{"id":67587,"date":"2026-06-03T23:42:43","date_gmt":"2026-06-03T20:42:43","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ezflytime\/"},"modified":"2026-06-03T23:42:43","modified_gmt":"2026-06-03T20:42:43","slug":"ezflytime","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ezflytime\/","title":{"rendered":"EzFlyTime"},"content":{"rendered":"<p># EzFlyTime &#8211; Flight Vouchers &#038; Bossbar for Spigot\/Paper servers<\/p>\n<p>EzFlyTime provides a production-ready flight-time system, a customizable voucher shop GUI, and optional bossbar\/fuel displays. Built for Vault and PlaceholderAPI compatibility with robust voucher protection (PDC + legacy fallback).<\/p>\n<p>![Minecraft Versions](https:\/\/ezbanners.org\/shields\/plugins\/14ce7526-b78e-478f-b4b6-1c76de2c0b1d\/minecraft-versions.png)<br \/>\n![Modrinth Followers](https:\/\/ezbanners.org\/shields\/plugins\/14ce7526-b78e-478f-b4b6-1c76de2c0b1d\/modrinth-followers.png)<br \/>\n![Total Downloads](https:\/\/ezbanners.org\/shields\/plugins\/14ce7526-b78e-478f-b4b6-1c76de2c0b1d\/downloads.png)<\/p>\n<p>![Voucher Shop GUI](https:\/\/i.ibb.co\/MxWXXnDr\/image.png)<\/p>\n<p>## Why use EzFlyTime?<\/p>\n<p>&#8211; Lightweight and configurable (YAML or MySQL storage)<br \/>\n&#8211; Voucher shop with Vault integration for purchases<br \/>\n&#8211; Persistent, secure voucher metadata with legacy fallback<br \/>\n&#8211; Bossbar &#038; particle integrations for a polished player experience<\/p>\n<p>![Advanced Particles](https:\/\/i.ibb.co\/DPbhQcPv\/ezflytime-advanced-particles-1.png)<br \/>\n![Bossbar with flight speed meter and flight time left over](https:\/\/i.ibb.co\/JWTh3b4f\/image.png)<\/p>\n<p>## Quick Install<\/p>\n<p>1. Place the `EzFlyTime` jar into your `plugins\/` folder and start the server.<br \/>\n2. Review `plugins\/EzFlyTime\/config.yml` and adjust `vouchers:` and `bossbar:`.<br \/>\n3. (Optional) Install Vault plus an economy plugin (e.g., EzEconomy: https:\/\/modrinth.com\/plugin\/ezeconomy) to enable `\/flyvoucher buy` and economy features.<br \/>\n4. Run `\/flytime reload` after edits or restart the server.<\/p>\n<p>## Commands<\/p>\n<p>&#8211; `\/fly` \u2014 Toggle flight (players).<br \/>\n&#8211; `\/flytime` \u2014 Show remaining time; run with no args to open the voucher shop GUI (players with `ezflytime.buy`).<br \/>\n&#8211; `\/flytime reload` \u2014 Reload configuration and recreate managers.<br \/>\n&#8211; `\/flyvoucher gui` \u2014 Open the voucher shop GUI.<br \/>\n&#8211; `\/flyvoucher give <player> <voucherId> [amount]` \u2014 Give vouchers.<br \/>\n&#8211; `\/flyvoucher buy <voucherId> [amount]` \u2014 Buy vouchers via economy.<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `ezflytime.fly` \u2014 Toggle flight (default: true)<br \/>\n&#8211; `ezflytime.flytime` \u2014 View remaining time (default: true)<br \/>\n&#8211; `ezflytime.buy` \u2014 Access purchases &#038; GUI (default: true)<br \/>\n&#8211; `ezflytime.give` \u2014 Admin: give vouchers (default: OP)<br \/>\n&#8211; `ezflytime.reload` \u2014 Admin: reload config (default: OP)<\/p>\n<p>## Language Settings<br \/>\nDetermines the language used for plugin messages.<\/p>\n<p>&#8211; Supported codes: `en` (English), `nl` (Dutch), `de` (German), `es` (Spanish), `fr` (French), `ru` (Russian), `tr` (Turkish), `zh` (Chinese)<br \/>\n&#8211; Message files located at `plugins\/EzFlyTime\/messages\/` after first run.<\/p>\n<p>To add support for an additional language, add `messages\/messages_{code}.yml` to the `src\/main\/resources\/messages\/` directory and provide the translated keys.<\/p>\n<p>## Configuration Highlights<\/p>\n<p>Vouchers live under the `vouchers:` section in `config.yml`.<br \/>\nFlight per-session limit:<\/p>\n<p>&#8220;`yaml<br \/>\n# under `flight:`<br \/>\n# Maximum seconds allowed for a single continuous flight session.<br \/>\n# Set to 0 to disable per-session limits (default).<br \/>\nmax-single-flight-seconds: 0<br \/>\n&#8220;`<\/p>\n<p>Example voucher:<\/p>\n<p>&#8220;`yaml<br \/>\nvouchers:<br \/>\n  basic:<br \/>\n    material: PAPER<br \/>\n    name: &#8216;&#038;aBasic Fly Voucher&#8217;<br \/>\n    lore:<br \/>\n      &#8211; &#8216;&#038;7Redeem for 5 minutes of flight.