{"id":79633,"date":"2026-06-04T17:11:42","date_gmt":"2026-06-04T14:11:42","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/hasreim\/"},"modified":"2026-06-04T17:11:42","modified_gmt":"2026-06-04T14:11:42","slug":"hasreim","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/hasreim\/","title":{"rendered":"Hide and Seek: Reimagined"},"content":{"rendered":"<p># Hide and Seek: Reimagined &#8211; Feature Guide<\/p>\n<p>Complete documentation of all features in Hide and Seek Reimagined v1.1.0-BETA.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udccb Table of Contents<\/p>\n<p>1. [Game Reporting System](#game-reporting-system)<br \/>\n2. [Spectator Features](#spectator-features)<br \/>\n3. [Economy System](#economy-system)<br \/>\n4. [Glow Effects](#glow-effects)<br \/>\n5. [Voting System](#voting-system)<br \/>\n6. [Lobby Management](#lobby-management)<br \/>\n7. [Admin Tools](#admin-tools)<\/p>\n<p>&#8212;<\/p>\n<p>## Game Reporting System<\/p>\n<p>### Overview<br \/>\nAutomatically tracks all completed games with statistics for replay and analysis.<\/p>\n<p>### What&#8217;s Tracked<br \/>\n&#8211; **Game Metadata**<br \/>\n  &#8211; Lobby name<br \/>\n  &#8211; Seeker UUID and name<br \/>\n  &#8211; Game start timestamp<br \/>\n  &#8211; Total game duration<\/p>\n<p>&#8211; **Player Statistics**<br \/>\n  &#8211; Total players in game<br \/>\n  &#8211; Number of kills by seeker<br \/>\n  &#8211; Number of surviving hiders<br \/>\n  &#8211; Full list of participant names<\/p>\n<p>&#8211; **Game Results**<br \/>\n  &#8211; All found player UUIDs<br \/>\n  &#8211; Winner determination (all found = seeker wins)<br \/>\n  &#8211; Economic rewards earned<\/p>\n<p>### Viewing Reports<\/p>\n<p>**For Player:**<br \/>\n&#8220;`<br \/>\n\/hsr lobby report [lobby_name]<br \/>\n&#8220;`<br \/>\nShows the last 5 completed games in that lobby with formatted results.<\/p>\n<p>**For Admin:**<br \/>\n&#8220;`<br \/>\n\/hsr reports [limit]<br \/>\n&#8220;`<br \/>\nView all stored reports (default 10, max 50).<\/p>\n<p>### Storage<br \/>\n&#8211; Maximum 100 reports stored per server session<br \/>\n&#8211; Reports include formatted timestamps<br \/>\n&#8211; Older reports automatically pruned when limit reached<\/p>\n<p>### Example Report Output<br \/>\n&#8220;`<br \/>\n[HSR] Lobby: Arena1 | Seeker: PlayerX | Kills: 7\/8 | Survivors: 1 | Duration: 18m 45s | Time: 2026-03-22 12:30:15<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Spectator Features<\/p>\n<p>### Auto-Spectate on Death<br \/>\nWhen a hider is found\/killed:<br \/>\n1. Player automatically enters **Spectator Mode**<br \/>\n2. Camera **auto-focuses on the seeker**<br \/>\n3. Player can freely look around in spectator perspective<br \/>\n4. Notification sent: &#8220;You were found! Spectating the seeker&#8230;&#8221;<\/p>\n<p>### Benefits<br \/>\n&#8211; Eliminated players stay engaged watching the game<br \/>\n&#8211; See the seeker&#8217;s strategy and tactics<br \/>\n&#8211; Reduces disconnections from frustrated players<br \/>\n&#8211; Educational for newer players<\/p>\n<p>### Technical Implementation<br \/>\n&#8211; Uses Bukkit `setGameMode(GameMode.SPECTATOR)`<br \/>\n&#8211; Applies `setSpectatorTarget(seeker)` for camera focus<br \/>\n&#8211; Gracefully falls back if methods unavailable<\/p>\n<p>### Manual Spectate<br \/>\n&#8220;`<br \/>\n\/hsr spectate <lobby_name><br \/>\n&#8220;`<br \/>\nJoin a running game as spectator without playing.