{"id":90244,"date":"2026-06-05T06:39:01","date_gmt":"2026-06-05T03:39:01","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/kh-economy\/"},"modified":"2026-06-05T06:39:01","modified_gmt":"2026-06-05T03:39:01","slug":"kh-economy","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/kh-economy\/","title":{"rendered":"KH Economy"},"content":{"rendered":"<p># KH Economy Datapack<\/p>\n<p>## Overview<br \/>\n&#8211; Video Tutorial: https:\/\/www.youtube.com\/watch?v=8Eycf-jzFbY (Updated version coming soon)<br \/>\n&#8211; Optional Fabric Mod for simplified commands: https:\/\/modrinth.com\/mod\/kh-economy-commands<br \/>\n&#8211; Command Note: This mod removes \/trigger requirement (e.g., `\/trigger pay set <amount>` becomes `\/pay <amount>`)<br \/>\n&#8211; If you find something not working please bring into to me on discord. <\/p>\n<p>## Compatibility<br \/>\n&#8211; Works with vanilla Minecraft and all mod loaders (Forge, Fabric, etc.)<br \/>\n&#8211; Server-side only &#8211; players don&#8217;t need to download anything<br \/>\n&#8211; Compatible with Geyser for cross-platform play<br \/>\n&#8211; Works in single-player and multiplayer worlds<br \/>\n&#8211; Uses only vanilla mechanics<br \/>\n&#8211; Compatible with any shop mods\/datapacks using physical items<br \/>\n&#8211; Compatibility with RPGCoins https:\/\/modrinth.com\/datapack\/rpgcoins (`\/trigger toggleCopperCoins`, `\/trigger toggleIronCoins`, and `\/trigger toggleGoldCoins` to turn on Treasurer job needed find below)<\/p>\n<p>Discord made for this mod, if you need to contact me feel free. https:\/\/discord.gg\/KeddsfSPeP<br \/>\n## Core Features<br \/>\n&#8211; Realtor Job allows full control of buying\/selling chunks with open parties and claims<br \/>\n&#8211; Control which economy features are enabled or disabled on your server. All features are enabled by default.(Lottery, Blackjack, Emerald and\/or Diamond banking<br \/>\n&#8211; Scoreboard-based currency system with emerald\/diamond banking<br \/>\n&#8211; Pay players within 5 blocks proximity<br \/>\n&#8211; Mailbox system for sending money to offline players<br \/>\n&#8211; Dynamic stock market tied to job performance<br \/>\n&#8211; Built-in anti-cheat for all jobs<br \/>\n&#8211; Automated sunset payment system<br \/>\n&#8211; 12 skill trees with progression-based earnings<br \/>\n&#8211; Admin-controlled economy management (Treasurer role)<br \/>\n&#8211; Events system for all skill trees<br \/>\n&#8211; Social status ranks (Peasant, Commoner, Noble, Royal)<br \/>\n&#8211; Lottery system with adjustable odds<br \/>\n&#8211; Smart automated calculations for all systems<\/p>\n<p>## Economic Systems<\/p>\n<p>### Banking &#038; Currency<br \/>\n&#8211; Withdraw\/deposit emeralds or diamonds with adjustable values<br \/>\n&#8211; Default values: Diamonds = 100, Emeralds = 20<br \/>\n&#8211; Configurable tax rates on transactions (default 5%)<br \/>\n&#8211; City bank for community funds<\/p>\n<p>**Player Commands:**<br \/>\n&#8211; `\/trigger WithdrawDiamonds set <amount>`<br \/>\n&#8211; `\/trigger WithdrawEmeralds set <amount>`<br \/>\n&#8211; `\/trigger DepositDiamonds set <amount>`<br \/>\n&#8211; `\/trigger DepositEmeralds set <amount>`<br \/>\n&#8211; `\/trigger pay set <amount>` &#8211; Send money to nearest player (5 block range)<\/p>\n<p>### Mailbox System<br \/>\nSend money to any player, even while offline. Supports up to 300 players.