&#8217;<br \/>\n    duration-seconds: 300<br \/>\n    price: 1000<br \/>\n&#8220;`<\/p>\n<p>`voucher-gui.yml` controls the shop layout and materials. EzFlyTime uses a resolver to support both legacy and modern `Material` names, but verify after major server updates.<\/p>\n<p>Bossbar example:<\/p>\n<p>&#8220;`yaml<br \/>\nbossbar:<br \/>\n  enabled: true<br \/>\n  title: &#8216;&#038;aFlight Time: {time}&#8217;<br \/>\n  color: GREEN<br \/>\n  style: SEGMENTED_10<br \/>\n&#8220;`<\/p>\n<p>## PlaceholderAPI<\/p>\n<p>&#8211; `%ezflytime_time_remaining%` \/ `%ezflytime_formatted%` \u2014 formatted time<br \/>\n&#8211; `%ezflytime_time_remaining_raw%` \/ `%ezflytime_seconds%` \u2014 raw seconds<br \/>\n&#8211; `%ezflytime_minutes%` \u2014 whole minutes<\/p>\n<p>## Integrations<\/p>\n<p>EzFlyTime integrates with several common server plugins to provide economy, placeholders and optional compatibility features:<\/p>\n<p>&#8211; **Vault** \u2014 economy &#038; permissions abstraction. Install Vault to enable economy-based voucher purchases and broad compatibility with economy plugins.<br \/>\n&#8211; **EzEconomy** \u2014 lightweight economy plugin tested with EzFlyTime: EzEconomy on Modrinth<br \/>\n&#8211; **PlaceholderAPI** \u2014 register placeholders to expose flight time and formatted values to chat, scoreboards and GUIs.<br \/>\n&#8211; **mcMMO** \u2014 supported as a soft-dependency for servers using mcMMO mechanics.<\/p>\n<p>Tips:<br \/>\n&#8211; Install Vault and an economy plugin (EzEconomy or another supported provider) to enable purchase flows and price\/cost features.<br \/>\n&#8211; PlaceholderAPI placeholders require the PAPI plugin and the EzFlyTime expansion (if available) to be registered.<br \/>\n&#8211; Integrations are optional; EzFlyTime runs in a degraded mode if external plugins are absent.<\/p>\n<p>## Troubleshooting &#038; Best Practices<\/p>\n<p>&#8211; Enable `debug` in `config.yml` to log voucher item meta and PDC reads if vouchers fail to redeem.<br \/>\n&#8211; Test vouchers on a clean server when using anti-dupe or serialization plugins \u2014 some external plugins strip metadata; EzFlyTime falls back to legacy lore.<br \/>\n&#8211; After editing `voucher-gui.yml` or `particles.yml`, run `\/flytime reload` to apply changes. The reload flow disposes previous managers and clears bossbars to avoid duplicates.<br \/>\n&#8211; If bossbar duplicates after reload, update to the latest jar \u2014 recent versions include cleanup logic on reload.<\/p>\n<p>## Particles configuration<\/p>\n<p>EzFlyTime supports built-in particle effects for flight visuals. There is a companion `EzFlyTimeAnimations` module mentioned historically, however that module is not released and will not be released. Use the built-in particle configuration below or request example templates. Particle effects are configured in `particles.yml` (in the plugin resources or `plugins\/EzFlyTime\/` after first run). Below are the supported keys and a complete example.<\/p>\n<p>Configuration reference (keys and descriptions):<\/p>\n<p>&#8211; `enabled` (boolean): globally enable\/disable all plugin particle effects.<br \/>\n&#8211; `mode` (string): where particles appear; common values: `trail`, `wing`, `ambient`, `on-toggle`.<br \/>\n&#8211; `particle` (string): the `Particle` enum name used by the server (e.g., `REDSTONE`, `CLOUD`, `SPELL`, `FLAME`, `TOTEM`, `SMOKE_NORMAL`). Use names available for your Minecraft server version.<br \/>\n&#8211; `count` (int): number of particles spawned per spawn event. Lower values are cheaper.<br \/>\n&#8211; `speed` (float): particle speed parameter passed to the server API.<br \/>\n&#8211; `offset` (map): `{ x: 0.1, y: 0.2, z: 0.1 }` \u2014 positional random offset.<br \/>\n&#8211; `color` (map or single value): for colored particles (e.g., `REDSTONE\/DUST`) provide `{ r: 1.0, g: 0.2, b: 0.2 }` or an integer RGB in 0-255 depending on server mappings.<br \/>\n&#8211; `frequency` (int): ticks between each particle spawn (20 ticks = 1 second). Increase this value to lower CPU usage.<br \/>\n&#8211; `radius` (double): distance from player center to spawn particles (for ring\/wing modes).