{"id":79840,"date":"2026-06-04T17:26:58","date_gmt":"2026-06-04T14:26:58","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/hcaptureevent\/"},"modified":"2026-06-04T17:26:58","modified_gmt":"2026-06-04T14:26:58","slug":"hcaptureevent","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/hcaptureevent\/","title":{"rendered":"hCaptureEvent"},"content":{"rendered":"<p># hCaptureEvent<\/p>\n<p>![Plugin Overview](https:\/\/cdn.modrinth.com\/data\/cached_images\/b1c11ce6821a47a53265a42bfc1971d15e518140.png)<\/p>\n<p>**hCaptureEvent** is a flexible capture-event plugin for Minecraft servers.<\/p>\n<p>Create timed capture zones inside WorldGuard regions, let players or clans fight for control, track progress in real time, and reward the best participants automatically.<\/p>\n<p>![Capture process](https:\/\/cdn.modrinth.com\/data\/cached_images\/920a61089c877ca817c9e2b8f54d66388e6a1bd0.png)<\/p>\n<p>The plugin is designed for servers that need active PvP events, King of the Hill-style gameplay, clan competitions, scheduled hot zones, custom rewards and fully configurable event logic.<\/p>\n<p>&#8212;<\/p>\n<p>## Overview<\/p>\n<p>hCaptureEvent allows you to create capture zones using WorldGuard regions.<\/p>\n<p>When an event starts, players inside the configured region begin gaining capture progress. The plugin tracks participants, leaders, time left, final places and rewards.<\/p>\n<p>You can run simple player-based capture events or enable clan mode through hClans to create team-based competitions.<\/p>\n<p>Everything is configured through YAML files, so each capture zone can have its own settings, schedule, rewards, visuals and rules.<\/p>\n<p>&#8212;<\/p>\n<p>## Main Features<\/p>\n<p>### WorldGuard-Based Capture Zones<\/p>\n<p>hCaptureEvent uses WorldGuard regions as capture areas.<\/p>\n<p>Create a WorldGuard region, connect it to a capture zone config, and the plugin will track players inside that region while the event is active.<\/p>\n<p>Each capture zone is configured through its own file:<\/p>\n<p>&#8220;`text<br \/>\nplugins\/hCaptureEvent\/captures\/default.yml<br \/>\nplugins\/hCaptureEvent\/captures\/clan.yml<br \/>\n&#8220;`<\/p>\n<p>The zone ID is taken from the file name.<\/p>\n<p>For example:<\/p>\n<p>&#8220;`text<br \/>\ndefault.yml -> default<br \/>\nclan.yml -> clan<br \/>\n&#8220;`<\/p>\n<p>This makes it easy to create and manage multiple independent capture events.<\/p>\n<p>&#8212;<\/p>\n<p>### Multiple Capture Zones<\/p>\n<p>You can create as many capture zones as your server needs.<\/p>\n<p>Each zone can have its own:<\/p>\n<p>&#8211; WorldGuard region<br \/>\n&#8211; World<br \/>\n&#8211; Capture duration<br \/>\n&#8211; Minimum online player requirement<br \/>\n&#8211; Automatic schedule<br \/>\n&#8211; Boss bar<br \/>\n&#8211; Particle display<br \/>\n&#8211; Rewards<br \/>\n&#8211; Start actions<br \/>\n&#8211; Stop actions<br \/>\n&#8211; Enter actions<br \/>\n&#8211; Exit actions<br \/>\n&#8211; Progress rewards<br \/>\n&#8211; Final place rewards<br \/>\n&#8211; Clan mode settings<\/p>\n<p>This allows you to create different events for PvP arenas, clan wars, survival worlds, seasonal events, daily competitions or rotating hot zones.<\/p>\n<p>&#8212;<\/p>\n<p>### Player Capture Mode<\/p>\n<p>In normal mode, players participate individually.<\/p>\n<p>When a player enters an active capture zone, the plugin starts counting their progress. The longer the player stays inside the region, the more progress they gain.