{"id":68902,"date":"2026-06-04T01:19:19","date_gmt":"2026-06-03T22:19:19","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/farmcontrol\/"},"modified":"2026-06-04T01:19:19","modified_gmt":"2026-06-03T22:19:19","slug":"farmcontrol","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/farmcontrol\/","title":{"rendered":"FarmControl"},"content":{"rendered":"<p>FarmControl allows you to limit and govern certain aspects of mob farms on your server.<\/p>\n<p>### Features<br \/>\n&#8211; Limit the size of mob farms on your server.<br \/>\n&#8211; Reduce unnecessary collisions and movement within mob farms.<br \/>\n&#8211; Disable the awareness or AI of mobs in farms in response to the size of the farm or the server&#8217;s performance.<br \/>\n&#8211; Highly configurable &#8211; allowing you to tailor the plugin to your needs.<br \/>\n&#8211; Low impact &#8211; with the brunt of the plugin&#8217;s processing performed asynchronously.<\/p>\n<p>### Installation<br \/>\nTo install the plugin, simply place the downloaded jar into your plugin directory.<\/p>\n<p>Be sure to configure the plugin by looking through its `config.yml` and `profiles.yml`, both located in the FarmControl folder of your plugin directory. By default, the plugin will only remove the random movement capabilities of and disable collisions for mobs in animal farms.<\/p>\n<p>### Configuration<br \/>\nThere is much to configure with this plugin<\/p>\n<details>\n<summary>config.yml<\/summary>\n<p>&#8220;`yaml<br \/>\n# Configuration for FarmControl.<br \/>\n# Plugin page: https:\/\/www.spigotmc.org\/resources\/86923\/<br \/>\n# GitHub: https:\/\/github.com\/froobynooby\/FarmControl<\/p>\n<p># Please don&#8217;t change this!<br \/>\nversion: 7<\/p>\n<p># Every how many ticks should we run the profile check \/ action cycle?<br \/>\ncycle-period: 600<\/p>\n<p># How long in ticks should we wait before starting the checking tasks following the plugin&#8217;s start up?<br \/>\n#  * This is useful when using the &#8216;reactive&#8217; mode where it is desirable to ignore the server&#8217;s performance in the first<br \/>\n#    few minutes following a restart.<br \/>\nstart-up-delay: 0<\/p>\n<p># These settings can be specified per world.<br \/>\n#  * Note: If a world is not specified or if a setting is missing, it will use the settings listed under the default<br \/>\n#    section.<br \/>\nworld-settings:<br \/>\n  default:<br \/>\n    # Which profiles (as given in profiles.yml) should we run?<br \/>\n    profiles:<br \/>\n      # These profiles are constantly run.<br \/>\n      proactive:<br \/>\n        &#8211; soft-nerf-animal-farms<br \/>\n      #  &#8211; soft-limit-animal-farms<br \/>\n      #  &#8211; soft-limit-villager-breeders<br \/>\n      #  &#8211; trim-animal-farms<br \/>\n      #  &#8211; trim-sparse-animal-farms<\/p>\n<p>      # These profiles only run when the server is performing poorly and are progressively undone as performance<br \/>\n      # improves (as defined under the reactive-mode-settings).<br \/>\n      #  * Note: It is generally preferable to ensure your server&#8217;s performance doesn&#8217;t degrade in the first place,<br \/>\n      #    rather than try to mitigate it. That said, there are some reasonable use cases for this mode, such as<br \/>\n      #    allowing your players to keep larger farms at the cost of nerfing them when performance begins to degrade.<br \/>\n      reactive:<br \/>\n      #  &#8211; hard-nerf-animal-farms<br \/>\n      #  &#8211; freeze-animal-farms<\/p>\n<p>    # These settings concern the reactive mode for triggering profile check \/ action cycles.<br \/>\n    reactive-mode-settings:<br \/>\n      # Above what MSPT should the reactive mode be triggered?<br \/>\n      trigger-mspt-threshold: 45.0<\/p>\n<p>      # Below what MSPT should the reactive mode be untriggered, and actions undone?<br \/>\n      untrigger-mspt-threshold: 35.0<\/p>\n<p>      # These settings concern how the plugin should handle undoing actions performed on mobs once the reactive mode has<br \/>\n      # been untriggered.<br \/>\n      untrigger-settings:<br \/>\n        # How many cycles of the reactive mode being untriggered should have to pass before any actions are undone?<br \/>\n        minimum-cycles-before-undo: 10<\/p>\n<p>        # At most how many mobs should have their actions undone per cycle?<br \/>\n        maximum-undos-per-cycle: 40<\/p>\n<p>        # How much should an entity contribute to the maximum-undos-per-cycle limit?