{"id":74454,"date":"2026-06-04T10:48:47","date_gmt":"2026-06-04T07:48:47","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/fzero-drops\/"},"modified":"2026-06-04T10:48:47","modified_gmt":"2026-06-04T07:48:47","slug":"fzero-drops","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/fzero-drops\/","title":{"rendered":"FZero Drops"},"content":{"rendered":"<p>_Hey! If you want to differentiate some items from this datapack from the vanilla items, there&#8217;s a texture pack for it: Emme Distinctions._<\/p>\n<p>_Ae! Se voc\u00ea quiser diferenciar alguns itens desse datapack dos itens vanilla, tem um texture pack pra isso: Emme Distinctions._<\/p>\n<p># Conte\u00fado\/Content<br \/>\n### Portugu\u00eas Brasileiro<br \/>\nH\u00e1 muita coisa adicionada ou modificada. N\u00e3o d\u00e1 pra listar TUDO. Mas posso listar o que for mais importante de saber previamente:<br \/>\n&#8211; Teleporte at\u00e9 seus amigos:<br \/>\n    &#8211; \u00c9 poss\u00edvel fazer um Olho de Carne (infelizmente sua textura \u00e9 a de um simples Olho do Fim) e registrar seu sangue nele. Um amigo pode consumi-lo para teleportar voc\u00ea diretamente at\u00e9 ele.<br \/>\n&#8211; Morte &#038; Invent\u00e1rio:<br \/>\n    &#8211; Ao morrer, apenas os itens no **invent\u00e1rio** do jogador s\u00e3o dropados. Todos os itens na barra r\u00e1pida, m\u00e3o auxiliar e espa\u00e7os de armadura **permanecem** ap\u00f3s a morte. Morrer **n\u00e3o** remove a Experi\u00eancia do jogador.<br \/>\n\t&#8211; Os itens que seriam dropados, s\u00e3o colocados em carrinho de mina com ba\u00fa. Ele \u00e9 invulner\u00e1vel. A invulnerabilidade \u00e9 removida quando o jogador abre ele enquanto ele est\u00e1 vazio.<br \/>\n\t&#8211; Uma B\u00fassola \u00e9 concedida ao jogador ap\u00f3s a morte. Ela aponta para o local da morte da vez, e pode ser derretida em um Lingote de Ferro. _(tambem pode ser adornada, mas \u00e9 \u00f3bvio que isso n\u00e3o faz nenhuma modifica\u00e7\u00e3o visual nela. \u00c9 s\u00f3 uma consequ\u00eancia de como ela foi feita.)_<br \/>\n    &#8211; Para ajudar a gerenciar o invent\u00e1rio, \u00e9 poss\u00edvel fabricar uma Bolsa de Carne, que engole toda a sua hotbar.<br \/>\n&#8211; Phantoms:<br \/>\n\t&#8211; O sistema de spawn deles foi retrabalhado. Eis como funciona **agora**:<br \/>\n\t&#8211; Uma vez por noite, entorno da meia noite, uma vez por jogador, o jogo tentar\u00e1 spawnar 1 \u00fanico Phantom.<br \/>\n\t&#8211; Esse spawn falha se qualquer dessas condi\u00e7\u00f5es for atendida:<br \/>\n\t\t&#8211; H\u00e1 um **gato preto** a at\u00e9 16 blocos do jogador.<br \/>\n\t\t&#8211; O ponto de spawn escolhido est\u00e1 a at\u00e9 16 blocos de um **gato** ou **ocelote**.<br \/>\n\t\t&#8211; O ponto de spawn escolhido est\u00e1 a at\u00e9 64 blocos de um **cristal do fim**.<br \/>\n\t\t&#8211; O jogo falhar em encontrar um local de spawn v\u00e1lido em um raio de at\u00e9 32 blocos ao redor do jogador, seguindo as regras do comando \/spreadplayers.<br \/>\n\t&#8211; O Phantom spawnado tem 85% de chance de ser um &#8220;Phantom Fraco&#8221; \u2014 Ele tem Vida M\u00e1xima reduzida, e uma chance baixa de invocar outros Phantoms Fracos ao morrer.<br \/>\n\t&#8211; O Phantom spawnado tem 15% de chance de ser &#8220;O Phantom&#8221; \u2014 Ele tem Vida M\u00e1xima bem alta, alguns pontos de armadura, tamanho dobrado, desabilita escudos, causa dano bem maior, e provoca Escurid\u00e3o nos jogadores pr\u00f3ximos.<br \/>\n&#8211; Wither:<br \/>\n\t&#8211; Dispara menos Wither Skulls. \u2014 Isso torna a batalha contra ele substancialmente mais f\u00e1cil.<br \/>\n&#8211; Elytra:<br \/>\n\t&#8211; \u00c9 poss\u00edvel **fabricar** uma vers\u00e3o descart\u00e1vel da Elytra com materiais do Overworld. Sua dura\u00e7\u00e3o \u00e9 muito menor, ela n\u00e3o pode ser reparada, e pode ser consumida.<br \/>\n\t&#8211; Usar Foguetes para voar causa dano substancial a Elytra.<br \/>\n\t&#8211; Receber dano muito alto provoca dano substancial a Elytra.<br \/>\n\t&#8211; Comer bolo restaura uma porcentagem da Elytra equipada no jogador.<br \/>\n\t&#8211; A durabilidade da Elytra \u00e9 restaurada periodicamente equanto o jogador est\u00e1 no End.<br \/>\n\t&#8211; Adicionada duas novas formas de obter altura com uma Elytra:<br \/>\n\t\t&#8211; **Escadaria Purpura**: um consum\u00edvel que, quando usado, cria uma escadaria de blocos tempor\u00e1ria. O \u00faltimo bloco dela permite o jogador saltar MUITO alto.