<\/p>\n<p>&#8212;<\/p>\n<p>## Economy System<\/p>\n<p>### Overview<br \/>\nVault-based currency rewards for winners and kill bonuses. **Completely optional** &#8211; works with Vault, degrades gracefully without it.<\/p>\n<p>### Reward Structure<\/p>\n<p>#### Seeker Rewards<br \/>\n&#8211; **Base Reward**: 500 currency (configurable)<br \/>\n  &#8211; Earned for winning (killing all hiders before time expires)<\/p>\n<p>&#8211; **Kill Bonus**: 10 currency per player found (configurable)<br \/>\n  &#8211; Added for each hider eliminated<\/p>\n<p>&#8211; **Time Penalty**: -50 currency per 2 minutes under threshold<br \/>\n  &#8211; Applies if game ends too quickly (default < 5 minutes)\n  - Discourages overpowered seeker configurations\n\n#### Example Calculation\n```\nGame: 7 kills in 4 minutes\nBase: 500\nKills: 7 \u00d7 10 = 70\nPenalty: -50 (under 5 min threshold)\nTotal: 500 + 70 - 50 = 520 currency\n```\n\n#### Hider Rewards\n- **Survival Bonus**: Configurable (optional)\n- Earned for surviving full game duration\n\n### Configuration\nEdit `config.yml`:\n```yaml\neconomy:\n  seeker-base-reward: 500        # Base winning reward\n  bonus-per-kill: 10             # Per player found\n  penalty-minimum-time: 5        # Minutes before penalty applies\n  penalty-per-2min: 50           # Currency deducted per 2 minutes under time\n```\n\n### Without Vault\nIf Vault is not installed:\n```\n[WARNING] Vault not found! Economy rewards disabled.\n```\n- Plugin still works fully\n- All commands function normally\n- No currency exchanges occur\n- No errors or crashes\n\n### Recommended Economy Plugins\n- EssentialsX (most popular)\n- GriefPrevention\n- LiteBans\n- Towny\n- McMMO\n\n---\n\n## Glow Effects\n\n### Overview\nPeriodic visual indicator for hiders during late-game phases to increase difficulty and excitement.\n\n### How It Works\n- **Trigger**: Configured interval (default: 60 seconds into game)\n- **Activation**: All hiders glow for 5 seconds (configurable)\n- **Duration**: 5-second glow period\n- **Repeat**: Automatically resets at interval\n\n### Configuration\n```yaml\nmechanics:\n  glow-interval: 60              # Seconds between glow activations\n  glow-duration: 5               # Duration of glow in seconds\n```\n\n### Gameplay Impact\n- Helps dynamic games by preventing indefinite hiding\n- Makes late-game more challenging\n- Visual cue for extended games\n- Can be disabled by setting duration to 0\n\n### Disabled Glow\n```yaml\nmechanics:\n  glow-interval: 0               # Disables glow entirely\n```\n\n---\n\n## Voting System\n\n### Overview\nDemocratic game start with configurable vote thresholds.\n\n### Voting Flow\n\n1. **Initiate Vote**\n   ```\n   \/hsr start <lobby_name><br \/>\n   &#8220;`<br \/>\n   &#8211; Initiator automatically votes YES<br \/>\n   &#8211; Timer starts (30 seconds by default)<\/p>\n<p>2. **Players Vote**<br \/>\n   &#8220;`<br \/>\n   \/hsr voteyes   # Support game start<br \/>\n   \/hsr voteno    # Oppose game start<br \/>\n   &#8220;`<\/p>\n<p>3. **Vote Outcome**<br \/>\n   &#8211; **Approved**: If YES votes \u2265 threshold % \u2192 Game starts<br \/>\n   &#8211; **Rejected**: If time expires without threshold \u2192 Vote canceled<\/p>\n<p>4. **Game Starts**<br \/>\n   &#8211; All