{"id":94926,"date":"2026-06-05T13:26:45","date_gmt":"2026-06-05T10:26:45","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/lobbylimbomanager\/"},"modified":"2026-06-05T13:26:45","modified_gmt":"2026-06-05T10:26:45","slug":"lobbylimbomanager","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/lobbylimbomanager\/","title":{"rendered":"LobbyLimbo Manager"},"content":{"rendered":"<p>![LobbyLimboManager Banner](https:\/\/cdn.modrinth.com\/data\/cached_images\/71f09a641b11c2bacdf87ffbb6f0255fe51c687e.png)<br \/>\n# LobbyLimboManager<\/p>\n<p>High-performance lobby and limbo management plugin for BungeeCord and Velocity networks.<\/p>\n<p>Designed for scalability, reliability, and smooth player routing across multi-server environments.<\/p>\n<p>## Overview<\/p>\n<p>LobbyLimboManager handles player distribution, fallback logic, and queue management at the proxy level.<\/p>\n<p>* Automatically routes players to available lobbies<br \/>\n* Uses limbo servers to keep players connected when needed<br \/>\n* Includes a built-in queue system for full or unavailable lobbies<br \/>\n* Fully configurable behavior<br \/>\n* Works on both Velocity and BungeeCord<\/p>\n<p>## Features<\/p>\n<p>### Smart Routing<\/p>\n<p>Automatically sends players to the most suitable lobby based on configurable strategies:<\/p>\n<p>* Least players<br \/>\n* Random selection<br \/>\n* Round-robin distribution<\/p>\n<p>### Limbo &#038; Fallback System<\/p>\n<p>Prevents unnecessary disconnections when lobbies are not available.<\/p>\n<p>* Sends players to limbo servers when needed<br \/>\n* Keeps players connected during downtime<br \/>\n* Smoothly redirects back to lobbies when available<\/p>\n<p>### Queue System<\/p>\n<p>Handles full or unavailable lobbies efficiently.<\/p>\n<p>* Automatic queue handling<br \/>\n* Sends players when space becomes available<br \/>\n* Prevents connection spam and failed joins<\/p>\n<p>### Multiple Servers Support<\/p>\n<p>Built for flexible network setups.<\/p>\n<p>* Multiple lobby servers<br \/>\n* Multiple limbo servers<br \/>\n* Dynamic routing between them<\/p>\n<p>### Fully Configurable<\/p>\n<p>Customize behavior to fit your network.<\/p>\n<p>* Routing modes<br \/>\n* Server limits<br \/>\n* Fallback behavior<br \/>\n* Queue system<\/p>\n<p>Supports live reload with:<\/p>\n<p>&#8220;`<br \/>\n\/llm reload<br \/>\n&#8220;`<\/p>\n<p>## Commands<\/p>\n<p>* `\/lobby`, `\/hub` \u2192 Sends the player to an available lobby<br \/>\n* `\/llm reload` \u2192 Reloads plugin configuration (Warning: nvm, it works)<\/p>\n<p>## Permissions<\/p>\n<p>* `lobbylimbomanager.command.lobby` \u2192 Access to the \/lobby and \/hub commands<br \/>\n* `lobbylimbomanager.admin` \u2192 Access to administrative commands<\/p>\n<p>## Installation<\/p>\n<p>1. Download the latest release<br \/>\n2. Place the `.jar` in your proxy plugins folder<br \/>\n3. Start your proxy<br \/>\n4. Edit the generated configuration if needed<\/p>\n<p>## Compatibility<\/p>\n<p>* Velocity<br \/>\n* BungeeCord<br \/>\n* Waterfall (Not tested, but expected to work)<\/p>\n<p>## Config.yaml Example<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>&#8220;`<br \/>\n# ============================================================<br \/>\n# LobbyLimboManager Configuration<br \/>\n# ============================================================<br \/>\n# This file controls how players are routed between lobby and<br \/>\n# limbo servers on BungeeCord, Waterfall, and Velocity proxies.<br \/>\n#<br \/>\n# IMPORTANT: Server names listed below must match the names<br \/>\n# defined in your proxy configuration EXACTLY.<br \/>\n# They are NOT case-sensitive in this file, but must exist.