<br \/>\n\t\t&#8211; **Icarus**: uma comida que levita o jogador bem alto.<br \/>\n&#8211; Prote\u00e7\u00e3o:<br \/>\n    &#8211; O encantamento de Prote\u00e7\u00e3o agora aplica 1 segundo de Fome ao jogador quando ele recebe dano. O n\u00edvel de Fome aumenta drasticamente conforme o total de n\u00edveis de Prote\u00e7\u00e3o na armadura do jogador.<br \/>\n&#8211; Armadura de Netherite:<br \/>\n\t&#8211; Quando atingido por um mob, se estiver vestindo armadura completa de Netherite, o jogador ganha +5 dano de ataque por 0.5 segundos.<br \/>\n\t&#8211; Se o jogador n\u00e3o atacar durante esse periodo, ainda haver\u00e1 um tempo curto (entorno de 2 segundos) onde, se atingido novamente, ele ganhar\u00e1 bonus cumulativo:<br \/>\n\t\t&#8211; 1\u00ba golpe: +5 dano.<br \/>\n\t\t&#8211; 2\u00ba golpe: +2 dano (total +7)<br \/>\n\t    &#8211; 3\u00ba golpe: +5 dano (total +12)<br \/>\n\t    &#8211; 4\u00ba golpe: todo bonus \u00e9 removido, e o jogador entra em um periodo curto onde nenhum golpe fornecer\u00e1 bonus.<br \/>\n\t&#8211; O bonus \u00e9 totalmente removido ap\u00f3s atingir uma criatura com um golpe corporal.<br \/>\n\t&#8211; Matar um mob no 3\u00ba n\u00edvel de bonus:<br \/>\n\t\t&#8211; Fornece Velocidade II por 60 segundos.<br \/>\n\t\t&#8211; Extende a dura\u00e7\u00e3o do bonus.<br \/>\n\t\t&#8211; Permite o bonus ser aplicado em at\u00e9 5 golpes durante esse tempo.<br \/>\n&#8211; Tridente:<br \/>\n\t&#8211; Tridentes com Condutividade agora causam um Raio **mesmo se n\u00e3o houver um Temporal ocorrendo!**<br \/>\n\t&#8211; Tridentes do jogador n\u00e3o desaparecem ap\u00f3s ficarem um minuto fora do invent\u00e1rio.<br \/>\n\t&#8211; Tridentes com Lealdade que cairem no Void do End tentam retornar ao jogador em vez de serem deletados. Se isso n\u00e3o acontecer, h\u00e1 duas possibilidades: 1) O Tridente entrou em um chunk n\u00e3o-carregado, ficando congelado at\u00e9 que esse chunk seja carregado. 2) O Tridente foi parar na origem do Overworld.<br \/>\n\t&#8211; Tridentes sem Lealdade que cairem no Void do End retornam a origem do Overworld em vez de serem deletados.<br \/>\n\t&#8211; *Infelizmente*, ainda \u00e9 poss\u00edvel que, por algum motivo estranho, o jogo encontre uma maneira de sumir de vez com os tridentes. Ainda vou procurar formas de minimizar isso, mas estou limitado ao que um datapack pode fazer.<br \/>\n&#8211; Clava:<br \/>\n\t&#8211; H\u00e1 chances **muito** maiores de obter um Heavy Core de um Ominous Vault. Essa chance \u00e9 em **adi\u00e7\u00e3o** as chances normais, ent\u00e3o existe uma chance baixissima de obter 2 Heavy Cores.<br \/>\n\t&#8211; Matar um mob hostil com um Mace Smash dropa alguns Proj\u00e9teis de Vento.<br \/>\n&#8211; Sinalizador &#038; Conduto:<br \/>\n\t&#8211; Usar um Olho do Fim enquanto est\u00e1 em cima de um Sinalizador com **cantos de Esmeralda**, dentro do raio, teleporta o jogador 1500 blocos na dire\u00e7\u00e3o cardinal que ele estiver olhando. A dist\u00e2ncia ser\u00e1 3000 blocos se os cantos do Sinalizador forem de **Diamante**.<br \/>\n\t&#8211; \u00c9 poss\u00edvel fabricar uma comida especial feita de algas. Come-la enquanto est\u00e1 com **Prote\u00e7\u00e3o do Mar** \u2014 fornecido pelo **Conduto** a jogadores na \u00e1gua \u2014, faz o jogador teleportar 2250 blocos na dire\u00e7\u00e3o cardinal que ele estiver olhando.<br \/>\n&#8211; Teletransporte Port\u00e1til:<br \/>\n\t&#8211; \u00c9 poss\u00edvel usar **Trial Keys** para fabricar uma chave que permite o jogador registrar um local. Tendo um local registrado, essa chave pode ser usada para teleportar o jogador de volta para ele. Somente 1 \u00fanico local pode pode ser registrado por jogador.<br \/>\n\t&#8211; \u00c9 poss\u00edvel usar **Ominous Trial Keys** para fabricar um grupo de chaves inativadas. Uma vez ativadas, todas chaves na pilha ser\u00e3o **sincronizadas**. Jogadores podem usar essas chaves para receber ou solicitar teletransportes de outros jogadores, contando que a chave do solicitante e do receptor estejam **ambas sincronizadas**.<br \/>\n\t&#8211; \u00c9 poss\u00edvel usar materiais do End para fabricar um Banner que permite o jogador registrar um local do End, similar a chave fabricada com **Trial Keys**, mas funciona exclusivamente para teleportar para o End.