<\/p>\n<p>The plugin can track:<\/p>\n<p>&#8211; Current leader<br \/>\n&#8211; Player progress<br \/>\n&#8211; Capture time<br \/>\n&#8211; Event time left<br \/>\n&#8211; Final places<br \/>\n&#8211; Top participants<br \/>\n&#8211; Final winner<\/p>\n<p>This mode is suitable for King of the Hill events, PvP zones, competitive arenas and reward-based activity zones.<\/p>\n<p>&#8212;<\/p>\n<p>### Clan Capture Mode<\/p>\n<p>hCaptureEvent supports clan-based capture events through hClans.<\/p>\n<p>When clan mode is enabled, players participate together with their clan. The plugin calculates clan progress and determines the leading clan during the event.<\/p>\n<p>Clan mode can be used to:<\/p>\n<p>&#8211; Allow only players with a clan to participate<br \/>\n&#8211; Track clan progress<br \/>\n&#8211; Detect the leading clan<br \/>\n&#8211; Detect the winning clan<br \/>\n&#8211; Reward the winning clan<br \/>\n&#8211; Give clan experience<br \/>\n&#8211; Use the best player from the winning clan in reward actions<\/p>\n<p>This mode is useful for servers with clans, factions, guilds or team-based PvP systems.<\/p>\n<p>&#8212;<\/p>\n<p>### Scheduled Events<\/p>\n<p>Each capture zone can start automatically at configured times.<\/p>\n<p>Example:<\/p>\n<p>&#8220;`yaml<br \/>\ntime:<br \/>\n  enable: true<br \/>\n  start:<br \/>\n    &#8211; &#8220;00:00&#8221;<br \/>\n    &#8211; &#8220;00:30&#8221;<br \/>\n  zone: &#8220;Europe\/Moscow&#8221;<br \/>\n  format: &#8220;HH:mm&#8221;<br \/>\n&#8220;`<\/p>\n<p>You can configure:<\/p>\n<p>&#8211; Multiple start times<br \/>\n&#8211; Timezone<br \/>\n&#8211; Time format<br \/>\n&#8211; Minimum online requirement<br \/>\n&#8211; Separate schedule for each zone<\/p>\n<p>This is useful for servers that want regular automated events without manual staff involvement.<\/p>\n<p>&#8212;<\/p>\n<p>### Manual Event Control<\/p>\n<p>Administrators can start and stop events manually.<\/p>\n<p>You can start all zones at once or only a specific zone.<\/p>\n<p>Examples:<\/p>\n<p>&#8220;`text<br \/>\n\/hcaptureevent start<br \/>\n\/hcaptureevent start all<br \/>\n\/hcaptureevent start default<\/p>\n<p>\/hcaptureevent stop<br \/>\n\/hcaptureevent stop all<br \/>\n\/hcaptureevent stop default<br \/>\n&#8220;`<\/p>\n<p>This gives staff full control over active capture events.<\/p>\n<p>&#8212;<\/p>\n<p>### Minimum Online Requirement<\/p>\n<p>Each zone can require a minimum number of online players before it starts.<\/p>\n<p>If the server does not have enough players online, the event will not begin, and you can configure custom actions for this case.<\/p>\n<p>This helps prevent capture events from starting when there is not enough competition.<\/p>\n<p>&#8212;<\/p>\n<p>### Boss Bar Support<\/p>\n<p>Each active capture zone can display a boss bar with live event information.<\/p>\n<p>The boss bar can show:<\/p>\n<p>&#8220;`text<br \/>\n{leader}<br \/>\n{progress}<br \/>\n{timeLeft}<br \/>\n{clan}<br \/>\n{clanProgress}<br \/>\n&#8220;`<\/p>\n<p>You can configure:<\/p>\n<p>&#8211; Boss bar title<br \/>\n&#8211; Boss bar color<br \/>\n&#8211; Boss bar style<br \/>\n&#8211; Boss bar flags<br \/>\n&#8211; Worlds where the boss bar is visible<\/p>\n<p>The boss bar helps players understand the current event state without using commands.<\/p>\n<p>&#8212;<\/p>\n<p>### Particle Zone Display<\/p>\n<p>Capture zones can be visually highlighted with REDSTONE particles.