{"id":80058,"date":"2026-06-04T17:44:43","date_gmt":"2026-06-04T14:44:43","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/health-sync\/"},"modified":"2026-06-04T17:44:43","modified_gmt":"2026-06-04T14:44:43","slug":"health-sync","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/health-sync\/","title":{"rendered":"Health-Sync"},"content":{"rendered":"<p># HealthSync<\/p>\n<p>![Version](https:\/\/img.shields.io\/badge\/version-0.3-blue.svg) ![Minecraft](https:\/\/img.shields.io\/badge\/minecraft-(1.8)&#8211;(1.21.11)-green.svg)<\/p>\n<p>## \ud83c\udd95 Version 0.3 &#8211; World Sync Control<br \/>\n*   **Added World Restriction System**: Control which worlds health-sync is active in.<br \/>\n*   **Added Sync Modes**: Choose between `PAUSE` and `KICK` when players enter restricted worlds.<br \/>\n*   **Added Anti-Heal Logic**: Automatically forces player stats to match the group upon returning from a safe world.<br \/>\n*   **Bug Fixes**: Improved listener reliability across multiple world environments.<\/p>\n<p>**HealthSync** is a comprehensive Minecraft plugin that transforms cooperative gameplay by allowing players to link their vital stats\u2014Health, Hunger, and Effects\u2014into a unified &#8220;Group&#8221; system. Damage taken by one is shared by all. If one eats, everyone is fed. Survival becomes a true team effort.<\/p>\n<p>## \u2728 Key Features<\/p>\n<p>### \ud83d\udd17 Dynamic Group Linking<br \/>\n*   **Squad-Based System**: Players form groups with an Owner and Members.<br \/>\n*   **Invitation Logic**: No more force-linking. Send invites via `\/linkhealth <player>` which expire automatically after 60 seconds if ignored.<br \/>\n*   **Group Management**: Use the interactive GUI (`\/healthsync`) to manage members, kick players, or leave groups.<\/p>\n<p>### \ud83e\udde0 Smart Synchronization<br \/>\n*   **Shared Health**: All damage is synchronized instantly. If a member takes damage, everyone feels it.<br \/>\n*   **Shared Hunger &#038; Saturation**: Keep your squad fed! Food eaten by one player contributes to the hunger bars of all linked members.<br \/>\n*   **Effect Sharing**: Potions, Golden Apples, and negative effects are shared across the link.<br \/>\n*   **Expanded Command Suite**: The `\/linkhealth` command has been overhauled with new subcommands:<br \/>\n    *   `\/linkhealth create [name]`: Create a new group (optional name).<br \/>\n    *   `\/linkhealth invite <player>`: Send an invitation to a player.<br \/>\n    *   `\/linkhealth accept`: Accept a pending invitation.<br \/>\n    *   `\/linkhealth deny`: Deny a pending invitation.<br \/>\n    *   `\/linkhealth leave`: Leave your current group.<br \/>\n    *   `\/linkhealth delete`: Disband your group (Owner only).<br \/>\n*   **Experience Sync**: (Optional) Share XP levels and progress for shared enchanting sessions.<\/p>\n<p>### \ud83c\udf0d World Restriction Sync<br \/>\n*   **Per-World Control**: Use `enabled-worlds` and `disabled-worlds` to white\/blacklist sync areas.<br \/>\n*   **PAUSE Mode**: Syncing is frozen for players in safe worlds. Upon returning to a survival world, their stats &#8220;snap&#8221; back to match the group immediately.<br \/>\n*   **KICK Mode**: Players are automatically removed from their group if they enter a restricted world.<br \/>\n*   **Anti-Heal Protection**: Prevents players from healing in safe worlds and bringing that health back into the group link.<\/p>\n<p>### \u2696\ufe0f Anti-Exploit &#8220;Smart Respawn&#8221;<br \/>\n*   **No Free Heals**: Mechanics prevent the &#8220;Death\/Respawn Loop&#8221; exploit.<br \/>\n    *   If a linked player dies and respawns, they do **not** come back with full health if their team is injured.