{"id":82354,"date":"2026-06-04T20:26:09","date_gmt":"2026-06-04T17:26:09","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/hourglass\/"},"modified":"2026-06-04T20:26:09","modified_gmt":"2026-06-04T17:26:09","slug":"hourglass","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/hourglass\/","title":{"rendered":"Hourglass"},"content":{"rendered":"<p style=\"text-align: center\">\n\t<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/DuckyCrayfish\/hourglass\/main\/res\/logo-wide-588x256.png\" alt=\"Hourglass Logo\" width=\"550\">\n<\/p>\n<p style=\"text-align: center;\">\n<p>\t\t<img decoding=\"async\" src=\"http:\/\/cf.way2muchnoise.eu\/versions\/hourglass.svg\"><\/p>\n<p>\t&nbsp;<br \/>\n\t<a href=\"LICENSE\"><br \/>\n\t\t<img decoding=\"async\" src=\"https:\/\/img.shields.io\/github\/license\/DuckyCrayfish\/hourglass?color=blue\"><br \/>\n\t<\/a><br \/>\n\t&nbsp;<\/p>\n<p>\t\t<img decoding=\"async\" src=\"http:\/\/cf.way2muchnoise.eu\/full_hourglass_downloads.svg\"><\/p>\n<p style=\"text-align: center;\">\n\tHourglass is a Minecraft Forge mod that gives you control over the passage of time. It allows you to<br \/>\n\tcustomize the length of the day-night cycle and alters the Minecraft sleep mechanic by accelerating<br \/>\n\tthe speed of time.\n<\/p>\n<p>## Features<\/p>\n<p>This mod (optionally) **replaces the vanilla sleep functionality with a smooth and natural transition<br \/>\nto morning** by accelerating the passage of time while you&#8217;re in bed. In multiplayer, time will pass<br \/>\nfaster depending on the percentage of players who are currently sleeping. This removes the need for<br \/>\nany sleep voting system or player threshold, as any number of players can have an impact on the<br \/>\nduration of the night.<\/p>\n<p>&nbsp;<\/p>\n<p>Hourglass allows for **customization of the day-night cycle duration**, and can control day and night<br \/>\nspeed independently. Rather than the vanilla duration of 20 minutes, you can slow down time to make<br \/>\na day in Minecraft last as long as a day in real life, or speed up the passage of nights for a more<br \/>\nforgiving experience.<\/p>\n<p>&nbsp;<\/p>\n<p>Hourglass also provides a number of **time effects** that may speed up the progression of various<br \/>\nelements in Minecraft to match the current speed of time. Some examples include crop growth, grass<br \/>\ngrowth, weather, potion effects, furnaces, hoppers, etc. Most of these time effects are disabled by<br \/>\ndefault but can be enabled by setting their associated [config options](#configuration).<\/p>\n<p>## Compatibility<\/p>\n<p>Hourglass is compatible with the following mods:<\/p>\n<p>* Comforts<br \/>\n* Serene Seasons<br \/>\n* Enhanced Celestials<br \/>\n* Quark<br \/>\n  * The Improved Sleeping module of Quark interferes with the sleep feature of Hourglass.<br \/>\n    [See note below.](#sleep-vote-mods)<br \/>\n  * The &#8220;Nerf Clock&#8221; Quark option breaks the bed clock in Hourglass. Either the Quark tweak should<br \/>\n    be disabled or the Hourglass Bed Clock should be disabled via the `displayBedClock` config.<br \/>\n* Morpheus<br \/>\n  * The sleep feature of Hourglass will need to be disabled to use it alongside Morpheus.<br \/>\n    [See note below.](#sleep-vote-mods)<br \/>\n* Good Night&#8217;s Sleep<\/p>\n<p>#### Sleep Vote Mods<\/p>\n<p>Hourglass is compatible with mods that enable sleep voting or have sleep percentage systems like<br \/>\nQuark and Morpheus, but they conflict with the sleep feature of this mod. These features should<br \/>\neither be disabled in their corresponding mods, or the sleep feature in Hourglass should be disabled.