<\/p>\n<p>You can configure:<\/p>\n<p>&#8211; Whether particles are enabled<br \/>\n&#8211; Particle color<br \/>\n&#8211; Particle size<br \/>\n&#8211; Display density<\/p>\n<p>This makes the capture area easier to see and understand in-game.<\/p>\n<p>&#8212;<\/p>\n<p>### Flexible Action System<\/p>\n<p>hCaptureEvent includes a powerful action system that lets you customize almost every important part of an event.<\/p>\n<p>Actions can be executed when:<\/p>\n<p>&#8211; An event starts<br \/>\n&#8211; An event stops<br \/>\n&#8211; A player enters the zone<br \/>\n&#8211; A player leaves the zone<br \/>\n&#8211; A player gains progress<br \/>\n&#8211; The leader changes<br \/>\n&#8211; There are not enough players online<br \/>\n&#8211; A player does not have permission<br \/>\n&#8211; A player has no clan in clan mode<br \/>\n&#8211; A player reaches a configured progress milestone<br \/>\n&#8211; Final places are calculated<\/p>\n<p>Supported action sections:<\/p>\n<p>&#8220;`text<br \/>\nactions.start<br \/>\nactions.stop<br \/>\nactions.enter<br \/>\nactions.exit<br \/>\nactions.progress<br \/>\nactions.leaderChange<br \/>\nactions.minPlayers<br \/>\nactions.noPermission<br \/>\nactions.clanNoClan<br \/>\nactions.seconds<br \/>\nactions.places<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Supported Action Types<\/p>\n<p>The plugin supports different action types for messages, commands, sounds, titles, particles and rewards.<\/p>\n<p>Available action types include:<\/p>\n<p>&#8220;`text<br \/>\n[Message]<br \/>\n[Broadcast]<br \/>\n[Console]<br \/>\n[Player]<br \/>\n[Sound]<br \/>\n[Title]<br \/>\n[ActionBar]<br \/>\n[BossBar]<br \/>\n[Particle]<br \/>\n[Firework]<br \/>\n[Vault]<br \/>\n&#8220;`<\/p>\n<p>Example:<\/p>\n<p>&#8220;`yaml<br \/>\nactions:<br \/>\n  start:<br \/>\n    &#8211; &#8220;[Broadcast] &#038;6The capture event has started!&#8221;<br \/>\n    &#8211; &#8220;[Sound] ENTITY_ENDER_DRAGON_GROWL&#8221;<\/p>\n<p>  enter:<br \/>\n    &#8211; &#8220;[Message] &#038;aYou entered the capture zone.&#8221;<\/p>\n<p>  exit:<br \/>\n    &#8211; &#8220;[Message] &#038;cYou left the capture zone.&#8221;<\/p>\n<p>  seconds:<br \/>\n    15:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 2500&#8221;<br \/>\n      &#8211; &#8220;[Sound] ENTITY_PLAYER_LEVELUP:0.2:1.0&#8221;<\/p>\n<p>  places:<br \/>\n    1:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 15000&#8221;<br \/>\n      &#8211; &#8220;[Broadcast] &#038;e{player} won the capture event!&#8221;<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Progress Rewards<\/p>\n<p>You can reward players when they reach specific capture progress milestones.<\/p>\n<p>For example, you can give rewards after 15, 30 or 60 seconds of holding the zone.<\/p>\n<p>Example:<\/p>\n<p>&#8220;`yaml<br \/>\nactions:<br \/>\n  seconds:<br \/>\n    15:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 1000&#8221;<br \/>\n    30:<br \/>\n      &#8211; &#8220;[Console] give {player} diamond 3&#8221;<br \/>\n    60:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 5000&#8221;<br \/>\n&#8220;`<\/p>\n<p>This allows players to receive rewards not only for winning, but also for active participation.<\/p>\n<p>&#8212;<\/p>\n<p>## Final Place Rewards<\/p>\n<p>At the end of the event, you can reward players based on their final place.<\/p>\n<p>Example:<\/p>\n<p>&#8220;`yaml<br \/>\nactions:<br \/>\n  places:<br \/>\n    1:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 15000&#8221;<br \/>\n    2:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 10000&#8221;<br \/>\n    3:<br \/>\n      &#8211; &#8220;[Console] eco give {player} 5000&#8221;<br \/>\n&#8220;`<\/p>\n<p>This makes events more competitive and motivates players to fight for higher positions.