<br \/>\n        #  * For example, if maximum-undos-per-cycle was 40 and the entity-undo-weight for villagers was 5, at most 8<br \/>\n        #    villagers could have their actions undone (since 5 * 8 = 40).<br \/>\n        #  * If an entity type is not specified, the value under default will be used.<br \/>\n        entity-undo-weight:<br \/>\n          default: 1<br \/>\n          villager: 5<\/p>\n<p>    # These settings concern when we should exclude a mob from having actions applied to them.<br \/>\n    exclusion-settings:<br \/>\n      # Should we not perform actions on tamed mobs?<br \/>\n      tamed: true<\/p>\n<p>      # Should we not perform actions on named mobs?<br \/>\n      named: true<\/p>\n<p>      # Should we not perform actions on mobs in love-mode (breeding animals)?<br \/>\n      love-mode: true<\/p>\n<p>      # Should we not perform actions on mobs that are leashed?<br \/>\n      leashed: true<\/p>\n<p>      # Should we not perform actions on patrol leaders?<br \/>\n      patrol-leader: false<\/p>\n<p>      # Should we not perform actions on mobs that are younger than this value (in ticks)?<br \/>\n      younger-than: 0<\/p>\n<p>      # Which types of mobs should we not perform actions on?<br \/>\n      type:<br \/>\n      #  &#8211; villager<\/p>\n<p>      # For which metadata should we not perform actions on a mob?<br \/>\n      #  * Some plugins will add metadata to mobs that they spawn or use. This setting allows you to exclude those mobs<br \/>\n      #    from having actions performed on them by this plugin.<br \/>\n      metadata:<br \/>\n        &#8211; Elitemob # Elite mobs from the plugin EliteMobs.<br \/>\n        &#8211; Elitemobs_NPC # NPCs from the plugin EliteMobs.<br \/>\n        &#8211; Supermob # Super mobs from the plugin EliteMobs.<br \/>\n        &#8211; infernalMetadata # Infernal mobs from the plugin InfernalMobs.<br \/>\n        &#8211; NPC # NPCs from the plugin Citizens.<br \/>\n        &#8211; shopkeeper # Shopkeepers from the plugin Shopkeepers.<\/p>\n<p>    # These settings concern properties of actions.<br \/>\n    action-settings:<br \/>\n      # These settings concern when an action should be undone, and can be specified per action.<br \/>\n      #  * Note: If an action is not specified, or if an option is blank, the settings listed under default will be<br \/>\n      #    used.<br \/>\n      undo-on:<br \/>\n        default:<br \/>\n          # Should we undo this action when the mob is interacted with?<br \/>\n          interact: false<\/p>\n<p>          # Should we undo this action when the mob is damaged?<br \/>\n          damage: false<\/p>\n<p>          # Should we undo this action when the mob is targeted by another entity (e.g. a zombie targeting a villager)?<br \/>\n          target: false<\/p>\n<p>          # Should we undo this action when the mob is tempted by a player (e.g. a cow tempted a player holding wheat)?<br \/>\n          tempt: false<\/p>\n<p>        remove-ai:<br \/>\n          interact: true<\/p>\n<p>          damage: true<\/p>\n<p>          target: true<\/p>\n<p>        remove-awareness:<br \/>\n          interact: true<\/p>\n<p>          damage: true<\/p>\n<p>          target: true<\/p>\n<p>        disable-collisions:<br \/>\n          tempt: true<\/p>\n<p>        disable-breeding:<br \/>\n          # You have to interact with an animal to breed it, so never undo this action on interact.<br \/>\n          interact: false<\/p>\n<p>          # Holding the food required to breed an animal will tempt it, so never undo this action on tempt.<br \/>\n          tempt: false<\/p>\n<p># These settings concern how we determine the server&#8217;s MSPT.<br \/>\nmspt-tracker-settings:<br \/>\n  # Over how many ticks should we collect tick durations for calculating the MSPT?<br \/>\n  #  * Setting this too high will make the MSPT very slow to react to changes.<br \/>\n  #  * Setting this too low will make the MSPT volatile.<br \/>\n  collection-period: 1200<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>profiles.yml<\/summary>\n<p>&#8220;`yaml<br \/>\n# Please visit https:\/\/github.com\/froobynooby\/FarmControl\/wiki\/Profiles for help with making profiles.