<br \/>\n# ============================================================<\/p>\n<p># &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# Config Version<br \/>\n# &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n# This value is managed by the plugin. Do not modify it.<br \/>\n# Changing it may reset your configuration on next reload.<br \/>\nconfig-version: 1<\/p>\n<p># ============================================================<br \/>\n# LOBBY SERVERS<br \/>\n# ============================================================<br \/>\n# List all lobby servers that players can be sent to.<br \/>\n# These are the main servers players join when logging in or<br \/>\n# being recovered from a kick.<br \/>\n#<br \/>\n# NOTE: Names MUST match the servers defined in your proxy<br \/>\n#       configuration (e.g. BungeeCord config.yml or Velocity<br \/>\n#       velocity.toml). The plugin looks up servers by these<br \/>\n#       names at runtime.<br \/>\nlobbies:<br \/>\n  servers:<br \/>\n    &#8211; lobby1<br \/>\n    &#8211; lobby2<br \/>\n    &#8211; lobby3<\/p>\n<p># ============================================================<br \/>\n# LIMBO SERVERS<br \/>\n# ============================================================<br \/>\n# Limbo servers are lightweight holding servers used when no<br \/>\n# lobbies are available or a player is queued.<br \/>\n#<br \/>\n# NOTE: A server listed here should NOT also be listed under<br \/>\n#       lobbies. The plugin will ignore overlapping names in<br \/>\n#       limbo selection.<br \/>\nlimbos:<br \/>\n  servers:<br \/>\n    &#8211; limbo1<br \/>\n    &#8211; limbo2<\/p>\n<p># ============================================================<br \/>\n# SELECTION MODES<br \/>\n# ============================================================<br \/>\n# Controls how the plugin chooses which server to send a<br \/>\n# player to.<br \/>\nmodes:<\/p>\n<p>  # Lobby Selection Mode<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Determines how a lobby is chosen when a player needs one.<br \/>\n  #<br \/>\n  # Valid values:<br \/>\n  #   ROUND_ROBIN   &#8211; Cycles through lobbies in order.<br \/>\n  #                   Example: lobby1 -> lobby2 -> lobby3 -> lobby1<br \/>\n  #   RANDOM        &#8211; Picks a random available lobby.<br \/>\n  #   LEAST_PLAYERS &#8211; Picks the lobby with the lowest player<br \/>\n  #                   count at that moment.<br \/>\n  lobby-mode: ROUND_ROBIN<\/p>\n<p>  # Limbo Selection Mode<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Determines how a limbo server is chosen.<br \/>\n  #<br \/>\n  # Valid values:<br \/>\n  #   FALLBACK    &#8211; Limbos are ONLY used when no lobby is<br \/>\n  #                 available. This is the recommended default.<br \/>\n  #   ROUND_ROBIN &#8211; Rotates through limbo servers independently.<br \/>\n  #   STANDALONE  &#8211; Limbo servers are never used automatically.<br \/>\n  #                 They must be targeted manually.<br \/>\n  limbo-mode: FALLBACK<\/p>\n<p># ============================================================<br \/>\n# FALLBACK SETTINGS<br \/>\n# ============================================================<br \/>\n# Controls what happens when a player is kicked from a server.<br \/>\n#<br \/>\n# Fallback Flow (in order):<br \/>\n#   1. If kick message contains a no-fallback keyword, the<br \/>\n#      player is disconnected (no recovery attempted).<br \/>\n#   2. If fallback-to-lobby is enabled, the plugin tries to<br \/>\n#      find another available lobby.<br \/>\n#   3. If no lobby is available and fallback-to-limbo is<br \/>\n#      enabled, the player is sent to a limbo server.<br \/>\n#   4. If nothing is available, the kick proceeds normally.<br \/>\nfallback:<\/p>\n<p>  # Enable fallback to another lobby when a player is kicked.