<br \/>\n&#8211; `perPlayer` (boolean): whether particles are spawned per-player (true) or globally (false). Per-player is more private but more CPU intensive.<br \/>\n&#8211; `onlyWhenFlying` (boolean): spawn effects only while the player is flying.<br \/>\n&#8211; `distanceLimit` (double): do not spawn for players farther than this value from viewers (saves performance on large servers).<br \/>\n&#8211; `sound` (map): optional sound to play with particle; keys: `name` (Sound enum), `volume`, `pitch`.<\/p>\n<p>Example `particles.yml`:<\/p>\n<p>&#8220;`yaml<br \/>\nenabled: true<br \/>\ndefault:<br \/>\n  mode: trail<br \/>\n  particle: REDSTONE<br \/>\n  count: 6<br \/>\n  speed: 0.02<br \/>\n  offset:<br \/>\n    x: 0.05<br \/>\n    y: 0.1<br \/>\n    z: 0.05<br \/>\n  color:<br \/>\n    r: 0.1<br \/>\n    g: 0.8<br \/>\n    b: 1.0<br \/>\n  frequency: 4            # spawn every 4 ticks (5 times per second)<br \/>\n  perPlayer: true<br \/>\n  onlyWhenFlying: true<br \/>\n  distanceLimit: 48.0<br \/>\n  sound:<br \/>\n    name: ENTITY_PLAYER_LEVELUP<br \/>\n    volume: 0.5<br \/>\n    pitch: 1.0<\/p>\n<p>wing-effect:<br \/>\n  mode: wing<br \/>\n  particle: CLOUD<br \/>\n  count: 3<br \/>\n  speed: 0.01<br \/>\n  radius: 0.7<br \/>\n  frequency: 6<br \/>\n  perPlayer: true<br \/>\n  onlyWhenFlying: true<\/p>\n<p>ambient:<br \/>\n  enabled: false<br \/>\n  mode: ambient<br \/>\n  particle: SPELL_WITCH<br \/>\n  count: 1<br \/>\n  frequency: 40<br \/>\n&#8220;`<\/p>\n<p>Notes &#038; best practices:<\/p>\n<p>&#8211; Particle names and parameters are server-version dependent. If the configured `particle` is invalid on your server version the plugin will log a warning and skip that effect. Use the built-in resolver or consult your server&#8217;s `org.bukkit.Particle` for valid names.<br \/>\n&#8211; For large servers prefer `perPlayer: false`, higher `frequency` and lower `count` values. Example low-cost settings: `count: 1`, `frequency: 20`.<br \/>\n&#8211; Use `distanceLimit` to reduce client-side spam for viewers far away.<br \/>\n&#8212; Colored `REDSTONE` particles require the server to accept dust\/colour parameters; if color is ignored on your server, switch to simpler particle types (e.g., `SPELL`, `FLAME`). The previously referenced `EzFlyTimeAnimations` module is not released and will not be released.<br \/>\n&#8211; If you rely on advanced animations (wing shapes, lerped trails), test on a staging server first and enable `debug` to log spawn-frequency and any color-mapping fallbacks.<\/p>\n<p>Troubleshooting particles:<\/p>\n<p>&#8211; No particles visible: check `enabled`, `onlyWhenFlying`, and the player&#8217;s client settings (particles reduced\/ambient settings). Also confirm server and client versions are compatible with the particle type.<br \/>\n&#8211; High CPU or lag: reduce `count`, increase `frequency`, disable `perPlayer` or lower `distanceLimit`.<br \/>\n&#8211; Color not applied for REDSTONE: your server version may require a different dust\/color format; try using normalized 0\u20131 floats or integer RGB depending on server logs.<\/p>\n<p>For advanced custom effects, request an example wing\/trail pattern and I&#8217;ll add ready-to-copy templates for `particles.yml`.<\/p>\n<p>## Full configuration checklist<\/p>\n<p>&#8211; `config.yml`: vouchers, bossbar, storage, debug and dupe-detection toggles.<br \/>\n&#8211; `voucher-gui.yml`: GUI layout, materials, slots, close\/confirm buttons.<br \/>\n&#8211; `particles.yml`: particle effects for flights and cosmetics (see above).<br \/>\n&#8211; `messages_*.yml`: translation files for messages; edit safely and run `\/flytime reload`.<\/p>\n<p>## Contact &#038; support<\/p>\n<p>For support and feature requests join the official Discord: https:\/\/discord.gg\/yWP95XfmBS<\/p>\n<p>![Try the other Minecraft plugins in the EzPlugins series](https:\/\/modrinth.com\/collection\/Q98Ov6dA)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sell flight time with customizable vouchers, and make flying players look awesome with highly configurable particles. 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