{"id":93835,"date":"2026-06-05T11:49:32","date_gmt":"2026-06-05T08:49:32","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/light-level-2025\/"},"modified":"2026-06-05T11:49:32","modified_gmt":"2026-06-05T08:49:32","slug":"light-level-2025","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/light-level-2025\/","title":{"rendered":"Light Level 2025"},"content":{"rendered":"<div style=\"display: inline\">\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/badge\/Minecraft-25w37a-white\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/badge\/Fabric_Loader-0.17.2-white\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/badge\/Fabric_API-0.133.6%2B1.21.9-white\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/github\/actions\/workflow\/status\/dark-lion-jp\/light-level-2025\/build.yml?branch=main\">\n<\/div>\n<p># Light Level 2025<\/p>\n<p>Press **F9** to see the block light levels.<\/p>\n<p>Inspired by LightLevel By parzivail, with<br \/>\nsome improvements implemented.<\/p>\n<p>![Screenshot for Over World](https:\/\/raw.githubusercontent.com\/dark-lion-jp\/light-level-2025\/refs\/heads\/main\/src\/main\/resources\/assets\/light_level_2025\/screenshot-for-overworld.png)<\/p>\n<p>## Dependencies<\/p>\n<p>You can find the dependencies in the description of each release.<\/p>\n<p>&#8211; **Fabric Loader**<br \/>\n  Download from fabricmc.net<\/p>\n<p>&#8211; **Fabric API**<br \/>\n  Download from modrinth<br \/>\n  View source on GitHub<\/p>\n<p>## Features<\/p>\n<p>### Dimension-Specific Color Coding<\/p>\n<p>The colors used to represent the light levels can be customized in `config\/light-level-2025.yaml` as<br \/>\nhex color codes.<\/p>\n<p>#### Overworld<\/p>\n<p>&#8211; **Hostile mobs cannot spawn**<br \/>\n    &#8211; color: green<br \/>\n    &#8211; conditions:<br \/>\n        &#8211; block light >= 1<br \/>\n    &#8211; config field: `text.color.safe`<\/p>\n<p>&#8211; **Hostile mobs can spawn at night**<br \/>\n    &#8211; color: yellow<br \/>\n    &#8211; conditions:<br \/>\n        &#8211; block light = 0<br \/>\n        &#8211; sky light >= 8<br \/>\n    &#8211; config field: `text.color.warning`<\/p>\n<p>&#8211; **Hostile mobs can always potentially spawn**<br \/>\n    &#8211; color: red<br \/>\n    &#8211; conditions:<br \/>\n        &#8211; block light = 0<br \/>\n        &#8211; sky light <= 7\n    - config field: `text.color.danger`\n\n#### The Nether\n\n- **Mobs cannot spawn**\n    - color: green\n    - conditions:\n        - block light >= 12<br \/>\n    &#8211; config field: `text.color.safe`<\/p>\n<p>&#8211; **Mobs can always potentially spawn**<br \/>\n    &#8211; color: red<br \/>\n    &#8211; conditions:<br \/>\n        &#8211; block light <= 11\n    - config field: `text.color.danger`\n\n#### The End\n\n- **Mobs cannot spawn**\n    - color: green\n    - conditions:\n        - block light >= 1<br \/>\n    &#8211; config field: `text.color.safe`<\/p>\n<p>&#8211; **Mobs can always potentially spawn**<br \/>\n    &#8211; color: red<br \/>\n    &#8211; conditions:<br \/>\n        &#8211; block light = 0<br \/>\n    &#8211; config field: `text.color.danger`<\/p>\n<p>### Adjustable Text Height<\/p>\n<p>If a block that doesn&#8217;t have a collision box is above the target block and its appearance<br \/>\nobstructs the text, the light<br \/>\nlevel will be shown above its visual.<\/p>\n<p>### Debug Mode<\/p>\n<p>Press **F3** to show both the block light and the sky light levels.<\/p>\n<p>## Technical Features<\/p>\n<p>### Block Exclusion Conditions<\/p>\n<p>The rendering on a target block will be skipped if:<\/p>\n<p>&#8211; The target block is one of the following (config field: `block.blacklist`):<br \/>\n    &#8211; `minecraft:air`<br \/>\n    &#8211; `minecraft:barrier`<br \/>\n    &#8211; `minecraft:bedrock`<br \/>\n    &#8211; `minecraft:chain_command_block`<br \/>\n    &#8211; `minecraft:command_block`<br \/>\n    &#8211; `minecraft:end_portal`<br \/>\n    &#8211; `minecraft:nether_portal`<br \/>\n    &#8211; `minecraft:repeating_command_block`<\/p>\n<p>&#8211; The target block is not opaque and visually transparent.<br \/>\n    &#8211; Examples Excluded:<br \/>\n        &#8211; `minecraft:glass`<br \/>\n        &#8211; `minecraft:ice`<br \/>\n    &#8211; Examples Not Excluded:<br \/>\n        &#8211; `minecraft:glowstone`<br \/>\n        &#8211; `minecraft:packed_ice`<\/p>\n<p>&#8211; The target block does not have a full square top surface.