<\/p>\n<p>&#8212;<\/p>\n<p>## Fair Participation Rules<\/p>\n<p>hCaptureEvent can prevent unfair participation during capture events.<\/p>\n<p>Players without the bypass permission can be restricted from participating while using unfair advantages.<\/p>\n<p>The plugin can check and block:<\/p>\n<p>&#8211; Creative mode<br \/>\n&#8211; Spectator mode<br \/>\n&#8211; Flight<br \/>\n&#8211; Essentials god mode<br \/>\n&#8211; Essentials vanish<\/p>\n<p>Bypass permission:<\/p>\n<p>&#8220;`text<br \/>\nhcaptureevent.bypass<br \/>\n&#8220;`<\/p>\n<p>This helps keep capture events fair for regular players.<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `\/hcaptureevent` | Shows the help menu |<br \/>\n| `\/hcaptureevent reload` | Reloads the main config and all capture zones |<br \/>\n| `\/hcaptureevent start` | Starts all loaded zones |<br \/>\n| `\/hcaptureevent start all` | Starts all loaded zones |<br \/>\n| `\/hcaptureevent start <zoneId>` | Starts a specific zone |<br \/>\n| `\/hcaptureevent stop` | Stops all active zones |<br \/>\n| `\/hcaptureevent stop all` | Stops all active zones |<br \/>\n| `\/hcaptureevent stop <zoneId>` | Stops a specific zone |<\/p>\n<p>&#8212;<\/p>\n<p>## Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| `hcaptureevent.admin` | Allows access to administrative commands | OP |<br \/>\n| `hcaptureevent.capture` | Allows players to participate in capture zones | OP |<br \/>\n| `hcaptureevent.bypass` | Bypasses fair participation restrictions | OP |<\/p>\n<p>Important: give `hcaptureevent.capture` to players or groups that should be allowed to participate in capture events.<\/p>\n<p>&#8212;<\/p>\n<p>## PlaceholderAPI Support<\/p>\n<p>If PlaceholderAPI is installed, hCaptureEvent registers its own placeholders.<\/p>\n<p>The placeholder format depends on the zone ID.<\/p>\n<p>The zone ID is the name of the capture file without `.yml`.<\/p>\n<p>Example:<\/p>\n<p>&#8220;`text<br \/>\ndefault.yml -> default<br \/>\n&#8220;`<\/p>\n<p>Placeholders for the `default` zone:<\/p>\n<p>&#8220;`text<br \/>\n%hcaptureevent_default_winnerPlayerName%<br \/>\n%hcaptureevent_default_timeForNext%<br \/>\n%hcaptureevent_default_captureTime%<br \/>\n%hcaptureevent_default_place_1%<br \/>\n%hcaptureevent_default_place_2%<br \/>\n%hcaptureevent_default_place_3%<br \/>\n&#8220;`<\/p>\n<p>These placeholders can be used in scoreboards, TAB plugins, menus, holograms and other plugins that support PlaceholderAPI.<\/p>\n<p>&#8212;<\/p>\n<p>## PlaceholderAPI List<\/p>\n<p>| Placeholder | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `%hcaptureevent_<zone>_winnerPlayerName%` | Shows the current leading player |<br \/>\n| `%hcaptureevent_<zone>_timeForNext%` | Shows the time until the next scheduled event |<br \/>\n| `%hcaptureevent_<zone>_captureTime%` | Shows the current player&#8217;s capture progress |<br \/>\n| `%hcaptureevent_<zone>_place_1%` | Shows the player in first place |<br \/>\n| `%hcaptureevent_<zone>_place_2%` | Shows the player in second place |<br \/>\n| `%hcaptureevent_<zone>_place_3%` | Shows the player in third place |<\/p>\n<p>Example:<\/p>\n<p>&#8220;`text<br \/>\n%hcaptureevent_default_winnerPlayerName%<br \/>\n%hcaptureevent_default_timeForNext%<br \/>\n%hcaptureevent_default_captureTime%<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Internal Placeholders<\/p>\n<p>These placeholders can be used inside plugin messages and actions.