<br \/>\n&#8211; Varia\u00e7\u00f5es de Mobs:<br \/>\n\t&#8211; **Encoura\u00e7ado:** qualquer mob do Overworld que pode renderizar armadura. Usa full Cobre, Ferro ou Diamante, adornado com Netherite, e cada pe\u00e7a tem Prote\u00e7\u00e3o de n\u00edvel aleat\u00f3rio.<br \/>\n\t&#8211; **Ap\u00eddeos:** pode ser um zumbi ou esqueleto com colmeia na cabe\u00e7a, ou um creeper montado em uma abelha grande. Invocam abelhas furiosas para atacar o jogador.<br \/>\n\t&#8211; **Aprimorados:** pode ser uma torre de esqueletos, um esqueleto que atira flechas de cegueira, ou uma aranha invis\u00edvel com Tecitura.<br \/>\n\t&#8211; **Tanques:** mobs hostis em geral que tem n\u00edveis altos de Absor\u00e7\u00e3o.<br \/>\n&#8211; Flechas:<br \/>\n\t&#8211; Fabricadas na diagonal.<br \/>\n\t&#8211; Aceitam v\u00e1rios materiais como ponta.<br \/>\n\t&#8211; Galinhas dropam mais penas para ajudar na fabrica\u00e7\u00e3o.<br \/>\n\t&#8211; Flechas fabricadas pelo jogador podem acumular at\u00e9 99.<br \/>\n\t&#8211; \u00c9 poss\u00edvel converter flechas normais em flechas que acumulam at\u00e9 99.<br \/>\n\t&#8211; **Flechas com Efeito** positivo causam **dano \u00ednfimo** em vez de causar dano normal.<br \/>\n&#8211; Retalia\u00e7\u00e3o:<br \/>\n\t&#8211; Matar um zumbi tem 2% de chance de iniciar uma retalia\u00e7\u00e3o, onde v\u00e1rios zumbis aprimorados surgem para tentar abater o jogador.<br \/>\n\t&#8211; Esses zumbis n\u00e3o dropam nenhum item, mas ainda dropam experi\u00eancia.<br \/>\n&#8211; Sistema Purpura:<br \/>\n\t&#8211; **Sigilos** e **Caldeir\u00f5es** s\u00e3o a base de um novo sistema de magia capaz de pequenos feitos que s\u00e3o \u00fateis para fabrica\u00e7\u00e3o e utiliza\u00e7\u00e3o de **po\u00e7\u00f5es**.<br \/>\n\t&#8211; Isso inclui novos usos para a **Plantocha** e a **Planta Ancestral**.<br \/>\n&#8211; Livros Encantados de Mobs Hostis:<br \/>\n\t&#8211; Existe uma chance baixa, mas justa, de obter um Livro Encantado de Julgamento I ao matar um Zumbi usando uma arma sem Julgamento. Se a arma usada tiver Julgamento I, a chance \u00e9 de dropar um Livro Encantado de Julgamento II, e assim por diante. Com Julgamento V, Zumbis e Husks podem dropar alguns outros itens especiais, incluindo Cenouras Douradas.<br \/>\n\t&#8211; Isso vale para muitos monstros. Em suma, existe uma rota alternativa de progredir nos Encantamentos lutando contra monstros. Voc\u00ea provavelmente pode simplesmente encantar seu equipamento com o Livro Encantado dropado e continuar a partir da\u00ed, e provavelmente encontrar\u00e1 um novo Livro Encantado depois de algum tempo.<br \/>\n\t&#8211; Este foi um dos primeiros sistemas adicionados. Tem algumas coisinhas estranhas, como a progress\u00e3o de Efici\u00eancia estar ligada ao Creeper, mas voc\u00ea provavelmente pode encontrar a documenta\u00e7\u00e3o no link em algum lugar, se quiser mais detalhes.<br \/>\n&#8211; Ben\u00e7\u00e3o de Cerejeira:<br \/>\n\t&#8211; Aranhas, Esqueletos e Zumbis podem dropar itens especiais no **Cerejal**.<br \/>\n&#8211; Itens de Alto-Material:<br \/>\n\t&#8211; H\u00e1 v\u00e1rios equipamentos inquebr\u00e1veis que podem ser obtidos de modos variados.<br \/>\n\t&#8211; S\u00e3o projetados para **preservar o balanceio do jogo**, mas ainda assim fornecerem algo \u00fanico ao jogador.<br \/>\n&#8211; Despertar:<br \/>\n\t&#8211; Alguns poucos itens no jogo podem **despertar** em uma forma ligeiramente mais poderosa.<br \/>\n&#8211; Chuva:<br \/>\n\t&#8211; \u00c9 poss\u00edvel fabricar um item que, quando carregado, pode ser descarregado para iniciar uma tempestade. \u2014 Isso permite o jogador encontrar mobs hostis mesmo durante o dia.<br \/>\n&#8211; Explos\u00e3o de Cama:<br \/>\n\t&#8211; Usar uma cama no Nether ou End n\u00e3o explode mais. Mas agora h\u00e1 v\u00e1rias formas de obter Dinamite em grande quantidade.<br \/>\n&#8211; Custo de Bigorna:<br \/>\n    &#8211; Ao colocar ou acessar a interface de uma Bigorna, o componente repair_cost ser\u00e1 limitado a 15, fazendo com que os custos de usar a Bigorna sejam consideravelmente mais baixos. Note que o jogo s\u00f3 \u00e9 capaz de aplicar essa limita\u00e7\u00e3o de custo ao **interagir** com a Bigorna, isso significa que, um item que acabou de ser reparado ou encantando na Bigorna pode ter um custo bem maior, enquanto o jogador n\u00e3o **sair** da interface e **acessa-la novamente**.<br \/>\n&#8211; Reviver bixinhos:<br \/>\n\t&#8211; \u00c9 poss\u00edvel fabricar alguns Ovos de Gera\u00e7\u00e3o de bixos variados.