<br \/>\n    &#8211; Examples Excluded:<br \/>\n        &#8211; bottom slabs<br \/>\n        &#8211; right-side-up stairs<br \/>\n    &#8211; Examples Not Excluded:<br \/>\n        &#8211; top slabs<br \/>\n        &#8211; up-side-down stairs<\/p>\n<p>&#8211; A block above the target block has a collision shape.<br \/>\n    &#8211; Examples Excluded:<br \/>\n        &#8211; `minecraft:ladder`<br \/>\n        &#8211; `minecraft:snow` (layers count >= 2)<br \/>\n    &#8211; Examples Not Excluded:<br \/>\n        &#8211; `minecraft:vine`<br \/>\n        &#8211; `minecraft:snow` (layers count = 1)<\/p>\n<p>### Caching<\/p>\n<p>This mod caches information about block positions and the text to be rendered, storing it in memory<br \/>\nfor faster access.<\/p>\n<p>By setting the cache update frequency in frames, the update rate automatically adjusts based on<br \/>\nFPS \u2014 updating more frequently in high-FPS environments and less frequently in low-FPS environments.<\/p>\n<p>You can change the update frequency via `cache.update_interval_frames` in the config file.<\/p>\n<p>### Rendering Culling<\/p>\n<p>This mod does not render the light level for a target block that is invisible to the player.<\/p>\n<p>## Configuration<\/p>\n<p>You can customize the mod behavior via `config\/light-level-2025.yaml`.<\/p>\n<p>&#8211; `render_distance`<br \/>\n    &#8211; `horizontal`: Maximum horizontal distance for rendering<br \/>\n        &#8211; Default: `16`<br \/>\n    &#8211; `vertical`: Maximum vertical distance for rendering<br \/>\n        &#8211; Default: `4`<\/p>\n<p>&#8211; `block`<br \/>\n    &#8211; `blacklist`: Blocks to exclude from rendering<br \/>\n        &#8211; Default:<br \/>\n            &#8211; `minecraft:air`<br \/>\n            &#8211; `minecraft:barrier`<br \/>\n            &#8211; `minecraft:bedrock`<br \/>\n            &#8211; `minecraft:chain_command_block`<br \/>\n            &#8211; `minecraft:command_block`<br \/>\n            &#8211; `minecraft:end_portal`<br \/>\n            &#8211; `minecraft:nether_portal`<br \/>\n            &#8211; `minecraft:repeating_command_block`<br \/>\n    &#8211; `whitelist`: Blocks to include in rendering<br \/>\n        &#8211; Default:<br \/>\n            &#8211; `minecraft:mud`<br \/>\n            &#8211; `minecraft:slime_block`<br \/>\n            &#8211; `minecraft:soul_sand`<\/p>\n<p>&#8211; `text`<br \/>\n    &#8211; `color`:<br \/>\n        &#8211; `safe`: Light level where hostile mobs cannot spawn<br \/>\n            &#8211; Default: `40FF40`<br \/>\n        &#8211; `warning`: Light level where hostile mobs can spawn at night in Overworld<br \/>\n            &#8211; Default: `FFFF40`<br \/>\n        &#8211; `danger`: Light level where hostile mobs can always potentially spawn<br \/>\n            &#8211; Default: `FF4040`<br \/>\n        &#8211; `neutral`: Display color for unknown or unsupported dimensions<br \/>\n            &#8211; Default: `FFFFFF`<br \/>\n    &#8211; `scale`:<br \/>\n        &#8211; `normal`: Text size for normal state<br \/>\n            &#8211; Default: `0.03125`<br \/>\n        &#8211; `debug`: Text size for debug screen<br \/>\n            &#8211; Default: `0.020833334`<br \/>\n    &#8211; `offset_y_base`: Height to offset the text from the block<br \/>\n        &#8211; Default: `0.1`<br \/>\n    &#8211; `hide_safe`: Hides light level values that are considered &#8220;safe&#8221;<br \/>\n        &#8211; Default: `false`<\/p>\n<p>&#8211; `cache`<br \/>\n    &#8211; `update_interval_frames`: Frequency in frames to update the block cache<br \/>\n        &#8211; Default: `20`<\/p>\n<p>## Contribution<\/p>\n<p>We welcome contributions from the community!<\/p>\n<p>To contribute, please fork the repository and create a pull request on GitHub.<br \/>\nWe appreciate your help in making this project even better!<\/p>\n<p>Please note that when we use a LLM for code proofreading, aspects of the code might change.<br \/>\nThis isn&#8217;t a reflection of any dissatisfaction or shortcomings with your original code.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>displays block-light level on top of the solid 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