<\/p>\n<p>| Placeholder | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| `{prefix}` | Plugin prefix |<br \/>\n| `{player}` | Player name |<br \/>\n| `{progress}` | Player progress |<br \/>\n| `{timeLeft}` | Remaining event time |<br \/>\n| `{leader}` | Current leader |<br \/>\n| `{clan}` | Player clan name |<br \/>\n| `{clanProgress}` | Clan progress |<br \/>\n| `{clanExp}` | Configured clan experience reward |<br \/>\n| `{place}` | Final player place |<\/p>\n<p>Example:<\/p>\n<p>&#8220;`yaml<br \/>\nactions:<br \/>\n  leaderChange:<br \/>\n    &#8211; &#8220;[Broadcast] &#038;e{player} is now leading the capture event!&#8221;<br \/>\n  stop:<br \/>\n    &#8211; &#8220;[Broadcast] &#038;6The event has ended. Winner: &#038;e{leader}&#8221;<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Requirements<\/p>\n<p>### Required<\/p>\n<p>| Requirement | Status |<br \/>\n|&#8212;|&#8212;|<br \/>\n| Java 17 or newer | Required |<br \/>\n| WorldGuard | Required |<br \/>\n| WorldEdit | Required |<\/p>\n<p>### Optional Integrations<\/p>\n<p>| Plugin | Usage |<br \/>\n|&#8212;|&#8212;|<br \/>\n| PlaceholderAPI | Enables external placeholders |<br \/>\n| hClans | Enables clan capture mode |<br \/>\n| EssentialsX | Used for vanish and god mode checks |<br \/>\n| Vault | Used for Vault economy actions |<\/p>\n<p>Paper or Purpur is recommended for the best experience.<\/p>\n<p>&#8212;<\/p>\n<p>## Installation<\/p>\n<p>1. Install WorldEdit and WorldGuard.<br \/>\n2. Place `hCaptureEvent.jar` into your server&#8217;s `plugins` folder.<br \/>\n3. Restart the server.<br \/>\n4. Create or edit WorldGuard regions for your capture zones.<br \/>\n5. Open the plugin folder:<\/p>\n<p>&#8220;`text<br \/>\nplugins\/hCaptureEvent\/<br \/>\n&#8220;`<\/p>\n<p>6. Configure capture zones in:<\/p>\n<p>&#8220;`text<br \/>\nplugins\/hCaptureEvent\/captures\/<br \/>\n&#8220;`<\/p>\n<p>7. Give players the required permission:<\/p>\n<p>&#8220;`text<br \/>\nhcaptureevent.capture<br \/>\n&#8220;`<\/p>\n<p>8. Start a zone manually:<\/p>\n<p>&#8220;`text<br \/>\n\/hcaptureevent start <zoneId><br \/>\n&#8220;`<\/p>\n<p>Or configure automatic start times in the zone file.<\/p>\n<p>&#8212;<\/p>\n<p>## Example Zone Files<\/p>\n<p>The plugin includes example capture zone configurations:<\/p>\n<p>&#8220;`text<br \/>\ndefault.yml<br \/>\nclan.yml<br \/>\n&#8220;`<\/p>\n<p>`default.yml` is an example of a normal player-based capture zone.<\/p>\n<p>`clan.yml` is an example of a clan-based capture zone using hClans.<\/p>\n<p>You can use these files as templates for your own events.<\/p>\n<p>&#8212;<\/p>\n<p>## Basic Setup Example<\/p>\n<p>Create a WorldGuard region:<\/p>\n<p>&#8220;`text<br \/>\n\/rg define capture_zone<br \/>\n&#8220;`<\/p>\n<p>Create or edit a capture config file:<\/p>\n<p>&#8220;`text<br \/>\nplugins\/hCaptureEvent\/captures\/default.yml<br \/>\n&#8220;`<\/p>\n<p>Set the region and world in the zone configuration, then start the event:<\/p>\n<p>&#8220;`text<br \/>\n\/hcaptureevent start default<br \/>\n&#8220;`<\/p>\n<p>Players with the required permission will be able to participate in the capture event.