<br \/>\n\t&#8211; \u00c9 poss\u00edvel reviver v\u00e1rios de seus Pets e Montarias, incluindo, mas n\u00e3o limitado a C\u00e3e, Gatos, Ghast Feliz, Lula e Cavalo. (Use o Sigilo feito com Cora\u00e7\u00e3o Rangente enquanto estiver pr\u00f3ximo a um Caldeir\u00e3o cheio de \u00e1gua. Esse Caldeir\u00e3o deve conter 1 Ma\u00e7\u00e3 Dourada, 1 Areia da Alma, 1 L\u00e1grima de Ghast, e 1 Remanescente do bixinho que morreu)<br \/>\n&#8211; Pequenos Detalhes:<br \/>\n\t&#8211; Pedregulho pode ser transformado em **Cascalho** atrav\u00e9s do Cortador de Pedra.<br \/>\n\t&#8211; **Trilhos El\u00e9tricos** podem ser fabricados com Cobre.<br \/>\n\t&#8211; \u00c9 poss\u00edvel fabricar **Linha** usando Teia de Aranha.<br \/>\n    &#8211; Interagir com a **Bigorna** usando Lingotes de Ferro consome 3 Lingotes de Ferro e 2 N\u00edveis de Experi\u00eancia para **repara-la**.<br \/>\n    &#8211; Alguns items podem ser compactados em uma forma revers\u00edvel (Quartzo, Resina, e outros).<br \/>\n&#8211; Alguns novos itens, novas comidas, e muito mais.<\/p>\n<p>### English<br \/>\nA lot has been added or modified. It&#8217;s not possible to list EVERYTHING. But I can list what is most important to know beforehand:<br \/>\n&#8211; Teleport to your friends:<br \/>\n    &#8211; It is possible to craft a Flesh Eye (whose texture is, unfortunetly, a simple Eye of Ender) and assing your blood to it. A friend can consume that eye in order to teleport you directly to them.<br \/>\n&#8211; Death &#038; Inventory:<br \/>\n\t&#8211; Upon death, only the items in the player&#8217;s **inventory** are dropped. All items in the hotbar, off-hand, and armor slots **remain** after death. Dying does **not** remove the player&#8217;s Experience.<br \/>\n\t&#8211; The items that would be dropped are placed inside a minecart with chest. It is invulnerable. The invulnerability is removed when the player opens it while it is empty.<br \/>\n    &#8211; A Compass is given to the player upon death. It points to the location of the current death and can be melted into an Iron Ingot. _(It can also be trimmed, but obviously this doesn&#8217;t make any visual changes to it. It&#8217;s just a consequence of how it was made.)_<br \/>\n    &#8211; To help with inventory management, it&#8217;s possible to craft a Flesh Bag, that eats your entire hotbar.<br \/>\n&#8211; Phantoms:<br \/>\n\t&#8211; Their spawn system has been reworked. This is how it works **now**:<br \/>\n\t&#8211; Once per night, around midnight, once per player, the game will attempt to spawn 1 single Phantom.<br \/>\n\t&#8211; This spawn fails if any of the following conditions are met:<br \/>\n\t\t&#8211; There is a **black cat** within 16 blocks of the player.<br \/>\n\t\t&#8211; The chosen spawn point is within 16 blocks of a **cat** or **ocelot**.<br \/>\n\t\t&#8211; The chosen spawn point is within 64 blocks of an **End Crystal**.<br \/>\n\t\t&#8211; The game fails to find a valid spawn location within a radius of up to 32 blocks around the player, following the rules of the \/spreadplayers command.<br \/>\n\t&#8211; The spawned Phantom has an 85% chance to be a &#8220;Weak Phantom&#8221; \u2014 It has reduced Max Health, and a low chance to summon other Weak Phantoms upon death.<br \/>\n\t&#8211; The spawned Phantom has a 15% chance to be &#8220;The Phantom&#8221; \u2014 It has very high Max Health, some armor points, double size, disables shields, deals much higher damage, and inflicts Darkness on nearby players.<br \/>\n&#8211; Wither:<br \/>\n\t&#8211; Fires fewer Wither Skulls. \u2014 This makes the fight against it substantially easier.<br \/>\n&#8211; Elytra:<br \/>\n\t&#8211; It is possible to **craft** a disposable version of the Elytra using Overworld materials. Its durability is much lower, it cannot be repaired, and it can be consumed.<br \/>\n\t&#8211; Using Fireworks to fly causes substantial damage to the Elytra.<br \/>\n\t&#8211; Taking very high damage causes substantial damage to the Elytra.<br \/>\n\t&#8211; Eating cake restores a percentage of the Elytra equipped on the player.<br \/>\n\t&#8211; Elytra durability is periodically restored while the player is in the End.<br \/>\n\t&#8211; Two new ways to gain height with an Elytra have been added:<br \/>\n\t\t&#8211; **Purpura Staircase**: a consumable that, when used, creates a staircase of temporary blocks. The last block allows the player to jump VERY high.