{"id":86945,"date":"2026-06-05T02:12:13","date_gmt":"2026-06-04T23:12:13","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/itemcorex\/"},"modified":"2026-06-05T02:12:13","modified_gmt":"2026-06-04T23:12:13","slug":"itemcorex","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/itemcorex\/","title":{"rendered":"ItemCoreX"},"content":{"rendered":"<p># ItemCoreX<\/p>\n<p>ItemCoreX is the custom item system I ended up building because I got tired of fake items, messy setups and unsafe item handling.<\/p>\n<p>A lot of servers use items that only *look* special through names or lore, but internally they are still just normal vanilla items.<br \/>\nThat becomes a problem very quickly once players rename items, fake rewards or when menus and shop systems only check the base material.<\/p>\n<p>ItemCoreX solves that by giving every custom item a real identity using PDC.<\/p>\n<p>That means:<br \/>\n&#8211; renamed vanilla items do not become valid custom items<br \/>\n&#8211; fake-looking items cannot bypass your systems<br \/>\n&#8211; custom items can safely use the same vanilla material<br \/>\n&#8211; menus, rewards and economy systems become much safer<br \/>\n&#8211; serialized items preserve their real appearance<\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\ude80 ItemCoreX 2.0<\/p>\n<p>Version 2.0 is a huge modernization update.<\/p>\n<p>The plugin was heavily cleaned up internally and now focuses on a full GUI-first workflow instead of old command-heavy management.<\/p>\n<p>## \u2728 What&#8217;s new in 2.0<\/p>\n<p>&#8211; Complete GUI overhaul<br \/>\n&#8211; Full live item editor<br \/>\n&#8211; Real 1:1 item previews<br \/>\n&#8211; Better serialized item handling<br \/>\n&#8211; Improved glow handling<br \/>\n&#8211; Better inventory click handling<br \/>\n&#8211; Cleaner language system<br \/>\n&#8211; Cleaner internal architecture<br \/>\n&#8211; Improved item consistency<br \/>\n&#8211; Better startup\/shutdown logger<br \/>\n&#8211; Large cleanup of outdated systems<\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udda5\ufe0f Main GUI<\/p>\n<p>![GUI](https:\/\/mcpacks.de\/daten\/ItemCoreX\/Gui.png)<\/p>\n<p>The new GUI system makes item management much cleaner and easier.<\/p>\n<p>You can now:<br \/>\n&#8211; browse all registered items<br \/>\n&#8211; search items directly in the GUI<br \/>\n&#8211; edit items live<br \/>\n&#8211; duplicate items<br \/>\n&#8211; modify stack sizes<br \/>\n&#8211; edit lore<br \/>\n&#8211; manage glow effects<br \/>\n&#8211; inspect serialized item previews<\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udfac GUI Navigation<\/p>\n<p>![Menu](https:\/\/mcpacks.de\/daten\/ItemCoreX\/ItemCoreXMenu.gif)<\/p>\n<p>The GUI system was designed to replace most old command-heavy workflows.<\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udee0\ufe0f Item Editor<\/p>\n<p>![Editor](https:\/\/mcpacks.de\/daten\/ItemCoreX\/ItemEditor.gif)<\/p>\n<p>The item editor now supports:<br \/>\n&#8211; live editing<br \/>\n&#8211; real item previews<br \/>\n&#8211; serialized item previews<br \/>\n&#8211; lore editing<br \/>\n&#8211; glow toggles<br \/>\n&#8211; stack size editing<br \/>\n&#8211; safer item handling<\/p>\n<p>&#8212;<br \/>\n### Serialized Items<\/p>\n<p>Serialized items preserve the original Minecraft item exactly as it was created.<\/p>\n<p>This includes:<br \/>\n&#8211; display names<br \/>\n&#8211; lore<br \/>\n&#8211; enchantments<br \/>\n&#8211; item flags<br \/>\n&#8211; custom appearance<br \/>\n&#8211; stored item meta<\/p>\n<p>That allows ItemCoreX to keep real 1:1 item previews and original item behavior intact.<\/p>\n<p>If you want to fully customize names and lore directly through the ItemCoreX editor, you can remove the serialized item data at any time inside the editor.<br \/>\n&#8212;<\/p>\n<p># What ItemCoreX is for<\/p>\n<p>I made this for servers where items actually matter.