{"id":82207,"date":"2026-06-04T20:17:37","date_gmt":"2026-06-04T17:17:37","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/hostbenchmark\/"},"modified":"2026-06-04T20:17:37","modified_gmt":"2026-06-04T17:17:37","slug":"hostbenchmark","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/hostbenchmark\/","title":{"rendered":"HostBenchmark"},"content":{"rendered":"<p>**HostBenchmark**<\/p>\n<p>> HostBenchmark is a Minecraft server benchmarking plugin that measures CPU, disk, Java heap memory (optional) and a dedicated in\u2011game Minecraft workload. It generates JSON reports that you can upload to **hostbenchmark.net** to compare VPS, dedicated and game hosting providers.<\/p>\n<p>&#8212;<\/p>\n<p>**What is HostBenchmark?**<\/p>\n<p>HostBenchmark focuses on **real Minecraft server workloads**, not synthetic lab benchmarks.<\/p>\n<p>It measures<\/p>\n<p>&#8211; CPU throughput (single thread + multi thread)<br \/>\n&#8211; Disk throughput (sequential write &#038; read)<br \/>\n&#8211; Optional Java heap memory throughput (EXTREME preset)<br \/>\n&#8211; A dedicated Minecraft world benchmark (chunk generation, entities, block updates)<\/p>\n<p>and turns them into<\/p>\n<p>&#8211; CPU score<br \/>\n&#8211; Disk score<br \/>\n&#8211; Combined Host score<br \/>\n&#8211; Minecraft score  <\/p>\n<p>All scores are **open\u2011ended**. There is no hard cap like `1000\/1000` extremely fast systems can score well above 1000 points. Tier labels (like `Midrange Host` or `Overkill Host`) are not fixed score ranges.<\/p>\n<p>You can keep the JSON reports locally **or upload them to the public leaderboard on Hostbenchmark.net** to compare your host with others worldwide.<\/p>\n<p>&#8212;<\/p>\n<p>**How it works (high level)**<\/p>\n<p>1. Install the plugin on a Paper \/ Spigot\u2011compatible server.<br \/>\n2. Run one of the benchmark commands (see **Commands** below).<br \/>\n3. The plugin runs:<br \/>\n   &#8211; a CPU benchmark (single + multi thread),<br \/>\n   &#8211; a disk benchmark (large temporary file),<br \/>\n   &#8211; an optional Java heap memory benchmark (EXTREME preset),<br \/>\n   &#8211; a dedicated Minecraft benchmark in a temporary world.<br \/>\n4. A **JSON report** and a **result card image(soon removed)** are written to the plugin exports folder.<br \/>\n5. You can upload the JSON file to **Hostbenchmark.net**, tag it with provider and plan and view it on the global leaderboard.<\/p>\n<p>&#8212;<\/p>\n<p>**Presets**<\/p>\n<p>HostBenchmark provides three presets that trade off duration vs. precision:<\/p>\n<p>**Quick**<\/p>\n<p>&#8211; Short CPU test<br \/>\n&#8211; Small disk file (~256 MiB)<br \/>\n&#8211; No memory test<br \/>\n&#8211; Fast sanity check for new hosts<\/p>\n<p>**Standard**<\/p>\n<p>&#8211; Longer CPU test<br \/>\n&#8211; Larger disk file (~1 GiB)<br \/>\n&#8211; No memory test<br \/>\n&#8211; Recommended baseline preset<\/p>\n<p>**Extreme**<\/p>\n<p>&#8211; Long CPU test<br \/>\n&#8211; Large disk file (~4 GiB)<br \/>\n&#8211; Extra Java heap memory benchmark (up to **512 MiB** block, but never more than 25% of the configured max heap)<br \/>\n&#8211; Full dedicated Minecraft world benchmark<\/p>\n<p>All presets share the **same scoring model** \u2013 they only differ in runtime and test sizes.<\/p>\n<p>&#8212;<\/p>\n<p>**Dedicated Minecraft benchmark**<\/p>\n<p>To make results better HostBenchmark runs a **separate Minecraft benchmark** in a temporary world:<\/p>\n<p>&#8211; Creates or loads a world named `hb_benchmark_world`.