<br \/>\n\t\t&#8211; **Icarus**: a food that levitates the player very high.<br \/>\n&#8211; Protection:<br \/>\n    &#8211; The Protection enchantment now applies 1 second of Hunger to the player when they take damage. The Hunger level increases drastically based on the total Protection levels on the player&#8217;s armor.<br \/>\n&#8211; Netherite Armor:<br \/>\n\t&#8211; When hit by a mob, if wearing full Netherite armor, the player gains +5 attack damage for 0.5 seconds.<br \/>\n\t&#8211; If the player does not attack during this period, there will still be a short time (around 2 seconds) where, if hit again, they will gain a cumulative bonus:<br \/>\n\t\t&#8211; 1st hit: +5 damage.<br \/>\n\t\t&#8211; 2nd hit: +2 damage (total +7)<br \/>\n\t\t&#8211; 3rd hit: +5 damage (total +12)<br \/>\n\t\t&#8211; 4th hit: all bonus is removed, and the player enters a short period where no hits will provide a bonus.<br \/>\n\t&#8211; The bonus is completely removed after hitting a creature with a melee attack.<br \/>\n\t&#8211; Killing a mob at the 3rd level bonus:<br \/>\n\t\t&#8211; Grants Haste II for 60 seconds.<br \/>\n\t\t&#8211; Extends the duration of the bonus.<br \/>\n\t\t&#8211; Allows the bonus to be applied to up to 5 hits during this time.<br \/>\n&#8211; Trident:<br \/>\n\t&#8211; Tridents with Channeling now summon a Lightning Bolt, **even if there is no Thunderstorm happening!**<br \/>\n\t&#8211; Player tridents no longer disappear after being out of the inventory for one minute.<br \/>\n\t&#8211; Tridents with Loyalty that fall into the End Void attempt to return to the player instead of being deleted. If this does not happen, there are two possibilities: 1) The Trident entered an unloaded chunk, becoming frozen until that chunk is loaded. 2) The Trident ended up at the origin of the Overworld.<br \/>\n\t&#8211; Tridents without Loyalty that fall into the End Void return to the origin of the Overworld instead of being deleted.<br \/>\n\t&#8211; *Unfortunately*, it is still possible that, for some strange reason, the game finds a way to permanently delete tridents. I will continue to look for ways to minimize this, but I am limited by what a datapack can do.<br \/>\n&#8211; Mace:<br \/>\n\t&#8211; There are **much** higher chances to obtain a Heavy Core from an Ominous Vault. This chance is **in addition** to the normal chances, so there is a very small chance of obtaining 2 Heavy Cores.<br \/>\n\t&#8211; Killing a hostile mob with a Mace Smash drops some Wind Charges.<br \/>\n&#8211; Beacon &#038; Conduit:<br \/>\n\t&#8211; Using an Eye of Ender while standing on top of a Beacon with **Emerald corners**, within range, teleports the player 1500 blocks in the cardinal direction they are looking. The distance will be 3000 blocks if the Beacon corners are **Diamond**.<br \/>\n\t&#8211; It is possible to craft a special food made of kelp. Eating it while under **Conduit Power** \u2014 provided by the **Conduit** to players in water \u2014 teleports the player 2250 blocks in the cardinal direction they are looking.<br \/>\n&#8211; Portable Teleportation:<br \/>\n\t&#8211; It is possible to use **Trial Keys** to craft a key that allows the player to register a location. With a registered location, this key can be used to teleport the player back to it. Only 1 single location can be registered per player.<br \/>\n\t&#8211; It is possible to use **Ominous Trial Keys** to craft a stack of deactivated keys. Once activated, all keys in the stack will be **synchronized**. Players can use these keys to receive or request teleports from other players, provided that the requester&#8217;s and receiver&#8217;s keys are **both synchronized**.<br \/>\n\t&#8211; It is possible to use End materials to craft a Banner that allows the player to register an End location, similar to the key crafted with **Trial Keys**, but it works exclusively to teleport to the End.<br \/>\n&#8211; Mob Variants:<br \/>\n\t&#8211; **Dreadnought:** any mob in the overworld that can render amor. Has full Copper, Iron or Diamond armor, trimmed with Netherite, and have Protection with random level in all armor pieces.<br \/>\n\t&#8211; **Apidae:** can be a zombie or skeleton with a beehive on its head, or a creeper riding a large bee. They summon furious bees to attack the player.<br \/>\n\t&#8211; **Enhanced:** can be a skeleton tower, a skeleton that shoots blindness arrows, or an invisible spider with Weaving.