<br \/>\nThe sleep feature can be disabled via command or file by modifying the `enableSleepFeature` option.<\/p>\n<p>#### Other Compatibility Notes<\/p>\n<p>The Overworld is currently the only dimension supported. However, most dimensions in Minecraft<br \/>\n(including custom dimensions) derive their time information from the Overworld and will therefore<br \/>\nelapse time at the same rate.<\/p>\n<p>## Commands<\/p>\n<p>#### `\/hourglass config <config-key> [<value>]`<\/p>\n<p>Modifies or displays the current value of the specified config option.<\/p>\n<p>&nbsp;<\/p>\n<p>If the `<value>` argument is omitted, this command will display the config option&#8217;s current value.<\/p>\n<p>&nbsp;<\/p>\n<p>Some configurations are not available through this command and need to be accessed via the config files.<\/p>\n<p>#### `\/hourglass query timeSpeed`<\/p>\n<p>Displays the current speed at which time is elapsing.<\/p>\n<p>#### `\/hourglass query sleeperCount`<\/p>\n<p>Displays the ratio of players sleeping in the current dimension.<\/p>\n<p>## Configuration<\/p>\n<p>All configuration values can be changed at runtime without reloading the game.<\/p>\n<p>&nbsp;<\/p>\n<p>While many of the configuration options are accessible through via the<br \/>\n[config command](#hourglass-config-config-key-value), some can only be accessed by visiting the<br \/>\nmod&#8217;s config files. Most of the options are located in the mod&#8217;s<br \/>\n[server config file](#default-server-config) in both single-player worlds and multiplayer servers.<br \/>\nA few client-specific options also exist in the [client config file](#default-client-config).<\/p>\n<p>&nbsp;<\/p>\n<p>Modpack developers may customize the Hourglass server settings in their modpack by first tweaking<br \/>\nthe server settings in a test world and then moving the file to the `.\/defaultconfigs` folder of<br \/>\ntheir modpack. Forge will move all files in the `defaultconfigs` folder into the `serverconfig`<br \/>\nfolder of all newly created worlds.<\/p>\n<p>&nbsp;<\/p>\n<p>When customizing Hourglass, the **speed of time** is controlled using a multiplier. A value of 1 is equivalent<br \/>\nto vanilla speed (20 minutes for a full day-night cycle). Setting daySpeed and nightSpeed to 0.5<br \/>\nwill cut the speed of time in half, doubling the duration of a full day to 40 minutes. Likewise,<br \/>\ndoubling the configured speed to 2.0 will result in a shortened day lasting only 10 minutes from<br \/>\none morning to the next.<\/p>\n<p>> _**Warning:** Setting daySpeed and nightSpeed to values higher than 3600 may be unsafe for people with photosensitive epilepsy._<\/p>\n<p>### Default Server Config<\/p>\n<p>Location relative to Minecraft folder:<br \/>\n* Single-player worlds: `.\/saves\/<save>\/serverconfig\/hourglass-server.toml`<br \/>\n* Multiplayer servers: `.\/world\/serverconfig\/hourglass-server.toml`<\/p>\n<p>&#8220;`toml<br \/>\n[time]<br \/>\n\t#The speed at which time passes during the day.<br \/>\n\t#Day is defined as any time between 23500 (middle of dawn) and 12500 (middle of dusk) the next day.<br \/>\n\t#Vanilla speed: 1.0<br \/>\n\t#Range: 0.0 ~ 24000.0<br \/>\n\tdaySpeed = 1.0<\/p>\n<p>\t#The speed at which time passes during the night.<br \/>\n\t#Night is defined as any time between 12500 (middle of dusk) and 23500 (middle of dawn).<br \/>\n\t#Vanilla speed: 1.0<br \/>\n\t#Range: 0.0 ~ 24000.0<br \/>\n\tnightSpeed = 1.0<\/p>\n<p>\t[time.effects]<br \/>\n\t\t#When applied, this effect syncs the passage of weather with the current speed of time.<br \/>\n\t\t#I.e., as time moves faster, rain stops faster. Clear weather is not affected.<br \/>\n\t\t#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.