<\/p>\n<p>&#8212;<\/p>\n<p>## What You Can Use It For<\/p>\n<p>hCaptureEvent can be used for many different server event types:<\/p>\n<p>&#8211; King of the Hill events<br \/>\n&#8211; PvP hot zones<br \/>\n&#8211; Clan capture events<br \/>\n&#8211; Daily reward events<br \/>\n&#8211; Scheduled server activities<br \/>\n&#8211; Seasonal competitions<br \/>\n&#8211; Survival world activity zones<br \/>\n&#8211; Arena-based PvP events<br \/>\n&#8211; Faction-style territory battles<br \/>\n&#8211; Reward-based player engagement events<\/p>\n<p>The plugin does not force one specific gameplay style. You can configure each zone to match your server&#8217;s rules and economy.<\/p>\n<p>&#8212;<\/p>\n<p>## Why Choose hCaptureEvent?<\/p>\n<p>hCaptureEvent gives your server a complete capture-event system with flexible configuration and useful integrations.<\/p>\n<p>You can create simple capture zones, competitive PvP events, clan wars or scheduled reward events without changing the plugin code.<\/p>\n<p>The plugin includes:<\/p>\n<p>&#8211; WorldGuard region support<br \/>\n&#8211; Multiple independent zones<br \/>\n&#8211; Player-based capture mode<br \/>\n&#8211; Clan-based capture mode<br \/>\n&#8211; Automatic scheduling<br \/>\n&#8211; Boss bar support<br \/>\n&#8211; Particle zone display<br \/>\n&#8211; Flexible action system<br \/>\n&#8211; Progress rewards<br \/>\n&#8211; Final place rewards<br \/>\n&#8211; PlaceholderAPI support<br \/>\n&#8211; Optional hClans support<br \/>\n&#8211; Optional Vault support<br \/>\n&#8211; Fair participation checks<\/p>\n<p>Everything is configurable through YAML files.<\/p>\n<p>&#8212;<\/p>\n<p>## Notes<\/p>\n<p>Make sure that your WorldGuard regions are created correctly and that players have the required permission:<\/p>\n<p>&#8220;`text<br \/>\nhcaptureevent.capture<br \/>\n&#8220;`<\/p>\n<p>For clan events, install and configure hClans before enabling clan mode.<\/p>\n<p>For PlaceholderAPI placeholders, make sure PlaceholderAPI is installed on the server.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WorldGuard-based capture events with scheduled zones, player and clan modes, rewards, boss bars, particles and PlaceholderAPI support.<\/p>\n","protected":false},"featured_media":79841,"template":"","meta":{"_minecraft_slug":"hcaptureevent","_minecraft_project_id":"oO7jVWwf","_minecraft_author":"He3HaukaX","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":7,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"hcaptureevent.zip","_minecraft_size_bytes":66267,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T23:20:16.333468Z","_minecraft_date_created":"2026-05-12T21:19:16.483799Z","_minecraft_date_modified":"2026-05-09T15:28:45.894339Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/hcaptureevent","_minecraft_icon_attachment_id":79841,"_minecraft_imported_at":"2026-06-04T14:26:58+00:00","_minecraft_import_hash":"5e6e842646d5f767613325a1336759c4","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,124,844,88,89,127,128,867,129],"mod_loader":[130,132,133,134],"minecraft_version":[118,119,120,46,47,48,49,50,51,52,53,54,55,56,57,58,59,36,60,93,94,101,102,62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-79840","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-bukkit","mod_category-economy","mod_category-equipment","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-social","mod_category-spigot","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-16","minecraft_version-1-16-1","minecraft_version-1-16-2","minecraft_version-1-16-3","minecraft_version-1-16-4","minecraft_version-1-16-5","minecraft_version-1-17","minecraft_version-1-17-1","minecraft_version-1-18","minecraft_version-1-18-1","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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