<br \/>\n\t&#8211; **Tanks:** hostile mobs in general that have high levels of Absorption.<br \/>\n&#8211; Arrows:<br \/>\n\t&#8211; Crafted diagonally.<br \/>\n\t&#8211; Accept various materials as tips.<br \/>\n\t&#8211; Chickens drop more feathers to help with crafting.<br \/>\n\t&#8211; Player-crafted arrows can stack up to 99.<br \/>\n\t&#8211; It is possible to convert normal arrows into arrows that stack up to 99.<br \/>\n\t&#8211; **Arrows with positive Effects** deal **negligible damage** instead of normal damage.<br \/>\n&#8211; Retaliation:<br \/>\n\t&#8211; Killing a zombie has a 2% chance to initiate a retaliation, where several enhanced zombies spawn to try to take down the player.<br \/>\n\t&#8211; These zombies do not drop any items, but still drop experience.<br \/>\n&#8211; Purpura System:<br \/>\n\t&#8211; **Sigils** and **Cauldrons** are the basis of a new magic system capable of small feats that are useful for crafting and using **potions**.<br \/>\n\t&#8211; This includes new uses for the **Torchflower** and the **Ancient Plant**.<br \/>\n&#8211; Enchanted Books from Hostile Mobs:<br \/>\n\t&#8211; There&#8217;s a low, but fair chance of obtaining a Smite I Enchanted Book from killing a Zombie using a weapon with no Smite. If the weapon used has Smite I, the chance is to drop a Smite II Enchanted book, an so on. At Smite V, Zombies and Husks can drop some other special little things, including Golden Carrots.<br \/>\n\t&#8211; This is the same for many mobs. In short, there is a alternative way to progress through Enchantments by fighting hostile mobs. You probably can just enchant your gear with the droped Enchanted Book and follow from here, then you will probably reach some new Enchanted Book after some time.<br \/>\n\t&#8211; This was one of the first systems added. There are some strange little things, like the progression of Efficiency being tied to the Creeper, but you probably can just see the documentation from the link somewhere. (Its in PT-BR still, so&#8230; Google Translate?)<br \/>\n&#8211; Cherry Blossom Blessing:<br \/>\n\t&#8211; Spiders, Skeletons, and Zombies can drop special items in the **Cherry Grove**.<br \/>\n&#8211; High-Material Items:<br \/>\n\t&#8211; There are several unbreakable pieces of equipment that can be obtained through various means.<br \/>\n\t&#8211; They are designed to **preserve game balance**, while still providing something unique to the player.<br \/>\n&#8211; Awakening:<br \/>\n\t&#8211; A few items in the game can **awaken** into a slightly more powerful form.<br \/>\n&#8211; Rain:<br \/>\n\t&#8211; It is possible to craft an item that, when charged, can be discharged to start a storm. \u2014 This allows the player to find hostile mobs even during the day.<br \/>\n&#8211; Bed Explosion:<br \/>\n\t&#8211; Using a bed in the Nether or End no longer explodes. However, there are now several ways to obtain large quantities of TNT.<br \/>\n&#8211; Anvil Cost:<br \/>\n    &#8211; When placing or accessing an Anvil interface, the repair_cost component will be limited to 15, making the costs of using the Anvil considerably lower. Note that the game can only apply this cost limitation when **interacting** with the Anvil; this means that an item that has just been repaired or enchanted on the Anvil may have a much higher cost until the player **exits** the interface and **accesses it again**.<br \/>\n&#8211; Revive the lil creatures:<br \/>\n\t&#8211; It&#8217;s possible to craft many Spawn Eggs for various creatures.<br \/>\n\t&#8211; It&#8217;s possible to revive many Pets and Mounts, including but not limited to Wolves, Cats, Happy Ghasts, Squids, and Horses. (Use the Sigil made with a Creaking Heart while near a Cauldron full of water. This Cauldron must contain 1 Golden Apple, 1 Soul Sand, 1 Ghast Tear, and 1 Remnant of the creature that died.)<br \/>\n&#8211; Small Details:<br \/>\n\t&#8211; Cobblestone can be transformed into **Gravel** using the Stonecutter.<br \/>\n\t&#8211; **Powered Rails** can be crafted using Copper.<br \/>\n\t&#8211; It is possible to craft **String** using Cobwebs.<br \/>\n    &#8211; Interacting with an **Anvil** using Iron Ingots consumes 3 Iron Ingots and 2 Experience Levels to **repair it**.<br \/>\n    &#8211; Some items can be compacted in a reversible form (Quartz, Resin, and other).<br \/>\n&#8211; Some new items, new foods, and much more.