<br \/>\n\t\t#Note: This setting is not applicable if game rule doWeatherCycle is false.<br \/>\n\t\t#Allowed Values: NEVER, ALWAYS, SLEEPING<br \/>\n\t\tweatherEffect = &#8220;SLEEPING&#8221;<\/p>\n<p>\t\t#When applied, this effect syncs the random tick speed with the current speed of time, forcing<br \/>\n\t\t#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.<br \/>\n\t\t#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.<br \/>\n\t\t#More information on the effects of random tick speed can be found here: https:\/\/minecraft.fandom.com\/wiki\/Tick#Random_tick<br \/>\n\t\t#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,<br \/>\n\t\t#use the baseRandomTickSpeed setting instead of changing the game rule directly.<br \/>\n\t\t#Allowed Values: NEVER, ALWAYS, SLEEPING<br \/>\n\t\trandomTickEffect = &#8220;NEVER&#8221;<\/p>\n<p>\t\t#The base random tick speed used by the randomTickEffect time effect.<br \/>\n\t\t#Range: > 0<br \/>\n\t\tbaseRandomTickSpeed = 3<\/p>\n<p>\t\t#When applied, this effect progresses potion effects to match the rate of the current time-speed.<br \/>\n\t\t#This effect does not apply if time-speed is 1.0 or less.<br \/>\n\t\t#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.<br \/>\n\t\t#When set to ALWAYS, this effect applies to all players in the dimension, day or night.<br \/>\n\t\t#When set to SLEEPING, this effect only applies to players who are sleeping.<br \/>\n\t\t#Allowed Values: NEVER, ALWAYS, SLEEPING<br \/>\n\t\tpotionEffect = &#8220;NEVER&#8221;<\/p>\n<p>\t\t#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.<br \/>\n\t\t#This results in faster healing when food level is full, and faster harm when food level is too low.<br \/>\n\t\t#This effect does not apply if time-speed is 1.0 or less.<br \/>\n\t\t#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings<br \/>\n\t\t#When set to SLEEPING, this effect only applies to players who are sleeping.<br \/>\n\t\t#Allowed Values: NEVER, ALWAYS, SLEEPING<br \/>\n\t\thungerEffect = &#8220;NEVER&#8221;<\/p>\n<p>\t\t#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.<br \/>\n\t\t#WARNING: This time-effect has a significant impact on performance.<br \/>\n\t\t#This effect does not apply if time speed is 1.0 or less.<br \/>\n\t\t#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.<br \/>\n\t\t#Allowed Values: NEVER, ALWAYS, SLEEPING<br \/>\n\t\tblockEntityEffect = &#8220;NEVER&#8221;<\/p>\n<p>[sleep]<br \/>\n\t#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality<br \/>\n\t#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.<br \/>\n\tenableSleepFeature = true<\/p>\n<p>\t### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###<br \/>\n\t#The maximum speed at which time passes when all players are sleeping.<br \/>\n\t#A value of 110 is nearly equal to the time it takes to sleep in vanilla.<br \/>\n\t#Range: 0.0 ~ 24000.0<br \/>\n\tsleepSpeedMax = 120.0<\/p>\n<p>\t#The minimum speed at which time passes when only 1 player is sleeping in a full server.<br \/>\n\t#Range: 0.0 ~ 24000.0<br \/>\n\tsleepSpeedMin = 1.0<\/p>\n<p>\t#The speed at which time passes when all players are sleeping.<br \/>\n\t#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).<br \/>\n\t#Range: -1.0 ~ 24000.0<br \/>\n\tsleepSpeedAll = -1.0<\/p>\n<p>\t#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.<br \/>\n\t#The function used is a Normalized Tunable Sigmoid Function.<br \/>\n\t#A value of 0.5 represents a linear relationship.<br \/>\n\t#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.