<\/p>\n<p>**Player Commands:**<br \/>\n&#8211; `\/trigger mailboxCreate` &#8211; Create your mailbox<br \/>\n&#8211; `\/trigger mailCheck` &#8211; Check incoming mail<br \/>\n&#8211; `\/trigger mailSend set <mailbox#>` &#8211; Set recipient mailbox<br \/>\n&#8211; `\/trigger sendMoney set <amount>` &#8211; Send money to set mailbox<br \/>\n&#8211; `\/trigger mailClaim` &#8211; Claim received money<\/p>\n<p>**Admin Command:**<br \/>\n&#8211; `\/trigger mailAdminReset` &#8211; Reset all mailboxes (Treasurer only)<\/p>\n<p>### Stock Market<br \/>\nInvest in 12 profession-based stocks (Farmer, Miner, Rancher, Hunter, Fisher, Blacksmith, Lumber, Cook, Archer, Warrior, Alchemy, and Enchanter) with dynamic pricing.<\/p>\n<p>**Price Mechanics:**<br \/>\n&#8211; Daily updates at sunset based on worker productivity (XP earned)<br \/>\n&#8211; Every 1000 shares bought increases price by 1%<br \/>\n&#8211; Every 1000 shares sold decreases price by 1%<br \/>\n&#8211; Worker XP divided by 500 then added to share value<br \/>\n&#8211; If total XP is 1-99, stock reduces by 1%<br \/>\n&#8211; Stocks more easily decrease: 0-99 XP per day reduces stock by 1%<\/p>\n<p>**Market Events:**<br \/>\n&#8211; Minor events: Affect 2 stocks with small changes<br \/>\n&#8211; Moderate events: Affect 4 stocks with medium changes<br \/>\n&#8211; Major events: Affect 6 stocks with large changes<br \/>\n&#8211; Random occurrence every minute (not during sunset payment)<br \/>\n&#8211; News events: 10% chance per minute, affects 1 random stock<br \/>\n&#8211; All events can be positive or negative (50\/50 chance)<\/p>\n<p>**Market Conditions:**<br \/>\n&#8211; Bull Market: Randomly increases stocks by 1-5% at sunset<br \/>\n&#8211; Bear Market: Randomly decreases stocks by 1-5% at sunset<br \/>\n&#8211; Sideways Market: No fluctuations<br \/>\n&#8211; Each condition has 33% chance of occurring<\/p>\n<p>**Volatility Settings (Treasurer):**<br \/>\n&#8211; Low (1): 1% chance per minute, mostly minor\/moderate events<br \/>\n&#8211; Mild (2): 2% chance per minute, balanced distribution (default)<br \/>\n&#8211; High (3): 5% chance per minute, prioritizes moderate\/major events<\/p>\n<p>**Player Commands:**<br \/>\n&#8211; `\/trigger buy[skillname]Stock set <amount>` &#8211; Purchase shares<br \/>\n&#8211; `\/trigger sell[skillname]Stock set <amount>` &#8211; Sell shares<br \/>\n&#8211; `\/trigger give[skillname]Stock set <amount>` &#8211; Gift shares to nearest player (5 blocks)<br \/>\n&#8211; `\/trigger checkMyShares` &#8211; View your portfolio and total value<br \/>\n&#8211; `\/trigger checkMarketShares` &#8211; View all current share prices<\/p>\n<p>**Admin Commands:**<br \/>\n&#8211; `\/trigger setStockMax set <amount>` &#8211; Set maximum stock price<br \/>\n&#8211; `\/trigger setStockMin set <amount>` &#8211; Set minimum stock price<br \/>\n&#8211; `\/trigger setVolatility set <amount>` &#8211; Adjust market volatility (1-3)<\/p>\n<p>### Toggle Commands (Treasurer only):<br \/>\n&#8211; `\/trigger toggleDiamondBank` &#8211; Enable\/disable diamond banking<br \/>\n&#8211; `\/trigger toggleEmeraldBank` &#8211; Enable\/disable emerald banking<br \/>\n&#8211; `\/trigger toggleLottery` &#8211; Enable\/disable