<br \/>\n&#8211; Generates and loads a configurable number of chunks (depending on preset, e.g. 1024 chunks for EXTREME).<br \/>\n&#8211; Spawns entities (ArmorStands) to stress pathfinding and entity ticking.<br \/>\n&#8211; Applies batches of block updates (placing\/breaking blocks) to exercise chunk lighting and block update logic.<br \/>\n&#8211; Measures how long it takes to process all these operations on the main thread.<br \/>\n&#8211; Unloads and deletes the benchmark world afterwards.<\/p>\n<p>The Minecraft benchmark produces:<\/p>\n<p>&#8211; total benchmark duration in seconds<br \/>\n&#8211; chunks tested<br \/>\n&#8211; average, min and max **ms per chunk**<br \/>\n&#8211; chunks per second<br \/>\n&#8211; a separate **Minecraft score** and tier label<\/p>\n<p>All Minecraft metrics are included in the JSON report and shown on the website when present.<\/p>\n<p>&#8212;<\/p>\n<p>**Commands**<\/p>\n<p>Basic usage:<\/p>\n<p>&#8220;`txt<br \/>\n\/hostbench start quick<br \/>\n\/hostbench start standard<br \/>\n\/hostbench start extreme<br \/>\n&#8220;`<\/p>\n<p>Typical workflow:<\/p>\n<p>1. Start the server.<br \/>\n2. Run one of the `\/hostbench start &#8230;` commands.<br \/>\n3. Wait until the benchmark finishes.<br \/>\n   &#8211; CPU, disk, memory and Minecraft benchmark run automatically as part of the chosen preset.<br \/>\n4. Grab the generated files from `plugins\/HostBenchmark\/exports\/`:<br \/>\n   &#8211; `hostbench-YYYYMMDD-HHmmss.json`<br \/>\n5. Upload the JSON report to **Hostbenchmark.net** and assign:<br \/>\n   &#8211; **Provider** (e.g. Hetzner, Contabo, Netcup, Zap Hosting, Nitrado, \u2026)<br \/>\n   &#8211; **Plan name** (e.g. `AX41-NVMe`, `VPS S`, `MC Premium 8GB`)<br \/>\nIf your Provider or Plan name is missing you can add them with the new button!<\/p>\n<p>You can then compare your host on the public leaderboard.<\/p>\n<p>&#8212;<\/p>\n<p>**Website: Hostbenchmark.net**<\/p>\n<p>The companion website provides:<\/p>\n<p>&#8211; A public **leaderboard**, sorted by Host score<br \/>\n&#8211; Filters for **preset, provider and plan**<br \/>\n&#8211; Detailed per\u2011report pages, showing:<br \/>\n  &#8211; CPU details (model, cores\/threads, frequency, measured ops\/s)<br \/>\n  &#8211; Disk details (model, size, measured read\/write MiB\/s)<br \/>\n  &#8211; Memory throughput (GiB\/s, EXTREME only, Does not count in the Score!)<br \/>\n  &#8211; Minecraft implementation, version, TPS\/MSPT and environment<br \/>\n  &#8211; Minecraft benchmark results (chunks, ms per chunk, Minecraft score)<\/p>\n<p>If your provider or plan is missing, you can simply add it during upload.<\/p>\n<p>&#8212;<\/p>\n<p>**How scoring works (overview)**<\/p>\n<p>HostBenchmark measures three core areas:<\/p>\n<p>&#8211; **CPU performance**<br \/>\n&#8211; **Disk throughput**<br \/>\n&#8211; **(Optional) Java heap memory throughput**<br \/>\n  (informational only; it does not change the Host score)<\/p>\n<p>From this it computes:<\/p>\n<p>&#8211; **CPU score**<br \/>\n&#8211; **Disk score**<br \/>\n&#8211; **Combined Host score**<br \/>\n&#8211; **Minecraft score**<\/p>\n<p>Scores are **not clamped** to a fixed maximum. Values above 1000 are possible and simply mean \u201cfaster than the internal baseline high\u2011end system\u201d.<\/p>\n<p>**CPU score**<\/p>\n<p>&#8211; Measures single\u2011thread and multi\u2011thread throughput.<br \/>\n&#8211; Multi\u2011thread results are normalized **per thread** to avoid inflating scores just by having many cores.