{"id":89228,"date":"2026-06-05T05:20:47","date_gmt":"2026-06-05T02:20:47","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/justlevelborder\/"},"modified":"2026-06-05T05:20:47","modified_gmt":"2026-06-05T02:20:47","slug":"justlevelborder","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/justlevelborder\/","title":{"rendered":"JustLevelBorder"},"content":{"rendered":"<p># JustLevelBorder<br \/>\nby BinJustDev<br \/>\n## What this project does<\/p>\n<p>JustLevelBorder is a lightweight plugin for Minecraft Java Edition (1.21.x) that controls the World Border size based on player XP levels.<\/p>\n<p>The world border is centered at (0.5, 0.5) in the main world and automatically grows or shrinks as players gain or lose XP levels.<br \/>\nThe border size follows a simple formula:<br \/>\n&#8220;`<br \/>\nBorder Size = 1 + (Level \u00d7 blocks-per-level)<br \/>\n&#8220;`<br \/>\n**Depending on configuration**, the border can be:<\/p>\n<p>Driven by the highest current level of all players (even if they are offline), or<\/p>\n<p>Fully shared, meaning all online players have the exact same XP bar (level and progress are synchronized in real time).<\/p>\n<p>Level loss through death, enchanting, or anvil usage is detected, stored, and reflected in the world border size accordingly.<\/p>\n<p>## Why you should download this plugin<br \/>\nJustLevelBorder is ideal if you want:<\/p>\n<p>&#8211; A progression-based survival challenge<\/p>\n<p>&#8211; A server where XP directly controls exploration<\/p>\n<p>&#8211; A minimal plugin with no databases and no dependencies<\/p>\n<p>&#8211; Persistent progression that does not reset when players go offline<\/p>\n<p>&#8211; Optional shared XP gameplay<\/p>\n<p>The plugin is intentionally kept simple and transparent, making it easy to configure, extend, or audit.<\/p>\n<p>## Please read this before using the plugin:<br \/>\n&#8211; The world border is server-side and affects all players in the main world.<br \/>\n&#8211; Player levels are stored persistently in saved_levels.yml. This file represents the current levels, not all-time highs.<br \/>\n&#8211; When use-shared-levels is enabled: All online players share the same XP level and XP bar. The shared level initializes from the highest stored level, even if that player is offline.<br \/>\n&#8211; On death, players are reset to level 0 (if enabled), and the border may shrink.<br \/>\n&#8211; Border changes are animated smoothly (configurable).<br \/>\n&#8211; The plugin never logs level or border changes to the server console.<br \/>\n&#8211; Chat notifications for level loss are optional and can be toggled in-game.<\/p>\n<p>**The plugin currently affects only the overworld (first loaded world).**<br \/>\nI&#8217;m working on supporting the nether and end soon.<br \/>\n## How to download and install<\/p>\n<p>1. Download the JustLevelBorder.jar<\/p>\n<p>2. Place the jar into your server\u2019s plugins\/ folder<\/p>\n<p>3. Start or restart the server<\/p>\n<p>4. Edit config.yml to your liking<\/p>\n<p>5. Run \/justlevelborder reload to apply changes<\/p>\n<p>## Commands<\/p>\n<p>&#8220;`<br \/>\n\/justlevelborder<br \/>\n\/levelborder<br \/>\n&#8220;`<br \/>\nShows a short explanation of the plugin.<br \/>\n&#8220;`<br \/>\n\/justlevelborder status<br \/>\n&#8220;`<br \/>\nDisplays the current plugin state (mode, highest level, border size, animation time, notifications).<br \/>\n&#8220;`<br \/>\n\/justlevelborder reload<br \/>\n&#8220;`<br \/>\nReloads config.yml and saved_levels.yml and immediately applies the values.<br \/>\n&#8220;`<br \/>\n\/justlevelborder notifications on|off<br \/>\n&#8220;`<br \/>\nEnables or disables chat notifications for level loss.<\/p>\n<p>## Config<br \/>\n&#8220;`<br \/>\ncenter-x: 0.5<br \/>\ncenter-z: 0.5<br \/>\n&#8220;`<br \/>\nThese values define the center point of the world border in the main world.<br \/>\n0.5, 0.5 centers the border exactly on the middle of the (0,0) block.<br \/>\nYou can change these values if you want the border centered elsewhere.<br \/>\n&#8220;`<br \/>\nuse-shared-levels: false<br \/>\n&#8220;`<br \/>\nControls how player XP levels are handled.<br \/>\nfalse (default):<br \/>\nEach player keeps their own XP level.<br \/>\nThe world border is based on the highest current level of all players, even if that player is offline.<\/p>\n<p>true:<br \/>\nAll online players share the same XP level and XP progress bar.<br \/>\nWhen one player gains or loses XP, everyone updates instantly.<br \/>\nThe shared level initializes from the highest stored level, preventing offline players from losing progress.<br \/>\n&#8220;`<br \/>\nlose-progress-on-death: true<br \/>\n&#8220;`<br \/>\nControls what happens when a player dies.<br \/>\ntrue (default):<br \/>\nThe player is reset to level 0 on death.<br \/>\nThis value is saved persistently.<br \/>\nThe world border may shrink depending on the new highest level.<\/p>\n<p>false:<br \/>\nThe player keeps their level on death.<br \/>\nNo border change is triggered by death alone.<br \/>\n&#8220;`<br \/>\nblocks-per-level: 2<br \/>\n&#8220;`<br \/>\nDefines how much the world border grows per XP level.<br \/>\nHigher values make progression faster; lower values make the challenge more challenging.<br \/>\n&#8220;`<br \/>\nborder-transition-seconds: 1<br \/>\n&#8220;`<br \/>\nControls how long the world border takes to resize.<br \/>\n0 \u2192 instant change<br \/>\n1 or higher \u2192 smooth animation in seconds<br \/>\nThis affects all border updates, including growth and shrinking.<br \/>\n&#8220;`<br \/>\nnotifications:<br \/>\n  enabled: true<br \/>\n  &#8220;`<br \/>\n  Controls whether players see chat messages when someone loses XP levels.<\/p>\n<p>true (default):<br \/>\nRed chat messages are sent to all players.<br \/>\nMessages explain who lost levels, why, and whether the border changed.<\/p>\n<p>false:<br \/>\nNo chat messages are sent.<br \/>\nBorder logic still works normally.<br \/>\n  &#8220;`<br \/>\ncauses:<br \/>\n  anvil: &#8220;anvil&#8221;<br \/>\n  enchanter: &#8220;enchanter&#8221;<br \/>\n  dying: &#8220;dying&#8221;<br \/>\n  other: &#8220;other&#8221;<br \/>\n&#8220;`<br \/>\nThese strings are used in notification messages to describe why a player lost levels.<br \/>\nExamples:<br \/>\nUsing an anvil \u2192 &#8220;anvil&#8221;<\/p>\n<p>Enchanting items \u2192 &#8220;enchanter&#8221;<\/p>\n<p>Player death \u2192 &#8220;dying&#8221;<\/p>\n<p>Any other reason \u2192 &#8220;other&#8221;<\/p>\n<p>You can customize these freely.<\/p>\n<p>## **PLEASE NOTE:**<br \/>\nThe plugin is actively being worked on, so please be aware that things may change in the future.<br \/>\nIf you encounter any issues please join my discord or report the bug to the GitHub issue tracker.<\/p>\n<p>Thanks for playing JustLevelBorder. \u2764\ufe0f<\/p>\n<p>BinJustDev out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For every xp level you get, the worldborder will 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