<br \/>\n    *   They respawn with the **exact health and hunger** of their surviving teammates, ensuring the pressure of the fight is maintained.<br \/>\n    *   Standard respawn logic applies only if the entire team wipes.<\/p>\n<p>### \ud83d\udee1\ufe0f Robust &#038; Stable<br \/>\n*   **Recursion Protection**: Advanced guarding prevents infinite damage loops or server crashes from rapid sync events.<br \/>\n*   **Disconnect Handling**:<br \/>\n    *   If a group owner disconnects, ownership is automatically transferred to the next active member.<br \/>\n    *   If a group becomes empty, it automatically disbands to save resources.<\/p>\n<p>## \ud83d\udee0\ufe0f Installation<\/p>\n<p>1.  Download the `HealthSync.jar` file.<br \/>\n2.  Place it in your server&#8217;s `plugins` folder.<br \/>\n3.  Restart your server.<br \/>\n4.  Configure `config.yml` to your liking (optional).<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>The `config.yml` allows deep customization of the sync mechanics:<\/p>\n<p>&#8220;`yaml<br \/>\nsettings:<br \/>\n  # Enable or disable hunger synchronization<br \/>\n  link-hunger: true<\/p>\n<p>  # Maximum players allowed in a single group<br \/>\n  max-linked-players: 5<\/p>\n<p>  # Enable GUI for management<br \/>\n  gui:<br \/>\n    enabled: true<br \/>\n    update-interval: 20<\/p>\n<p>effect-sync:<br \/>\n  # Enable sharing of potion effects<br \/>\n  enabled: true<\/p>\n<p># NEW: World Restriction Settings<br \/>\nworlds:<br \/>\n  # PAUSE &#8211; Freeze sync but stay in group. KICK &#8211; Remove from group on world change.<br \/>\n  restriction-mode: &#8220;PAUSE&#8221;<br \/>\n  enabled-worlds:<br \/>\n    &#8211; world<br \/>\n    &#8211; world_nether<br \/>\n    &#8211; world_the_end<br \/>\n  disabled-worlds:<br \/>\n    &#8211; spawn_world<br \/>\n&#8220;`<\/p>\n<p>## \ud83c\udfae Commands &#038; Permissions<\/p>\n<p>### Player Commands<\/p>\n<p>| Command | Alias | Description | Permission |<br \/>\n| :&#8212; | :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `\/healthsync` | `\/hs` | Opens the Link Management GUI. | `healthsync.gui` |<br \/>\n| `\/linkhealth <player>` | | Send a group invite to a player. | `healthsync.link` |<br \/>\n| `\/unlinkhealth [player]` | | Unlink yourself or kick a member (if owner). | `healthsync.unlink` |<br \/>\n| `\/listlinked` | | View your current group members and stats. | `healthsync.list` |<\/p>\n<p>### Admin Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `\/healthsync reload` | Reloads the configuration file. | `healthsync.admin.reload` |<br \/>\n| `\/clearlinks` | Forcefully dissolves ALL groups on the server. | `healthsync.admin.clear` |<\/p>\n<p>### Permissions Nodes<\/p>\n<p>*   `healthsync.*` &#8211; Grant all permissions (Default: OP)<br \/>\n*   `healthsync.admin.bypass` &#8211; Prevents the player from being invited or linked.<\/p>\n<p>## \ud83c\udfae Enhance Your Experience<br \/>\nWant to take the challenge to the next level? Pair **Health-Sync** with **InventorySync**!<\/p>\n<p>*   **\ud83c\udf92 Sync Inventory**: Share items, tools, and resources instantly in real-time.<br \/>\n*   **\ud83d\udee1\ufe0f Sync Armor**: Equip one, equip all! Armor updates for everyone.<br \/>\n*   **\u2728 Sync XP**: Level up together and share the experience progress.<\/p>\n<p>**Combining both plugins creates the ultimate cooperative survival challenge!**<\/p>\n<p>## \ud83e\udd1d Support<\/p>\n<p>Found a bug or have a suggestion? Join our support community Discord Server.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Health-Sync &#8212; Link hearts, hunger, and effects with your entire squad! Damage is shared instantly\u2014if one takes damage, everyone feels it. 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