<\/p>\n<p># Origem\/Origin<br \/>\nEsse datapack inicialmente era pra ser algo extremamente simples: eu queria aumentar as chances do drop de tridente. Depois, eu aumentei as chances de obter um heavy core. Ai eu tive uma ideia com base na minha primeira ideia, ent\u00e3o implementei drops de livros encantados. Ai&#8230; bem&#8230; hoje em dia essa coisa tem&#8230; tipo&#8230; muita, MUITA coisa.<\/p>\n<p>This datapack was initially meant to be something extremely simple: I wanted to increase the chances of getting a trident drop. Then, I increased the chances of getting a heavy core. Then I had an idea based on my first idea, so I implemented drops of enchanted books. And&#8230; well&#8230; nowadays this thing has&#8230; like&#8230; a lot, i mean, A LOT of stuff. Really.<\/p>\n<p># Info!<br \/>\nAlgumas informa\u00e7\u00f5es que podem importar pra alguem:<br \/>\n&#8211; Tenho planos de manter o datapack atualizado somente para vers\u00f5es mais **recentes**, **incluindo snapshots**.<br \/>\n&#8211; Como utilizo os Canais e Nomes de Vers\u00e3o:<br \/>\n  &#8211; As vers\u00f5es em cada Canal s\u00e3o DIFERENTES. Se eu publicar algo nos canais Alfa ou Beta e, depois, publicar algo no canal de Lan\u00e7amento, isso n\u00e3o significa que as altera\u00e7\u00f5es feitas nos canais Alfa ou Beta ser\u00e3o automaticamente inclu\u00eddas. O changelog especificar\u00e1 quando elementos presentes em Alfa ou Beta anteriores forem inclu\u00eddos na vers\u00e3o de lan\u00e7amento publicada.<br \/>\n  &#8211; Vers\u00f5es no Canal Alpha = Altamente sujeitas a mudan\u00e7as, bugs, comportamentos n\u00e3o-intencionais, e outros problemas diversos.<br \/>\n  &#8211; Vers\u00f5es no Canal Beta = Toda e qualquer vers\u00e3o que n\u00e3o \u00e9 Lan\u00e7amento; em geral, s\u00e3o mais est\u00e1veis e mais seguras comparado a vers\u00f5es Alpha.<br \/>\n  &#8211; Vers\u00f5es no Canal de Lan\u00e7amento = Foi julgada como funcional em termos de design, funcionamento e qualidade. N\u00e3o quer dizer que n\u00e3o hajam erros, s\u00f3 quer dizer que eu n\u00e3o encontrei nada a ser melhorado ou solucionado.<br \/>\n  &#8211; Vers\u00f5es &#8220;-PRE&#8221; = Ainda estou desenvolvendo, sujeito a mudan\u00e7as. Publicado para fins de registro, permitir testagem e oferecer uma pr\u00e9via.<br \/>\n  &#8211; Vers\u00f5es &#8220;-NXT&#8221; = Igual vers\u00f5es &#8220;-PRE&#8221;, mas que eu ainda n\u00e3o sei se vai ser uma atualiza\u00e7\u00e3o maior ou menor.<br \/>\n  &#8211; Vers\u00f5es &#8220;-RC&#8221; = Candidado a Lan\u00e7amento. Se eu n\u00e3o encontrar nada a ser modificado ou consertado, essa exata mesma vers\u00e3o sera publicada novemente no Canal de Lan\u00e7amento.<br \/>\n  &#8211; Vers\u00f5es &#8220;-hotfix&#8221; = Conserto de emerg\u00eancia. Eu tento manter recursos importantes do jogo funcionando, mas quando algum deles falha, eu tento consertar e publicar o mais r\u00e1pido poss\u00edvel, pra que a menor quantia poss\u00edvel de gente tenha que lidar com o problema.<\/p>\n<p>Some information that may be of the interest of someone:<br \/>\n&#8211; I plan to keep the datapack updated only to the **most recent** versions, **including snapshots**.<br \/>\n&#8211; Here is how I use the Version Channels and Version Names:<br \/>\n  &#8211; Versions in each Channel are DIFFERENT. If I publish something in the Alpha or Beta channels, then after, I publish something in the Release channel, does not mean that the changes done in the Alpha or Beta channels are automatically included. The changelog will specify when previously Alpha or Beta features are now included in the publihed Release.<br \/>\n  &#8211; Alpha Channel versions = Highly subject to changes, bugs, unintended behavior, and other various problems.<br \/>\n  &#8211; Beta Channel versions = Any and all versions that are not Releases; in general, they are more stable and more secure compared to Alpha versions.<br \/>\n  &#8211; Release Channel versions = Judged functional in terms of design, operation, and quality. This does not mean that there are no errors, it only means that I did not find anything to be improved or solved.<br \/>\n  &#8211; &#8220;-PRE&#8221; versions = Still under development, subject to change. Published for record-keeping purposes, to allow testing and offer a preview.<br \/>\n  &#8211; &#8220;-NXT&#8221; versions = Same as &#8220;-PRE&#8221; versions, but I don&#8217;t yet know if it will be a major or minor update.