players teleported to spawn<br \/>\n   &#8211; Seeker selected randomly<br \/>\n   &#8211; Count-down begins<\/p>\n<p>### Configuration<br \/>\n&#8220;`yaml<br \/>\nmechanics:<br \/>\n  start-vote-percentage: 30      # % of players needed to approve (70% need yes)<br \/>\n&#8220;`<\/p>\n<p>### Vote Information<br \/>\n&#8211; Can view vote status with `\/hsr voteyes` response<br \/>\n&#8211; Shows current yes\/no votes and total needed<br \/>\n&#8211; Only one vote per player<br \/>\n&#8211; Re-voting overwrites previous choice<\/p>\n<p>&#8212;<\/p>\n<p>## Lobby Management<\/p>\n<p>### Creating Lobbies<br \/>\n&#8220;`<br \/>\n\/hsr create <lobby_name> [world_name]<br \/>\n&#8220;`<br \/>\n&#8211; Creates new isolated lobby instance<br \/>\n&#8211; World defaults to player&#8217;s current world<br \/>\n&#8211; Lobby owner has special privileges<\/p>\n<p>### Lobby Settings<\/p>\n<p>#### Per-Lobby Configuration<br \/>\n&#8220;`<br \/>\n\/hsr settings <lobby_name> <attribute> <value><br \/>\n&#8220;`<\/p>\n<p>| Attribute | Example | Description |<br \/>\n|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `minplayers` | 2 | Minimum players to start |<br \/>\n| `maxplayers` | 16 | Maximum capacity |<br \/>\n| `gametime` | 1200 | Game duration in seconds |<br \/>\n| `respawntime` | 30 | Spectator respawn delay |<br \/>\n| `pvp` | true | Enable\/disable PVP |<br \/>\n| `difficulty` | HARD | Difficulty level |<br \/>\n| `itemdrop` | false | Allow item drops |<br \/>\n| `spectator` | true | Allow spectators |<\/p>\n<p>#### Example Setup<br \/>\n&#8220;`<br \/>\n\/hsr settings arena1 minplayers 4<br \/>\n\/hsr settings arena1 maxplayers 12<br \/>\n\/hsr settings arena1 gametime 1800      (30 minutes)<br \/>\n\/hsr settings arena1 pvp false<br \/>\n&#8220;`<\/p>\n<p>### Lobby Status<br \/>\n&#8220;`<br \/>\n\/hsr status <status> <lobby_name><br \/>\n&#8220;`<\/p>\n<p>**Statuses:**<br \/>\n&#8211; `ACTIVE` &#8211; Normal gameplay allowed<br \/>\n&#8211; `MAINTENANCE` &#8211; Disabled (admins only)<br \/>\n&#8211; `DISABLED` &#8211; Closed to all players<\/p>\n<p>### Viewing Lobby Info<br \/>\n&#8220;`<br \/>\n\/hsr info <lobby_name><br \/>\n\/hsr lobby info [lobby_name]           (when in lobby)<br \/>\n&#8220;`<\/p>\n<p>Displays all current settings and player count.<\/p>\n<p>&#8212;<\/p>\n<p>## Admin Tools<\/p>\n<p>### Game Management<\/p>\n<p>**Stop Active Game**<br \/>\n&#8220;`<br \/>\n\/hsr stop <lobby_name><br \/>\n&#8220;`<br \/>\n&#8211; Ends game immediately<br \/>\n&#8211; Returns players to lobby<br \/>\n&#8211; Generates final report<\/p>\n<p>**Delete Lobby**<br \/>\n&#8220;`<br \/>\n\/hsr delete <lobby_name><br \/>\n&#8220;`<br \/>\n&#8211; Removes lobby and all settings<br \/>\n&#8211; Disconnects all players<br \/>\n&#8211; Cannot be undone<\/p>\n<p>**Change Status**<br \/>\n&#8220;`<br \/>\n\/hsr status <ACTIVE|MAINTENANCE|DISABLED> <lobby_name><br \/>\n&#8220;`<br \/>\n&#8211; ACTIVE: Normal play<br \/>\n&#8211; MAINTENANCE: Admins only<br \/>\n&#8211; DISABLED: No access<\/p>\n<p>### View Game Reports<br \/>\n&#8220;`<br \/>\n\/hsr reports [limit]<br \/>\n&#8220;`<br \/>\n&#8211; View up to 50 stored game reports<br \/>\n&#8211; Shows formatted statistics<br \/>\n&#8211; Default displays 10 latest<br \/>\n&#8211; Includes total report count<\/p>\n<p>### View Lobby Reports<br \/>\n&#8220;`<br \/>\n\/hsr lobby report <lobby_name><br \/>\n&#8220;`<br \/>\n&#8211; Shows game history for specific lobby<br \/>\n&#8211; Displays last 5 games<br \/>\n&#8211; Formatted with timestamps<\/p>\n<p>### Global Configuration<br \/>\n&#8220;`<br \/>\n\/hsr config reload<br \/>\n\/hsr config debug<br \/>\n&#8220;`<br \/>\n&#8211; `reload` &#8211; Reload config files<br \/>\n&#8211; `debug` &#8211; Toggle debug logging<\/p>\n<p>### Execute Commands As Player<br \/>\n&#8220;`<br \/>\n\/hsr sudo <command> <player_name>\n&#8220;`<br \/>\n&#8211; Run command from another player&#8217;s perspective<br \/>\n&#8211; Useful for troubleshooting<br \/>\n&#8211; Requires `hsr.sudo` permission<\/p>\n<p>&#8212;<\/p>\n<p>## Statistics &#038; Tracking<\/p>\n<p>### Player Statistics<br \/>\n&#8220;`<br \/>\n\/hsr stats [player_name]<br \/>\n&#8220;`<br \/>\nDisplays:<br \/>\n&#8211; Total games played<br \/>\n&#8211; Wins as seeker<br \/>\n&#8211; Wins as hider<br \/>\n&#8211; Total kills<br \/>\n&#8211; Kill\/death ratio<br \/>\n&#8211; Longest survival time<\/p>\n<p>### Report Statistics<br \/>\nEach report includes:<br \/>\n&#8211; Participant list with UUIDs and names<br \/>\n&#8211; Kill count and survivor count<br \/>\n&#8211; Game duration<br \/>\n&#8211; Timestamp with date and time<\/p>\n<p>&#8212;<\/p>\n<p>## Best Practices<\/p>\n<p>### For Server Owners<br \/>\n1. \u2705 Install Vault for full economy features<br \/>\n2. \u2705 Configure economy settings in `config.yml`<br \/>\n3. \u2705 Set reasonable game times (10-30 minutes)<br \/>\n4. \u2705 Adjust glow effects for difficulty balance<br \/>\n5. \u2705 Monitor `\/hsr reports` for game balance<\/p>\n<p>### For Lobbyowners<br \/>\n1. \u2705 Set appropriate min\/max player counts<br \/>\n2. \u2705 Customize world for each lobby theme<br \/>\n3. \u2705 Adjust game time based on world size<br \/>\n4. \u2705 Disable PVP if hiders shouldn&#8217;t fight back<br \/>\n5. \u2705 Test settings before opening to players<\/p>\n<p>### For Event Hosts<br \/>\n1. \u2705 Use `\/hsr sudo` to demo for spectators<br \/>\n2. \u2705 Review reports to track progression<br \/>\n3. \u2705 Adjust penalties\/bonuses for difficulty<br \/>\n4. \u2705 Set spectator mode to true for viewers<br \/>\n5. \u2705 Use lobby reports to show game history<\/p>\n<p>&#8212;<\/p>\n<p>## Troubleshooting Features<\/p>\n<p>### Reports Not Appearing<br \/>\n&#8211; Wait for game to complete naturally<br \/>\n&#8211; Check lobby is set to ACTIVE<br \/>\n&#8211; Use `\/hsr reports` (requires hsr.admin)<\/p>\n<p>### Spectators Not Auto-Focusing<br \/>\n&#8211; Verify setSpectatorTarget() method available<br \/>\n&#8211; Check Player is valid and online<br \/>\n&#8211; Try manual `\/hsr spectate` command<\/p>\n<p>### Economy Not Working<br \/>\n&#8211; Ensure Vault plugin installed<br \/>\n&#8211; Check config.yml settings<br \/>\n&#8211; Verify server economy plugin linked to Vault<\/p>\n<p>### Glow Effects Too Frequent<br \/>\n&#8211; Increase glow-interval value in config<br \/>\n&#8211; Reduce glow-duration for shorter pulses<br \/>\n&#8211; Set interval to 0 to disable<\/p>\n<p>&#8212;<\/p>\n<p>**Last Updated**: March 2026 | **Version**: 1.1.0-BETA<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Hide &#038; Seek plugin to revolutionize the popular outdoor game to 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