lottery system<br \/>\n&#8211; `\/trigger toggleBlackjack` &#8211; Enable\/disable blackjack game<\/p>\n<p>### Toggle Mechanics:<br \/>\n&#8211; Each toggle cycles between enabled (1) and disabled (2)<br \/>\n&#8211; When disabled, players cannot access that feature&#8217;s triggers<br \/>\n&#8211; Changes are announced server-wide<br \/>\n&#8211; Toggles persist through server restarts<\/p>\n<p>### Feature States:<br \/>\n&#8211; **Enabled (1):** Feature is active, players can use all related commands<br \/>\n&#8211; **Disabled (2):** Feature is locked, triggers are not enabled for players<\/p>\n<p>**Note:** Disabling a feature does not affect existing transactions or games in progress.<\/p>\n<p>### Lottery System<br \/>\nAutomated lottery with adjustable ticket price (default: $100).<\/p>\n<p>**Odds:**<br \/>\n&#8211; 40% &#8211; Lose bet (adds to jackpot)<br \/>\n&#8211; 20% &#8211; Lose Half (adds to jackpot)<br \/>\n&#8211; 15% &#8211; Money back<br \/>\n&#8211; 17.4% &#8211; Double your bet<br \/>\n&#8211; 5% &#8211; Triple your bet<br \/>\n&#8211; 2.6% &#8211; Quadruple your bet<br \/>\n&#8211; .1% &#8211; Jackpot win (85% to player, 15% to city bank)<\/p>\n<p>**Player Commands:**<br \/>\n&#8211; `\/trigger lotteryBet` &#8211; Buy one ticket at set price<br \/>\n&#8211; `\/trigger lotteryBetx5` &#8211; Buy 5 tickets in one game<\/p>\n<p>**Admin Command:**<br \/>\n&#8211; `\/trigger lotteryChangePrice set <amount>` &#8211; Adjust ticket price (Treasurer)<\/p>\n<p>## Skill Trees<\/p>\n<p>### Farming<br \/>\nEarn XP by harvesting crops.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Wheat, Potatoes, Carrots, Beetroot: 1 XP each<br \/>\n&#8211; Pumpkins, Melons: 2 XP each<\/p>\n<p>**Level Requirements:** 500\u2192600\u2192700\u2192800\u2192900\u21921000\u21921200\u21921400\u21921800 XP<\/p>\n<p>**Method:** Break crops and collect items<\/p>\n<p>### Mining<br \/>\nEarn XP by mining ores.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Coal\/Copper: 0.1 XP (0.2 XP for deepslate)<br \/>\n&#8211; Iron\/Redstone\/Lapis\/Gold: 1 XP (2 XP for deepslate)<br \/>\n&#8211; Diamond\/Emerald: 4 XP (6 XP for deepslate)<br \/>\n&#8211; Nether Gold: 1 XP<br \/>\n&#8211; Nether Quartz: 0.5 XP<br \/>\n&#8211; Ancient Debris: 10 XP<\/p>\n<p>**Level Requirements:** 200\u2192300\u2192400\u2192500\u2192600\u2192700\u2192700\u2192800\u2192900 XP<\/p>\n<p>**Method:** Break ores and collect items<\/p>\n<p>### Ranching<br \/>\nEarn XP by farming animals.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Breeding farm animals: 1 XP<br \/>\n&#8211; Collecting meat\/eggs: 1 XP + payment<br \/>\n&#8211; Rabbit Foot: 20 XP<br \/>\n&#8211; Wool: 3 pieces = 1 payment<br \/>\n&#8211; Eggs: No reward yet<\/p>\n<p>**Level Requirements:** 100\u2192200\u2192300\u2192400\u2192500\u2192600\u2192700\u2192800\u2192900 XP<\/p>\n<p>**Anti-Exploit:** 10-second cooldown after killing 2+ animals within 1 second<\/p>\n<p>**Method:** Kill animals, collect items, breed animals, shear sheep<\/p>\n<p>### Fishing<br \/>\nEarn XP by catching fish.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Cod\/Salmon: 1 XP<br \/>\n&#8211; Pufferfish: 2 XP<br \/>\n&#8211; Tropical Fish: 5 XP<\/p>\n<p>**Level Requirements:** 50\u2192100\u2192150\u2192200\u2192250\u2192300\u2192350\u2192400\u2192450 XP<\/p>\n<p>**Method:** Catch fish with fishing rod (rod must be actively used)<\/p>\n<p>### Archer<br \/>\nEarn XP by killing mobs with ranged weapons.