{"id":83665,"date":"2026-06-04T21:58:13","date_gmt":"2026-06-04T18:58:13","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/iems\/"},"modified":"2026-06-04T21:58:13","modified_gmt":"2026-06-04T18:58:13","slug":"iems","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/iems\/","title":{"rendered":"IEMS"},"content":{"rendered":"<p># Integrated Energy Management System (IEMS) &#8211; Minecraft Mod Documentation<\/p>\n<p>## \ud83d\udcd6 Mod Introduction<br \/>\nIntegrated Energy Management System (IEMS) is a high-precision energy management mod designed for large-scale modpacks. It provides a brand-new energy unit and management system, allowing you to build massive-scale power networks!<\/p>\n<p>## \u2728 Core Features<br \/>\n&#8211; \ud83d\udd0b **High-Precision Energy Storage** &#8211; SE\/GE units, supporting ultra-large numerical storage<br \/>\n&#8211; \ud83c\udf10 **Web Monitoring Interface** &#8211; Real-time viewing of grid status via browser, supporting device management<br \/>\n&#8211; \ud83c\udfd7\ufe0f **Flexible Grid Architecture** &#8211; Repeaters\/Broadcast Towers for building wireless energy networks<br \/>\n&#8211; \u26a1 **Core Uniqueness** &#8211; Only one core per world, provided by other mods<\/p>\n<p>## \ud83c\udfae Gameplay Guide<\/p>\n<p>### Beginner&#8217;s Guide<br \/>\n1. **Understanding Energy Units**<br \/>\n   This mod uses a new energy unit system:<br \/>\n   &#8211; **FE** &#8211; Traditional energy unit used by other mods<br \/>\n   &#8211; **GE** &#8211; Medium-level unit in this mod<br \/>\n   &#8211; **SE** &#8211; Advanced unit in this mod<\/p>\n<p>2. **Core Working Principle**<br \/>\n   **Important**: This mod does not provide core blocks! The core needs to be provided by other compatible mods.<\/p>\n<p>3. **Basic Devices**<br \/>\n   &#8211; **First: Energy Storage**<br \/>\n     &#8211; Used to store excess energy<br \/>\n     &#8211; Automatically charges when core has surplus<br \/>\n     &#8211; Automatically discharges when core lacks power<\/p>\n<p>   &#8211; **Second: Energy Converter**<br \/>\n     &#8211; Right-click to switch conversion modes<br \/>\n     &#8211; SE \u2194 GE \u2194 FE \u2194 AE (if Applied Energistics is installed)<br \/>\n     &#8211; Conversion rate: 1000 GE\/s<\/p>\n<p>   &#8211; **Third: Energy Repeater**<br \/>\n     &#8211; Shift + Right-click to enter connection mode<br \/>\n     &#8211; Right-click target to complete connection<br \/>\n     &#8211; Maximum distance: 500 blocks<br \/>\n     &#8211; Yellow laser indicates connection<br \/>\n     &#8211; **Signal source location**: 11 blocks above the repeater itself<\/p>\n<p>   &#8211; **Fourth: Energy Broadcast Tower**<br \/>\n     &#8211; Short-range wireless transmission (50 blocks)<br \/>\n     &#8211; Automatically scans and connects devices<br \/>\n     &#8211; **Signal source location**: 7 blocks above the tower itself<br \/>\n     &#8211; **Note**: Must be directly or indirectly connected to the core to work!<\/p>\n<p>## \ud83d\udce6 Block Introduction<\/p>\n<p>### Standard Energy Storage<br \/>\n&#8211; Capacity: 100,000 SE<br \/>\n&#8211; Purpose: Early-game energy reserve<br \/>\n&#8211; Features: Automatic charging\/discharging, no manual operation required<\/p>\n<p>### Universal Energy Storage<br \/>\n&#8211; Capacity: 10\u00b2\u2070 GE<br \/>\n&#8211; Purpose: Large grid energy storage<br \/>\n&#8211; Features: Ultra-high capacity, supports massive grids<\/p>\n<p>### Energy Converter<br \/>\n&#8211; Function: Energy unit conversion<br \/>\n&#8211; Modes:<br \/>\n  &#8211; SE \u2192 GE (1 SE = 10\u2078 GE)<br \/>\n  &#8211; GE \u2192 FE (1 GE = 9\u00d710\u00b9\u2078 FE)<br \/>\n&#8211; Operation: Right-click to switch modes<\/p>\n<p>### Energy Repeater Transmitter<br \/>\n&#8211; Connection distance: 500 blocks<br \/>\n&#8211; Purpose: Long-distance energy transmission<br \/>\n&#8211; **Signal source location**: 11 blocks above the repeater<br \/>\n&#8211; Operation:<br \/>\n  &#8211; Shift + Right-click to enter connection mode<br \/>\n  &#8211; Aim at target and right-click<br \/>\n  &#8211; Yellow laser indicates successful connection<\/p>\n<p>### Energy Broadcast Tower<br \/>\n&#8211; Transmission distance: 50 blocks<br \/>\n&#8211; Purpose: Short-range wireless transmission<br \/>\n&#8211; **Signal source location**: 7 blocks above the tower<br \/>\n&#8211; Features:<br \/>\n  &#8211; Automatically connects devices within range<br \/>\n  &#8211; Must be directly or indirectly connected to core to work<br \/>\n&#8211; Requirement: No \u22653 layers of complete blocks between device and signal source<\/p>\n<p>### Energy Marker Block<br \/>\n&#8211; Purpose: Multiblock structure positioning<br \/>\n&#8211; Features:<br \/>\n  &#8211; Creative mode item<br \/>\n  &#8211; Visible when holding a stick<br \/>\n&#8211; Operation: Placed and bound by other mods via API<\/p>\n<p>## \ud83c\udf10 Web Monitoring Interface<\/p>\n<p>### Access Method<br \/>\nEnsure the game world is loaded, then access the real-time grid status at &#8220;http:\/\/localhost:8080&#8221;!<\/p>\n<p>### Interface Functions<br \/>\n**Device Management (v0.6.0+\/v0.8.0-)**<br \/>\nIn the Web interface you can:<br \/>\n&#8211; View all connected device lists<br \/>\n&#8211; View device locations and power supply status<br \/>\n&#8211; Click switches to control device power supply<\/p>\n<p>**Tip**: Turning off unimportant devices can save energy!<\/p>\n<p>## \ud83d\udd27 Advanced Gameplay<\/p>\n<p>### Broadcast Tower Layout Tips<br \/>\n&#8211; **Height Advantage**: Build broadcast towers at high places to expand coverage range<br \/>\n&#8211; **Avoid Obstructions**: Avoid opaque complete blocks between signal source location (7 blocks above tower) and devices<br \/>\n&#8211; **Repeater Assistance**: Use repeaters as relays for long-distance devices<br \/>\n&#8211; **Multi-layer Coverage**: Use multi-layer broadcast tower networks for large bases<\/p>\n<p>### Energy Management Strategies<br \/>\n&#8211; **Peak-Valley Balance**: Use storage discharge during peak electricity consumption<br \/>\n&#8211; **Sufficient Reserves**: Maintain at least 1 hour of production reserve energy<br \/>\n&#8211; **Zoned Power Supply**: Independent power lines for important devices<br \/>\n&#8211; **Monitoring Alerts**: Monitor through Web interface&#8217;s external leak interface, automatic alerts when power is low<\/p>\n<p>## \u2699\ufe0f Technical Details<\/p>\n<p>### Core Uniqueness<br \/>\n&#8211; Only one core per world<br \/>\n&#8211; Multi-mod conflict handling rules:<br \/>\n  &#8211; Priority given to cores provided by DLZ Studio (better compatibility)<br \/>\n  &#8211; If not available, select the first one according to loading order<br \/>\n&#8211; Detection of multiple cores will force crash (to prevent undefined behavior)<\/p>\n<p>### Line-of-Sight Check Rules<br \/>\nBroadcast tower transmission requires clear line of sight:<br \/>\n&#8211; Calculation formula: For each voxel on the connection line, check if it&#8217;s a &#8220;complete block&#8221; (non-transparent, non-replaceable, collision box covers the entire voxel). If 3 or more consecutive voxels are complete blocks, the connection is invalid.<br \/>\n&#8211; Connection rules:<br \/>\n  &#8211; Valid connections: Direct line-of-sight between device and the signal source point (7 blocks above the Broadcast Tower) with less than 3 consecutive complete blocks obstructing the path.<br \/>\n  &#8211; Invalid connections: Line-of-sight blocked by 3 or more consecutive complete blocks, or device is outside the 50-block spherical range centered on the signal source point.