<\/p>\n<p>Especially servers using:<br \/>\n&#8211; custom drops<br \/>\n&#8211; custom currencies<br \/>\n&#8211; NPC rewards<br \/>\n&#8211; menu shops<br \/>\n&#8211; economy systems<br \/>\n&#8211; event items<br \/>\n&#8211; upgrade systems<br \/>\n&#8211; reward crates<\/p>\n<p>ItemCoreX is meant to sit in the background and safely handle item identity.<\/p>\n<p>No API work needed.<br \/>\nEverything works through commands, config files, placeholders and standard server plugin setups.<\/p>\n<p>&#8212;<\/p>\n<p># Main Features<\/p>\n<p>&#8211; real custom item identity using PDC<br \/>\n&#8211; GUI-first item management<br \/>\n&#8211; serialized item support<br \/>\n&#8211; safe vanilla item selling<br \/>\n&#8211; PlaceholderAPI support<br \/>\n&#8211; pending claim system<br \/>\n&#8211; SQLite-based pending storage<br \/>\n&#8211; auto-claim support<br \/>\n&#8211; join reminders<br \/>\n&#8211; German and English language support<br \/>\n&#8211; configurable vanilla behavior flags<\/p>\n<p>&#8212;<\/p>\n<p># Why this matters<\/p>\n<p>A normal plugin setup might only see something like:<\/p>\n<p>`BONE`<br \/>\n`EGG`<br \/>\n`CHARCOAL`<\/p>\n<p>ItemCoreX checks what the item actually is.<\/p>\n<p>So if you build:<br \/>\n&#8211; DeluxeMenus shops<br \/>\n&#8211; NPC trades<br \/>\n&#8211; reward systems<br \/>\n&#8211; mob drops<br \/>\n&#8211; economy systems<\/p>\n<p>the plugin can safely separate:<br \/>\n&#8211; real vanilla items<br \/>\n&#8211; real ItemCoreX items<br \/>\n&#8211; renamed junk pretending to be custom items<\/p>\n<p>That is the whole point.<\/p>\n<p>&#8212;<\/p>\n<p># PlaceholderAPI Support<\/p>\n<p>ItemCoreX works well with PlaceholderAPI and plugins like:<\/p>\n<p>&#8211; DeluxeMenus<br \/>\n&#8211; FancyNPCs<br \/>\n&#8211; scoreboards<br \/>\n&#8211; HUD plugins<br \/>\n&#8211; bossbars<br \/>\n&#8211; actionbars<br \/>\n&#8211; menu systems<\/p>\n<p>Examples:<\/p>\n<p>`%itemcorex_amount_<key>%`<br \/>\nReturns the amount of a specific ItemCoreX item in the player&#8217;s inventory.<br \/>\nUseful for DeluxeMenus checks, shop requirements, custom trades, upgrades and reward systems.<\/p>\n<p>`%itemcorex_vanilla_amount_<MATERIAL>%`<br \/>\nReturns the amount of a real vanilla material in the player&#8217;s inventory while ignoring ItemCoreX custom items.<br \/>\nUseful for safe vanilla sell menus, trade checks, buy requirements and economy setups.<\/p>\n<p>`%itemcorex_pending_total%`<br \/>\nShows the total amount of pending items.<\/p>\n<p>`%itemcorex_has_pending%`<br \/>\nShows whether the player still has pending items.<\/p>\n<p>`%itemcorex_pending_<key>%`<br \/>\nShows pending amounts for one exact custom item.<\/p>\n<p>&#8212;<\/p>\n<p># Full Inventory? No problem.<\/p>\n<p>If a player receives items while their inventory is full:<br \/>\n&#8211; fitting items are delivered<br \/>\n&#8211; remaining items are stored safely<br \/>\n&#8211; players can later use `\/ic claim`<br \/>\n&#8211; pending items survive restarts<br \/>\n&#8211; join reminders are supported<\/p>\n<p>This makes reward systems and custom drops much safer.<\/p>\n<p>&#8212;<\/p>\n<p># Works especially well with<\/p>\n<p>&#8211; DeluxeMenus<br \/>\n&#8211; FancyNPCs<br \/>\n&#8211; PlaceholderAPI<br \/>\n&#8211; economy servers<br \/>\n&#8211; custom reward systems<br \/>\n&#8211; mob drop systems<br \/>\n&#8211; menu-based server setups<\/p>\n<p>&#8212;<\/p>\n<p># In short<\/p>\n<p>ItemCoreX is made for servers that want custom items done properly.<\/p>\n<p>Not fake-looking items.<br \/>\nNot lore-only checks.<br \/>\nNot unsafe material-only selling systems.<\/p>\n<p>Just real item identity, safer handling, modern GUI management and clean integration into existing server setups.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ItemCoreX is a core plugin for custom items with real identity (PDC), so they can\u2019t be faked or abused. Works great with DeluxeMenus, NPCs and other plugins. 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