking near campfire: drop the item and it cooks<\/p>\n<p>* Radius + cooking ticks  <\/p>\n<p>### \ud83d\udeaa `door_sync`<\/p>\n<p>Synchronizes double doors<\/p>\n<p>* Optional: trapdoors and fence gates  <\/p>\n<p>### \ud83c\udf31 `harvest_replant`<\/p>\n<p>Automatically replants when harvesting (QoL survival style)  <\/p>\n<p>### \ud83d\udc62 `wet_boots`<\/p>\n<p>When leaving water, the player becomes \u201cwet\u201d:<\/p>\n<p>* Sound and dripping while walking<br \/>\n* Configurable duration<br \/>\n* Step cooldown<br \/>\n* Optional particles<br \/>\n* Can ignore if flying or not on ground  <\/p>\n<p>Perfect, here\u2019s the missing module translated and integrated into the English documentation style so it matches the rest:<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83c\udf57 `food_hint`<\/p>\n<p>Now you can see your **saturation and hunger hints**, similar to AppleSkin but server-side:<\/p>\n<p>* **show_on_hold**: Displays hints when holding a food item<br \/>\n* **show_on_eat**: Displays hints when eating<br \/>\n* **tick_period**: Update frequency<br \/>\n* **hold_keep_ticks**: Persistence duration while holding<br \/>\n* **text**: Customizable template for display (food, saturation, bar, etc.)  <\/p>\n<p>Example config:<\/p>\n<p>&#8220;`yml<br \/>\n# ============================================================<br \/>\n  food_hint:<br \/>\n    enabled: true<br \/>\n    show_on_hold: true<br \/>\n    show_on_eat: true<br \/>\n    force_config_text: true<br \/>\n    debug_prefix: false<br \/>\n    tick_period: 10<br \/>\n    hold_keep_ticks: 40<br \/>\n    text: &#8220;&#038;e{food}  &#038;8|  {psat} {satbar}&#8221;<br \/>\n&#8220;`<br \/>\n&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>Everything is controlled from `config.yml`:<\/p>\n<p>* `modules.<module>.enabled`: enable\/disable modules<br \/>\n* `disabled_worlds`: list of worlds where the module won\u2019t run<br \/>\n* `tick_period`, `cooldown_ticks`, `radius_blocks`, etc: performance and frequency  <\/p>\n<p>Example (summary):<\/p>\n<p>&#8220;`yml<br \/>\nmodules:<br \/>\n  dynamic_light:<br \/>\n    enabled: true<br \/>\n    tick_period: 3<br \/>\n    light_level: 15<br \/>\n    place_at: &#8220;FEET&#8221;<br \/>\n    water_extinguish: true<br \/>\n    items: [TORCH, LANTERN, GLOWSTONE]<\/p>\n<p>  cave_quake:<br \/>\n    enabled: true<br \/>\n    tick_period: 60<br \/>\n    cooldown_ticks: 1200<br \/>\n    chance_per_check: 0.02<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\udde0 Performance (tips)<\/p>\n<p>If you want it more \u201clightweight\u201d:<\/p>\n<p>* Increase `tick_period` (fewer checks)<br \/>\n* Increase `cooldown_ticks` (fewer events)<br \/>\n* Lower `chance_per_check`<br \/>\n* Lower radii (`radius_blocks`, `sample_radius`)<br \/>\n* Disable particles (`warning_particles`, `particle_on_merge`, `drip_particles`)  <\/p>\n<p>&#8212;<\/p>\n<p>## \u2705 Compatibility<\/p>\n<p>* Designed for **Paper** (recommended).<br \/>\n* Should work on compatible forks (Purpur, etc).  <\/p>\n<p>> Note: if you use pure Spigot, some modern APIs may vary depending on build. Paper is the most stable for these kinds of features.  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udce6 Installation<\/p>\n<p>1. Download the `.jar`<br \/>\n2. Place it in `\/plugins`<br \/>\n3. Restart the server<br \/>\n4. Adjust `config.yml`<br \/>\n5. (Optional) `\/logiccrafft reload` if you added a reload command (if applicable)  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd27 Permissions \/ Commands<\/p>\n<p>\/logiccrafft reload<br \/>\n* Permission: `logiccrafft.admin`  <\/p>\n<p>&#8212;<\/p>\n<p>## \u2753 FAQ<\/p>\n<p>**Why do some modules \u201cnot always feel\u201d active?**<br \/>\nBecause they use `chance_per_check` + `cooldown_ticks`. It\u2019s not constant\u2014intentionally immersive, not spammy.  <\/p>\n<p>**Can I disable things per world?**<br \/>\nYes: `disabled_worlds: [ world_nether, world_the_end ]` in each module.  <\/p>\n<p>**Can the quake last longer?**<br \/>\nYes: adjust in `screen_shake`:  <\/p>\n<p>* Longer duration: increase `shakes` and\/or `interval_ticks`<br \/>\n* More intensity: increase `strength` (carefully)  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcdd Changelog (template)<\/p>\n<p>**v1.0**<\/p>\n<p>* Added: Wet Boots module<br \/>\n* Improved: Dynamic Light placement\/behavior<br \/>\n* Tweaks: Cave Quake tuning &#038; configs<br \/>\n* Fixes: general stability  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\udde9 Credits<\/p>\n<p>* Inspired by \u201cvanilla+\u201d and QoL<br \/>\n* Thanks to the community for feedback\/testing \u2764\ufe0f  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>LogicCraft adds \u201cvanilla+\u201d enhancements focused on immersion and quality of life: dynamic lighting with items, smarter sand\/gravel physics, XP fusion, biome titles, oxygen bottles, cave tremors, ambient drips, quick campfire cooking, door synchronization,<\/p>\n","protected":false},"featured_media":95252,"template":"","meta":{"_minecraft_slug":"logiccraft","_minecraft_project_id":"DrCLi50H","_minecraft_author":"KinkinxD","_minecraft_license":"MIT","_minecraft_downloads":153,"_minecraft_follows":4,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"logiccraft.zip","_minecraft_size_bytes":748468,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-16T13:25:19.002472Z","_minecraft_date_created":"2026-01-25T00:39:43.772518Z","_minecraft_date_modified":"2026-03-13T05:44:49.995708Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/logiccraft","_minecraft_icon_attachment_id":95252,"_minecraft_imported_at":"2026-06-05T10:54:52+00:00","_minecraft_import_hash":"e34e789c245b5601dc6caa10b57e54c8","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[89,127,128,129,91,92],"mod_loader":[132,133,134],"minecraft_version":[102,62,37,40,41,73,74,38,78,79,80,81,82,83],"class_list":["post-95251","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-storage","mod_category-utility","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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