<\/p>\n<p>## \ud83d\udccb Dependency Requirements<\/p>\n<p>### Required Dependencies<br \/>\n&#8211; Minecraft<br \/>\n&#8211; NeoForge or compatible mod loader<br \/>\n&#8211; Core-providing mod (e.g., from Plasma Studio or other compatible energy mods)<\/p>\n<p>### Optional Dependencies<br \/>\n&#8211; Applied Energistics 2 (for AE \u2194 FE\/GE\/SE conversion support)<br \/>\n&#8211; Other energy generation\/storage mods for core functionality<\/p>\n<p>## \ud83c\udfaf Frequently Asked Questions (FAQ)<\/p>\n<p>**Q: Why is there no core block?**<br \/>\nA: This mod focuses on energy management, with the core provided by other large energy mods. This allows better integration into existing modpacks.<\/p>\n<p>**Q: How to know if the core is working?**<br \/>\nA: Access the Web interface at &#8220;http:\/\/localhost:8080&#8221;. If energy data is displayed, it proves the core is working normally.<\/p>\n<p>**Q: What to do if the broadcast tower isn&#8217;t working?**<br \/>\nA: Check the following:<br \/>\n&#8211; Whether it has direct or indirect connection to the core<br \/>\n&#8211; Whether there are obstructions between signal source location (7 blocks above tower) and devices<br \/>\n&#8211; Whether distance is within 50 blocks<br \/>\n&#8211; Check in Web interface whether devices are online<\/p>\n<p>**Q: Storage not charging\/discharging?**<br \/>\nA: This is normal! Storage works automatically:<br \/>\n&#8211; Automatically charges when core has energy surplus<br \/>\n&#8211; Automatically discharges when core lacks energy<br \/>\n&#8211; No manual operation required<\/p>\n<p>**Q: Web interface inaccessible?**<br \/>\nA: Check:<br \/>\n&#8211; Whether game world is loaded<br \/>\n&#8211; Whether port 8080 is occupied<br \/>\n&#8211; Whether firewall is blocking<br \/>\n&#8211; Check game logs for errors<\/p>\n<p>**Q: How to remove device connections?**<br \/>\nA:<br \/>\n&#8211; Find corresponding device in Web interface<br \/>\n&#8211; Click power switch to turn off<br \/>\n&#8211; Destroy device to automatically disconnect<\/p>\n<p>## Development Team<br \/>\n&#8211; DLZ Studio<\/p>\n<p>## \u2696\ufe0f License<br \/>\nMIT License<br \/>\nThis mod is open source, welcome contributions and secondary development!<\/p>\n<p>## \ud83d\ude4f Acknowledgments<br \/>\n&#8211; GeckoLib Team &#8211; For providing excellent 3D model rendering library<br \/>\n&#8211; NeoForge Team &#8211; For providing powerful mod loader<br \/>\n&#8211; Beishan_Besson &#8211; For providing some device models<\/p>\n<p>## This document was translated from Chinese by AI.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introduces the colossal SE energy unit! 1 SE equals a mind-boggling 10^36 FE, all stored with perfect high precision.<\/p>\n","protected":false},"featured_media":83666,"template":"","meta":{"_minecraft_slug":"iems","_minecraft_project_id":"PWFgeIo9","_minecraft_author":"NSCS00","_minecraft_license":"MIT","_minecraft_downloads":10,"_minecraft_follows":0,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"iems.zip","_minecraft_size_bytes":225109,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T13:48:18.763554Z","_minecraft_date_created":"2026-05-03T21:09:27.471722Z","_minecraft_date_modified":"2026-04-23T11:30:36.673276Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/iems","_minecraft_icon_attachment_id":83666,"_minecraft_imported_at":"2026-06-04T18:58:15+00:00","_minecraft_import_hash":"c0b9d991515df5cc9910eff25079e083","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[158],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-83665","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-neoforge","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>IEMS - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/iems\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"IEMS - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Introduces the colossal SE energy unit! 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