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Weak Mobs (zombie, skeleton, spider, cave spider, creeper, husk, stray, drowned, silverfish, endermite, magma cube, zombified piglin): 1 XP<br \/>\n&#8211; Medium Mobs (witch, phantom, blaze, ghast, piglin, hoglin, shulker, guardian): 3 XP<br \/>\n&#8211; Strong Mobs (enderman, wither skeleton, piglin brute, zoglin, pillager, vindicator, ravager): 6 XP<br \/>\n&#8211; Semi-Boss Mobs (evoker, vex, elder guardian): 10 XP<br \/>\n&#8211; Boss Mobs (wither, ender dragon, warden): 50 XP<\/p>\n<p>**Level Requirements:** 50\u2192100\u2192150\u2192200\u2192300\u2192400\u2192500\u2192600\u2192700 XP<\/p>\n<p>**Method:** Kill mobs with ranged weapons (bow, crossbow, trident)<\/p>\n<p>### Warrior<br \/>\nEarn XP by killing mobs with melee weapons.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Weak Mobs (zombie, skeleton, spider, cave spider, creeper, husk, stray, drowned, silverfish, endermite, magma cube, zombified piglin): 1 XP<br \/>\n&#8211; Medium Mobs (witch, phantom, blaze, ghast, piglin, hoglin, shulker, guardian): 3 XP<br \/>\n&#8211; Strong Mobs (enderman, wither skeleton, piglin brute, zoglin, pillager, vindicator, ravager): 6 XP<br \/>\n&#8211; Semi-Boss Mobs (evoker, vex, elder guardian): 10 XP<br \/>\n&#8211; Boss Mobs (wither, ender dragon, warden): 50 XP<\/p>\n<p>**Level Requirements:** 50\u2192100\u2192150\u2192200\u2192300\u2192400\u2192500\u2192600\u2192700 XP<\/p>\n<p>**Method:** Kill mobs with melee weapons (sword, axe)<\/p>\n<p>### Hunter<br \/>\nEarn XP by hunting passive animals.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Small Game (rabbit, bee, bat, frog, tadpole, allay): 1 XP<br \/>\n&#8211; Medium Game (fox, ocelot, parrot, turtle, axolotl, armadillo, squid, glow squid): 2 XP<br \/>\n&#8211; Large Game (wolf, polar bear, panda, strider): 3 XP<\/p>\n<p>**Level Requirements:** 50\u2192100\u2192150\u2192200\u2192300\u2192400\u2192500\u2192600\u2192700 XP<\/p>\n<p>**Method:** Kill animals<\/p>\n<p>### Blacksmith<br \/>\nEarn XP by crafting equipment. Bonus: Grants Minecraft XP (earned XP \u00d7 level \u00d7 2).<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Iron equipment: 1 XP<br \/>\n&#8211; Gold equipment: 2 XP<br \/>\n&#8211; Diamond equipment: 3 XP<br \/>\n&#8211; Netherite equipment: 4 XP<\/p>\n<p>**Valid Items:** Helmet, Chestplate, Leggings, Boots, Sword, Pickaxe, Axe, Shovel, Hoe<\/p>\n<p>**Level Requirements:** 20\u219225\u219230\u219235\u219240\u219245\u219250\u219255\u219260 XP<\/p>\n<p>**Method:** Craft at crafting table<\/p>\n<p>### Lumber<br \/>\nEarn XP by harvesting wood (no longer requires crafting planks).<\/p>\n<p>**Level Requirements:** 100\u2192150\u2192200\u2192250\u2192300\u2192350\u2192400\u2192450\u2192500 XP<\/p>\n<p>**Method:** Break logs (planks crafting optional)<\/p>\n<p>### Cooking<br \/>\nEarn XP by preparing food. Payment: Level \u00d7 2 \u00d7 items crafted.