{"id":81661,"date":"2026-06-04T19:39:52","date_gmt":"2026-06-04T16:39:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/home-point\/"},"modified":"2026-06-04T19:39:52","modified_gmt":"2026-06-04T16:39:52","slug":"home-point","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/home-point\/","title":{"rendered":"Home Point"},"content":{"rendered":"<p># <\/p>\n<p align=\"center\">\ud83c\udfe0 Home Point<\/p>\n<p align=\"center\"><strong>A lightweight, interactive teleport system for your Minecraft server.<\/strong><\/p>\n<p align=\"center\">\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/badge\/VERSION-26.1_(soon)_|_1.21.11_|_1.21.1_|_1.20.1_|_1.19.2_|_1.16.5_|_1.12.2_|_1.8.9-orange?style=for-the-badge&#038;logo=modrinth&#038;logoColor=white\" alt=\"Versions\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/img.shields.io\/badge\/LOADERS-FORGE_|_FABRIC_|_NEOFORGE_|_QUILT-blue?style=for-the-badge&#038;logo=minecraft&#038;logoColor=white\" alt=\"Loaders\">\n<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udee1\ufe0f About the Mod<br \/>\n**Home Point** is a server-side only mod that completely overhauls the standard `\/home` command experience. Instead of using clunky inventory GUIs or forcing you to type out long commands, everything is managed through a clean, clickable interface right in your chat box. Since it&#8217;s server-side only, your players don&#8217;t need to download anything to play!<\/p>\n<p>### \u2728 Features<br \/>\n* **\ud83d\udce1 Share Your Base (`\/home share`):** Proud of your build? Share your home in the global chat. Other players will see a green `[Add Home]` button they can click to instantly save your coordinates to their own list. **NEW in 1.5.6:** Now supports `@a`, `@p`, `@r` selectors to share with multiple players at once!<br \/>\n* **\u2328\ufe0f Smart Autocomplete:** Start typing `\/home tp `, press `TAB`, and the mod will automatically suggest and safely quote your home names, even if they have spaces or Cyrillic letters!<br \/>\n* **\u2694\ufe0f Combat Tagging (Anti-PvP):** No more running away from fights. If a player deals or takes damage, they get placed in combat mode, blocking them from teleporting.<br \/>\n* **\ud83c\udf0d Dimension Control:** Only want players to use homes in the Overworld? You can easily restrict teleportation using whitelists or blacklists in the config.<br \/>\n* **\ud83c\udf9b\ufe0f 100% Configurable:** Tune practically every aspect of the mod. Want a 5-second warm-up delay? Custom particle effects? A strict max home limit? It&#8217;s all there.<\/p>\n<p>### \ud83d\ude80 Technical Performance<br \/>\nHome Point is built with massive multiplayer servers in mind:<br \/>\n* **Zero TPS Impact:** The teleport wait timers do not use standard server `onTick` event loops. Everything relies on highly efficient task schedulers.<br \/>\n* **Asynchronous I\/O Saving:** When the mod saves your player&#8217;s coordinates, it offloads the save process to a background thread (`system_async_saving`). It will never freeze or lag the main server thread!<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcac Commands &#038; Arguments<br \/>\nEverything runs through the `\/home` command, which fully supports **TAB-Autocomplete**. If your home name contains spaces, don&#8217;t worry\u2014the mod will automatically add quotes around the name for you!<\/p>\n<p>#### \ud83d\udd39 Basic Navigation<br \/>\n| Command | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/home` | Opens the interactive Chat Menu with clickable `[TP]`, `[Ren]`, `[Del]`, `[Share]` buttons |<br \/>\n| `\/home list <page>` | Shows a specific page of your homes list |<br \/>\n| `\/home <name>` | Instantly teleports you to the specified home |<br \/>\n| `\/home set <name>` | Creates a new home at your current location |<br \/>\n| `\/home del <name>` | Deletes an existing home |<br \/>\n| `\/home rename <old_name> <new_name>` | Renames an existing home |<\/p>\n<p>#### \ud83d\udd39 Sharing<br \/>\nWhen sharing homes, you can optionally specify **who** to share with using player names or entity selectors (`@a`, `@p`, `@r`), and control whether the clickable `[Add Home]` button is included.