{"id":80158,"date":"2026-06-04T17:51:07","date_gmt":"2026-06-04T14:51:07","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/heartbound\/"},"modified":"2026-06-04T17:51:07","modified_gmt":"2026-06-04T14:51:07","slug":"heartbound","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/heartbound\/","title":{"rendered":"Heartbound"},"content":{"rendered":"<p># Heartbound<\/p>\n<p>A Paper plugin for Minecraft 1.21.x that implements a shared health pool across all players with automatic world reset on death. Includes a full speedrun timer and scoreboard system.<\/p>\n<p>## Features<\/p>\n<p>&#8211; **Shared Health Pool**: All players share a single health pool. When any player takes damage, it affects the global health.<br \/>\n&#8211; **Shared Hunger &#038; Saturation**: Food and saturation are synced across all players. Hunger depletion and eating benefits apply to everyone equally.<br \/>\n&#8211; **Shared Healing**: Healing is applied to the shared pool and divided by player count to prevent multiplication exploits.<br \/>\n&#8211; **Automatic World Reset**: When the shared health reaches 0, the world automatically resets after a configurable delay.<br \/>\n&#8211; **Speedrun Timer**: Live timer tracks the duration of each attempt.<br \/>\n&#8211; **Ender Dragon Goal**: Main goal is defeating the Ender Dragon \u2014 timer stops when the dragon is killed.<br \/>\n&#8211; **Best Time Tracking**: Automatically saves your best dragon kill time.<br \/>\n&#8211; **Attempt History**: Keeps track of your last 3 attempts with times and outcomes.<br \/>\n&#8211; **Sidebar Scoreboard**: Always-visible sidebar showing:<br \/>\n  &#8211; Current timer (updates live every second)<br \/>\n  &#8211; Attempt number<br \/>\n  &#8211; Best time (if dragon was killed)<br \/>\n  &#8211; Last 3 attempt times with success\/fail indicators<br \/>\n&#8211; **Limbo World**: Players are safely teleported to a void world during reset.<br \/>\n&#8211; **Spawn Chunk Preloading**: Configurable radius of chunks to preload around spawn for smoother starts.<br \/>\n&#8211; **Configurable**: All settings can be customized via config file.<\/p>\n<p>## Commands<\/p>\n<p>All commands require OP. Use `\/heartbound` or `\/hb`:<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/hb trigger` | Manually trigger a world reset |<br \/>\n| `\/hb attempts` | Show current attempt count |<br \/>\n| `\/hb reset-counter` | Reset attempt counter to 0 (clears history and best time) |<br \/>\n| `\/hb set-counter <value>` | Set counter to specific value |<br \/>\n| `\/hb health` | Show current global health |<br \/>\n| `\/hb sethealth <amount>` | Set global health |<br \/>\n| `\/hb status` | Show full status (timer, health, attempts, best time, reset status) |<br \/>\n| `\/hb timer` | Show current timer status |<br \/>\n| `\/hb timer-start` | Manually start\/restart the timer |<br \/>\n| `\/hb timer-stop` | Manually stop the timer |<br \/>\n| `\/hb best` | Show best dragon kill time |<br \/>\n| `\/hb history` | Show last 3 attempt times |<br \/>\n| `\/hb reload` | Reload configuration |<\/p>\n<p>## Scoreboard Display<\/p>\n<p>The sidebar scoreboard displays:<\/p>\n<p>&#8220;`<br \/>\n    Speedrun<br \/>\n\u23f1 12:34          <- Current timer (updates live)\n\nAttempt #5       <- Current attempt number\nBest: 45:23.456  <- Best dragon kill time\n\nLast Attempts:   <- History of last 3 attempts\n\u2713 #4 45:23       <- Green checkmark = dragon killed\n\u2717 #3 23:45       <- Red X = failed attempt\n\u2717 #2 12:34\n```\n\n## Configuration\n\nConfig file is located at `plugins\/Heartbound\/config.yml`:\n\n```yaml\n# Reset delay in milliseconds after death\nreset-delay-ms: 3000\n\n# Seed mode: \"random\" or \"fixed\"\nseed-mode: random\n\n# Fixed seed to use when seed-mode is \"fixed\"\nfixed-seed: 12345\n\n# Enable limbo world during reset\nlimbo-enabled: true\n\n# Maximum shared health\nmax-health: 20.0\n\n# Which dimensions to reset\nreset-overworld: true\nreset-nether: true\nreset-end: true\n\n# Spawn chunk preloading (overworld only)\n# Radius in chunks around spawn to preload and keep loaded\n# A radius of 3 = 7x7 = 49 chunks, radius of 5 = 11x11 = 121 chunks\nspawn-preload-radius: 3\n\n# Messages (supports &#038; color codes)\nmessages:\n  prefix: \"&#038;c[Heartbound]&#038;r \"\n  death: \"&#038;4All players have fallen! Resetting world in {delay} seconds...\"\n  reset-start: \"&#038;6World reset in progress... Please wait.\"\n  reset-complete: \"&#038;aWorld reset complete! Attempt #{attempt} begins!\"\n  limbo: \"&#038;7You are in limbo while the world resets...\"\n\n# Silent mode - disable all messages\nsilent-mode: false\n\n# Show speedrun scoreboard on sidebar\nshow-attempts-sidebar: true\n```\n\n## Installation\n\n1. Install Paper 1.21.x server\n2. Place the plugin JAR in the server's `plugins\/` folder\n3. Start the server\n4. (Optional) Edit `plugins\/Heartbound\/config.yml` and restart\n\n## How It Works\n\n1. **Timer Start**: Timer begins when the server starts or after each reset.\n2. **Separate Game Worlds**: The plugin creates separate `game_world`, `game_nether`, and `game_end` worlds for gameplay.\n3. **Damage Sharing**: All player damage is routed through a shared health pool.\n4. **Hunger Sharing**: Food level, saturation, and exhaustion are synced across all players every tick.\n5. **Healing Normalization**: Healing is divided by player count so multiple players regenerating health doesn't multiply the effect.\n6. **Death Prevention**: Individual player deaths are prevented; only global death triggers reset.\n7. **Dragon Detection**: When the Ender Dragon is killed in `game_end`, the timer stops with success.\n8. **Reset Sequence**:\n   - Timer is stopped and attempt is recorded\n   - Players teleported to limbo world (set to spectator mode)\n   - Game worlds are unloaded and deleted\n   - New worlds are created with a new seed\n   - Spawn chunks are preloaded\n   - Players returned to new spawn (set to survival mode)\n   - Health and hunger reset to full\n   - Attempt counter incremented\n   - Timer starts for new attempt\n\n## Data Storage\n\nAttempt data is saved to `plugins\/Heartbound\/attempts.yml` and includes:\n- Total attempt count\n- Last 3 attempt records (time, success\/fail, timestamp)\n- Best dragon kill time\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Paper plugin for Minecraft 1.21.x that implements a shared health pool across all players with automatic world reset on death. 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