<\/p>\n<p>**XP Values:**<br \/>\n&#8211; Simple Foods (1 XP): Bread, cooked meats, baked potato, pumpkin pie, fermented spider eye<br \/>\n&#8211; Complex Foods (2 XP): Cookies, soups, honey bottle, mushroom stew, suspicious stew<br \/>\n&#8211; Advanced Foods (3 XP): Golden carrot, cake, rabbit stew, glistering melon<br \/>\n&#8211; Master Foods (4 XP): Golden apple<\/p>\n<p>**Level Requirements:** 200\u2192250\u2192300\u2192350\u2192400\u2192450\u2192500\u2192550\u2192600 XP<\/p>\n<p>**Method:** Craft at crafting table<\/p>\n<p>### Enchanting<br \/>\nEarn rewards by enchanting items. (Will expand depth soon)<\/p>\n<p>### Alchemy<br \/>\nEarn rewards by brewing potions. (Will expand depth soon)<\/p>\n<p>## Admin Controls<\/p>\n<p>### Treasurer Job<br \/>\nSpecial administrative role for managing the server economy.<\/p>\n<p>**Salary:** $100 \u00d7 level daily (1 XP per day)<\/p>\n<p>**Level Milestones:** 10\/12\/14\/16\/18\/20\/22\/24\/26 XP<\/p>\n<p>**Appointment Commands (Op required):**<br \/>\n&#8211; `\/trigger setTreasurer set 1` &#8211; Make nearest player treasurer<br \/>\n&#8211; `\/trigger removeTreasurer set 1` &#8211; Remove treasurer role<br \/>\n&#8211; `\/function economy:jobs\/treasurer\/make_me_treasurer` &#8211; Make yourself treasurer<\/p>\n<p>#### Job Balance Control<br \/>\nAdjust payment multipliers for each profession (1-1000%, default: 100).<\/p>\n<p>&#8211; `\/trigger setFarmerMult set <amount>`<br \/>\n&#8211; `\/trigger setMinerMult set <amount>`<br \/>\n&#8211; `\/trigger setHunterMult set <amount>`<br \/>\n&#8211; `\/trigger setCookMult set <amount>`<br \/>\n&#8211; `\/trigger setLumberMult set <amount>`<br \/>\n&#8211; `\/trigger setFisherMult set <amount>`<br \/>\n&#8211; `\/trigger setRancherMult set <amount>`<br \/>\n&#8211; `\/trigger setBlacksmithMult set <amount>`<\/p>\n<p>#### Tax Control<br \/>\n&#8211; `\/trigger setTaxRate set <amount>` &#8211; Set tax rate (1-99%, default: 5%)<\/p>\n<p>#### Realtor Control(For Treasurer)<br \/>\n&#8211; `\/trigger chunkClaimsResetAllNearbyPlayer`<br \/>\n&#8211; `\/trigger chunkClaimsResetAllSelf`<br \/>\n&#8211; `\/trigger setMinChunkPrice set <amount>`<br \/>\n&#8211; `\/trigger setTreasurerNearbyPlayer`<br \/>\n&#8211; `\/trigger removeTreasurerNearbyPlayer`<br \/>\n&#8211; `\/trigger removeTreasurerSelf`<br \/>\n&#8211; `\/trigger removeRealtorSelf`<br \/>\n&#8211; `\/trigger removeRealtorNearbyPlayer`<br \/>\n&#8211; `\/trigger setRealtorNearbyPlayer`<br \/>\n&#8211; `\/trigger setRealtorSelf`<\/p>\n<p>#### Banking System<br \/>\nConfigure withdrawal\/deposit values and taxes.<\/p>\n<p>**Price Override (doesn&#8217;t affect tax):**<br \/>\n&#8211; `\/trigger diamondPrice set <amount>` &#8211; Set diamond value (default: 100)<br \/>\n&#8211; `\/trigger emeraldPrice set <amount>` &#8211; Set emerald value (default: 20)<\/p>\n<p>**Diamond Settings:**<br \/>\n&#8211; `\/trigger diamondWithdrawValue set <amount>`<br \/>\n&#8211; `\/trigger diamondWithdrawTax set <amount>` &#8211; 0-99% (default: 0%)<br \/>\n&#8211; `\/trigger diamondDepositValue set <amount>`<br \/>\n&#8211; `\/trigger diamondDepositTax set <amount>` &#8211; 0-99% (default: 0%)<\/p>\n<p>**Emerald Settings:**<br \/>\n&#8211; `\/trigger emeraldWithdrawValue set <amount>`<br \/>\n&#8211; `\/trigger emeraldWithdrawTax set <amount>` &#8211; 0-99% (default: 0%)<br \/>\n&#8211; `\/trigger emeraldDepositValue set <amount>`<br \/>\n&#8211; `\/trigger emeraldDepositTax set <amount>` &#8211; 0-99% (default: 0%)<\/p>\n<p>#### Skill Tree Events<br \/>\nCreate time-limited events with boosted XP and payment for any skill tree. Events trigger after the next payment and notify players daily.