<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/home share <name>` | Broadcasts your home to the **global chat** with an `[Add Home]` button |<br \/>\n| `\/home share <name> <target>` | Sends your home to specific player(s). Supports `@a` (all), `@p` (nearest), `@r` (random) |<br \/>\n| `\/home share <name> <target> true` | Shares with target(s) **with** the `[Add Home]` button |<br \/>\n| `\/home share <name> <target> false` | Shares with target(s) **without** the `[Add Home]` button (coordinates only) |<br \/>\n| `\/home share_coords <name>` | Broadcasts your home to the **global chat** as plain coordinates (no button) |<br \/>\n| `\/home share_coords <name> <target>` | Sends plain-text coordinates to specific player(s) |<\/p>\n<p>> **Example:** `\/home share &#8220;My Base&#8221; @a false` \u2014 sends coordinates of &#8220;My Base&#8221; to every online player, without any clickable buttons.<\/p>\n<p>#### \ud83d\udd39 Permission Ranks &#038; Limits<br \/>\nThe config allows you to set specific quotas like `homes_limit_vip` and `homes_limit_admin`. The mod automatically determines these quotas based on standard permission levels or Operator status. You can instantly bypass all limits natively by granting OP status if `homes_unlimited_for_operators` is set to `true`.<\/p>\n<p>&#8212;<\/p>\n<p>### \u2699\ufe0f Server Configuration (v1.5.6+)<br \/>\n**Where to find it:** `config\/home_mod.json`<\/p>\n<p>The config file is incredibly detailed but easy to read. If you ever update the mod, new settings will be safely added without breaking your existing config! Here is the full breakdown of every single setting you can tweak:<\/p>\n<p>#### \ud83d\udcd0 1. Player Limits (`homes_limit_*`)<br \/>\n* `homes_limit_default` **[Int, Default: 3]**: The maximum number of homes a standard player can set.<br \/>\n* `homes_limit_vip` **[Int, Default: 10]**: Extended limit typically assigned to VIP players (e.g. via LuckPerms).<br \/>\n* `homes_limit_admin` **[Int, Default: 50]**: Massive limit for administrators or moderators.<br \/>\n* `homes_unlimited_for_operators` **[Boolean, Default: true]**: If set to `true`, players with OP status entirely bypass all limits. Set to `false` if you want admins to stick to `homes_limit_admin`.<\/p>\n<p>#### \ud83d\udeb7 2. Anti-PvP Protection (`pvp_block_*`)<br \/>\n* `pvp_block_teleport_in_combat` **[Boolean, Default: true]**: If `true`, engaging in combat (taking or dealing damage) will instantly lock the `\/home` command, preventing combat-logging.<br \/>\n* `pvp_combat_duration_seconds` **[Int, Default: 15]**: How long a player stays &#8220;in combat&#8221; after their last hit before they are allowed to teleport again.<\/p>\n<p>#### \u23f1 3. Teleport Mechanics &#038; Cooldowns (`teleport_*`)<br \/>\n* `teleport_wait_seconds` **[Int, Default: 3]**: Stand-still warm-up delay before teleporting. Set to `0` for instant teleports.<br \/>\n* `teleport_cooldown_seconds` **[Int, Default: 10]**: Restricts how often players can spam the `\/home` command.<br \/>\n* `teleport_cancel_if_player_moves` **[Boolean, Default: true]**: If `true`, the warm-up cancels if the player walks.<br \/>\n* `teleport_cancel_if_hurt` **[Boolean, Default: true]**: If `true`, the warm-up cancels if the player takes any damage while waiting.<br \/>\n* `teleport_cancel_if_attacking` **[Boolean, Default: false]**: If `true`, the warm-up cancels if the player attacks an entity while waiting.<br \/>\n* `teleport_auto_dismount_vehicles` **[Boolean, Default: true]**: Automatically removes the player from horses\/minecarts before teleporting to prevent major desync bugs.<br \/>\n* `teleport_allow_between_dimensions` **[Boolean, Default: true]**: If `false`, players can only teleport to homes within the same dimension they are currently in.