<\/p>\n<p>profiles:<br \/>\n  # Remove random movements and disable collisions of mobs in animal farms<br \/>\n  soft-nerf-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 15<br \/>\n      distance: 5<br \/>\n    actions:<br \/>\n      &#8211; remove-random-movement<br \/>\n      &#8211; disable-collisions<\/p>\n<p>  # Remove the awareness of mobs in animal farms<br \/>\n  hard-nerf-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 15<br \/>\n      distance: 5<br \/>\n    actions:<br \/>\n      &#8211; remove-awareness<br \/>\n      &#8211; disable-collisions<\/p>\n<p>  # Remove the AI of mobs in animal farms<br \/>\n  freeze-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 15<br \/>\n      distance: 5<br \/>\n    actions:<br \/>\n      &#8211; remove-ai<br \/>\n      &#8211; disable-collisions<\/p>\n<p>  # Disable breeding in farms containing 20 or more animals of the same type<br \/>\n  soft-limit-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 20<br \/>\n      distance: 5<br \/>\n      pure: true<br \/>\n    actions:<br \/>\n      &#8211; disable-breeding<\/p>\n<p>  # Disable breeding in villager farms containing 20 or more villagers<br \/>\n  soft-limit-villager-breeders:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;villager&#8221;<br \/>\n      count: 20<br \/>\n      distance: 10<br \/>\n    actions:<br \/>\n      &#8211; disable-breeding<\/p>\n<p>  # No more than 20 animals (all of the same type) within close proximity<br \/>\n  trim-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 21<br \/>\n      distance: 5<br \/>\n      pure: true<br \/>\n    actions:<br \/>\n      &#8211; kill<\/p>\n<p>  # No more than 50 animals (all of the same type) sparsely placed (within 160 blocks of each other)<br \/>\n  trim-sparse-animal-farms:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;category:animal&#8221;<br \/>\n      count: 51<br \/>\n      distance: 160<br \/>\n      pure: true<br \/>\n    actions:<br \/>\n      &#8211; kill<\/p>\n<p>  # No more than 10 villagers per chunk<br \/>\n  trim-villager-chunks:<br \/>\n    group:<br \/>\n      types:<br \/>\n        &#8211; &#8220;villager&#8221;<br \/>\n      count: 11<br \/>\n      distance: same-chunk<br \/>\n    actions:<br \/>\n      &#8211; kill<br \/>\n&#8220;`<br \/>\n<\/details>\n<p>For help with making profiles, please visit the wiki.<\/p>\n<p>### Commands<\/p>\n<p>To run the command `\/farmcontrol <subcommand>` the user will require `farmcontrol.command.<subcommand>`.<\/p>\n<p>&#8211; `\/farmcontrol reload` &#8211; Reload the plugin&#8217;s configuration.<br \/>\n&#8211; `\/farmcontrol status <world>` &#8211; Show the status of the given world.<br \/>\n&#8211; `\/farmcontrol history` &#8211; Display actions performed by the plugin in the recent past.<br \/>\n&#8211; `\/farmcontrol notify` &#8211; Toggle notifications from the plugin.<\/p>\n<p>### Metrics<\/p>\n<p>This plugin uses bStats to collect some (non-identifying) data about the servers running this plugin. You can opt-out by editing the `config.yml` in the bStats folder located within your server&#8217;s plugin directory.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A farm limiter and governor.<\/p>\n","protected":false},"featured_media":68903,"template":"","meta":{"_minecraft_slug":"farmcontrol","_minecraft_project_id":"rRqO39TI","_minecraft_author":"froobynooby","_minecraft_license":"MIT","_minecraft_downloads":7485,"_minecraft_follows":86,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"farmcontrol.zip","_minecraft_size_bytes":1508081,"_minecraft_version_count":7,"_minecraft_updated_at":"2026-05-16T02:33:28.808365Z","_minecraft_date_created":"2022-08-28T02:30:03.404802Z","_minecraft_date_modified":"2024-04-28T11:49:42.288169Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/farmcontrol","_minecraft_icon_attachment_id":68903,"_minecraft_imported_at":"2026-06-03T22:19:20+00:00","_minecraft_import_hash":"25ba159473da870cfac39f2696036e26","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,125,126,137,90,127,128,129,92],"mod_loader":[130,131,132,133,134],"minecraft_version":[115,116,117,118,119,120,46,47,48,49,50,51,52,53,54,55,56,57,58,59,36,60,93,94,101,102,62,37,73,74,38,78,79,80,81],"class_list":["post-68902","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-folia","mod_category-management","mod_category-mobs","mod_category-optimization","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-utility","mod_loader-bukkit","mod_loader-folia","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-15","minecraft_version-1-15-1","minecraft_version-1-15-2","minecraft_version-1-16","minecraft_version-1-16-1","minecraft_version-1-16-2","minecraft_version-1-16-3","minecraft_version-1-16-4","minecraft_version-1-16-5","minecraft_version-1-17","minecraft_version-1-17-1","minecraft_version-1-18","minecraft_version-1-18-1","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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