<br \/>\n\t#This graph may be used as a reference for tuning the curve: https:\/\/www.desmos.com\/calculator\/w8gntxzfow<br \/>\n\t#Credit to Dino Dini for the function: https:\/\/dinodini.wordpress.com\/2010\/04\/05\/normalized-tunable-sigmoid-functions\/<br \/>\n\t#Credit to SmoothSleep for the idea: https:\/\/www.spigotmc.org\/resources\/smoothsleep.32043\/<br \/>\n\t#Range: 0.0 ~ 1.0<br \/>\n\tsleepSpeedCurve = 0.3<\/p>\n<p>\t#Set to &#8216;true&#8217; for the weather to clear when players wake up in the morning as it does in vanilla.<br \/>\n\t#Set to &#8216;false&#8217; to force weather to pass naturally. Adds realism when accelerateWeather is enabled.<br \/>\n\t#Note: This setting is ignored if game rule doWeatherCycle is false.<br \/>\n\tclearWeatherOnWake = true<\/p>\n<p>\t#When true, a clock will appear in the bed interface.<br \/>\n\t#This clock may be disabled by players via hideBedClock config setting.<br \/>\n\tallowBedClock = true<\/p>\n<p>\t#This section defines settings for notification messages.<br \/>\n\t#All messages support Minecraft formatting codes (https:\/\/minecraft.fandom.com\/wiki\/Formatting_codes).<br \/>\n\t#All messages have variables that can be inserted using the following format: ${variableName}<br \/>\n\t#The type option controls where the message appears:<br \/>\n\t#\tSYSTEM: Appears as a message in the chat. (e.g., &#8220;Respawn point set&#8221;)<br \/>\n\t#\tGAME_INFO: Game information that appears above the hotbar (e.g., &#8220;You may not rest now, the bed is too far away&#8221;).<br \/>\n\t#The target option controls to whom the message is sent:<br \/>\n\t#\tALL: Sends the message to all players on the server.<br \/>\n\t#\tDIMENSION: Sends the message to all players in the current dimension.<br \/>\n\t#\tSLEEPING: Sends the message to all sleeping players in the current dimension.<br \/>\n\t#\tAWAKE: Sends the message to all awake players in the current dimension.<br \/>\n\t[sleep.messages]<\/p>\n<p>\t\t#This message is sent after a sleep cycle has completed.<br \/>\n\t\t[sleep.messages.morning]<br \/>\n\t\t\t#Available variables:<br \/>\n\t\t\t#sleepingPlayers -> the number of players in the current dimension who were sleeping.<br \/>\n\t\t\t#totalPlayers -> the number of players in the current dimension (spectators are not counted).<br \/>\n\t\t\t#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).<br \/>\n\t\t\tmessage = &#8220;\u00a7e\u00a7oTempus fugit!&#8221;<br \/>\n\t\t\t#Sets where this message appears.<br \/>\n\t\t\t#Allowed Values: SYSTEM, GAME_INFO<br \/>\n\t\t\ttype = &#8220;GAME_INFO&#8221;<br \/>\n\t\t\t#Sets to whom this message is sent.<br \/>\n\t\t\t#A target of &#8216;SLEEPING&#8217; will send the message to all players who just woke up.<br \/>\n\t\t\t#Allowed Values: ALL, DIMENSION, SLEEPING, AWAKE<br \/>\n\t\t\ttarget = &#8220;DIMENSION&#8221;<\/p>\n<p>\t\t#This message is sent when a player enters their bed.<br \/>\n\t\t[sleep.messages.enterBed]<br \/>\n\t\t\t#Available variables:<br \/>\n\t\t\t#player -> the player who started sleeping.<br \/>\n\t\t\t#sleepingPlayers -> the number of players in the current dimension who are sleeping.<br \/>\n\t\t\t#totalPlayers -> the number of players in the current dimension (spectators are not counted).<br \/>\n\t\t\t#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).<br \/>\n\t\t\tmessage = &#8220;${player} is now sleeping. [${sleepingPlayers}\/${totalPlayers}]&#8221;<br \/>\n\t\t\t#Sets where this message appears.<br \/>\n\t\t\t#Allowed Values: SYSTEM, GAME_INFO<br \/>\n\t\t\ttype = &#8220;GAME_INFO&#8221;<br \/>\n\t\t\t#Sets to whom this message is sent.<br \/>\n\t\t\t#Allowed Values: ALL, DIMENSION, SLEEPING, AWAKE<br \/>\n\t\t\ttarget = &#8220;DIMENSION&#8221;<\/p>\n<p>\t\t#This message is sent when a player leaves their bed (without being woken up naturally by morning).