{"id":84389,"date":"2026-06-04T22:51:49","date_gmt":"2026-06-04T19:51:49","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/improved-anvils\/"},"modified":"2026-06-04T22:51:49","modified_gmt":"2026-06-04T19:51:49","slug":"improved-anvils","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/improved-anvils\/","title":{"rendered":"Improved Anvils"},"content":{"rendered":"<p># Improved Anvils<\/p>\n<p>Removes &#8220;TOO EXPENSIVE&#8221; and re-balances enchantment\/repair costs of anvils.<\/p>\n<p>## Installation<\/p>\n<p>This mod must be installed on the server.<\/p>\n<p>If you do not install it on the client, you will still see &#8220;TOO EXPENSIVE&#8221;,<br \/>\nbut it will not prevent you from performing the action if you have the XP to do it.<\/p>\n<p>The Fabric API is required.<\/p>\n<p>## Purpose<\/p>\n<p>Anvils in vanilla Minecraft are plagued with a few issues:<\/p>\n<p>1. Each time an item is repaired or enchanted using an anvil,<br \/>\n   the cost of the next anvil usage for that item goes up exponentially.<br \/>\n2. The game will continue to use this elevated cost for renaming an item;<br \/>\n   a purely cosmetic action.<br \/>\n3. Once the cost goes above 40 levels, you are greeted with &#8220;TOO EXPENSIVE&#8221;,<br \/>\n   even if the player is in possession of upwards of 200 levels.<br \/>\n   Further enchantments or repairs are now impossible in survival mode.<br \/>\n4. Since anvils take levels, actions are more expensive if you have many levels.<br \/>\n   For example, an enchant that costs 10 levels will cost 15x more XP at level 50 than at level 10.<br \/>\n5. Netherite tools are repaired using netherite, which is very expensive.<br \/>\n   Tridents, among other tools, cannot be repaired using an anvil.<\/p>\n<p>These issues make it so that repairing items with an anvil and<br \/>\ncombining low level enchantments together are functionally useless,<br \/>\nas you quickly approach the &#8220;TOO EXPENSIVE&#8221; cap with half-enchanted gear.<br \/>\nThey also encourage or force the use of Mending, which is already overpowered.<\/p>\n<p>This mod seeks to fix these issues.<\/p>\n<p>## Changes<\/p>\n<p>### General<\/p>\n<p>&#8211; Anvil costs do not accumulate from anvil usages.<br \/>\n&#8211; Anvil costs are no longer capped at 40 levels.<br \/>\n&#8211; Anvil costs are now based on points, not levels.<\/p>\n<p>### Enchanting Items<\/p>\n<p>&#8211; Enchantment cost is fixed per enchantment, per tier of the enchantment.<br \/>\n  Enchantments that are more &#8220;rare&#8221; or more over-powered are more expensive.<br \/>\n  Examples:<br \/>\n    &#8211; Mending, the most OP enchantment, costs 550 XP (level 0 to level 20).<br \/>\n    &#8211; Protection, objectively better for armor, costs 112.5 XP per tier. Protection IV costs 450 XP.<br \/>\n    &#8211; Fortune, a solid enchantment, costs 116.7 XP per tier. Fortune III costs 350 XP.<br \/>\n    &#8211; Bane of Arthropods, a niche enchantment, costs 50 XP per tier. Bane of Arthropods V costs 250 XP.<\/p>\n<p>### Combining Items<\/p>\n<p>&#8211; Enchantments will be transferred at the same cost it would take to apply them from a book.<br \/>\n&#8211; Durability will be combined in the vanilla way,<br \/>\n  with the cost being 1 XP per 4 durability added (half the cost of Mending).<br \/>\n    &#8211; If you combine any bow with an Infinity bow, to balance it with Mending,<br \/>\n      the cost of the repair will be 1 XP per 1 durability added (twice the cost of Mending).<\/p>\n<p>### Repairing Items<\/p>\n<p>&#8211; Maces, spears, and shovels can now be completely repaired using 1 material.<br \/>\n&#8211; Swords and hoes repair 50% per material.<br \/>\n&#8211; Axes and pickaxes repair 33% per material.<br \/>\n&#8211; Everything else repairs 25% per material.<br \/>\n&#8211; The cost of a repair is 1 XP per 4 durability added (half the cost of Mending).<\/p>\n<p>&#8211; Netherite items are now repaired using diamonds, for twice as many diamonds as the equivalent diamond item.<br \/>\n    &#8211; This can be reverted to vanilla by setting the gamerule<br \/>\n    `improved_anvils:repair_netherite_with_diamonds` to `false`.<br \/>\n&#8211; Shields, Crossbows, and Flint &#038; Steel can now be repaired using iron ingots; 100% per material.<br \/>\n&#8211; Shears can now be repaired using iron ingots; 50% per material.<br \/>\n&#8211; Tridents can now be repaired using nautilus shells; 25% per material.<br \/>\n&#8211; Fishing rods, Carrot on a stick, and Warped fungus on a stick can now be repaired using string; 50% per material.<br \/>\n&#8211; Bows can now be repaired using string; 33% per material.<br \/>\n    &#8211; If the bow has Infinity, to balance it with Mending,<br \/>\n      the cost of the repair will be 1 XP per 1 durability added (twice the cost of Mending).<\/p>\n<p>&#8211; Any tool that can be repaired using iron, gold, or copper ingots can be repaired using nuggets<br \/>\n    for 1\/9th as much durability per material.<\/p>\n<p>### Renaming Items<\/p>\n<p>&#8211; Renaming simply costs 1 XP.<\/p>\n<p>### Customization Options<\/p>\n<p>&#8211; Gamerule `repair_netherite_with_diamonds`:<br \/>\n    &#8211; `true` (default): Netherite tools\/armor can be repaired using diamonds and diamonds alone.<br \/>\n    &#8211; `false`: Netherite tools\/armor can be repaired using netherite ingots and netherite ingots alone.<\/p>\n<p>## Credit<\/p>\n<p>This mod was heavily inspired by AnvilFix.<\/p>\n<p>Thanks to all the contributors for their great commits!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Removes &#8220;TOO EXPENSIVE&#8221; and re-balances enchantment\/repair costs of anvils.<\/p>\n","protected":false},"featured_media":84390,"template":"","meta":{"_minecraft_slug":"improved-anvils","_minecraft_project_id":"xjFXbsyG","_minecraft_author":"DavidJMacDonald","_minecraft_license":"MIT","_minecraft_downloads":23297,"_minecraft_follows":63,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"improved-anvils.zip","_minecraft_size_bytes":303167,"_minecraft_version_count":20,"_minecraft_updated_at":"2026-05-16T21:54:11.467839Z","_minecraft_date_created":"2024-02-16T18:31:52.454596Z","_minecraft_date_modified":"2026-02-10T23:17:42.031338Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/improved-anvils","_minecraft_icon_attachment_id":84390,"_minecraft_imported_at":"2026-06-04T19:51:50+00:00","_minecraft_import_hash":"4153ea5bf3bb11a8ea12f1cbbfbc7530","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,97,89],"mod_loader":[99],"minecraft_version":[59,36,60,93,94,101,62,37,41,73,74,38,79],"class_list":["post-84389","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-fabric","mod_category-game-mechanics","mod_loader-fabric","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-6"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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