<br \/>\n&#8211; Final CPU score is roughly:<br \/>\n  &#8211; ~70% single\u2011thread performance<br \/>\n  &#8211; ~30% normalized multi\u2011thread performance<\/p>\n<p>**Disk score**<\/p>\n<p>&#8211; Based on sequential write and read throughput of a large temporary file.<br \/>\n&#8211; Read throughput is weighted slightly higher than write throughput, since:<br \/>\n  &#8211; chunk loading,<br \/>\n  &#8211; backups,<br \/>\n  &#8211; region scanning<br \/>\n  are usually more sensitive to read speed.<\/p>\n<p>**Host score**<\/p>\n<p>&#8211; Combines CPU and disk performance into a single number:<br \/>\n  &#8211; CPU contributes ~70%<br \/>\n  &#8211; Disk contributes ~30%<br \/>\n&#8211; Scores are with respect to internal reference systems:<br \/>\n  &#8211; ~500\u2013800 \u2192 solid midrange to high\u2011end hosts<br \/>\n  &#8211; ~800\u20131200 \u2192 very strong or \u201coverkill\u201d systems<br \/>\n  &#8211; Below ~400 \u2192 budget or older hardware<\/p>\n<p>**Minecraft score**<\/p>\n<p>&#8211; Derived from the Minecraft benchmark:<br \/>\n  &#8211; average ms per chunk,<br \/>\n  &#8211; chunk throughput (chunks\/s),<br \/>\n  &#8211; stability (min\/max times).<br \/>\n&#8211; A lower average ms per chunk yields a higher Minecraft score.<br \/>\n&#8211; Designed to show how well the host deals with **actual Minecraft main\u2011thread load**, not just synthetic CPU numbers.<\/p>\n<p>_Tier names such as `Potato Host`, `Entry Host`, `Midrange Host`, `High-End Host` and `Overkill Host` are based on **score thresholds** and are meant as intuitive labels, not hard performance guarantees._<\/p>\n<p>&#8212;<\/p>\n<p>**Memory benchmark (Extreme only)**<\/p>\n<p>The memory benchmark:<\/p>\n<p>&#8211; Allocates an off\u2011heap buffer and a Java heap block (up to **512 MiB**, but never more than 25% of the configured max heap).<br \/>\n&#8211; Measures streaming write and read throughput in GiB\/s.<br \/>\n&#8211; Is only run in the **EXTREME** preset.<br \/>\n&#8211; Is **informational** \u2013 it does **not** affect CPU, Disk or Host scores.<\/p>\n<p>Because it stresses the JVM heap and GC, **EXTREME is not recommended while players are online** on a production server.<\/p>\n<p>&#8212;<\/p>\n<p>**Safety and usage notes**<\/p>\n<p>&#8211; Always run the benchmark on an **idle server** if you want clean, comparable results.<br \/>\n&#8211; On production servers:<br \/>\n  &#8211; warn players before running a benchmark,<br \/>\n  &#8211; prefer `quick` or `standard` presets,<br \/>\n  &#8211; reserve `extreme` for off\u2011peak testing windows.<br \/>\n&#8211; The plugin deletes its temporary benchmark world after the Minecraft test, but you should still avoid naming your own worlds `hb_benchmark_world`.<\/p>\n<p>&#8212;<\/p>\n<p>**Summary**<\/p>\n<p>HostBenchmark is designed to answer questions like:<\/p>\n<p>&#8211; \u201cIs this VPS strong enough for my survival or modded server?\u201d<br \/>\n&#8211; \u201cIs my new dedicated server actually better than the old one?\u201d<br \/>\n&#8211; \u201cHow good is this game host compared to a cheap VPS?\u201d<\/p>\n<p>Instead of marketing numbers, you get **repeatable, Minecraft\u2011relevant scores** that you can compare locally or via the public leaderboard on **Hostbenchmark.net**.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>HostBenchmark is a Minecraft server benchmarking plugin that measures CPU, disk and optional memory performance using real in-game workloads and lets you publish results to the global leaderboard on 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