<br \/>\n  # Set to false if you want kicked players to disconnect<br \/>\n  # instead of being moved to another lobby.<br \/>\n  fallback-to-lobby-enabled: true<\/p>\n<p>  # Enable fallback to limbo when no lobbies are available.<br \/>\n  # If both this and fallback-to-lobby are false, kicked<br \/>\n  # players will simply be disconnected.<br \/>\n  fallback-to-limbo-enabled: true<\/p>\n<p>  # Server Fallback Control<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Controls which servers are allowed to trigger fallback.<br \/>\n  #<br \/>\n  # Mode: allow<br \/>\n  #   Only servers listed below PLUS all lobby servers can<br \/>\n  #   trigger fallback. All other servers will disconnect<br \/>\n  #   players on kick.<br \/>\n  #<br \/>\n  # Mode: deny<br \/>\n  #   Servers listed below will NEVER trigger fallback.<br \/>\n  #   All other servers (including lobbies) will trigger<br \/>\n  #   fallback normally.<br \/>\n  servers-fallback-disabled:<br \/>\n    mode: deny<br \/>\n    servers:<br \/>\n      &#8211; creative<\/p>\n<p>  # Kick Message No-Fallback Keywords<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n  # If a kick message contains any of these keywords (case<br \/>\n  # insensitive), the plugin will NOT attempt fallback.<br \/>\n  # This is useful for bans, manual kicks, or anti-cheat<br \/>\n  # disconnects where moving the player is undesirable.<br \/>\n  #<br \/>\n  # Examples of common keywords:<br \/>\n  #   banned      &#8211; Prevents banned players from rejoining<br \/>\n  #   kicked by   &#8211; Prevents staff kicks from triggering fallback<br \/>\n  #   timed out   &#8211; Connection issues usually don&#8217;t need fallback<br \/>\n  kick-message-nofallback:<br \/>\n    &#8211; banned<br \/>\n    &#8211; kicked by<br \/>\n    &#8211; timed out<br \/>\n    &#8211; disconnect.spam<br \/>\n    &#8211; flying<\/p>\n<p># ============================================================<br \/>\n# QUEUE SETTINGS<br \/>\n# ============================================================<br \/>\n# When all lobbies are full, players are placed in a queue.<br \/>\n# These settings control how and when they are released.<br \/>\nqueue:<\/p>\n<p>  # Dispatch Attempt Threshold<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Number of consecutive successful health checks a lobby<br \/>\n  # must pass before it is considered READY for queue dispatch.<br \/>\n  #<br \/>\n  # This works together with health-check-interval:<br \/>\n  #   If health-check-interval = 30 and this value = 2,<br \/>\n  #   a newly started lobby must be healthy for 60 seconds<br \/>\n  #   before queued players are sent to it.<br \/>\n  #<br \/>\n  # WARNING: Setting this too low (e.g. 1) may send players to<br \/>\n  #          lobbies that are still warming up, causing join<br \/>\n  #          failures. Setting it too high delays recovery.<br \/>\n  #<br \/>\n  # Recommended: 1-3 for quick recovery, 3-5 for stability.<br \/>\n  dispatch-attempt-threshold: 1<\/p>\n<p># ============================================================<br \/>\n# GENERAL SETTINGS<br \/>\n# ============================================================<br \/>\nsettings:<\/p>\n<p>  # Health Check Interval (seconds)<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n  # How often the plugin pings all configured servers to check<br \/>\n  # if they are online, full, or offline.<br \/>\n  #<br \/>\n  # Trade-off: Lower values detect crashes faster but increase<br \/>\n  # network load. Higher values are lighter but slower to<br \/>\n  # react.<br \/>\n  #<br \/>\n  # Recommended: 30 for small networks, 60 for large networks.