<br \/>\n  &#8211; &#8220;-RC&#8221; Versions = Release Candidate. If no problems are found and no improvements are made, this will be published again, in the Release Channel. Is quite rare, I usually do not post RC&#8217;s here, but if i do, now you know that it means.<br \/>\n  &#8211; &#8220;-hotfix&#8221; versions = Emergency fix. I try to keep important features working, but when one of them break, I try to fix it and publish as quickly as possible, so that the fewest number of people possible have to deal with the problem.<\/p>\n<p># Permiss\u00f5es\/Permissions<br \/>\nQualquer pessoa est\u00e1 autorizada a:<br \/>\n&#8211; Apresentar este datapack em um v\u00eddeo.<br \/>\n&#8211; Criar um Pacote de Recursos que busca traduzir o este datapack.<br \/>\n&#8211; Criar um Pacote de Recursos que busca adicionar texturas ou modelos para itens deste datapack (exemplo: uma textura especial para a Fictus ou para a Shinai).<\/p>\n<p>Anyone is authorized to:<br \/>\n&#8211; Feature this datapack in a video.<br \/>\n&#8211; Create a Resource Pack that translate this datapack.<br \/>\n&#8211; Create a Resource Pack that adds textures or models to items from this datapack (exemple: a texture to the Fictus or Shinai).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A adventure focused datapack I made for personal use. I just wanted to make it available to others. Try it out, see if fits you.<\/p>\n","protected":false},"featured_media":74455,"template":"","meta":{"_minecraft_slug":"fzero-drops","_minecraft_project_id":"9DyC9ERT","_minecraft_author":"_FZero","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":538,"_minecraft_follows":4,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"fzero-drops.zip","_minecraft_size_bytes":26956607,"_minecraft_version_count":92,"_minecraft_updated_at":"2026-05-16T12:34:34.193453Z","_minecraft_date_created":"2025-10-17T10:14:06.293922Z","_minecraft_date_modified":"2026-05-15T15:45:21.489551Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/fzero-drops","_minecraft_icon_attachment_id":74455,"_minecraft_imported_at":"2026-06-04T07:48:48+00:00","_minecraft_import_hash":"f97bf20ee55820621ee48620a33de7ec","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,84,88,97,85,104,89,137,158,98,869],"mod_loader":[86,99,106,160,100],"minecraft_version":[41,809,810,811,812,803,805,806,807,83,827,828,829,830,831,832,816,825,826,817,818,819,820,821,822,823,824,167,163,837,838,839,840,841,842],"class_list":["post-74454","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-datapack","mod_category-equipment","mod_category-fabric","mod_category-food","mod_category-forge","mod_category-game-mechanics","mod_category-mobs","mod_category-neoforge","mod_category-quilt","mod_category-transportation","mod_loader-datapack","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","mod_loader-quilt","minecraft_version-1-21-11","minecraft_version-1-21-11-pre2","minecraft_version-1-21-11-pre3","minecraft_version-1-21-11-pre4","minecraft_version-1-21-11-pre5","minecraft_version-25w42a","minecraft_version-25w44a","minecraft_version-25w45a","minecraft_version-25w46a","minecraft_version-26-1","minecraft_version-26-1-pre-1","minecraft_version-26-1-pre-2","minecraft_version-26-1-pre-3","minecraft_version-26-1-rc-1","minecraft_version-26-1-rc-2","minecraft_version-26-1-rc-3","minecraft_version-26-1-snapshot-1","minecraft_version-26-1-snapshot-10","minecraft_version-26-1-snapshot-11","minecraft_version-26-1-snapshot-2","minecraft_version-26-1-snapshot-3","minecraft_version-26-1-snapshot-4","minecraft_version-26-1-snapshot-5","minecraft_version-26-1-snapshot-6","minecraft_version-26-1-snapshot-7","minecraft_version-26-1-snapshot-8","minecraft_version-26-1-snapshot-9","minecraft_version-26-1-1","minecraft_version-26-1-2","minecraft_version-26-2-snapshot-2","minecraft_version-26-2-snapshot-3","minecraft_version-26-2-snapshot-4","minecraft_version-26-2-snapshot-5","minecraft_version-26-2-snapshot-6","minecraft_version-26-2-snapshot-7"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>FZero Drops - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/fzero-drops\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FZero Drops - Minecraft\" \/>\n<meta property=\"og:description\" content=\"A adventure focused datapack I made for personal use. 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