<\/p>\n<p>**Setup Commands:**<br \/>\n&#8211; `\/trigger eventDaysDuration set <1-14>` &#8211; Set event length<br \/>\n&#8211; `\/trigger eventMoneyMultiplier set <0-1000>` &#8211; Set payment boost (100 = default, percentage-based)<br \/>\n&#8211; `\/trigger eventXPMultiplier set <0-1000>` &#8211; Set XP boost (optional)<br \/>\n&#8211; `\/trigger event[skillname]` &#8211; Start event (e.g., eventFarming, eventMining)<br \/>\n&#8211; `\/trigger eventCancel` &#8211; Cancel active event<\/p>\n<p>**Usage Example:** Set duration and multipliers, then start with `\/trigger event[skillname]`. Wait for next payment to activate.<\/p>\n<p>#### Raffle Events<br \/>\nHost raffles with various prize types. Prizes are drawn from city bank funds.<\/p>\n<p>**Prize Commands:**<br \/>\n&#8211; `\/trigger raffleCustom` &#8211; Announce winner (you distribute prize manually)<br \/>\n&#8211; `\/trigger raffleDiamonds set <amount>` &#8211; Set diamond prize<br \/>\n&#8211; `\/trigger raffleEmeralds set <amount>` &#8211; Set emerald prize<br \/>\n&#8211; `\/trigger raffleMoney set <amount>` &#8211; Set money prize<\/p>\n<p>**Raffle Settings:**<br \/>\n&#8211; `\/trigger raffleTicketPrice set <amount>` &#8211; Set entry cost<br \/>\n&#8211; `\/trigger eventDaysDuration set <1-14>` &#8211; Set raffle duration<br \/>\n&#8211; `\/trigger eventCancel` &#8211; Cancel raffle and refund tickets<\/p>\n<p>#### City Bank Management<br \/>\n&#8211; `\/function economy:banking\/check_city_bank` &#8211; Check city funds<br \/>\n&#8211; `\/trigger spendCity set <amount>` &#8211; Withdraw from city bank<br \/>\n&#8211; `\/trigger depositCity set <amount>` &#8211; Deposit to city bank<\/p>\n<p>## Player Commands<\/p>\n<p>### Basic Commands<br \/>\n&#8211; `\/trigger levelCheck` &#8211; View all your skill levels<br \/>\n&#8211; `\/trigger pay set <amount>` &#8211; Send money to nearest player (5 block range)<\/p>\n<p>### Stock Market Commands<br \/>\nSee Stock Market section above for full command list.<\/p>\n<p>### Mailbox Commands<br \/>\nSee Mailbox System section above for full command list.<\/p>\n<p>### Lottery Commands<br \/>\nSee Lottery System section above for full command list.<\/p>\n<p>### Chunk Buying commands<br \/>\n&#8211; `\/trigger chunkUnclaim`<br \/>\n&#8211; `\/trigger confirmSale`<br \/>\n&#8211; `\/trigger cancelSale`<\/p>\n<p>## Games<\/p>\n<p>### BlackJack<br \/>\nPlay against AI. Win doubles your bet, lose and you forfeit your wager.<\/p>\n<p>**Commands:**<br \/>\n&#8211; `\/trigger blackjackstart set <amount>` &#8211; Start game with bet amount<br \/>\n&#8211; `\/trigger blackjackHit` &#8211; Draw another card<br \/>\n&#8211; `\/trigger blackjackStand` &#8211; End turn and calculate winner<br \/>\n&#8211; `\/trigger blackjackquit` &#8211; Forfeit game and bet<\/p>\n<p>**Note:** PvP blackjack is in beta testing.<\/p>\n<p>## Additional Information<\/p>\n<p>### Anti-Cheat System<br \/>\nComprehensive protection against exploitation:<br \/>\n&#8211; Opening containers, placing blocks, or picking up player-dropped items resets job objectives<br \/>\n&#8211; Auto farms do not generate rewards &#8211; you must manually harvest\/collect<br \/>\n&#8211; Killing multiple enemies rapidly triggers cooldown to prevent mob farm abuse<br \/>\n&#8211; Smart system detects legitimate play vs. automation<br \/>\n&#8211; All purchases verify sufficient funds before transaction<\/p>\n<p>### Payment System<br \/>\nAutomated daily payment at sunset.