<br \/>\n  health-check-interval: 30<\/p>\n<p>  # Failed Server Retry Interval (seconds)<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # When a server fails a health check, it is marked as failed<br \/>\n  # and will not be selected for routing until this time has<br \/>\n  # passed AND it passes a new health check.<br \/>\n  #<br \/>\n  # This prevents repeatedly sending players to a crashed<br \/>\n  # server.<br \/>\n  failed-server-retry-seconds: 60<\/p>\n<p>  # Attempt Expiry (seconds)<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n  # How long the plugin remembers that it already tried to<br \/>\n  # send a specific player to a specific server.<br \/>\n  #<br \/>\n  # This prevents infinite loops: if a player fails to connect<br \/>\n  # to lobby1, the plugin won&#8217;t try lobby1 again for this<br \/>\n  # duration. After expiry, it can be retried.<br \/>\n  attempt-expiry-seconds: 30<\/p>\n<p>  # Queue Dispatch Interval (milliseconds)<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Minimum time between queue processing cycles.<br \/>\n  #<br \/>\n  # Lower values move players faster but increase CPU usage.<br \/>\n  # The plugin will still respect server capacity and readiness.<br \/>\n  queue-dispatch-interval: 2000<\/p>\n<p>  # Queue Waiting Message Interval (milliseconds)<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # How often queued players receive a waiting message.<br \/>\n  # Set to 0 to disable waiting messages entirely.<br \/>\n  queue-waiting-interval: 5000<\/p>\n<p>  # Debug Mode<br \/>\n  # &#8212;&#8212;&#8212;-<br \/>\n  # When enabled, the plugin prints detailed state transitions,<br \/>\n  # routing decisions, and queue activity to the console.<br \/>\n  #<br \/>\n  # WARNING: This generates a LOT of output. Only enable when<br \/>\n  #          troubleshooting. Disable for production.<br \/>\n  debug: false<\/p>\n<p>  # Server Player Limits<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Defines the maximum number of players each server can hold.<br \/>\n  # This is used to determine if a lobby is FULL and to decide<br \/>\n  # how many queued players can be dispatched.<br \/>\n  #<br \/>\n  # Valid values for each server:<br \/>\n  #   -1  = Unlimited. The server is never marked FULL.<br \/>\n  #    0  = Auto-detect. The plugin pings the server to read<br \/>\n  #         its max-player value (from server.properties or<br \/>\n  #         the server&#8217;s own configuration).<br \/>\n  #   >0  = Fixed limit. The server is marked FULL when its<br \/>\n  #         online player count reaches this number.<br \/>\n  #<br \/>\n  # Example: A survival server with 50 slots should be set to<br \/>\n  #          50 so the plugin knows when it is full.<br \/>\n  server-limits:<br \/>\n    lobby1: 100<br \/>\n    lobby2: 100<br \/>\n    lobby3: 100<\/p>\n<p># ============================================================<br \/>\n# MESSAGES<br \/>\n# ============================================================<br \/>\n# All messages shown to players support Minecraft color codes<br \/>\n# using the &#8216;&#038;&#8217; symbol (e.g. &#038;a = green, &#038;c = red).<br \/>\n#<br \/>\n# Available placeholders:<br \/>\n#   %server%   &#8211; Replaced with the target server name<br \/>\n#   %player%   &#8211; Replaced with the player&#8217;s name<br \/>\n#   %position% &#8211; The player&#8217;s position in the queue<br \/>\n#   %total%    &#8211; The total number of players in the queue<br \/>\n#<br \/>\n# NOTE: Placeholders only work in messages that reference them.<br \/>\n#       Using an unsupported placeholder will leave the raw<br \/>\n#       text in the message.<br \/>\nmessages:<\/p>\n<p>  # Shown when a player is successfully connected to a lobby.<br \/>\n  connect-lobby: &#8220;&#038;aConnecting you to lobby &#038;e%server%&#038;a&#8230;&#8221;<\/p>\n<p>  # Shown when a player is sent to a limbo server.