<br \/>\n* `teleport_check_destination_safety` **[Boolean, Default: true]**: Checks for solid blocks at the destination to prevent players from suffocating inside blocks on arrival.<br \/>\n* `teleport_keep_velocity` **[Boolean, Default: false]**: If `true`, players falling at terminal velocity will keep falling fast after teleporting (extremely dangerous).<br \/>\n* `teleport_center_camera` **[Boolean, Default: false]**: If `true`, forces the player to look straight ahead (`pitch 0`) upon arrival.<br \/>\n* `teleport_max_y_limit` **[Int, Default: 320]**: Prevents setting homes above the map (e.g., nether roof exceptions).<br \/>\n* `teleport_min_y_limit` **[Int, Default: -64]**: Prevents setting homes underneath the bedrock mapping.<\/p>\n<p>#### \ud83c\udf0c 4. Worlds &#038; Dimensions (`world_*`)<br \/>\n* `world_use_whitelist` **[Boolean, Default: false]**: If `true`, players can ONLY use `\/home` in the dimensions listed in the whitelist.<br \/>\n* `world_whitelist` **[List of Strings, Default: [&#8220;minecraft:overworld&#8221;, &#8220;minecraft:the_nether&#8221;, &#8220;minecraft:the_end&#8221;]]**: Acceptable dimension IDs.<br \/>\n* `world_use_blacklist` **[Boolean, Default: false]**: If `true`, players are banned from using homes in any dimension listed in the blacklist.<br \/>\n* `world_blacklist` **[List of Strings, Default: []]**: Dimension IDs where homes are forbidden.<\/p>\n<p>#### \ud83c\udfa8 5. Chat UI Functions (`chat_*` &#038; `button_*`)<br \/>\n* `chat_enable_gui` **[Boolean, Default: true]**: Toggles the interactive clickable buttons in chat. If `false`, the mod operates via text commands only.<br \/>\n* `chat_homes_per_page` **[Int, Default: 5]**: How many homes are shown per page before it rolls over to `\/home list 2`.<br \/>\n* `chat_prefix` **[String, Default: &#8220;\u00a76[Home] \u00a7r&#8221;]**: The prefix tag your players see before any mod message.<br \/>\n* `chat_color_primary` \/ `secondary` \/ `error` \/ `accent` **[String]**: Standard Minecraft color codes (`\u00a7a`, `\u00a7e`, `\u00a7c`, `\u00a7b`) used throughout the interface.<br \/>\n* `chat_share_button_enabled` **[Boolean, Default: true]**: Enables the `[Share]` button next to each home.<br \/>\n* `chat_share_button_default` **[Boolean, Default: true]**: When sharing a home via the GUI, this determines if the interactive `[Add Home]` button is appended to the message for other players to click.<br \/>\n* `button_text_tp` \/ `_rename` \/ `_delete` \/ `_add_home` **[String]**: Full customization of the interactive bracket texts (e.g., you can translate `[TP]` to `[\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442]`).<\/p>\n<p>#### \ud83c\udff7 6. Hover Texts &#038; Messages (`hover_*` &#038; `msg_*`)<br \/>\nTranslate or customize every single tooltip and error alert!<br \/>\n* `hover_tp` \/ `_rename` \/ `_share` \/ `_copy_coords` **[String]**: Mouse-over tooltips for the chat buttons.<br \/>\n* `msg_home_not_found` \/ `msg_limit_reached` \/ `msg_tp_in_combat` **[String]**: Standard error broadcasts.<br \/>\n* `msg_cooldown_active` **[String]**: Contains the `%time%` placeholder to dynamically show seconds remaining.<br \/>\n* `msg_tp_cancelled_moved` \/ `_damage` **[String]**: Sent if the teleport warmup gets interrupted.<\/p>\n<p>#### \ud83c\udf87 7. Visuals &#038; Audio (`effect_*` &#038; `sound_*`)<br \/>\n* `effect_spawn_particles` **[Boolean, Default: true]**: Spawns visual particles on the player during the teleportation sequence.<br \/>\n* `effect_teleport_end_particle` **[String, Default: &#8220;minecraft:dragon_breath&#8221;]**: The exact particle spawned upon arrival.<br \/>\n* `effect_teleport_particle_count` **[Int, Default: 30]**: Density of the particle cloud.<br \/>\n* `effect_teleport_particle_radius` **[Double, Default: 1.5]**: The radius spread of the particles.<br \/>\n* `sound_enabled` **[Boolean, Default: true]**: Toggles all teleport-related audio cues.