<br \/>\n\t\t[sleep.messages.leaveBed]<br \/>\n\t\t\t#Available variables:<br \/>\n\t\t\t#player -> the player who left their bed.<br \/>\n\t\t\t#sleepingPlayers -> the number of players in the current dimension who are sleeping.<br \/>\n\t\t\t#totalPlayers -> the number of players in the current dimension (spectators are not counted).<br \/>\n\t\t\t#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).<br \/>\n\t\t\tmessage = &#8220;${player} has left their bed. [${sleepingPlayers}\/${totalPlayers}]&#8221;<br \/>\n\t\t\t#Sets where this message appears.<br \/>\n\t\t\t#Allowed Values: SYSTEM, GAME_INFO<br \/>\n\t\t\ttype = &#8220;GAME_INFO&#8221;<br \/>\n\t\t\t#Sets to whom this message is sent.<br \/>\n\t\t\t#Allowed Values: ALL, DIMENSION, SLEEPING, AWAKE<br \/>\n\t\t\ttarget = &#8220;DIMENSION&#8221;<br \/>\n&#8220;`<\/p>\n<p>### Default Client Config<\/p>\n<p>Location relative to Minecraft folder: `.\/config\/hourglass-client.toml`<\/p>\n<p>&#8220;`toml<br \/>\n[gui]<br \/>\n\t#When false, a clock is displayed in the bed interface, if server settings allow it.<br \/>\n\t#When true, the clock is hidden.<br \/>\n\thideBedClock = false<\/p>\n<p>\t#Sets the screen alignment of the bed clock.<br \/>\n\t#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT<br \/>\n\tclockAlignment = &#8220;TOP_RIGHT&#8221;<\/p>\n<p>\t#This setting prevents clock wobble when getting in bed by updating the clock&#8217;s position every tick.<br \/>\n\t#As a side-effect, the clock won&#8217;t wobble when first viewed as it does in vanilla. This setting is<br \/>\n\t#unused if displayBedClock is false.<br \/>\n\tpreventClockWobble = true<\/p>\n<p>\t#Sets the distance between the clock and the edge of the screen.<br \/>\n\t#Unused if clockAlignment is CENTER_CENTER.<br \/>\n\t#Range: > 0<br \/>\n\tclockMargin = 16<\/p>\n<p>\t#Sets the scale of the bed clock.<br \/>\n\t#Range: > 1<br \/>\n\tclockScale = 64<br \/>\n&#8220;`<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Beds accelerate the passage of time smoothly until daytime. Custom day and night lengths.<\/p>\n","protected":false},"featured_media":82355,"template":"","meta":{"_minecraft_slug":"hourglass","_minecraft_project_id":"1ZqmoFFP","_minecraft_author":"DuckyCrayfish","_minecraft_license":"LGPL-3.0-only","_minecraft_downloads":748323,"_minecraft_follows":116,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"hourglass.zip","_minecraft_size_bytes":2719689,"_minecraft_version_count":12,"_minecraft_updated_at":"2026-05-16T15:08:19.461462Z","_minecraft_date_created":"2021-10-26T20:16:17.315242Z","_minecraft_date_modified":"2024-03-14T04:58:28.906228Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/hourglass","_minecraft_icon_attachment_id":82355,"_minecraft_imported_at":"2026-06-04T17:26:10+00:00","_minecraft_import_hash":"cad6013401f4a815e1269fea5e0c818a","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104,92],"mod_loader":[106],"minecraft_version":[120,46,47,48,50,51,52,53,54,55,56,58,59,36,60],"class_list":["post-82354","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_category-utility","mod_loader-forge","minecraft_version-1-16-2","minecraft_version-1-16-3","minecraft_version-1-16-4","minecraft_version-1-16-5","minecraft_version-1-17-1","minecraft_version-1-18","minecraft_version-1-18-1","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hourglass - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/hourglass\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hourglass - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Beds accelerate the passage of time smoothly until daytime. 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