<br \/>\n  connect-limbo: &#8220;&#038;eConnecting you to limbo server &#038;7%server%&#038;e&#8230;&#8221;<\/p>\n<p>  # Shown when a player is kicked and moved to a fallback lobby.<br \/>\n  fallback-lobby: &#8220;&#038;eThe server you were on became unavailable. Moving you to &#038;a%server%&#038;e&#8230;&#8221;<\/p>\n<p>  # Shown when a player is kicked and moved to a fallback limbo.<br \/>\n  fallback-limbo: &#8220;&#038;cAll lobbies are full or unavailable. Moving you to limbo &#038;7%server%&#038;c&#8230;&#8221;<\/p>\n<p>  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Error \/ Status Messages<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  no-lobby-available: &#8220;&#038;cNo lobby servers are currently available. Please try again later.&#8221;<br \/>\n  no-limbo-available: &#8220;&#038;cNo limbo servers are currently available. Please try again later.&#8221;<br \/>\n  no-server-available: &#8220;&#038;cNo servers are currently available. Please try again later.&#8221;<br \/>\n  server-not-found: &#8220;&#038;cThe target server could not be found.&#8221;<br \/>\n  already-connecting: &#8220;&#038;cYou are already being connected to a server.&#8221;<br \/>\n  command-player-only: &#8220;&#038;cThis command can only be used by players.&#8221;<br \/>\n  already-in-lobby: &#8220;&#038;cYou are already connected to a lobby server.&#8221;<\/p>\n<p>  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # Queue Messages<br \/>\n  # &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n  # These messages are sent automatically by the queue system.<br \/>\n  queue-position: &#8220;&#038;eYou are in position &#038;c%position% &#038;eof &#038;c%total% &#038;ein the queue.&#8221;<br \/>\n  queue-join: &#8220;&#038;cAll lobbies are full. You have been added to the queue.&#8221;<br \/>\n  queue-waiting: &#8220;&#038;eYou are in the queue. Position: &#038;c%position%&#038;e of &#038;c%total%&#038;e. Please wait&#8230;&#8221;<br \/>\n  lobby-available: &#8220;&#038;aA lobby is now available! Connecting you to &#038;e%server%&#038;a&#8230;&#8221;<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<p>## Notes<\/p>\n<p>* Designed for stability and long-term usage<br \/>\n* Suitable for both small and large networks<br \/>\n* Focused on reliable routing and clean behavior<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lobby and limbo manager for BungeeCord and Velocity with smart fallback, queue system, and automatic player routing across servers.<\/p>\n","protected":false},"featured_media":94927,"template":"","meta":{"_minecraft_slug":"lobbylimbomanager","_minecraft_project_id":"q7l7u4o7","_minecraft_author":"Hall127","_minecraft_license":"Apache-2.0","_minecraft_downloads":5,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"lobbylimbomanager.zip","_minecraft_size_bytes":406718,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T12:16:49.535463Z","_minecraft_date_created":"2026-05-08T01:32:06.357847Z","_minecraft_date_modified":"2026-05-04T22:02:18.831965Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/lobbylimbomanager","_minecraft_icon_attachment_id":94927,"_minecraft_imported_at":"2026-06-05T10:26:45+00:00","_minecraft_import_hash":"593963db9a9b6e805062a9d6ded39689","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[894,126,90,92,985,992],"mod_loader":[895,986,993],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-94926","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bungeecord","mod_category-management","mod_category-optimization","mod_category-utility","mod_category-velocity","mod_category-waterfall","mod_loader-bungeecord","mod_loader-velocity","mod_loader-waterfall","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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