<br \/>\n* `sound_teleport_start` **[String, Default: &#8220;entity.enderman.teleport&#8221;]**: The sound played during warmup.<br \/>\n* `sound_teleport_success` **[String, Default: &#8220;block.portal.travel&#8221;]**: Sound played upon destination arrival.<br \/>\n* `sound_teleport_cancel` **[String, Default: &#8220;block.note_block.bass&#8221;]**: Sound played if warmup is interrupted.<br \/>\n* `sound_teleport_start_volume` \/ `_success_volume` \/ `_cancel_volume` **[Float, Default: 1.0f \/ 0.8f \/ 1.0f]**: Individual volume controls.<\/p>\n<p>#### \ud83d\udd27 8. File Backups &#038; Engine (`system_*`)<br \/>\n* `system_save_interval_minutes` **[Int, Default: 15]**: How frequently the server auto-saves the player homes database to the disk to prevent rollbacks.<br \/>\n* `system_async_saving` **[Boolean, Default: true]**: CRITICAL: Saves database records forcefully onto a background thread without ticking the server socket. Guarantees absolutely zero TPS drops on massive networks. Keep `true` unless diagnosing I\/O conflicts.<br \/>\n* `system_debug_mode` **[Boolean, Default: false]**: Enable to print highly technical diagnostic logs to the server console (only for developers\/debugging).<\/p>\n<p>&#8212;<\/p>\n<p>### \u2753 Frequently Asked Questions (FAQ)<\/p>\n<p>**Q: Do my players need to download this mod?**<br \/>\nA: **No!** This mod is heavily injected into the server core. Players can join using a completely vanilla client and use all the clickable features out of the box!<\/p>\n<p>**Q: Will I lose my players&#8217; old homes if I update from 1.4.0 to 1.5.6?**<br \/>\nA: **No.** Our custom Gson configuration managers handle migrations perfectly. Your `homes.json` file is completely safe!<\/p>\n<p>**Q: Does this conflict with EssentialsX or other teleport mods?**<br \/>\nA: Nope. Modded loaders capture command execution properly. If there is a slight `\/home` command identity conflict with another mod, standard native priority systems will handle it dynamically.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udee0\ufe0f Installation<br \/>\n> IMPORTANT:<br \/>\n> This mod goes **ONLY** in your server&#8217;s `mods` folder. Your players do not need to download it to join!<\/p>\n<p>1. Download the `.jar` file for your loader (**Fabric**, **Forge**, **NeoForge**, or **Quilt**).<br \/>\n2. Drop it into your server&#8217;s `mods` folder.<br \/>\n3. Start the server once. The `config\/home_mod.json` file will automatically generate for you to edit.<\/p>\n<p>&#8212;<\/p>\n<p>### \u26a0\ufe0f Let&#8217;s talk about older versions (1.12.2, 1.8.9)<br \/>\nIf you are running a server on 1.12.2 or 1.8.9, the mod is limited to version **1.0.0**. The older versions are purely command-based and do not have the clickable Chat UI or JSON configuration files.<\/p>\n<p align=\"center\">\n  <img decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1491803\/description_5398dfba-a055-4de5-91fc-45fb45919c1b.png\" width=\"180\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1491803\/description_5a7567ac-e481-45ec-b762-028647be09a8.png\" width=\"180\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1491803\/description_deeeba0f-fe46-439a-888a-206beed2ad21.png\" width=\"180\">\n<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udccc Version Note<br \/>\n> **Latest Version: 1.5.6**<br \/>\n> This description and the listed config settings are based on the newest version of the mod. If you are downloading an older release (like v1.3.0 or v1.4.0 for earlier Minecraft builds), some of the newest configuration options or chat features might not be present in your file. Always try to use the latest version available for your specific Minecraft loader!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A simple server-side mod that adds a convenient \/home system with cross-dimension teleportation and autocomplete. 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