<\/p>\n<p>**Formula:** Level \u00d7 work completed = payment (minus 5% tax)<\/p>\n<p>**Requirements:**<br \/>\n&#8211; Must break\/kill source AND collect items<br \/>\n&#8211; Tax automatically deducted to city bank<br \/>\n&#8211; Anti-exploit measures prevent duplication abuse<\/p>\n<p>### Social Ranks<br \/>\nAdvance based on total lifetime earnings:<br \/>\n&#8211; Peasant (White) &#8211; Starting rank<br \/>\n&#8211; Commoner (Green) &#8211; $50,000 earned<br \/>\n&#8211; Noble (Yellow) &#8211; $200,000 earned<br \/>\n&#8211; Royal (Red) &#8211; $500,000 earned<\/p>\n<p>### Realtor System<br \/>\n&#8211; Open parties and claims Required for this portion<br \/>\n&#8211; Should work, still need to test online but pretty sure I got it. Will test very soon<br \/>\n&#8211; If you have questions just ask me on the discord linked. I&#8217;m available daily.<br \/>\n#### Added Features for Realtor<br \/>\n&#8211; Chunks owned by a player is now counted<br \/>\n&#8211; Chunk&#8217;s cost and location will be remembered for up to 50 chunks for each player.<br \/>\n&#8211; New trigger to unclaim a chunk you own. You must stand in it and use the command below.<br \/>\n&#8211; unclaiming will give 1\/2 of the money paid for the specific chunk back(the 1\/2 will be adjustable in the next update.)<br \/>\n&#8211; unclaiming will unclaim the chunk in openparties mod also will reduce chunksOwned by 1 if successful<br \/>\n&#8211; chunksOwned vs open parties info will tell if a player cheated. (Used the direct command &#8216;\/openpac-claim&#8217; instead of KH Economy)<br \/>\n&#8211; Admins now can set the minimum price limit for realtors<br \/>\n&#8211; Realtors can toggle on\/off testmode to sell chunks to themselves<br \/>\n&#8211; Realtors get 5% commission(Will be adjustable in the future) the other 95% goes to cityBank <\/p>\n<p>**Commands:**<br \/>\n&#8211; `\/trigger setChunkPrice set <amount>` (Realtor)<br \/>\n&#8211; `\/trigger sellChunk` &#8211; Sell chunk to player<\/p>\n<p>### Installation<br \/>\nPlace datapack in `world\/datapacks` folder, then reload the world.<\/p>\n<p>### Uninstall<br \/>\nFollow these steps in order:<br \/>\n1. Delete the `core` folder (located in `kheconomy.datapack\/data\/economy\/function`)<br \/>\n2. Run `\/reload` in-game<br \/>\n3. Run `\/function economy:uninstall` &#8211; Removes all economy data from world<br \/>\n4. Delete the `kheconomy.datapack` folder<\/p>\n<p>### Future Development Plans<br \/>\n&#8211; Continue optimizing performance while adding features<br \/>\n&#8211; Expand Enchanting and Alchemy skill trees<br \/>\n&#8211; Add coin flip game<br \/>\n&#8211; Create additional gambling mini-games<br \/>\n&#8211; Enhance city bank features<br \/>\n&#8211; Add Artisan, Smelting, and Tamer skill trees<br \/>\n&#8211; Implement master multiplier affecting all skill trees<br \/>\n&#8211; Grant real Minecraft XP with admin controls<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Withdraw\/Deposit Money, Diamonds, or Emeralds. Earn payment at sundown. 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